1617a3babSopenharmony_cinewTexture.frag
2617a3babSopenharmony_ciShader version: 430
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:36  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:36    Function Parameters: 
6617a3babSopenharmony_ci0:38    Sequence
7617a3babSopenharmony_ci0:38      Sequence
8617a3babSopenharmony_ci0:38        move second child to first child ( temp 4-component vector of float)
9617a3babSopenharmony_ci0:38          'v' ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:38          texture ( global 4-component vector of float)
11617a3babSopenharmony_ci0:38            's2D' ( uniform sampler2D)
12617a3babSopenharmony_ci0:38            'c2D' ( smooth in 2-component vector of float)
13617a3babSopenharmony_ci0:39      add second child into first child ( temp 4-component vector of float)
14617a3babSopenharmony_ci0:39        'v' ( temp 4-component vector of float)
15617a3babSopenharmony_ci0:39        textureProj ( global 4-component vector of float)
16617a3babSopenharmony_ci0:39          's3D' ( uniform sampler3D)
17617a3babSopenharmony_ci0:39          'c4D' ( smooth in 4-component vector of float)
18617a3babSopenharmony_ci0:40      add second child into first child ( temp 4-component vector of float)
19617a3babSopenharmony_ci0:40        'v' ( temp 4-component vector of float)
20617a3babSopenharmony_ci0:40        textureLod ( global 4-component vector of float)
21617a3babSopenharmony_ci0:40          's2DArray' ( uniform sampler2DArray)
22617a3babSopenharmony_ci0:40          'c3D' ( smooth in 3-component vector of float)
23617a3babSopenharmony_ci0:40          Constant:
24617a3babSopenharmony_ci0:40            1.200000
25617a3babSopenharmony_ci0:41      add second child into first child ( temp float)
26617a3babSopenharmony_ci0:41        direct index ( temp float)
27617a3babSopenharmony_ci0:41          'v' ( temp 4-component vector of float)
28617a3babSopenharmony_ci0:41          Constant:
29617a3babSopenharmony_ci0:41            1 (const int)
30617a3babSopenharmony_ci0:41        textureOffset ( global float)
31617a3babSopenharmony_ci0:41          's2DShadow' ( uniform sampler2DShadow)
32617a3babSopenharmony_ci0:41          'c3D' ( smooth in 3-component vector of float)
33617a3babSopenharmony_ci0:41          Constant:
34617a3babSopenharmony_ci0:41            3 (const int)
35617a3babSopenharmony_ci0:41            3 (const int)
36617a3babSopenharmony_ci0:41          'c1D' ( smooth in float)
37617a3babSopenharmony_ci0:42      add second child into first child ( temp 4-component vector of float)
38617a3babSopenharmony_ci0:42        'v' ( temp 4-component vector of float)
39617a3babSopenharmony_ci0:42        textureFetch ( global 4-component vector of float)
40617a3babSopenharmony_ci0:42          's3D' ( uniform sampler3D)
41617a3babSopenharmony_ci0:42          'ic3D' ( flat in 3-component vector of int)
42617a3babSopenharmony_ci0:42          'ic1D' ( flat in int)
43617a3babSopenharmony_ci0:43      add second child into first child ( temp 4-component vector of float)
44617a3babSopenharmony_ci0:43        'v' ( temp 4-component vector of float)
45617a3babSopenharmony_ci0:43        textureFetchOffset ( global 4-component vector of float)
46617a3babSopenharmony_ci0:43          's2D' ( uniform sampler2D)
47617a3babSopenharmony_ci0:43          'ic2D' ( flat in 2-component vector of int)
48617a3babSopenharmony_ci0:43          Constant:
49617a3babSopenharmony_ci0:43            4 (const int)
50617a3babSopenharmony_ci0:43          Constant:
51617a3babSopenharmony_ci0:43            3 (const int)
52617a3babSopenharmony_ci0:43            3 (const int)
53617a3babSopenharmony_ci0:44      add second child into first child ( temp 4-component vector of float)
54617a3babSopenharmony_ci0:44        'v' ( temp 4-component vector of float)
55617a3babSopenharmony_ci0:44        textureFetchOffset ( global 4-component vector of float)
56617a3babSopenharmony_ci0:44          'sr' ( uniform sampler2DRect)
57617a3babSopenharmony_ci0:44          'ic2D' ( flat in 2-component vector of int)
58617a3babSopenharmony_ci0:44          Constant:
59617a3babSopenharmony_ci0:44            4 (const int)
60617a3babSopenharmony_ci0:44            4 (const int)
61617a3babSopenharmony_ci0:45      add second child into first child ( temp float)
62617a3babSopenharmony_ci0:45        direct index ( temp float)
63617a3babSopenharmony_ci0:45          'v' ( temp 4-component vector of float)
64617a3babSopenharmony_ci0:45          Constant:
65617a3babSopenharmony_ci0:45            1 (const int)
66617a3babSopenharmony_ci0:45        textureLodOffset ( global float)
67617a3babSopenharmony_ci0:45          's2DShadow' ( uniform sampler2DShadow)
68617a3babSopenharmony_ci0:45          'c3D' ( smooth in 3-component vector of float)
69617a3babSopenharmony_ci0:45          'c1D' ( smooth in float)
70617a3babSopenharmony_ci0:45          Constant:
71617a3babSopenharmony_ci0:45            3 (const int)
