1617a3babSopenharmony_cimatrix.frag 2617a3babSopenharmony_ciWARNING: 0:6: varying deprecated in version 130; may be removed in future release 3617a3babSopenharmony_ciWARNING: 0:17: varying deprecated in version 130; may be removed in future release 4617a3babSopenharmony_ciWARNING: 0:22: varying deprecated in version 130; may be removed in future release 5617a3babSopenharmony_ci 6617a3babSopenharmony_ciShader version: 130 7617a3babSopenharmony_ci0:? Sequence 8617a3babSopenharmony_ci0:25 Function Definition: main( ( global void) 9617a3babSopenharmony_ci0:25 Function Parameters: 10617a3babSopenharmony_ci0:27 Sequence 11617a3babSopenharmony_ci0:27 move second child to first child ( temp 4-component vector of float) 12617a3babSopenharmony_ci0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 13617a3babSopenharmony_ci0:27 Construct vec4 ( temp 4-component vector of float) 14617a3babSopenharmony_ci0:27 direct index ( temp 4-component vector of float) 15617a3babSopenharmony_ci0:27 'un34' ( uniform 4X4 matrix of float) 16617a3babSopenharmony_ci0:27 Constant: 17617a3babSopenharmony_ci0:27 1 (const int) 18617a3babSopenharmony_ci0:28 add second child into first child ( temp 4-component vector of float) 19617a3babSopenharmony_ci0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 20617a3babSopenharmony_ci0:28 Construct vec4 ( temp 4-component vector of float) 21617a3babSopenharmony_ci0:28 vector-times-matrix ( temp 3-component vector of float) 22617a3babSopenharmony_ci0:28 'Color' ( smooth in 3-component vector of float) 23617a3babSopenharmony_ci0:28 'colorTransform' ( uniform 3X3 matrix of float) 24617a3babSopenharmony_ci0:28 Constant: 25617a3babSopenharmony_ci0:28 1.000000 26617a3babSopenharmony_ci0:30 Test condition and select ( temp void) 27617a3babSopenharmony_ci0:30 Condition 28617a3babSopenharmony_ci0:30 Compare Not Equal ( temp bool) 29617a3babSopenharmony_ci0:30 'm' ( uniform 4X4 matrix of float) 30617a3babSopenharmony_ci0:30 'n' ( uniform 4X4 matrix of float) 31617a3babSopenharmony_ci0:30 true case 32617a3babSopenharmony_ci0:31 add second child into first child ( temp 4-component vector of float) 33617a3babSopenharmony_ci0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 34617a3babSopenharmony_ci0:31 'v' ( smooth in 4-component vector of float) 35617a3babSopenharmony_ci0:30 false case 36617a3babSopenharmony_ci0:33 Sequence 37617a3babSopenharmony_ci0:33 add second child into first child ( temp 4-component vector of float) 38617a3babSopenharmony_ci0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 39617a3babSopenharmony_ci0:33 matrix-times-vector ( temp 4-component vector of float) 40617a3babSopenharmony_ci0:33 'm' ( uniform 4X4 matrix of float) 41617a3babSopenharmony_ci0:33 'v' ( smooth in 4-component vector of float) 42617a3babSopenharmony_ci0:34 add second child into first child ( temp 4-component vector of float) 43617a3babSopenharmony_ci0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 44617a3babSopenharmony_ci0:34 vector-times-matrix ( temp 4-component vector of float) 45617a3babSopenharmony_ci0:34 'v' ( smooth in 4-component vector of float) 46617a3babSopenharmony_ci0:34 subtract ( temp 4X4 matrix of float) 47617a3babSopenharmony_ci0:34 'm' ( uniform 4X4 matrix of float) 48617a3babSopenharmony_ci0:34 'n' ( uniform 4X4 matrix of float) 49617a3babSopenharmony_ci0:42 Sequence 50617a3babSopenharmony_ci0:42 move second child to first child ( temp 4X4 matrix of float) 51617a3babSopenharmony_ci0:42 'm34' ( temp 4X4 matrix of float) 52617a3babSopenharmony_ci0:45 Construct mat4 ( temp 4X4 matrix of float) 53617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 54617a3babSopenharmony_ci0:42 direct index ( temp float) 55617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 56617a3babSopenharmony_ci0:42 Constant: 57617a3babSopenharmony_ci0:42 0 (const int) 58617a3babSopenharmony_ci0:42 direct index ( temp float) 59617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 60617a3babSopenharmony_ci0:42 Constant: 61617a3babSopenharmony_ci0:42 0 (const int) 62617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 63617a3babSopenharmony_ci0:42 direct index ( temp float) 