1617a3babSopenharmony_cimatrix2.frag 2617a3babSopenharmony_ciWARNING: 0:4: varying deprecated in version 130; may be removed in future release 3617a3babSopenharmony_ciWARNING: 0:13: varying deprecated in version 130; may be removed in future release 4617a3babSopenharmony_ciWARNING: 0:15: varying deprecated in version 130; may be removed in future release 5617a3babSopenharmony_ci 6617a3babSopenharmony_ciShader version: 150 7617a3babSopenharmony_ci0:? Sequence 8617a3babSopenharmony_ci0:19 Function Definition: main( ( global void) 9617a3babSopenharmony_ci0:19 Function Parameters: 10617a3babSopenharmony_ci0:21 Sequence 11617a3babSopenharmony_ci0:21 Sequence 12617a3babSopenharmony_ci0:21 move second child to first child ( temp 3X4 matrix of float) 13617a3babSopenharmony_ci0:21 'm34' ( temp 3X4 matrix of float) 14617a3babSopenharmony_ci0:21 outer product ( global 3X4 matrix of float) 15617a3babSopenharmony_ci0:21 'v' ( smooth in 4-component vector of float) 16617a3babSopenharmony_ci0:21 'u' ( smooth in 3-component vector of float) 17617a3babSopenharmony_ci0:23 add second child into first child ( temp 3X4 matrix of float) 18617a3babSopenharmony_ci0:23 'm34' ( temp 3X4 matrix of float) 19617a3babSopenharmony_ci0:23 Constant: 20617a3babSopenharmony_ci0:23 4.300000 21617a3babSopenharmony_ci0:23 0.000000 22617a3babSopenharmony_ci0:23 0.000000 23617a3babSopenharmony_ci0:23 0.000000 24617a3babSopenharmony_ci0:23 0.000000 25617a3babSopenharmony_ci0:23 4.300000 26617a3babSopenharmony_ci0:23 0.000000 27617a3babSopenharmony_ci0:23 0.000000 28617a3babSopenharmony_ci0:23 0.000000 29617a3babSopenharmony_ci0:23 0.000000 30617a3babSopenharmony_ci0:23 4.300000 31617a3babSopenharmony_ci0:23 0.000000 32617a3babSopenharmony_ci0:25 move second child to first child ( temp 4-component vector of float) 33617a3babSopenharmony_ci0:25 'FragColor' ( out 4-component vector of float) 34617a3babSopenharmony_ci0:25 Construct vec4 ( temp 4-component vector of float) 35617a3babSopenharmony_ci0:25 'Color' ( smooth in 3-component vector of float) 36617a3babSopenharmony_ci0:25 Constant: 37617a3babSopenharmony_ci0:25 1.000000 38617a3babSopenharmony_ci0:26 multiply second child into first child ( temp 4-component vector of float) 39617a3babSopenharmony_ci0:26 'FragColor' ( out 4-component vector of float) 40617a3babSopenharmony_ci0:26 Construct vec4 ( temp 4-component vector of float) 41617a3babSopenharmony_ci0:26 vector-times-matrix ( temp 3-component vector of float) 42617a3babSopenharmony_ci0:26 'FragColor' ( out 4-component vector of float) 43617a3babSopenharmony_ci0:26 'm34' ( temp 3X4 matrix of float) 44617a3babSopenharmony_ci0:26 Constant: 45617a3babSopenharmony_ci0:26 1.000000 46617a3babSopenharmony_ci0:28 matrix scale second child into first child ( temp 3X4 matrix of float) 47617a3babSopenharmony_ci0:28 'm34' ( temp 3X4 matrix of float) 48617a3babSopenharmony_ci0:28 direct index ( temp float) 49617a3babSopenharmony_ci0:28 'v' ( smooth in 4-component vector of float) 50617a3babSopenharmony_ci0:28 Constant: 51617a3babSopenharmony_ci0:28 0 (const int) 52617a3babSopenharmony_ci0:30 Sequence 53617a3babSopenharmony_ci0:30 move second child to first child ( temp 4X4 matrix of float) 54617a3babSopenharmony_ci0:30 'm44' ( temp 4X4 