72617a3babSopenharmony_ci0:45            3 (const int)
73617a3babSopenharmony_ci0:46      add second child into first child ( temp 4-component vector of float)
74617a3babSopenharmony_ci0:46        'v' ( temp 4-component vector of float)
75617a3babSopenharmony_ci0:46        textureProjLodOffset ( global 4-component vector of float)
76617a3babSopenharmony_ci0:46          's2D' ( uniform sampler2D)
77617a3babSopenharmony_ci0:46          'c3D' ( smooth in 3-component vector of float)
78617a3babSopenharmony_ci0:46          'c1D' ( smooth in float)
79617a3babSopenharmony_ci0:46          Constant:
80617a3babSopenharmony_ci0:46            3 (const int)
81617a3babSopenharmony_ci0:46            3 (const int)
82617a3babSopenharmony_ci0:47      add second child into first child ( temp 4-component vector of float)
83617a3babSopenharmony_ci0:47        'v' ( temp 4-component vector of float)
84617a3babSopenharmony_ci0:47        textureGrad ( global 4-component vector of float)
85617a3babSopenharmony_ci0:47          'sCube' ( uniform samplerCube)
86617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
87617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
88617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
89617a3babSopenharmony_ci0:48      add second child into first child ( temp float)
90617a3babSopenharmony_ci0:48        direct index ( temp float)
91617a3babSopenharmony_ci0:48          'v' ( temp 4-component vector of float)
92617a3babSopenharmony_ci0:48          Constant:
93617a3babSopenharmony_ci0:48            0 (const int)
94617a3babSopenharmony_ci0:48        textureGradOffset ( global float)
95617a3babSopenharmony_ci0:48          's2DArrayShadow' ( uniform sampler2DArrayShadow)
96617a3babSopenharmony_ci0:48          'c4D' ( smooth in 4-component vector of float)
97617a3babSopenharmony_ci0:48          'c2D' ( smooth in 2-component vector of float)
98617a3babSopenharmony_ci0:48          'c2D' ( smooth in 2-component vector of float)
99617a3babSopenharmony_ci0:48          Constant:
100617a3babSopenharmony_ci0:48            3 (const int)
101617a3babSopenharmony_ci0:48            3 (const int)
102617a3babSopenharmony_ci0:49      add second child into first child ( temp 4-component vector of float)
103617a3babSopenharmony_ci0:49        'v' ( temp 4-component vector of float)
104617a3babSopenharmony_ci0:49        textureProjGrad ( global 4-component vector of float)
105617a3babSopenharmony_ci0:49          's3D' ( uniform sampler3D)
106617a3babSopenharmony_ci0:49          'c4D' ( smooth in 4-component vector of float)
107617a3babSopenharmony_ci0:49          'c3D' ( smooth in 3-component vector of float)
108617a3babSopenharmony_ci0:49          'c3D' ( smooth in 3-component vector of float)
109617a3babSopenharmony_ci0:50      add second child into first child ( temp 4-component vector of float)
110617a3babSopenharmony_ci0:50        'v' ( temp 4-component vector of float)
111617a3babSopenharmony_ci0:50        textureProjGradOffset ( global 4-component vector of float)
112617a3babSopenharmony_ci0:50          's2D' ( uniform sampler2D)
113617a3babSopenharmony_ci0:50          'c3D' ( smooth in 3-component vector of float)
114617a3babSopenharmony_ci0:50          'c2D' ( smooth in 2-component vector of float)
115617a3babSopenharmony_ci0:50          'c2D' ( smooth in 2-component vector of float)
116617a3babSopenharmony_ci0:50          Constant:
117617a3babSopenharmony_ci0:50            3 (const int)
118617a3babSopenharmony_ci0:50            3 (const int)
119617a3babSopenharmony_ci0:52      Sequence
120617a3babSopenharmony_ci0:52        move second child to first child ( temp 4-component vector of int)
121617a3babSopenharmony_ci0:52          'iv' ( temp 4-component vector of int)
122617a3babSopenharmony_ci0:52          texture ( global 4-component vector of int)
123617a3babSopenharmony_ci0:52            'is2D' ( uniform isampler2D)
124617a3babSopenharmony_ci0:52            'c2D' ( smooth in 2-component vector of float)
125617a3babSopenharmony_ci0:53      add second child into first child ( temp 4-component vector of float)
126617a3babSopenharmony_ci0:53        'v' ( temp 4-component vector of float)
127617a3babSopenharmony_ci0:53        Convert int to float ( temp 4-component vector of float)
128617a3babSopenharmony_ci0:53          'iv' ( temp 4-component vector of int)
129617a3babSopenharmony_ci0:54      move second child to first child ( temp 4-component vector of int)
130617a3babSopenharmony_ci0:54        'iv' ( temp 4-component vector of int)
131617a3babSopenharmony_ci0:54        textureProjOffset ( global 4-component vector of int)
132617a3babSopenharmony_ci0:54          'is2D' ( uniform isampler2D)
133617a3babSopenharmony_ci0:54          'c4D' ( smooth in 4-component vector of float)
134617a3babSopenharmony_ci0:54          Constant:
135617a3babSopenharmony_ci0:54            3 (const int)
136617a3babSopenharmony_ci0:54            3 (const int)