64617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 65617a3babSopenharmony_ci0:42 Constant: 66617a3babSopenharmony_ci0:42 0 (const int) 67617a3babSopenharmony_ci0:42 direct index ( temp float) 68617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 69617a3babSopenharmony_ci0:42 Constant: 70617a3babSopenharmony_ci0:42 1 (const int) 71617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 72617a3babSopenharmony_ci0:42 direct index ( temp float) 73617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 74617a3babSopenharmony_ci0:42 Constant: 75617a3babSopenharmony_ci0:42 0 (const int) 76617a3babSopenharmony_ci0:42 direct index ( temp float) 77617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 78617a3babSopenharmony_ci0:42 Constant: 79617a3babSopenharmony_ci0:42 2 (const int) 80617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 81617a3babSopenharmony_ci0:42 direct index ( temp float) 82617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 83617a3babSopenharmony_ci0:42 Constant: 84617a3babSopenharmony_ci0:42 0 (const int) 85617a3babSopenharmony_ci0:42 direct index ( temp float) 86617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 87617a3babSopenharmony_ci0:42 Constant: 88617a3babSopenharmony_ci0:42 3 (const int) 89617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 90617a3babSopenharmony_ci0:43 direct index ( temp float) 91617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 92617a3babSopenharmony_ci0:43 Constant: 93617a3babSopenharmony_ci0:43 1 (const int) 94617a3babSopenharmony_ci0:43 direct index ( temp float) 95617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 96617a3babSopenharmony_ci0:43 Constant: 97617a3babSopenharmony_ci0:43 0 (const int) 98617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 99617a3babSopenharmony_ci0:43 direct index ( temp float) 100617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 101617a3babSopenharmony_ci0:43 Constant: 102617a3babSopenharmony_ci0:43 1 (const int) 103617a3babSopenharmony_ci0:43 direct index ( temp float) 104617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 105617a3babSopenharmony_ci0:43 Constant: 106617a3babSopenharmony_ci0:43 1 (const int) 107617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 108617a3babSopenharmony_ci0:43 direct index ( temp float) 109617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 110617a3babSopenharmony_ci0:43 Constant: 111617a3babSopenharmony_ci0:43 1 (const int) 112617a3babSopenharmony_ci0:43 direct index ( temp float) 113617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 114617a3babSopenharmony_ci0:43 Constant: 115617a3babSopenharmony_ci0:43 2 (const int) 116617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 117617a3babSopenharmony_ci0:43 direct index ( temp float) 118617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 119617a3babSopenharmony_ci0:43 Constant: 120617a3babSopenharmony_ci0:43 1 (const int) 121617a3babSopenharmony_ci0:43 direct index ( temp float) 122617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 123617a3babSopenharmony_ci0:43 Constant: 124617a3babSopenharmony_ci0:43 3 (const int) 125617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 126617a3babSopenharmony_ci0:44 direct index ( temp float) 127617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 128617a3babSopenharmony_ci0:44 Constant: 129617a3babSopenharmony_ci0:44 2 (const int) 130617a3babSopenharmony_ci0:44 direct index ( temp float) 131617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 132617a3babSopenharmony_ci0:44 Constant: 133617a3babSopenharmony_ci0:44 0 (const int) 134617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 135617a3babSopenharmony_ci0:44 direct index ( temp float) 136617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 137617a3babSopenharmony_ci0:44 Constant: 138617a3babSopenharmony_ci0:44 2 (const int) 139617a3babSopenharmony_ci0:44 direct index ( temp float) 140617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 141617a3babSopenharmony_ci0:44 Constant: 142617a3babSopenharmony_ci0:44 1 (const int) 143617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 144617a3babSopenharmony_ci0:44 direct index ( temp float) 145617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 