matrix of float) 55617a3babSopenharmony_ci0:30 Construct mat4 ( temp 4X4 matrix of float) 56617a3babSopenharmony_ci0:30 'un34' ( uniform 3X4 matrix of float) 57617a3babSopenharmony_ci0:32 add second child into first child ( temp 4X4 matrix of float) 58617a3babSopenharmony_ci0:32 'm44' ( temp 4X4 matrix of float) 59617a3babSopenharmony_ci0:32 matrix-multiply ( temp 4X4 matrix of float) 60617a3babSopenharmony_ci0:32 'm34' ( temp 3X4 matrix of float) 61617a3babSopenharmony_ci0:32 'um43' ( uniform 4X3 matrix of float) 62617a3babSopenharmony_ci0:34 add second child into first child ( temp 4-component vector of float) 63617a3babSopenharmony_ci0:34 'FragColor' ( out 4-component vector of float) 64617a3babSopenharmony_ci0:34 matrix-times-vector ( temp 4-component vector of float) 65617a3babSopenharmony_ci0:34 Negate value ( temp 4X4 matrix of float) 66617a3babSopenharmony_ci0:34 'm44' ( temp 4X4 matrix of float) 67617a3babSopenharmony_ci0:34 'v' ( smooth in 4-component vector of float) 68617a3babSopenharmony_ci0:36 matrix mult second child into first child ( temp 4-component vector of float) 69617a3babSopenharmony_ci0:36 'FragColor' ( out 4-component vector of float) 70617a3babSopenharmony_ci0:36 component-wise multiply ( global 4X4 matrix of float) 71617a3babSopenharmony_ci0:36 'm44' ( temp 4X4 matrix of float) 72617a3babSopenharmony_ci0:36 'm44' ( temp 4X4 matrix of float) 73617a3babSopenharmony_ci0:38 move second child to first child ( temp 3X4 matrix of float) 74617a3babSopenharmony_ci0:38 'm34' ( temp 3X4 matrix of float) 75617a3babSopenharmony_ci0:38 transpose ( global 3X4 matrix of float) 76617a3babSopenharmony_ci0:38 'um43' ( uniform 4X3 matrix of float) 77617a3babSopenharmony_ci0:39 multiply second child into first child ( temp 4-component vector of float) 78617a3babSopenharmony_ci0:39 'FragColor' ( out 4-component vector of float) 79617a3babSopenharmony_ci0:39 Construct vec4 ( temp 4-component vector of float) 80617a3babSopenharmony_ci0:39 vector-times-matrix ( temp 3-component vector of float) 81617a3babSopenharmony_ci0:39 'FragColor' ( out 4-component vector of float) 82617a3babSopenharmony_ci0:39 'm34' ( temp 3X4 matrix of float) 83617a3babSopenharmony_ci0:39 Constant: 84617a3babSopenharmony_ci0:39 1.000000 85617a3babSopenharmony_ci0:40 multiply second child into first child ( temp 4-component vector of float) 86617a3babSopenharmony_ci0:40 'FragColor' ( out 4-component vector of float) 87617a3babSopenharmony_ci0:40 Construct vec4 ( temp 4-component vector of float) 88617a3babSopenharmony_ci0:40 determinant ( global float) 89617a3babSopenharmony_ci0:40 'um4' ( uniform 4X4 matrix of float) 90617a3babSopenharmony_ci0:41 Sequence 91617a3babSopenharmony_ci0:41 move second child to first child ( temp 2X2 matrix of float) 92617a3babSopenharmony_ci0:41 'inv' ( temp 2X2 matrix of float) 93617a3babSopenharmony_ci0:41 inverse ( global 2X2 matrix of float) 94617a3babSopenharmony_ci0:41 'um2' ( uniform 2X2 matrix of float) 95617a3babSopenharmony_ci0:42 multiply second child into first child ( temp 4-component vector of float) 96617a3babSopenharmony_ci0:42 'FragColor' ( out 4-component vector of float) 97617a3babSopenharmony_ci0:42 Construct vec4 ( temp 4-component vector of float) 98617a3babSopenharmony_ci0:42 