1617a3babSopenharmony_cinewTexture.frag 2617a3babSopenharmony_ciShader version: 430 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:36 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:36 Function Parameters: 6617a3babSopenharmony_ci0:38 Sequence 7617a3babSopenharmony_ci0:38 Sequence 8617a3babSopenharmony_ci0:38 move second child to first child ( temp 4-component vector of float) 9617a3babSopenharmony_ci0:38 'v' ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:38 texture ( global 4-component vector of float) 11617a3babSopenharmony_ci0:38 's2D' ( uniform sampler2D) 12617a3babSopenharmony_ci0:38 'c2D' ( smooth in 2-component vector of float) 13617a3babSopenharmony_ci0:39 add second child into first child ( temp 4-component vector of float) 14617a3babSopenharmony_ci0:39 'v' ( temp 4-component vector of float) 15617a3babSopenharmony_ci0:39 textureProj ( global 4-component vector of float) 16617a3babSopenharmony_ci0:39 's3D' ( uniform sampler3D) 17617a3babSopenharmony_ci0:39 'c4D' ( smooth in 4-component vector of float) 18617a3babSopenharmony_ci0:40 add second child into first child ( temp 4-component vector of float) 19617a3babSopenharmony_ci0:40 'v' ( temp 4-component vector of float) 20617a3babSopenharmony_ci0:40 textureLod ( global 4-component vector of float) 21617a3babSopenharmony_ci0:40 's2DArray' ( uniform sampler2DArray) 22617a3babSopenharmony_ci0:40 'c3D' ( smooth in 3-component vector of float) 23617a3babSopenharmony_ci0:40 Constant: 24617a3babSopenharmony_ci0:40 1.200000 25617a3babSopenharmony_ci0:41 add second child into first child ( temp float) 26617a3babSopenharmony_ci0:41 direct index ( temp float) 27617a3babSopenharmony_ci0:41 'v' ( temp 4-component vector of float) 28617a3babSopenharmony_ci0:41 Constant: 29617a3babSopenharmony_ci0:41 1 (const int) 30617a3babSopenharmony_ci0:41 textureOffset ( global float) 31617a3babSopenharmony_ci0:41 's2DShadow' ( uniform sampler2DShadow) 32617a3babSopenharmony_ci0:41 'c3D' ( smooth in 3-component vector of float) 33617a3babSopenharmony_ci0:41 Constant: 34617a3babSopenharmony_ci0:41 3 (const int) 35617a3babSopenharmony_ci0:41 3 (const int) 36617a3babSopenharmony_ci0:41 'c1D' ( smooth in float) 37617a3babSopenharmony_ci0:42 add second child into first child ( temp 4-component vector of float) 38617a3babSopenharmony_ci0:42 'v' ( temp 4-component vector of float) 39617a3babSopenharmony_ci0:42 textureFetch ( global 4-component vector of float) 40617a3babSopenharmony_ci0:42 's3D' ( uniform sampler3D) 41617a3babSopenharmony_ci0:42 'ic3D' ( flat in 3-component vector of int) 42617a3babSopenharmony_ci0:42 'ic1D' ( flat in int) 43617a3babSopenharmony_ci0:43 add second child into first child ( temp 4-component vector of float) 44617a3babSopenharmony_ci0:43 'v' ( temp 4-component vector of float) 45617a3babSopenharmony_ci0:43 textureFetchOffset ( global 4-component vector of float) 46617a3babSopenharmony_ci0:43 's2D' ( uniform sampler2D) 47617a3babSopenharmony_ci0:43 'ic2D' ( flat in 2-component vector of int) 48617a3babSopenharmony_ci0:43 Constant: 49617a3babSopenharmony_ci0:43 4 (const int) 50617a3babSopenharmony_ci0:43 Constant: 51617a3babSopenharmony_ci0:43 3 (const int) 52617a3babSopenharmony_ci0:43 3 (const int) 53617a3babSopenharmony_ci0:44 add second child into first child ( temp 4-component vector of float) 54617a3babSopenharmony_ci0:44 'v' ( temp 4-component vector of float) 55617a3babSopenharmony_ci0:44 textureFetchOffset ( global 4-component vector of float) 56617a3babSopenharmony_ci0:44 'sr' ( uniform sampler2DRect) 57617a3babSopenharmony_ci0:44 'ic2D' ( flat in 2-component vector of int) 58617a3babSopenharmony_ci0:44 Constant: 59617a3babSopenharmony_ci0:44 4 (const int) 60617a3babSopenharmony_ci0:44 4 (const int) 61617a3babSopenharmony_ci0:45 add second child into first child ( temp float) 62617a3babSopenharmony_ci0:45 direct index ( temp float) 63617a3babSopenharmony_ci0:45 'v' ( temp 4-component vector of float) 64617a3babSopenharmony_ci0:45 Constant: 65617a3babSopenharmony_ci0:45 1 (const int) 66617a3babSopenharmony_ci0:45 textureLodOffset ( global float) 67617a3babSopenharmony_ci0:45 's2DShadow' ( uniform sampler2DShadow) 68617a3babSopenharmony_ci0:45 'c3D' ( smooth in 3-component vector of float) 69617a3babSopenharmony_ci0:45 'c1D' ( smooth in float) 70617a3babSopenharmony_ci0:45 Constant: 71617a3babSopenharmony_ci0:45 3 (const int) 72617a3babSopenharmony_ci0:45 3 (const int) 73617a3babSopenharmony_ci0:46 