137617a3babSopenharmony_ci0:55      add second child into first child ( temp 4-component vector of float)
138617a3babSopenharmony_ci0:55        'v' ( temp 4-component vector of float)
139617a3babSopenharmony_ci0:55        Convert int to float ( temp 4-component vector of float)
140617a3babSopenharmony_ci0:55          'iv' ( temp 4-component vector of int)
141617a3babSopenharmony_ci0:56      move second child to first child ( temp 4-component vector of int)
142617a3babSopenharmony_ci0:56        'iv' ( temp 4-component vector of int)
143617a3babSopenharmony_ci0:56        textureProjLod ( global 4-component vector of int)
144617a3babSopenharmony_ci0:56          'is2D' ( uniform isampler2D)
145617a3babSopenharmony_ci0:56          'c3D' ( smooth in 3-component vector of float)
146617a3babSopenharmony_ci0:56          'c1D' ( smooth in float)
147617a3babSopenharmony_ci0:57      add second child into first child ( temp 4-component vector of float)
148617a3babSopenharmony_ci0:57        'v' ( temp 4-component vector of float)
149617a3babSopenharmony_ci0:57        Convert int to float ( temp 4-component vector of float)
150617a3babSopenharmony_ci0:57          'iv' ( temp 4-component vector of int)
151617a3babSopenharmony_ci0:58      move second child to first child ( temp 4-component vector of int)
152617a3babSopenharmony_ci0:58        'iv' ( temp 4-component vector of int)
153617a3babSopenharmony_ci0:58        textureProjGrad ( global 4-component vector of int)
154617a3babSopenharmony_ci0:58          'is2D' ( uniform isampler2D)
155617a3babSopenharmony_ci0:58          'c3D' ( smooth in 3-component vector of float)
156617a3babSopenharmony_ci0:58          'c2D' ( smooth in 2-component vector of float)
157617a3babSopenharmony_ci0:58          'c2D' ( smooth in 2-component vector of float)
158617a3babSopenharmony_ci0:59      add second child into first child ( temp 4-component vector of float)
159617a3babSopenharmony_ci0:59        'v' ( temp 4-component vector of float)
160617a3babSopenharmony_ci0:59        Convert int to float ( temp 4-component vector of float)
161617a3babSopenharmony_ci0:59          'iv' ( temp 4-component vector of int)
162617a3babSopenharmony_ci0:60      move second child to first child ( temp 4-component vector of int)
163617a3babSopenharmony_ci0:60        'iv' ( temp 4-component vector of int)
164617a3babSopenharmony_ci0:60        texture ( global 4-component vector of int)
165617a3babSopenharmony_ci0:60          'is3D' ( uniform isampler3D)
166617a3babSopenharmony_ci0:60          'c3D' ( smooth in 3-component vector of float)
167617a3babSopenharmony_ci0:60          Constant:
168617a3babSopenharmony_ci0:60            4.200000
169617a3babSopenharmony_ci0:61      add second child into first child ( temp 4-component vector of float)
170617a3babSopenharmony_ci0:61        'v' ( temp 4-component vector of float)
171617a3babSopenharmony_ci0:61        Convert int to float ( temp 4-component vector of float)
172617a3babSopenharmony_ci0:61          'iv' ( temp 4-component vector of int)
173617a3babSopenharmony_ci0:62      move second child to first child ( temp 4-component vector of int)
174617a3babSopenharmony_ci0:62        'iv' ( temp 4-component vector of int)
175617a3babSopenharmony_ci0:62        textureLod ( global 4-component vector of int)
176617a3babSopenharmony_ci0:62          'isCube' ( uniform isamplerCube)
177617a3babSopenharmony_ci0:62          'c3D' ( smooth in 3-component vector of float)
178617a3babSopenharmony_ci0:62          'c1D' ( smooth in float)
179617a3babSopenharmony_ci0:63      add second child into first child ( temp 4-component vector of float)
180617a3babSopenharmony_ci0:63        'v' ( temp 4-component vector of float)
181617a3babSopenharmony_ci0:63        Convert int to float ( temp 4-component vector of float)
182617a3babSopenharmony_ci0:63          'iv' ( temp 4-component vector of int)
183617a3babSopenharmony_ci0:64      move second child to first child ( temp 4-component vector of int)
184617a3babSopenharmony_ci0:64        'iv' ( temp 4-component vector of int)
185617a3babSopenharmony_ci0:64        textureFetch ( global 4-component vector of int)
186617a3babSopenharmony_ci0:64          'is2DArray' ( uniform isampler2DArray)
187617a3babSopenharmony_ci0:64          'ic3D' ( flat in 3-component vector of int)
188617a3babSopenharmony_ci0:64          'ic1D' ( flat in int)
189617a3babSopenharmony_ci0:65      add second child into first child ( temp 4-component vector of float)
190617a3babSopenharmony_ci0:65        'v' ( temp 4-component vector of float)
191617a3babSopenharmony_ci0:65        Convert int to float ( temp 4-component vector of float)
192617a3babSopenharmony_ci0:65          'iv' ( temp 4-component vector of int)
193617a3babSopenharmony_ci0:66      add second child into first child ( temp 4-component vector of int)
194617a3babSopenharmony_ci0:66        'iv' ( temp 4-component vector of int)