direct index ( temp float) 99617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 100617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 101617a3babSopenharmony_ci0:42 Constant: 102617a3babSopenharmony_ci0:42 0 (const int) 103617a3babSopenharmony_ci0:42 Constant: 104617a3babSopenharmony_ci0:42 0 (const int) 105617a3babSopenharmony_ci0:42 direct index ( temp float) 106617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 107617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 108617a3babSopenharmony_ci0:42 Constant: 109617a3babSopenharmony_ci0:42 1 (const int) 110617a3babSopenharmony_ci0:42 Constant: 111617a3babSopenharmony_ci0:42 0 (const int) 112617a3babSopenharmony_ci0:42 direct index ( temp float) 113617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 114617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 115617a3babSopenharmony_ci0:42 Constant: 116617a3babSopenharmony_ci0:42 0 (const int) 117617a3babSopenharmony_ci0:42 Constant: 118617a3babSopenharmony_ci0:42 1 (const int) 119617a3babSopenharmony_ci0:42 direct index ( temp float) 120617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 121617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 122617a3babSopenharmony_ci0:42 Constant: 123617a3babSopenharmony_ci0:42 1 (const int) 124617a3babSopenharmony_ci0:42 Constant: 125617a3babSopenharmony_ci0:42 1 (const int) 126617a3babSopenharmony_ci0:43 Sequence 127617a3babSopenharmony_ci0:43 move second child to first child ( temp 3X3 matrix of float) 128617a3babSopenharmony_ci0:43 'inv3' ( temp 3X3 matrix of float) 129617a3babSopenharmony_ci0:43 inverse ( global 3X3 matrix of float) 130617a3babSopenharmony_ci0:43 'um3' ( uniform 3X3 matrix of float) 131617a3babSopenharmony_ci0:44 multiply second child into first child ( temp 4-component vector of float) 132617a3babSopenharmony_ci0:44 'FragColor' ( out 4-component vector of float) 133617a3babSopenharmony_ci0:44 Construct vec4 ( temp 4-component vector of float) 134617a3babSopenharmony_ci0:44 direct index ( temp float) 135617a3babSopenharmony_ci0:44 direct index ( temp 3-component vector of float) 136617a3babSopenharmony_ci0:44 'inv3' ( temp 3X3 matrix of float) 137617a3babSopenharmony_ci0:44 Constant: 138617a3babSopenharmony_ci0:44 2 (const int) 139617a3babSopenharmony_ci0:44 Constant: 140617a3babSopenharmony_ci0:44 1 (const int) 141617a3babSopenharmony_ci0:46 Sequence 142617a3babSopenharmony_ci0:46 move second child to first child ( temp 4X4 matrix of float) 143617a3babSopenharmony_ci0:46 'inv4' ( temp 4X4 matrix of float) 144617a3babSopenharmony_ci0:46 inverse ( global 4X4 matrix of float) 145617a3babSopenharmony_ci0:46 'um4' ( uniform 4X4 matrix of float) 146617a3babSopenharmony_ci0:47 matrix mult second child into first child ( temp 4-component vector of float) 147617a3babSopenharmony_ci0:47 'FragColor' ( out 4-component vector of float) 148617a3babSopenharmony_ci0:47 'inv4' ( temp 4X4 matrix of float) 149617a3babSopenharmony_ci0:49 move second child to first child ( temp 4-component vector of float) 150617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 151617a3babSopenharmony_ci0:49 Construct vec4 ( temp 4-component vector of float) 152617a3babSopenharmony_ci0:49 vector-times-matrix ( temp 