add second child into first child ( temp 4-component vector of float) 74617a3babSopenharmony_ci0:46 'v' ( temp 4-component vector of float) 75617a3babSopenharmony_ci0:46 textureProjLodOffset ( global 4-component vector of float) 76617a3babSopenharmony_ci0:46 's2D' ( uniform sampler2D) 77617a3babSopenharmony_ci0:46 'c3D' ( smooth in 3-component vector of float) 78617a3babSopenharmony_ci0:46 'c1D' ( smooth in float) 79617a3babSopenharmony_ci0:46 Constant: 80617a3babSopenharmony_ci0:46 3 (const int) 81617a3babSopenharmony_ci0:46 3 (const int) 82617a3babSopenharmony_ci0:47 add second child into first child ( temp 4-component vector of float) 83617a3babSopenharmony_ci0:47 'v' ( temp 4-component vector of float) 84617a3babSopenharmony_ci0:47 textureGrad ( global 4-component vector of float) 85617a3babSopenharmony_ci0:47 'sCube' ( uniform samplerCube) 86617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 87617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 88617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 89617a3babSopenharmony_ci0:48 add second child into first child ( temp float) 90617a3babSopenharmony_ci0:48 direct index ( temp float) 91617a3babSopenharmony_ci0:48 'v' ( temp 4-component vector of float) 92617a3babSopenharmony_ci0:48 Constant: 93617a3babSopenharmony_ci0:48 0 (const int) 94617a3babSopenharmony_ci0:48 textureGradOffset ( global float) 95617a3babSopenharmony_ci0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 96617a3babSopenharmony_ci0:48 'c4D' ( smooth in 4-component vector of float) 97617a3babSopenharmony_ci0:48 'c2D' ( smooth in 2-component vector of float) 98617a3babSopenharmony_ci0:48 'c2D' ( smooth in 2-component vector of float) 99617a3babSopenharmony_ci0:48 Constant: 100617a3babSopenharmony_ci0:48 3 (const int) 101617a3babSopenharmony_ci0:48 3 (const int) 102617a3babSopenharmony_ci0:49 add second child into first child ( temp 4-component vector of float) 103617a3babSopenharmony_ci0:49 'v' ( temp 4-component vector of float) 104617a3babSopenharmony_ci0:49 textureProjGrad ( global 4-component vector of float) 105617a3babSopenharmony_ci0:49 's3D' ( uniform sampler3D) 106617a3babSopenharmony_ci0:49 'c4D' ( smooth in 4-component vector of float) 107617a3babSopenharmony_ci0:49 'c3D' ( smooth in 3-component vector of float) 108617a3babSopenharmony_ci0:49 'c3D' ( smooth in 3-component vector of float) 109617a3babSopenharmony_ci0:50 add second child into first child ( temp 4-component vector of float) 110617a3babSopenharmony_ci0:50 'v' ( temp 4-component vector of float) 111617a3babSopenharmony_ci0:50 textureProjGradOffset ( global 4-component vector of float) 112617a3babSopenharmony_ci0:50 's2D' ( uniform sampler2D) 113617a3babSopenharmony_ci0:50 'c3D' ( smooth in 3-component vector of float) 114617a3babSopenharmony_ci0:50 'c2D' ( smooth in 2-component vector of float) 115617a3babSopenharmony_ci0:50 'c2D' ( smooth in 2-component vector of float) 116617a3babSopenharmony_ci0:50 Constant: 117617a3babSopenharmony_ci0:50 3 (const int) 118617a3babSopenharmony_ci0:50 3 (const int) 119617a3babSopenharmony_ci0:52 Sequence 120617a3babSopenharmony_ci0:52 move second child to first child ( temp 4-component vector of int) 121617a3babSopenharmony_ci0:52 'iv' ( temp 4-component vector of int) 122617a3babSopenharmony_ci0:52 texture ( global 4-component vector of int) 123617a3babSopenharmony_ci0:52 'is2D' ( uniform isampler2D) 124617a3babSopenharmony_ci0:52 'c2D' ( smooth in 2-component vector of float) 125617a3babSopenharmony_ci0:53 add second child into first child ( temp 4-component vector of float) 126617a3babSopenharmony_ci0:53 'v' ( temp 4-component vector of float) 127617a3babSopenharmony_ci0:53 Convert int to float ( temp 4-component vector of float) 128617a3babSopenharmony_ci0:53 'iv' ( temp 4-component vector of int) 129617a3babSopenharmony_ci0:54 move second child to first child ( temp 4-component vector of int) 130617a3babSopenharmony_ci0:54 'iv' ( temp 4-component vector of int) 131617a3babSopenharmony_ci0:54 textureProjOffset ( global 4-component vector of int) 132617a3babSopenharmony_ci0:54 'is2D' ( uniform isampler2D) 133617a3babSopenharmony_ci0:54 'c4D' ( smooth in 4-component vector of float) 134617a3babSopenharmony_ci0:54 Constant: 135617a3babSopenharmony_ci0:54 3 (const int) 136617a3babSopenharmony_ci0:54 3 (const int) 137617a3babSopenharmony_ci0:55 add second child into first child ( temp 4-component vector of float) 