195617a3babSopenharmony_ci0:66        textureFetch ( global 4-component vector of int)
196617a3babSopenharmony_ci0:66          'is2Dms' ( uniform isampler2DMS)
197617a3babSopenharmony_ci0:66          'ic2D' ( flat in 2-component vector of int)
198617a3babSopenharmony_ci0:66          'ic1D' ( flat in int)
199617a3babSopenharmony_ci0:67      add second child into first child ( temp 4-component vector of float)
200617a3babSopenharmony_ci0:67        'v' ( temp 4-component vector of float)
201617a3babSopenharmony_ci0:67        Convert int to float ( temp 4-component vector of float)
202617a3babSopenharmony_ci0:67          'iv' ( temp 4-component vector of int)
203617a3babSopenharmony_ci0:68      add second child into first child ( temp 4-component vector of float)
204617a3babSopenharmony_ci0:68        'v' ( temp 4-component vector of float)
205617a3babSopenharmony_ci0:68        textureFetch ( global 4-component vector of float)
206617a3babSopenharmony_ci0:68          'sb' ( uniform samplerBuffer)
207617a3babSopenharmony_ci0:68          'ic1D' ( flat in int)
208617a3babSopenharmony_ci0:69      add second child into first child ( temp 4-component vector of float)
209617a3babSopenharmony_ci0:69        'v' ( temp 4-component vector of float)
210617a3babSopenharmony_ci0:69        textureFetch ( global 4-component vector of float)
211617a3babSopenharmony_ci0:69          'sr' ( uniform sampler2DRect)
212617a3babSopenharmony_ci0:69          'ic2D' ( flat in 2-component vector of int)
213617a3babSopenharmony_ci0:71      Sequence
214617a3babSopenharmony_ci0:71        move second child to first child ( temp 2-component vector of int)
215617a3babSopenharmony_ci0:71          'iv2' ( temp 2-component vector of int)
216617a3babSopenharmony_ci0:71          textureSize ( global 2-component vector of int)
217617a3babSopenharmony_ci0:71            'sCubeShadow' ( uniform samplerCubeShadow)
218617a3babSopenharmony_ci0:71            Constant:
219617a3babSopenharmony_ci0:71              2 (const int)
220617a3babSopenharmony_ci0:74      move second child to first child ( temp 4-component vector of float)
221617a3babSopenharmony_ci0:74        'FragData' ( out 4-component vector of float)
222617a3babSopenharmony_ci0:74        add ( temp 4-component vector of float)
223617a3babSopenharmony_ci0:74          'v' ( temp 4-component vector of float)
224617a3babSopenharmony_ci0:74          Construct vec4 ( temp 4-component vector of float)
225617a3babSopenharmony_ci0:74            Convert int to float ( temp 2-component vector of float)
226617a3babSopenharmony_ci0:74              'iv2' ( temp 2-component vector of int)
227617a3babSopenharmony_ci0:74            Constant:
228617a3babSopenharmony_ci0:74              0.000000
229617a3babSopenharmony_ci0:74            Constant:
230617a3babSopenharmony_ci0:74              0.000000
231617a3babSopenharmony_ci0:?   Linker Objects
232617a3babSopenharmony_ci0:?     'sb' ( uniform samplerBuffer)
233617a3babSopenharmony_ci0:?     'sr' ( uniform sampler2DRect)
234617a3babSopenharmony_ci0:?     's2D' ( uniform sampler2D)
235617a3babSopenharmony_ci0:?     's3D' ( uniform sampler3D)
236617a3babSopenharmony_ci0:?     'sCube' ( uniform samplerCube)
237617a3babSopenharmony_ci0:?     'sCubeShadow' ( uniform samplerCubeShadow)
238617a3babSopenharmony_ci0:?     's2DShadow' ( uniform sampler2DShadow)
239617a3babSopenharmony_ci0:?     's2DArray' ( uniform sampler2DArray)
240617a3babSopenharmony_ci0:?     's2DArrayShadow' ( uniform sampler2DArrayShadow)
241617a3babSopenharmony_ci0:?     'is2D' ( uniform isampler2D)
242617a3babSopenharmony_ci0:?     'is3D' ( uniform isampler3D)
243617a3babSopenharmony_ci0:?     'isCube' ( uniform isamplerCube)
244617a3babSopenharmony_ci0:?     'is2DArray' ( uniform isampler2DArray)
245617a3babSopenharmony_ci0:?     'is2Dms' ( uniform isampler2DMS)
246617a3babSopenharmony_ci0:?     'us2D' ( uniform usampler2D)
247617a3babSopenharmony_ci0:?     'us3D' ( uniform usampler3D)
248617a3babSopenharmony_ci0:?     'usCube' ( uniform usamplerCube)
249617a3babSopenharmony_ci0:?     'us2DArray' ( uniform usampler2DArray)
250617a3babSopenharmony_ci0:?     'c1D' ( smooth in float)
251617a3babSopenharmony_ci0:?     'c2D' ( smooth in 2-component vector of float)
252617a3babSopenharmony_ci0:?     'c3D' ( smooth in 3-component vector of float)
253617a3babSopenharmony_ci0:?     'c4D' ( smooth in 4-component vector of float)
254617a3babSopenharmony_ci0:?     'ic1D' ( flat in int)
255617a3babSopenharmony_ci0:?     'ic2D' ( flat in 2-component vector of int)
256617a3babSopenharmony_ci0:?     'ic3D' ( flat in 3-component vector of int)
257617a3babSopenharmony_ci0:?     'ic4D' ( flat in 4-component vector of int)
258617a3babSopenharmony_ci0:?     'FragData' ( out 4-component vector of float)
259617a3babSopenharmony_ci
260617a3babSopenharmony_ci
261617a3babSopenharmony_ciLinked fragment stage:
262617a3babSopenharmony_ci
263617a3babSopenharmony_ci