3-component vector of float) 153617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 154617a3babSopenharmony_ci0:49 component-wise multiply ( global 3X4 matrix of float) 155617a3babSopenharmony_ci0:49 'un34' ( uniform 3X4 matrix of float) 156617a3babSopenharmony_ci0:49 'un34' ( uniform 3X4 matrix of float) 157617a3babSopenharmony_ci0:49 direct index ( temp float) 158617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 159617a3babSopenharmony_ci0:49 Constant: 160617a3babSopenharmony_ci0:49 3 (const int) 161617a3babSopenharmony_ci0:50 matrix mult second child into first child ( temp 3X4 matrix of float) 162617a3babSopenharmony_ci0:50 'm34' ( temp 3X4 matrix of float) 163617a3babSopenharmony_ci0:50 'colorTransform' ( uniform 3X3 matrix of float) 164617a3babSopenharmony_ci0:? Linker Objects 165617a3babSopenharmony_ci0:? 'colorTransform' ( uniform 3X3 matrix of float) 166617a3babSopenharmony_ci0:? 'Color' ( smooth in 3-component vector of float) 167617a3babSopenharmony_ci0:? 'm' ( uniform 4X4 matrix of float) 168617a3babSopenharmony_ci0:? 'n' ( uniform 4X4 matrix of float) 169617a3babSopenharmony_ci0:? 'um43' ( uniform 4X3 matrix of float) 170617a3babSopenharmony_ci0:? 'un34' ( uniform 3X4 matrix of float) 171617a3babSopenharmony_ci0:? 'um2' ( uniform 2X2 matrix of float) 172617a3babSopenharmony_ci0:? 'um3' ( uniform 3X3 matrix of float) 173617a3babSopenharmony_ci0:? 'um4' ( uniform 4X4 matrix of float) 174617a3babSopenharmony_ci0:? 'v' ( smooth in 4-component vector of float) 175617a3babSopenharmony_ci0:? 'u' ( smooth in 3-component vector of float) 176617a3babSopenharmony_ci0:? 'FragColor' ( out 4-component vector of float) 177617a3babSopenharmony_ci 178617a3babSopenharmony_ci 179617a3babSopenharmony_ciLinked fragment stage: 180617a3babSopenharmony_ci 181617a3babSopenharmony_ci 182617a3babSopenharmony_ciShader version: 150 183617a3babSopenharmony_ci0:? Sequence 184617a3babSopenharmony_ci0:19 Function Definition: main( ( global void) 185617a3babSopenharmony_ci0:19 Function Parameters: 186617a3babSopenharmony_ci0:21 Sequence 187617a3babSopenharmony_ci0:21 Sequence 188617a3babSopenharmony_ci0:21 move second child to first child ( temp 3X4 matrix of float) 189617a3babSopenharmony_ci0:21 'm34' ( temp 3X4 matrix of float) 190617a3babSopenharmony_ci0:21 outer product ( global 3X4 matrix of float) 191617a3babSopenharmony_ci0:21 'v' ( smooth in 4-component vector of float) 192617a3babSopenharmony_ci0:21 'u' ( smooth in 3-component vector of float) 193617a3babSopenharmony_ci0:23 add second child into first child ( temp 3X4 matrix of float) 194617a3babSopenharmony_ci0:23 'm34' ( temp 3X4 matrix of float) 195617a3babSopenharmony_ci0:23 Constant: 196617a3babSopenharmony_ci0:23 4.300000 197617a3babSopenharmony_ci0:23 0.000000 198617a3babSopenharmony_ci0:23 0.000000 199617a3babSopenharmony_ci0:23 0.000000 200617a3babSopenharmony_ci0:23 0.000000 201617a3babSopenharmony_ci0:23 4.300000 202617a3babSopenharmony_ci0:23 0.000000 203617a3babSopenharmony_ci0:23 0.000000 204617a3babSopenharmony_ci0:23 0.000000 205617a3babSopenharmony_ci0:23 0.000000 206617a3babSopenharmony_ci0:23 4.300000 207617a3babSopenharmony_ci0:23 0.000000 208617a3babSopenharmony_ci0:25 move second child to first child ( temp 4-component vector