138617a3babSopenharmony_ci0:55 'v' ( temp 4-component vector of float) 139617a3babSopenharmony_ci0:55 Convert int to float ( temp 4-component vector of float) 140617a3babSopenharmony_ci0:55 'iv' ( temp 4-component vector of int) 141617a3babSopenharmony_ci0:56 move second child to first child ( temp 4-component vector of int) 142617a3babSopenharmony_ci0:56 'iv' ( temp 4-component vector of int) 143617a3babSopenharmony_ci0:56 textureProjLod ( global 4-component vector of int) 144617a3babSopenharmony_ci0:56 'is2D' ( uniform isampler2D) 145617a3babSopenharmony_ci0:56 'c3D' ( smooth in 3-component vector of float) 146617a3babSopenharmony_ci0:56 'c1D' ( smooth in float) 147617a3babSopenharmony_ci0:57 add second child into first child ( temp 4-component vector of float) 148617a3babSopenharmony_ci0:57 'v' ( temp 4-component vector of float) 149617a3babSopenharmony_ci0:57 Convert int to float ( temp 4-component vector of float) 150617a3babSopenharmony_ci0:57 'iv' ( temp 4-component vector of int) 151617a3babSopenharmony_ci0:58 move second child to first child ( temp 4-component vector of int) 152617a3babSopenharmony_ci0:58 'iv' ( temp 4-component vector of int) 153617a3babSopenharmony_ci0:58 textureProjGrad ( global 4-component vector of int) 154617a3babSopenharmony_ci0:58 'is2D' ( uniform isampler2D) 155617a3babSopenharmony_ci0:58 'c3D' ( smooth in 3-component vector of float) 156617a3babSopenharmony_ci0:58 'c2D' ( smooth in 2-component vector of float) 157617a3babSopenharmony_ci0:58 'c2D' ( smooth in 2-component vector of float) 158617a3babSopenharmony_ci0:59 add second child into first child ( temp 4-component vector of float) 159617a3babSopenharmony_ci0:59 'v' ( temp 4-component vector of float) 160617a3babSopenharmony_ci0:59 Convert int to float ( temp 4-component vector of float) 161617a3babSopenharmony_ci0:59 'iv' ( temp 4-component vector of int) 162617a3babSopenharmony_ci0:60 move second child to first child ( temp 4-component vector of int) 163617a3babSopenharmony_ci0:60 'iv' ( temp 4-component vector of int) 164617a3babSopenharmony_ci0:60 texture ( global 4-component vector of int) 165617a3babSopenharmony_ci0:60 'is3D' ( uniform isampler3D) 166617a3babSopenharmony_ci0:60 'c3D' ( smooth in 3-component vector of float) 167617a3babSopenharmony_ci0:60 Constant: 168617a3babSopenharmony_ci0:60 4.200000 169617a3babSopenharmony_ci0:61 add second child into first child ( temp 4-component vector of float) 170617a3babSopenharmony_ci0:61 'v' ( temp 4-component vector of float) 171617a3babSopenharmony_ci0:61 Convert int to float ( temp 4-component vector of float) 172617a3babSopenharmony_ci0:61 'iv' ( temp 4-component vector of int) 173617a3babSopenharmony_ci0:62 move second child to first child ( temp 4-component vector of int) 174617a3babSopenharmony_ci0:62 'iv' ( temp 4-component vector of int) 175617a3babSopenharmony_ci0:62 textureLod ( global 4-component vector of int) 176617a3babSopenharmony_ci0:62 'isCube' ( uniform isamplerCube) 177617a3babSopenharmony_ci0:62 'c3D' ( smooth in 3-component vector of float) 178617a3babSopenharmony_ci0:62 'c1D' ( smooth in float) 179617a3babSopenharmony_ci0:63 add second child into first child ( temp 4-component vector of float) 180617a3babSopenharmony_ci0:63 'v' ( temp 4-component vector of float) 181617a3babSopenharmony_ci0:63 Convert int to float ( temp 4-component vector of float) 182617a3babSopenharmony_ci0:63 'iv' ( temp 4-component vector of int) 183617a3babSopenharmony_ci0:64 move second child to first child ( temp 4-component vector of int) 184617a3babSopenharmony_ci0:64 'iv' ( temp 4-component vector of int) 185617a3babSopenharmony_ci0:64 textureFetch ( global 4-component vector of int) 186617a3babSopenharmony_ci0:64 'is2DArray' ( uniform isampler2DArray) 187617a3babSopenharmony_ci0:64 'ic3D' ( flat in 3-component vector of int) 188617a3babSopenharmony_ci0:64 'ic1D' ( flat in int) 189617a3babSopenharmony_ci0:65 add second child into first child ( temp 4-component vector of float) 190617a3babSopenharmony_ci0:65 'v' ( temp 4-component vector of float) 191617a3babSopenharmony_ci0:65 Convert int to float ( temp 4-component vector of float) 192617a3babSopenharmony_ci0:65 'iv' ( temp 4-component vector of int) 193617a3babSopenharmony_ci0:66 add second child into first child ( temp 4-component vector of int) 194617a3babSopenharmony_ci0:66 'iv' ( temp 4-component vector of int) 195617a3babSopenharmony_ci0:66 textureFetch ( global 4-component