264617a3babSopenharmony_ciShader version: 430
265617a3babSopenharmony_ci0:? Sequence
266617a3babSopenharmony_ci0:36  Function Definition: main( ( global void)
267617a3babSopenharmony_ci0:36    Function Parameters: 
268617a3babSopenharmony_ci0:38    Sequence
269617a3babSopenharmony_ci0:38      Sequence
270617a3babSopenharmony_ci0:38        move second child to first child ( temp 4-component vector of float)
271617a3babSopenharmony_ci0:38          'v' ( temp 4-component vector of float)
272617a3babSopenharmony_ci0:38          texture ( global 4-component vector of float)
273617a3babSopenharmony_ci0:38            's2D' ( uniform sampler2D)
274617a3babSopenharmony_ci0:38            'c2D' ( smooth in 2-component vector of float)
275617a3babSopenharmony_ci0:39      add second child into first child ( temp 4-component vector of float)
276617a3babSopenharmony_ci0:39        'v' ( temp 4-component vector of float)
277617a3babSopenharmony_ci0:39        textureProj ( global 4-component vector of float)
278617a3babSopenharmony_ci0:39          's3D' ( uniform sampler3D)
279617a3babSopenharmony_ci0:39          'c4D' ( smooth in 4-component vector of float)
280617a3babSopenharmony_ci0:40      add second child into first child ( temp 4-component vector of float)
281617a3babSopenharmony_ci0:40        'v' ( temp 4-component vector of float)
282617a3babSopenharmony_ci0:40        textureLod ( global 4-component vector of float)
283617a3babSopenharmony_ci0:40          's2DArray' ( uniform sampler2DArray)
284617a3babSopenharmony_ci0:40          'c3D' ( smooth in 3-component vector of float)
285617a3babSopenharmony_ci0:40          Constant:
286617a3babSopenharmony_ci0:40            1.200000
287617a3babSopenharmony_ci0:41      add second child into first child ( temp float)
288617a3babSopenharmony_ci0:41        direct index ( temp float)
289617a3babSopenharmony_ci0:41          'v' ( temp 4-component vector of float)
290617a3babSopenharmony_ci0:41          Constant:
291617a3babSopenharmony_ci0:41            1 (const int)
292617a3babSopenharmony_ci0:41        textureOffset ( global float)
293617a3babSopenharmony_ci0:41          's2DShadow' ( uniform sampler2DShadow)
294617a3babSopenharmony_ci0:41          'c3D' ( smooth in 3-component vector of float)
295617a3babSopenharmony_ci0:41          Constant:
296617a3babSopenharmony_ci0:41            3 (const int)
297617a3babSopenharmony_ci0:41            3 (const int)
298617a3babSopenharmony_ci0:41          'c1D' ( smooth in float)
299617a3babSopenharmony_ci0:42      add second child into first child ( temp 4-component vector of float)
300617a3babSopenharmony_ci0:42        'v' ( temp 4-component vector of float)
301617a3babSopenharmony_ci0:42        textureFetch ( global 4-component vector of float)
302617a3babSopenharmony_ci0:42          's3D' ( uniform sampler3D)
303617a3babSopenharmony_ci0:42          'ic3D' ( flat in 3-component vector of int)
304617a3babSopenharmony_ci0:42          'ic1D' ( flat in int)
305617a3babSopenharmony_ci0:43      add second child into first child ( temp 4-component vector of float)
306617a3babSopenharmony_ci0:43        'v' ( temp 4-component vector of float)
307617a3babSopenharmony_ci0:43        textureFetchOffset ( global 4-component vector of float)
308617a3babSopenharmony_ci0:43          's2D' ( uniform sampler2D)
309617a3babSopenharmony_ci0:43          'ic2D' ( flat in 2-component vector of int)
310617a3babSopenharmony_ci0:43          Constant:
311617a3babSopenharmony_ci0:43            4 (const int)
312617a3babSopenharmony_ci0:43          Constant:
313617a3babSopenharmony_ci0:43            3 (const int)
314617a3babSopenharmony_ci0:43            3 (const int)
315617a3babSopenharmony_ci0:44      add second child into first child ( temp 4-component vector of float)
316617a3babSopenharmony_ci0:44        'v' ( temp 4-component vector of float)
317617a3babSopenharmony_ci0:44        textureFetchOffset ( global 4-component vector of float)
318617a3babSopenharmony_ci0:44          'sr' ( uniform sampler2DRect)
319617a3babSopenharmony_ci0:44          'ic2D' ( flat in 2-component vector of int)
320617a3babSopenharmony_ci0:44          Constant:
321617a3babSopenharmony_ci0:44            4 (const int)
322617a3babSopenharmony_ci0:44            4 (const int)
323617a3babSopenharmony_ci0:45      add second child into first child ( temp float)
324617a3babSopenharmony_ci0:45        direct index ( temp float)
325617a3babSopenharmony_ci0:45          'v' ( temp 4-component vector of float)
326617a3babSopenharmony_ci0:45          Constant:
327617a3babSopenharmony_ci0:45            1 (const int)
328617a3babSopenharmony_ci0:45        textureLodOffset ( global float)
329617a3babSopenharmony_ci0:45          's2DShadow' ( uniform sampler2DShadow)
330617a3babSopenharmony_ci0:45          'c3D' ( smooth in 3-component vector of float)
331617a3babSopenharmony_ci0:45          'c1D' ( smooth in float)