of float) 209617a3babSopenharmony_ci0:25 'FragColor' ( out 4-component vector of float) 210617a3babSopenharmony_ci0:25 Construct vec4 ( temp 4-component vector of float) 211617a3babSopenharmony_ci0:25 'Color' ( smooth in 3-component vector of float) 212617a3babSopenharmony_ci0:25 Constant: 213617a3babSopenharmony_ci0:25 1.000000 214617a3babSopenharmony_ci0:26 multiply second child into first child ( temp 4-component vector of float) 215617a3babSopenharmony_ci0:26 'FragColor' ( out 4-component vector of float) 216617a3babSopenharmony_ci0:26 Construct vec4 ( temp 4-component vector of float) 217617a3babSopenharmony_ci0:26 vector-times-matrix ( temp 3-component vector of float) 218617a3babSopenharmony_ci0:26 'FragColor' ( out 4-component vector of float) 219617a3babSopenharmony_ci0:26 'm34' ( temp 3X4 matrix of float) 220617a3babSopenharmony_ci0:26 Constant: 221617a3babSopenharmony_ci0:26 1.000000 222617a3babSopenharmony_ci0:28 matrix scale second child into first child ( temp 3X4 matrix of float) 223617a3babSopenharmony_ci0:28 'm34' ( temp 3X4 matrix of float) 224617a3babSopenharmony_ci0:28 direct index ( temp float) 225617a3babSopenharmony_ci0:28 'v' ( smooth in 4-component vector of float) 226617a3babSopenharmony_ci0:28 Constant: 227617a3babSopenharmony_ci0:28 0 (const int) 228617a3babSopenharmony_ci0:30 Sequence 229617a3babSopenharmony_ci0:30 move second child to first child ( temp 4X4 matrix of float) 230617a3babSopenharmony_ci0:30 'm44' ( temp 4X4 matrix of float) 231617a3babSopenharmony_ci0:30 Construct mat4 ( temp 4X4 matrix of float) 232617a3babSopenharmony_ci0:30 'un34' ( uniform 3X4 matrix of float) 233617a3babSopenharmony_ci0:32 add second child into first child ( temp 4X4 matrix of float) 234617a3babSopenharmony_ci0:32 'm44' ( temp 4X4 matrix of float) 235617a3babSopenharmony_ci0:32 matrix-multiply ( temp 4X4 matrix of float) 236617a3babSopenharmony_ci0:32 'm34' ( temp 3X4 matrix of float) 237617a3babSopenharmony_ci0:32 'um43' ( uniform 4X3 matrix of float) 238617a3babSopenharmony_ci0:34 add second child into first child ( temp 4-component vector of float) 239617a3babSopenharmony_ci0:34 'FragColor' ( out 4-component vector of float) 240617a3babSopenharmony_ci0:34 matrix-times-vector ( temp 4-component vector of float) 241617a3babSopenharmony_ci0:34 Negate value ( temp 4X4 matrix of float) 242617a3babSopenharmony_ci0:34 'm44' ( temp 4X4 matrix of float) 243617a3babSopenharmony_ci0:34 'v' ( smooth in 4-component vector of float) 244617a3babSopenharmony_ci0:36 matrix mult second child into first child ( temp 4-component vector of float) 245617a3babSopenharmony_ci0:36 'FragColor' ( out 4-component vector of float) 246617a3babSopenharmony_ci0:36 component-wise multiply ( global 4X4 matrix of float) 247617a3babSopenharmony_ci0:36 'm44' ( temp 4X4 matrix of float) 248617a3babSopenharmony_ci0:36 'm44' ( temp 4X4 matrix of float) 249617a3babSopenharmony_ci0:38 move second child to first child ( temp 3X4 matrix of float) 250617a3babSopenharmony_ci0:38 'm34' ( temp 3X4 matrix of float) 251617a3babSopenharmony_ci0:38 transpose ( global 3X4 matrix of float) 252617a3babSopenharmony_ci0:38 'um43' ( uniform 4X3 matrix of float) 253617a3babSopenharmony_ci0:39 multiply second child into first