vector of int) 196617a3babSopenharmony_ci0:66 'is2Dms' ( uniform isampler2DMS) 197617a3babSopenharmony_ci0:66 'ic2D' ( flat in 2-component vector of int) 198617a3babSopenharmony_ci0:66 'ic1D' ( flat in int) 199617a3babSopenharmony_ci0:67 add second child into first child ( temp 4-component vector of float) 200617a3babSopenharmony_ci0:67 'v' ( temp 4-component vector of float) 201617a3babSopenharmony_ci0:67 Convert int to float ( temp 4-component vector of float) 202617a3babSopenharmony_ci0:67 'iv' ( temp 4-component vector of int) 203617a3babSopenharmony_ci0:68 add second child into first child ( temp 4-component vector of float) 204617a3babSopenharmony_ci0:68 'v' ( temp 4-component vector of float) 205617a3babSopenharmony_ci0:68 textureFetch ( global 4-component vector of float) 206617a3babSopenharmony_ci0:68 'sb' ( uniform samplerBuffer) 207617a3babSopenharmony_ci0:68 'ic1D' ( flat in int) 208617a3babSopenharmony_ci0:69 add second child into first child ( temp 4-component vector of float) 209617a3babSopenharmony_ci0:69 'v' ( temp 4-component vector of float) 210617a3babSopenharmony_ci0:69 textureFetch ( global 4-component vector of float) 211617a3babSopenharmony_ci0:69 'sr' ( uniform sampler2DRect) 212617a3babSopenharmony_ci0:69 'ic2D' ( flat in 2-component vector of int) 213617a3babSopenharmony_ci0:71 Sequence 214617a3babSopenharmony_ci0:71 move second child to first child ( temp 2-component vector of int) 215617a3babSopenharmony_ci0:71 'iv2' ( temp 2-component vector of int) 216617a3babSopenharmony_ci0:71 textureSize ( global 2-component vector of int) 217617a3babSopenharmony_ci0:71 'sCubeShadow' ( uniform samplerCubeShadow) 218617a3babSopenharmony_ci0:71 Constant: 219617a3babSopenharmony_ci0:71 2 (const int) 220617a3babSopenharmony_ci0:74 move second child to first child ( temp 4-component vector of float) 221617a3babSopenharmony_ci0:74 'FragData' ( out 4-component vector of float) 222617a3babSopenharmony_ci0:74 add ( temp 4-component vector of float) 223617a3babSopenharmony_ci0:74 'v' ( temp 4-component vector of float) 224617a3babSopenharmony_ci0:74 Construct vec4 ( temp 4-component vector of float) 225617a3babSopenharmony_ci0:74 Convert int to float ( temp 2-component vector of float) 226617a3babSopenharmony_ci0:74 'iv2' ( temp 2-component vector of int) 227617a3babSopenharmony_ci0:74 Constant: 228617a3babSopenharmony_ci0:74 0.000000 229617a3babSopenharmony_ci0:74 Constant: 230617a3babSopenharmony_ci0:74 0.000000 231617a3babSopenharmony_ci0:? Linker Objects 232617a3babSopenharmony_ci0:? 'sb' ( uniform samplerBuffer) 233617a3babSopenharmony_ci0:? 'sr' ( uniform sampler2DRect) 234617a3babSopenharmony_ci0:? 's2D' ( uniform sampler2D) 235617a3babSopenharmony_ci0:? 's3D' ( uniform sampler3D) 236617a3babSopenharmony_ci0:? 'sCube' ( uniform samplerCube) 237617a3babSopenharmony_ci0:? 'sCubeShadow' ( uniform samplerCubeShadow) 238617a3babSopenharmony_ci0:? 's2DShadow' ( uniform sampler2DShadow) 239617a3babSopenharmony_ci0:? 's2DArray' ( uniform sampler2DArray) 240617a3babSopenharmony_ci0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow) 241617a3babSopenharmony_ci0:? 'is2D' ( uniform isampler2D) 242617a3babSopenharmony_ci0:? 'is3D' ( uniform isampler3D) 243617a3babSopenharmony_ci0:? 'isCube' ( uniform isamplerCube) 244617a3babSopenharmony_ci0:? 'is2DArray' ( uniform isampler2DArray) 245617a3babSopenharmony_ci0:? 'is2Dms' ( uniform isampler2DMS) 246617a3babSopenharmony_ci0:? 'us2D' ( uniform usampler2D) 247617a3babSopenharmony_ci0:? 'us3D' ( uniform usampler3D) 248617a3babSopenharmony_ci0:? 'usCube' ( uniform usamplerCube) 249617a3babSopenharmony_ci0:? 'us2DArray' ( uniform usampler2DArray) 250617a3babSopenharmony_ci0:? 'c1D' ( smooth in float) 251617a3babSopenharmony_ci0:? 'c2D' ( smooth in 2-component vector of float) 252617a3babSopenharmony_ci0:? 'c3D' ( smooth in 3-component vector of float) 253617a3babSopenharmony_ci0:? 'c4D' ( smooth in 4-component vector of float) 254617a3babSopenharmony_ci0:? 'ic1D' ( flat in int) 255617a3babSopenharmony_ci0:? 'ic2D' ( flat in 2-component vector of int) 256617a3babSopenharmony_ci0:? 'ic3D' ( flat in 3-component vector of int) 257617a3babSopenharmony_ci0:? 'ic4D' ( flat in 4-component vector of int) 258617a3babSopenharmony_ci0:? 