332617a3babSopenharmony_ci0:45          Constant:
333617a3babSopenharmony_ci0:45            3 (const int)
334617a3babSopenharmony_ci0:45            3 (const int)
335617a3babSopenharmony_ci0:46      add second child into first child ( temp 4-component vector of float)
336617a3babSopenharmony_ci0:46        'v' ( temp 4-component vector of float)
337617a3babSopenharmony_ci0:46        textureProjLodOffset ( global 4-component vector of float)
338617a3babSopenharmony_ci0:46          's2D' ( uniform sampler2D)
339617a3babSopenharmony_ci0:46          'c3D' ( smooth in 3-component vector of float)
340617a3babSopenharmony_ci0:46          'c1D' ( smooth in float)
341617a3babSopenharmony_ci0:46          Constant:
342617a3babSopenharmony_ci0:46            3 (const int)
343617a3babSopenharmony_ci0:46            3 (const int)
344617a3babSopenharmony_ci0:47      add second child into first child ( temp 4-component vector of float)
345617a3babSopenharmony_ci0:47        'v' ( temp 4-component vector of float)
346617a3babSopenharmony_ci0:47        textureGrad ( global 4-component vector of float)
347617a3babSopenharmony_ci0:47          'sCube' ( uniform samplerCube)
348617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
349617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
350617a3babSopenharmony_ci0:47          'c3D' ( smooth in 3-component vector of float)
351617a3babSopenharmony_ci0:48      add second child into first child ( temp float)
352617a3babSopenharmony_ci0:48        direct index ( temp float)
353617a3babSopenharmony_ci0:48          'v' ( temp 4-component vector of float)
354617a3babSopenharmony_ci0:48          Constant:
355617a3babSopenharmony_ci0:48            0 (const int)
356617a3babSopenharmony_ci0:48        textureGradOffset ( global float)
357617a3babSopenharmony_ci0:48          's2DArrayShadow' ( uniform sampler2DArrayShadow)
358617a3babSopenharmony_ci0:48          'c4D' ( smooth in 4-component vector of float)
359617a3babSopenharmony_ci0:48          'c2D' ( smooth in 2-component vector of float)
360617a3babSopenharmony_ci0:48          'c2D' ( smooth in 2-component vector of float)
361617a3babSopenharmony_ci0:48          Constant:
362617a3babSopenharmony_ci0:48            3 (const int)
363617a3babSopenharmony_ci0:48            3 (const int)
364617a3babSopenharmony_ci0:49      add second child into first child ( temp 4-component vector of float)
365617a3babSopenharmony_ci0:49        'v' ( temp 4-component vector of float)
366617a3babSopenharmony_ci0:49        textureProjGrad ( global 4-component vector of float)
367617a3babSopenharmony_ci0:49          's3D' ( uniform sampler3D)
368617a3babSopenharmony_ci0:49          'c4D' ( smooth in 4-component vector of float)
369617a3babSopenharmony_ci0:49          'c3D' ( smooth in 3-component vector of float)
370617a3babSopenharmony_ci0:49          'c3D' ( smooth in 3-component vector of float)
371617a3babSopenharmony_ci0:50      add second child into first child ( temp 4-component vector of float)
372617a3babSopenharmony_ci0:50        'v' ( temp 4-component vector of float)
373617a3babSopenharmony_ci0:50        textureProjGradOffset ( global 4-component vector of float)
374617a3babSopenharmony_ci0:50          's2D' ( uniform sampler2D)
375617a3babSopenharmony_ci0:50          'c3D' ( smooth in 3-component vector of float)
376617a3babSopenharmony_ci0:50          'c2D' ( smooth in 2-component vector of float)
377617a3babSopenharmony_ci0:50          'c2D' ( smooth in 2-component vector of float)
378617a3babSopenharmony_ci0:50          Constant:
379617a3babSopenharmony_ci0:50            3 (const int)
380617a3babSopenharmony_ci0:50            3 (const int)
381617a3babSopenharmony_ci0:52      Sequence
382617a3babSopenharmony_ci0:52        move second child to first child ( temp 4-component vector of int)
383617a3babSopenharmony_ci0:52          'iv' ( temp 4-component vector of int)
384617a3babSopenharmony_ci0:52          texture ( global 4-component vector of int)
385617a3babSopenharmony_ci0:52            'is2D' ( uniform isampler2D)
386617a3babSopenharmony_ci0:52            'c2D' ( smooth in 2-component vector of float)
387617a3babSopenharmony_ci0:53      add second child into first child ( temp 4-component vector of float)
388617a3babSopenharmony_ci0:53        'v' ( temp 4-component vector of float)
389617a3babSopenharmony_ci0:53        Convert int to float ( temp 4-component vector of float)
390617a3babSopenharmony_ci0:53          'iv' ( temp 4-component vector of int)
391617a3babSopenharmony_ci0:54      move second child to first child ( temp 4-component vector of int)
392617a3babSopenharmony_ci0:54        'iv' ( temp 4-component vector of int)
393617a3babSopenharmony_ci0:54        textureProjOffset ( global 4-component vector of int)
394617a3babSopenharmony_ci0:54          'is2D' ( uniform isampler2D)
395617a3babSopenharmony_ci0:54          'c4D' ( smooth in 4-component vector of float)
396617a3babSopenharmony_ci0:54          Constant:
397617a3babSopenharmony_ci0:54            3 (const int)
398617a3babSopenharmony_ci0:54            3 (const int)
399617a3babSopenharmony_ci0:55      add second child into first child ( temp 4-component vector of float)
400617a3babSopenharmony_ci0:55        'v' ( temp 4-component vector of float)
401617a3babSopenharmony_ci0:55        Convert int to float ( temp 4-component vector of float)
402617a3babSopenharmony_ci0:55          'iv' ( temp 4-component vector of int)
403617a3babSopenharmony_ci0:56      move second child to first child ( temp 4-component vector of int)
404617a3babSopenharmony_ci0:56        'iv' ( temp 4-component vector of int)
405617a3babSopenharmony_ci0:56        textureProjLod ( global 4-component vector of int)
406617a3babSopenharmony_ci0:56          'is2D' ( uniform isampler2D)
407617a3babSopenharmony_ci0:56          'c3D' ( smooth in 3-component vector of float)
408617a3babSopenharmony_ci0:56          'c1D' ( smooth in float)
409617a3babSopenharmony_ci0:57      add second child into first child ( temp 4-component vector of float)
410617a3babSopenharmony_ci0:57        'v' ( temp 4-component vector of float)
411617a3babSopenharmony_ci0:57        Convert int to float ( temp 4-component vector of float)
412617a3babSopenharmony_ci0:57          'iv' ( temp 4-component vector of int)
413617a3babSopenharmony_ci0:58      move second child to first child ( temp 4-component vector of int)
414617a3babSopenharmony_ci0:58        'iv' ( temp 4-component vector of int)
415617a3babSopenharmony_ci0:58        textureProjGrad ( global 4-component vector of int)
416617a3babSopenharmony_ci0:58          'is2D' ( uniform isampler2D)
417617a3babSopenharmony_ci0:58          'c3D' ( smooth in 3-component vector of float)
418617a3babSopenharmony_ci0:58          'c2D' ( smooth in 2-component vector of float)
419617a3babSopenharmony_ci0:58          'c2D' ( smooth in 2-component vector of float)
420617a3babSopenharmony_ci0:59      add second child into first child ( temp 4-component vector of float)
421617a3babSopenharmony_ci0:59        'v' ( temp 4-component vector of float)
422617a3babSopenharmony_ci0:59        Convert int to float ( temp 4-component vector of float)
423617a3babSopenharmony_ci0:59          'iv' ( temp 4-component vector of int)
424617a3babSopenharmony_ci0:60      move second child to first child ( temp 4-component vector of int)
425617a3babSopenharmony_ci0:60        'iv' ( temp 4-component vector of int)
426617a3babSopenharmony_ci0:60        texture ( global 4-component vector of int)
427617a3babSopenharmony_ci0:60          'is3D' ( uniform isampler3D)
428617a3babSopenharmony_ci0:60          'c3D' ( smooth in 3-component vector of float)
429617a3babSopenharmony_ci0:60          Constant:
430617a3babSopenharmony_ci0:60            4.200000
431617a3babSopenharmony_ci0:61      add second child into first child ( temp 4-component vector of float)
432617a3babSopenharmony_ci0:61        'v' ( temp 4-component vector of float)
433617a3babSopenharmony_ci0:61        Convert int to float ( temp 4-component vector of float)
434617a3babSopenharmony_ci0:61          'iv' ( temp 4-component vector of int)
435617a3babSopenharmony_ci0:62      move second child to first child ( temp 4-component vector of int)
436617a3babSopenharmony_ci0:62        'iv' ( temp 4-component vector of int)
437617a3babSopenharmony_ci0:62        textureLod ( global 4-component vector of int)
438617a3babSopenharmony_ci0:62          'isCube' ( uniform isamplerCube)
439617a3babSopenharmony_ci0:62          'c3D' ( smooth in 3-component vector of float)
440617a3babSopenharmony_ci0:62          'c1D' ( smooth in float)
441617a3babSopenharmony_ci0:63      add second child into first child ( temp 4-component vector of float)
442617a3babSopenharmony_ci0:63        'v' ( temp 4-component vector of float)
443617a3babSopenharmony_ci0:63        Convert int to float ( temp 4-component vector of float)
444617a3babSopenharmony_ci0:63          'iv' ( temp 4-component vector of int)
445617a3babSopenharmony_ci0:64      move second child to first child ( temp 4-component vector of int)
446617a3babSopenharmony_ci0:64        'iv' ( temp 4-component vector of int)
447617a3babSopenharmony_ci0:64        textureFetch ( global 4-component vector of int)
448617a3babSopenharmony_ci0:64          'is2DArray' ( uniform isampler2DArray)
449617a3babSopenharmony_ci0:64          'ic3D' ( flat in 3-component vector of int)
450617a3babSopenharmony_ci0:64          'ic1D' ( flat in int)
451617a3babSopenharmony_ci0:65      add second child into first child ( temp 4-component vector of float)
452617a3babSopenharmony_ci0:65        'v' ( temp 4-component vector of float)
453617a3babSopenharmony_ci0:65        Convert int to float ( temp 4-component vector of float)
454617a3babSopenharmony_ci0:65          'iv' ( temp 4-component vector of int)
455617a3babSopenharmony_ci0:66      add second child into first child ( temp 4-component vector of int)