child ( temp 4-component vector of float) 254617a3babSopenharmony_ci0:39 'FragColor' ( out 4-component vector of float) 255617a3babSopenharmony_ci0:39 Construct vec4 ( temp 4-component vector of float) 256617a3babSopenharmony_ci0:39 vector-times-matrix ( temp 3-component vector of float) 257617a3babSopenharmony_ci0:39 'FragColor' ( out 4-component vector of float) 258617a3babSopenharmony_ci0:39 'm34' ( temp 3X4 matrix of float) 259617a3babSopenharmony_ci0:39 Constant: 260617a3babSopenharmony_ci0:39 1.000000 261617a3babSopenharmony_ci0:40 multiply second child into first child ( temp 4-component vector of float) 262617a3babSopenharmony_ci0:40 'FragColor' ( out 4-component vector of float) 263617a3babSopenharmony_ci0:40 Construct vec4 ( temp 4-component vector of float) 264617a3babSopenharmony_ci0:40 determinant ( global float) 265617a3babSopenharmony_ci0:40 'um4' ( uniform 4X4 matrix of float) 266617a3babSopenharmony_ci0:41 Sequence 267617a3babSopenharmony_ci0:41 move second child to first child ( temp 2X2 matrix of float) 268617a3babSopenharmony_ci0:41 'inv' ( temp 2X2 matrix of float) 269617a3babSopenharmony_ci0:41 inverse ( global 2X2 matrix of float) 270617a3babSopenharmony_ci0:41 'um2' ( uniform 2X2 matrix of float) 271617a3babSopenharmony_ci0:42 multiply second child into first child ( temp 4-component vector of float) 272617a3babSopenharmony_ci0:42 'FragColor' ( out 4-component vector of float) 273617a3babSopenharmony_ci0:42 Construct vec4 ( temp 4-component vector of float) 274617a3babSopenharmony_ci0:42 direct index ( temp float) 275617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 276617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 277617a3babSopenharmony_ci0:42 Constant: 278617a3babSopenharmony_ci0:42 0 (const int) 279617a3babSopenharmony_ci0:42 Constant: 280617a3babSopenharmony_ci0:42 0 (const int) 281617a3babSopenharmony_ci0:42 direct index ( temp float) 282617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 283617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 284617a3babSopenharmony_ci0:42 Constant: 285617a3babSopenharmony_ci0:42 1 (const int) 286617a3babSopenharmony_ci0:42 Constant: 287617a3babSopenharmony_ci0:42 0 (const int) 288617a3babSopenharmony_ci0:42 direct index ( temp float) 289617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 290617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 291617a3babSopenharmony_ci0:42 Constant: 292617a3babSopenharmony_ci0:42 0 (const int) 293617a3babSopenharmony_ci0:42 Constant: 294617a3babSopenharmony_ci0:42 1 (const int) 295617a3babSopenharmony_ci0:42 direct index ( temp float) 296617a3babSopenharmony_ci0:42 direct index ( temp 2-component vector of float) 297617a3babSopenharmony_ci0:42 'inv' ( temp 2X2 matrix of float) 298617a3babSopenharmony_ci0:42 Constant: 299617a3babSopenharmony_ci0:42 1 (const int) 300617a3babSopenharmony_ci0:42 Constant: 301617a3babSopenharmony_ci0:42 1 (const int) 302617a3babSopenharmony_ci0:43 Sequence 303617a3babSopenharmony_ci0:43 move second child to first child ( temp 3X3 matrix of float) 304617a3babSopenharmony_ci0:43 'inv3' ( temp 3X3 matrix of float) 305617a3babSopenharmony_ci0:43 inverse ( global 3X3 matrix of float) 306617a3babSopenharmony_ci0:43 'um3' ( uniform 3X3 