'FragData' ( out 4-component vector of float) 259617a3babSopenharmony_ci 260617a3babSopenharmony_ci 261617a3babSopenharmony_ciLinked fragment stage: 262617a3babSopenharmony_ci 263617a3babSopenharmony_ci 264617a3babSopenharmony_ciShader version: 430 265617a3babSopenharmony_ci0:? Sequence 266617a3babSopenharmony_ci0:36 Function Definition: main( ( global void) 267617a3babSopenharmony_ci0:36 Function Parameters: 268617a3babSopenharmony_ci0:38 Sequence 269617a3babSopenharmony_ci0:38 Sequence 270617a3babSopenharmony_ci0:38 move second child to first child ( temp 4-component vector of float) 271617a3babSopenharmony_ci0:38 'v' ( temp 4-component vector of float) 272617a3babSopenharmony_ci0:38 texture ( global 4-component vector of float) 273617a3babSopenharmony_ci0:38 's2D' ( uniform sampler2D) 274617a3babSopenharmony_ci0:38 'c2D' ( smooth in 2-component vector of float) 275617a3babSopenharmony_ci0:39 add second child into first child ( temp 4-component vector of float) 276617a3babSopenharmony_ci0:39 'v' ( temp 4-component vector of float) 277617a3babSopenharmony_ci0:39 textureProj ( global 4-component vector of float) 278617a3babSopenharmony_ci0:39 's3D' ( uniform sampler3D) 279617a3babSopenharmony_ci0:39 'c4D' ( smooth in 4-component vector of float) 280617a3babSopenharmony_ci0:40 add second child into first child ( temp 4-component vector of float) 281617a3babSopenharmony_ci0:40 'v' ( temp 4-component vector of float) 282617a3babSopenharmony_ci0:40 textureLod ( global 4-component vector of float) 283617a3babSopenharmony_ci0:40 's2DArray' ( uniform sampler2DArray) 284617a3babSopenharmony_ci0:40 'c3D' ( smooth in 3-component vector of float) 285617a3babSopenharmony_ci0:40 Constant: 286617a3babSopenharmony_ci0:40 1.200000 287617a3babSopenharmony_ci0:41 add second child into first child ( temp float) 288617a3babSopenharmony_ci0:41 direct index ( temp float) 289617a3babSopenharmony_ci0:41 'v' ( temp 4-component vector of float) 290617a3babSopenharmony_ci0:41 Constant: 291617a3babSopenharmony_ci0:41 1 (const int) 292617a3babSopenharmony_ci0:41 textureOffset ( global float) 293617a3babSopenharmony_ci0:41 's2DShadow' ( uniform sampler2DShadow) 294617a3babSopenharmony_ci0:41 'c3D' ( smooth in 3-component vector of float) 295617a3babSopenharmony_ci0:41 Constant: 296617a3babSopenharmony_ci0:41 3 (const int) 297617a3babSopenharmony_ci0:41 3 (const int) 298617a3babSopenharmony_ci0:41 'c1D' ( smooth in float) 299617a3babSopenharmony_ci0:42 add second child into first child ( temp 4-component vector of float) 300617a3babSopenharmony_ci0:42 'v' ( temp 4-component vector of float) 301617a3babSopenharmony_ci0:42 textureFetch ( global 4-component vector of float) 302617a3babSopenharmony_ci0:42 's3D' ( uniform sampler3D) 303617a3babSopenharmony_ci0:42 'ic3D' ( flat in 3-component vector of int) 304617a3babSopenharmony_ci0:42 'ic1D' ( flat in int) 305617a3babSopenharmony_ci0:43 add second child into first child ( temp 4-component vector of float) 306617a3babSopenharmony_ci0:43 'v' ( temp 4-component vector of float) 307617a3babSopenharmony_ci0:43 textureFetchOffset ( global 4-component vector of float) 308617a3babSopenharmony_ci0:43 's2D' ( uniform sampler2D) 309617a3babSopenharmony_ci0:43 'ic2D' ( flat in 2-component vector of int) 310617a3babSopenharmony_ci0:43 Constant: 311617a3babSopenharmony_ci0:43 4 (const int) 312617a3babSopenharmony_ci0:43 Constant: 313617a3babSopenharmony_ci0:43 3 (const int) 314617a3babSopenharmony_ci0:43 3 (const int) 315617a3babSopenharmony_ci0:44 add second child into first child ( temp 4-component vector of float) 316617a3babSopenharmony_ci0:44 'v' ( temp 4-component vector of float) 317617a3babSopenharmony_ci0:44 textureFetchOffset ( global 4-component vector of float) 318617a3babSopenharmony_ci0:44 'sr' ( uniform sampler2DRect) 319617a3babSopenharmony_ci0:44 'ic2D' ( flat in 2-component vector of int) 320617a3babSopenharmony_ci0:44 Constant: 321617a3babSopenharmony_ci0:44 4 (const int) 322617a3babSopenharmony_ci0:44 4 (const int) 323617a3babSopenharmony_ci0:45 add second child into first child ( temp float) 324617a3babSopenharmony_ci0:45 direct index ( temp float) 325617a3babSopenharmony_ci0:45 'v' ( temp 4-component vector of float) 326617a3babSopenharmony_ci0:45 Constant: 327617a3babSopenharmony_ci0:45 1 (const int) 328617a3babSopenharmony_ci0:45 textureLodOffset ( global float) 329617a3babSopenharmony_ci0:45 's2DShadow' ( uniform sampler2DShadow) 330617a3babSopenharmony_ci0:45 'c3D' ( smooth in 3-component vector of float) 331617a3babSopenharmony_ci0:45 'c1D' ( smooth in float) 332617a3babSopenharmony_ci0:45 Constant: 333617a3babSopenharmony_ci0:45 3 (const int) 334617a3babSopenharmony_ci0:45 3 (const int) 335617a3babSopenharmony_ci0:46 add second child into first child ( temp 4-component vector of float) 336617a3babSopenharmony_ci0:46 'v' ( temp 4-component vector of float) 337617a3babSopenharmony_ci0:46 textureProjLodOffset ( global 4-component vector of float) 338617a3babSopenharmony_ci0:46 's2D' ( uniform sampler2D) 339617a3babSopenharmony_ci0:46 'c3D' ( smooth in 3-component vector of float) 340617a3babSopenharmony_ci0:46 'c1D' ( smooth in float) 341617a3babSopenharmony_ci0:46 Constant: 342617a3babSopenharmony_ci0:46 3 (const int) 343617a3babSopenharmony_ci0:46 3 (const int) 344617a3babSopenharmony_ci0:47 add second child into first child ( temp 4-component vector of float) 345617a3babSopenharmony_ci0:47 'v' ( temp 4-component vector of float) 346617a3babSopenharmony_ci0:47 textureGrad ( global 4-component vector of float) 347617a3babSopenharmony_ci0:47 'sCube' ( uniform samplerCube) 348617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 349617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 350617a3babSopenharmony_ci0:47 'c3D' ( smooth in 3-component vector of float) 351617a3babSopenharmony_ci0:48 add second child into first child ( temp float) 352617a3babSopenharmony_ci0:48 direct index ( temp float) 353617a3babSopenharmony_ci0:48 'v' ( temp 4-component vector of float) 354617a3babSopenharmony_ci0:48 Constant: 355617a3babSopenharmony_ci0:48 0 (const int) 356617a3babSopenharmony_ci0:48 textureGradOffset ( global float) 357617a3babSopenharmony_ci0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 358617a3babSopenharmony_ci0:48 'c4D' ( smooth in 4-component vector of float) 359617a3babSopenharmony_ci0:48 'c2D' ( smooth in 2-component vector of float) 360617a3babSopenharmony_ci0:48 'c2D' ( smooth in 2-component vector of float) 361617a3babSopenharmony_ci0:48 Constant: 362617a3babSopenharmony_ci0:48 3 (const int) 363617a3babSopenharmony_ci0:48 3 (const int) 364617a3babSopenharmony_ci0:49 add second child into first child ( temp 4-component vector of float) 365617a3babSopenharmony_ci0:49 'v' ( temp 4-component vector of float) 366617a3babSopenharmony_ci0:49 textureProjGrad ( global 4-component vector of float) 367617a3babSopenharmony_ci0:49 's3D' ( uniform sampler3D) 368617a3babSopenharmony_ci0:49 'c4D' ( smooth in 4-component vector of float) 369617a3babSopenharmony_ci0:49 'c3D' ( smooth in 3-component vector of float) 370617a3babSopenharmony_ci0:49 'c3D' ( smooth in 3-component vector of float) 371617a3babSopenharmony_ci0:50 add second child into first child ( temp 4-component vector of float) 372617a3babSopenharmony_ci0:50 'v' ( temp 4-component vector of float) 373617a3babSopenharmony_ci0:50 textureProjGradOffset ( global 4-component vector of float) 374617a3babSopenharmony_ci0:50 's2D' ( uniform sampler2D) 375617a3babSopenharmony_ci0:50 'c3D' ( smooth in 3-component vector of float) 376617a3babSopenharmony_ci0:50 'c2D' ( smooth in 2-component vector of float) 377617a3babSopenharmony_ci0:50 'c2D' ( smooth in 2-component vector of float) 378617a3babSopenharmony_ci0:50 Constant: 379617a3babSopenharmony_ci0:50 3 (const int) 380617a3babSopenharmony_ci0:50 3 (const int) 381617a3babSopenharmony_ci0:52 Sequence 382617a3babSopenharmony_ci0:52 move second child to first child ( temp 4-component vector of int) 383617a3babSopenharmony_ci0:52 'iv' ( temp 4-component vector of int) 384617a3babSopenharmony_ci0:52 texture ( global 4-component vector of int) 385617a3babSopenharmony_ci0:52 'is2D' ( uniform isampler2D) 386617a3babSopenharmony_ci0:52 'c2D' ( smooth in 2-component vector of float) 387617a3babSopenharmony_ci0:53 add second child into first child ( temp 4-component vector of float) 388617a3babSopenharmony_ci0:53 'v' ( temp 4-component vector of float) 389617a3babSopenharmony_ci0:53 Convert int to float ( temp 4-component vector of float) 390617a3babSopenharmony_ci0:53 'iv' ( temp 4-component vector of int) 391617a3babSopenharmony_ci0:54 move second child to first child ( temp 4-component vector of int) 392617a3babSopenharmony_ci0:54 'iv' ( temp 4-component vector of int) 393617a3babSopenharmony_ci0:54 textureProjOffset ( global 4-component vector of int) 394617a3babSopenharmony_ci0:54 'is2D' ( uniform isampler2D) 395617a3babSopenharmony_ci0:54 'c4D' ( smooth in 4-component vector of float) 396617a3babSopenharmony_ci0:54 Constant: 397617a3babSopenharmony_ci0:54 3 (const int) 398617a3babSopenharmony_ci0:54 