456617a3babSopenharmony_ci0:66        'iv' ( temp 4-component vector of int)
457617a3babSopenharmony_ci0:66        textureFetch ( global 4-component vector of int)
458617a3babSopenharmony_ci0:66          'is2Dms' ( uniform isampler2DMS)
459617a3babSopenharmony_ci0:66          'ic2D' ( flat in 2-component vector of int)
460617a3babSopenharmony_ci0:66          'ic1D' ( flat in int)
461617a3babSopenharmony_ci0:67      add second child into first child ( temp 4-component vector of float)
462617a3babSopenharmony_ci0:67        'v' ( temp 4-component vector of float)
463617a3babSopenharmony_ci0:67        Convert int to float ( temp 4-component vector of float)
464617a3babSopenharmony_ci0:67          'iv' ( temp 4-component vector of int)
465617a3babSopenharmony_ci0:68      add second child into first child ( temp 4-component vector of float)
466617a3babSopenharmony_ci0:68        'v' ( temp 4-component vector of float)
467617a3babSopenharmony_ci0:68        textureFetch ( global 4-component vector of float)
468617a3babSopenharmony_ci0:68          'sb' ( uniform samplerBuffer)
469617a3babSopenharmony_ci0:68          'ic1D' ( flat in int)
470617a3babSopenharmony_ci0:69      add second child into first child ( temp 4-component vector of float)
471617a3babSopenharmony_ci0:69        'v' ( temp 4-component vector of float)
472617a3babSopenharmony_ci0:69        textureFetch ( global 4-component vector of float)
473617a3babSopenharmony_ci0:69          'sr' ( uniform sampler2DRect)
474617a3babSopenharmony_ci0:69          'ic2D' ( flat in 2-component vector of int)
475617a3babSopenharmony_ci0:71      Sequence
476617a3babSopenharmony_ci0:71        move second child to first child ( temp 2-component vector of int)
477617a3babSopenharmony_ci0:71          'iv2' ( temp 2-component vector of int)
478617a3babSopenharmony_ci0:71          textureSize ( global 2-component vector of int)
479617a3babSopenharmony_ci0:71            'sCubeShadow' ( uniform samplerCubeShadow)
480617a3babSopenharmony_ci0:71            Constant:
481617a3babSopenharmony_ci0:71              2 (const int)
482617a3babSopenharmony_ci0:74      move second child to first child ( temp 4-component vector of float)
483617a3babSopenharmony_ci0:74        'FragData' ( out 4-component vector of float)
484617a3babSopenharmony_ci0:74        add ( temp 4-component vector of float)
485617a3babSopenharmony_ci0:74          'v' ( temp 4-component vector of float)
486617a3babSopenharmony_ci0:74          Construct vec4 ( temp 4-component vector of float)
487617a3babSopenharmony_ci0:74            Convert int to float ( temp 2-component vector of float)
488617a3babSopenharmony_ci0:74              'iv2' ( temp 2-component vector of int)
489617a3babSopenharmony_ci0:74            Constant:
490617a3babSopenharmony_ci0:74              0.000000
491617a3babSopenharmony_ci0:74            Constant:
492617a3babSopenharmony_ci0:74              0.000000
493617a3babSopenharmony_ci0:?   Linker Objects
494617a3babSopenharmony_ci0:?     'sb' ( uniform samplerBuffer)
495617a3babSopenharmony_ci0:?     'sr' ( uniform sampler2DRect)
496617a3babSopenharmony_ci0:?     's2D' ( uniform sampler2D)
497617a3babSopenharmony_ci0:?     's3D' ( uniform sampler3D)
498617a3babSopenharmony_ci0:?     'sCube' ( uniform samplerCube)
499617a3babSopenharmony_ci0:?     'sCubeShadow' ( uniform samplerCubeShadow)
500617a3babSopenharmony_ci0:?     's2DShadow' ( uniform sampler2DShadow)
501617a3babSopenharmony_ci0:?     's2DArray' ( uniform sampler2DArray)
502617a3babSopenharmony_ci0:?     's2DArrayShadow' ( uniform sampler2DArrayShadow)
503617a3babSopenharmony_ci0:?     'is2D' ( uniform isampler2D)
504617a3babSopenharmony_ci0:?     'is3D' ( uniform isampler3D)
505617a3babSopenharmony_ci0:?     'isCube' ( uniform isamplerCube)
506617a3babSopenharmony_ci0:?     'is2DArray' ( uniform isampler2DArray)
507617a3babSopenharmony_ci0:?     'is2Dms' ( uniform isampler2DMS)
508617a3babSopenharmony_ci0:?     'us2D' ( uniform usampler2D)
509617a3babSopenharmony_ci0:?     'us3D' ( uniform usampler3D)
510617a3babSopenharmony_ci0:?     'usCube' ( uniform usamplerCube)
511617a3babSopenharmony_ci0:?     'us2DArray' ( uniform usampler2DArray)
512617a3babSopenharmony_ci0:?     'c1D' ( smooth in float)
513617a3babSopenharmony_ci0:?     'c2D' ( smooth in 2-component vector of float)
514617a3babSopenharmony_ci0:?     'c3D' ( smooth in 3-component vector of float)
515617a3babSopenharmony_ci0:?     'c4D' ( smooth in 4-component vector of float)
516617a3babSopenharmony_ci0:?     'ic1D' ( flat in int)
517617a3babSopenharmony_ci0:?     'ic2D' ( flat in 2-component vector of int)
518617a3babSopenharmony_ci0:?     'ic3D' ( flat in 3-component vector of int)
519617a3babSopenharmony_ci0:?     'ic4D' ( flat in 4-component vector of int)
520617a3babSopenharmony_ci0:?     'FragData' ( out 4-component vector of float)
521617a3babSopenharmony_ci
522