matrix of float) 307617a3babSopenharmony_ci0:44 multiply second child into first child ( temp 4-component vector of float) 308617a3babSopenharmony_ci0:44 'FragColor' ( out 4-component vector of float) 309617a3babSopenharmony_ci0:44 Construct vec4 ( temp 4-component vector of float) 310617a3babSopenharmony_ci0:44 direct index ( temp float) 311617a3babSopenharmony_ci0:44 direct index ( temp 3-component vector of float) 312617a3babSopenharmony_ci0:44 'inv3' ( temp 3X3 matrix of float) 313617a3babSopenharmony_ci0:44 Constant: 314617a3babSopenharmony_ci0:44 2 (const int) 315617a3babSopenharmony_ci0:44 Constant: 316617a3babSopenharmony_ci0:44 1 (const int) 317617a3babSopenharmony_ci0:46 Sequence 318617a3babSopenharmony_ci0:46 move second child to first child ( temp 4X4 matrix of float) 319617a3babSopenharmony_ci0:46 'inv4' ( temp 4X4 matrix of float) 320617a3babSopenharmony_ci0:46 inverse ( global 4X4 matrix of float) 321617a3babSopenharmony_ci0:46 'um4' ( uniform 4X4 matrix of float) 322617a3babSopenharmony_ci0:47 matrix mult second child into first child ( temp 4-component vector of float) 323617a3babSopenharmony_ci0:47 'FragColor' ( out 4-component vector of float) 324617a3babSopenharmony_ci0:47 'inv4' ( temp 4X4 matrix of float) 325617a3babSopenharmony_ci0:49 move second child to first child ( temp 4-component vector of float) 326617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 327617a3babSopenharmony_ci0:49 Construct vec4 ( temp 4-component vector of float) 328617a3babSopenharmony_ci0:49 vector-times-matrix ( temp 3-component vector of float) 329617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 330617a3babSopenharmony_ci0:49 component-wise multiply ( global 3X4 matrix of float) 331617a3babSopenharmony_ci0:49 'un34' ( uniform 3X4 matrix of float) 332617a3babSopenharmony_ci0:49 'un34' ( uniform 3X4 matrix of float) 333617a3babSopenharmony_ci0:49 direct index ( temp float) 334617a3babSopenharmony_ci0:49 'FragColor' ( out 4-component vector of float) 335617a3babSopenharmony_ci0:49 Constant: 336617a3babSopenharmony_ci0:49 3 (const int) 337617a3babSopenharmony_ci0:50 matrix mult second child into first child ( temp 3X4 matrix of float) 338617a3babSopenharmony_ci0:50 'm34' ( temp 3X4 matrix of float) 339617a3babSopenharmony_ci0:50 'colorTransform' ( uniform 3X3 matrix of float) 340617a3babSopenharmony_ci0:? Linker Objects 341617a3babSopenharmony_ci0:? 'colorTransform' ( uniform 3X3 matrix of float) 342617a3babSopenharmony_ci0:? 'Color' ( smooth in 3-component vector of float) 343617a3babSopenharmony_ci0:? 'm' ( uniform 4X4 matrix of float) 344617a3babSopenharmony_ci0:? 'n' ( uniform 4X4 matrix of float) 345617a3babSopenharmony_ci0:? 'um43' ( uniform 4X3 matrix of float) 346617a3babSopenharmony_ci0:? 'un34' ( uniform 3X4 matrix of float) 347617a3babSopenharmony_ci0:? 'um2' ( uniform 2X2 matrix of float) 348617a3babSopenharmony_ci0:? 'um3' ( uniform 3X3 matrix of float) 349617a3babSopenharmony_ci0:? 'um4' ( uniform 4X4 matrix of float) 350617a3babSopenharmony_ci0:? 'v' ( smooth in 4-component vector of float) 351617a3babSopenharmony_ci0:? 'u' ( smooth in 3-component vector of float) 352617a3babSopenharmony_ci0:? 'FragColor' ( out 4-component vector of float) 353617a3babSopenharmony_ci 354