3 (const int) 399617a3babSopenharmony_ci0:55 add second child into first child ( temp 4-component vector of float) 400617a3babSopenharmony_ci0:55 'v' ( temp 4-component vector of float) 401617a3babSopenharmony_ci0:55 Convert int to float ( temp 4-component vector of float) 402617a3babSopenharmony_ci0:55 'iv' ( temp 4-component vector of int) 403617a3babSopenharmony_ci0:56 move second child to first child ( temp 4-component vector of int) 404617a3babSopenharmony_ci0:56 'iv' ( temp 4-component vector of int) 405617a3babSopenharmony_ci0:56 textureProjLod ( global 4-component vector of int) 406617a3babSopenharmony_ci0:56 'is2D' ( uniform isampler2D) 407617a3babSopenharmony_ci0:56 'c3D' ( smooth in 3-component vector of float) 408617a3babSopenharmony_ci0:56 'c1D' ( smooth in float) 409617a3babSopenharmony_ci0:57 add second child into first child ( temp 4-component vector of float) 410617a3babSopenharmony_ci0:57 'v' ( temp 4-component vector of float) 411617a3babSopenharmony_ci0:57 Convert int to float ( temp 4-component vector of float) 412617a3babSopenharmony_ci0:57 'iv' ( temp 4-component vector of int) 413617a3babSopenharmony_ci0:58 move second child to first child ( temp 4-component vector of int) 414617a3babSopenharmony_ci0:58 'iv' ( temp 4-component vector of int) 415617a3babSopenharmony_ci0:58 textureProjGrad ( global 4-component vector of int) 416617a3babSopenharmony_ci0:58 'is2D' ( uniform isampler2D) 417617a3babSopenharmony_ci0:58 'c3D' ( smooth in 3-component vector of float) 418617a3babSopenharmony_ci0:58 'c2D' ( smooth in 2-component vector of float) 419617a3babSopenharmony_ci0:58 'c2D' ( smooth in 2-component vector of float) 420617a3babSopenharmony_ci0:59 add second child into first child ( temp 4-component vector of float) 421617a3babSopenharmony_ci0:59 'v' ( temp 4-component vector of float) 422617a3babSopenharmony_ci0:59 Convert int to float ( temp 4-component vector of float) 423617a3babSopenharmony_ci0:59 'iv' ( temp 4-component vector of int) 424617a3babSopenharmony_ci0:60 move second child to first child ( temp 4-component vector of int) 425617a3babSopenharmony_ci0:60 'iv' ( temp 4-component vector of int) 426617a3babSopenharmony_ci0:60 texture ( global 4-component vector of int) 427617a3babSopenharmony_ci0:60 'is3D' ( uniform isampler3D) 428617a3babSopenharmony_ci0:60 'c3D' ( smooth in 3-component vector of float) 429617a3babSopenharmony_ci0:60 Constant: 430617a3babSopenharmony_ci0:60 4.200000 431617a3babSopenharmony_ci0:61 add second child into first child ( temp 4-component vector of float) 432617a3babSopenharmony_ci0:61 'v' ( temp 4-component vector of float) 433617a3babSopenharmony_ci0:61 Convert int to float ( temp 4-component vector of float) 434617a3babSopenharmony_ci0:61 'iv' ( temp 4-component vector of int) 435617a3babSopenharmony_ci0:62 move second child to first child ( temp 4-component vector of int) 436617a3babSopenharmony_ci0:62 'iv' ( temp 4-component vector of int) 437617a3babSopenharmony_ci0:62 textureLod ( global 4-component vector of int) 438617a3babSopenharmony_ci0:62 'isCube' ( uniform isamplerCube) 439617a3babSopenharmony_ci0:62 'c3D' ( smooth in 3-component vector of float) 440617a3babSopenharmony_ci0:62 'c1D' ( smooth in float) 441617a3babSopenharmony_ci0:63 add second child into first child ( temp 4-component vector of float) 442617a3babSopenharmony_ci0:63 'v' ( temp 4-component vector of float) 443617a3babSopenharmony_ci0:63 Convert int to float ( temp 4-component vector of float) 444617a3babSopenharmony_ci0:63 'iv' ( temp 4-component vector of int) 445617a3babSopenharmony_ci0:64 move second child to first child ( temp 4-component vector of int) 446617a3babSopenharmony_ci0:64 'iv' ( temp 4-component vector of int) 447617a3babSopenharmony_ci0:64 textureFetch ( global 4-component vector of int) 448617a3babSopenharmony_ci0:64 'is2DArray' ( uniform isampler2DArray) 449617a3babSopenharmony_ci0:64 'ic3D' ( flat in 3-component vector of int) 450617a3babSopenharmony_ci0:64 'ic1D' ( flat in int) 451617a3babSopenharmony_ci0:65 add second child into first child ( temp 4-component vector of float) 452617a3babSopenharmony_ci0:65 'v' ( temp 4-component vector of float) 453617a3babSopenharmony_ci0:65 Convert int to float ( temp 4-component vector of float) 454617a3babSopenharmony_ci0:65 'iv' ( temp 4-component vector of int) 455617a3babSopenharmony_ci0:66 add second child into first child ( temp 4-component vector of int) 456617a3babSopenharmony_ci0:66 'iv' ( temp 4-component vector of int) 457617a3babSopenharmony_ci0:66 textureFetch ( global 4-component vector of int) 458617a3babSopenharmony_ci0:66 'is2Dms' ( uniform isampler2DMS) 459617a3babSopenharmony_ci0:66 'ic2D' ( flat in 2-component vector of int) 460617a3babSopenharmony_ci0:66 'ic1D' ( flat in int) 461617a3babSopenharmony_ci0:67 add second child into first child ( temp 4-component vector of float) 462617a3babSopenharmony_ci0:67 'v' ( temp 4-component vector of float) 463617a3babSopenharmony_ci0:67 Convert int to float ( temp 4-component vector of float) 464617a3babSopenharmony_ci0:67 'iv' ( temp 4-component vector of int) 465617a3babSopenharmony_ci0:68 add second child into first child ( temp 4-component vector of float) 466617a3babSopenharmony_ci0:68 'v' ( temp 4-component vector of float) 467617a3babSopenharmony_ci0:68 textureFetch ( global 4-component vector of float) 468617a3babSopenharmony_ci0:68 'sb' ( uniform samplerBuffer) 469617a3babSopenharmony_ci0:68 'ic1D' ( flat in int) 470617a3babSopenharmony_ci0:69 add second child into first child ( temp 4-component vector of float) 471617a3babSopenharmony_ci0:69 'v' ( temp 4-component vector of float) 472617a3babSopenharmony_ci0:69 textureFetch ( global 4-component vector of float) 473617a3babSopenharmony_ci0:69 'sr' ( uniform sampler2DRect) 474617a3babSopenharmony_ci0:69 'ic2D' ( flat in 2-component vector of int) 475617a3babSopenharmony_ci0:71 Sequence 476617a3babSopenharmony_ci0:71 move second child to first child ( temp 2-component vector of int) 477617a3babSopenharmony_ci0:71 'iv2' ( temp 2-component vector of int) 478617a3babSopenharmony_ci0:71 textureSize ( global 2-component vector of int) 479617a3babSopenharmony_ci0:71 'sCubeShadow' ( uniform samplerCubeShadow) 480617a3babSopenharmony_ci0:71 Constant: 481617a3babSopenharmony_ci0:71 2 (const int) 482617a3babSopenharmony_ci0:74 move second child to first child ( temp 4-component vector of float) 483617a3babSopenharmony_ci0:74 'FragData' ( out 4-component vector of float) 484617a3babSopenharmony_ci0:74 add ( temp 4-component vector of float) 485617a3babSopenharmony_ci0:74 'v' ( temp 4-component vector of float) 486617a3babSopenharmony_ci0:74 Construct vec4 ( temp 4-component vector of float) 487617a3babSopenharmony_ci0:74 Convert int to float ( temp 2-component vector of float) 488617a3babSopenharmony_ci0:74 'iv2' ( temp 2-component vector of int) 489617a3babSopenharmony_ci0:74 Constant: 490617a3babSopenharmony_ci0:74 0.000000 491617a3babSopenharmony_ci0:74 Constant: 492617a3babSopenharmony_ci0:74 0.000000 493617a3babSopenharmony_ci0:? Linker Objects 494617a3babSopenharmony_ci0:? 'sb' ( uniform samplerBuffer) 495617a3babSopenharmony_ci0:? 'sr' ( uniform sampler2DRect) 496617a3babSopenharmony_ci0:? 's2D' ( uniform sampler2D) 497617a3babSopenharmony_ci0:? 's3D' ( uniform sampler3D) 498617a3babSopenharmony_ci0:? 'sCube' ( uniform samplerCube) 499617a3babSopenharmony_ci0:? 'sCubeShadow' ( uniform samplerCubeShadow) 500617a3babSopenharmony_ci0:? 's2DShadow' ( uniform sampler2DShadow) 501617a3babSopenharmony_ci0:? 's2DArray' ( uniform sampler2DArray) 502617a3babSopenharmony_ci0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow) 503617a3babSopenharmony_ci0:? 'is2D' ( uniform isampler2D) 504617a3babSopenharmony_ci0:? 'is3D' ( uniform isampler3D) 505617a3babSopenharmony_ci0:? 'isCube' ( uniform isamplerCube) 506617a3babSopenharmony_ci0:? 'is2DArray' ( uniform isampler2DArray) 507617a3babSopenharmony_ci0:? 'is2Dms' ( uniform isampler2DMS) 508617a3babSopenharmony_ci0:? 'us2D' ( uniform usampler2D) 509617a3babSopenharmony_ci0:? 'us3D' ( uniform usampler3D) 510617a3babSopenharmony_ci0:? 'usCube' ( uniform usamplerCube) 511617a3babSopenharmony_ci0:? 'us2DArray' ( uniform usampler2DArray) 512617a3babSopenharmony_ci0:? 'c1D' ( smooth in float) 513617a3babSopenharmony_ci0:? 'c2D' ( smooth in 2-component vector of float) 514617a3babSopenharmony_ci0:? 'c3D' ( smooth in 3-component vector of float) 515617a3babSopenharmony_ci0:? 'c4D' ( smooth in 4-component vector of float) 516617a3babSopenharmony_ci0:? 'ic1D' ( flat in int) 517617a3babSopenharmony_ci0:? 'ic2D' ( flat in 2-component vector of int) 518617a3babSopenharmony_ci0:? 'ic3D' ( flat in 3-component vector of int) 519617a3babSopenharmony_ci0:? 'ic4D' ( flat in 4-component vector of int) 520617a3babSopenharmony_ci0:? 'FragData' ( out 4-component vector of float) 521617a3babSopenharmony_ci 522