146617a3babSopenharmony_ci0:44 Constant: 147617a3babSopenharmony_ci0:44 2 (const int) 148617a3babSopenharmony_ci0:44 direct index ( temp float) 149617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 150617a3babSopenharmony_ci0:44 Constant: 151617a3babSopenharmony_ci0:44 2 (const int) 152617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 153617a3babSopenharmony_ci0:44 direct index ( temp float) 154617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 155617a3babSopenharmony_ci0:44 Constant: 156617a3babSopenharmony_ci0:44 2 (const int) 157617a3babSopenharmony_ci0:44 direct index ( temp float) 158617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 159617a3babSopenharmony_ci0:44 Constant: 160617a3babSopenharmony_ci0:44 3 (const int) 161617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 162617a3babSopenharmony_ci0:45 direct index ( temp float) 163617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 164617a3babSopenharmony_ci0:45 Constant: 165617a3babSopenharmony_ci0:45 3 (const int) 166617a3babSopenharmony_ci0:45 direct index ( temp float) 167617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 168617a3babSopenharmony_ci0:45 Constant: 169617a3babSopenharmony_ci0:45 0 (const int) 170617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 171617a3babSopenharmony_ci0:45 direct index ( temp float) 172617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 173617a3babSopenharmony_ci0:45 Constant: 174617a3babSopenharmony_ci0:45 3 (const int) 175617a3babSopenharmony_ci0:45 direct index ( temp float) 176617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 177617a3babSopenharmony_ci0:45 Constant: 178617a3babSopenharmony_ci0:45 1 (const int) 179617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 180617a3babSopenharmony_ci0:45 direct index ( temp float) 181617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 182617a3babSopenharmony_ci0:45 Constant: 183617a3babSopenharmony_ci0:45 3 (const int) 184617a3babSopenharmony_ci0:45 direct index ( temp float) 185617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 186617a3babSopenharmony_ci0:45 Constant: 187617a3babSopenharmony_ci0:45 2 (const int) 188617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 189617a3babSopenharmony_ci0:45 direct index ( temp float) 190617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 191617a3babSopenharmony_ci0:45 Constant: 192617a3babSopenharmony_ci0:45 3 (const int) 193617a3babSopenharmony_ci0:45 direct index ( temp float) 194617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 195617a3babSopenharmony_ci0:45 Constant: 196617a3babSopenharmony_ci0:45 3 (const int) 197617a3babSopenharmony_ci0:46 add second child into first child ( temp 4X4 matrix of float) 198617a3babSopenharmony_ci0:46 'm34' ( temp 4X4 matrix of float) 199617a3babSopenharmony_ci0:46 Construct mat4 ( temp 4X4 matrix of float) 200617a3babSopenharmony_ci0:46 direct index ( temp float) 201617a3babSopenharmony_ci0:46 'v' ( smooth in 4-component vector of float) 202617a3babSopenharmony_ci0:46 Constant: 203617a3babSopenharmony_ci0:46 0 (const int) 204617a3babSopenharmony_ci0:47 add second child into first child ( temp 4X4 matrix of float) 205617a3babSopenharmony_ci0:47 'm34' ( temp 4X4 matrix of float) 206617a3babSopenharmony_ci0:47 Construct mat4 ( temp 4X4 matrix of float) 207617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 208617a3babSopenharmony_ci0:47 direct index ( temp float) 209617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 210617a3babSopenharmony_ci0:47 Constant: 211617a3babSopenharmony_ci0:47 0 (const int) 212617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 213617a3babSopenharmony_ci0:47 direct index ( temp float) 214617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 215617a3babSopenharmony_ci0:47 Constant: 216617a3babSopenharmony_ci0:47 0 (const int) 217617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 218617a3babSopenharmony_ci0:47 direct index ( temp float) 219617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 220617a3babSopenharmony_ci0:47 Constant: 221617a3babSopenharmony_ci0:47 0 (const int) 222617a3babSopenharmony_ci0:47 direct index ( temp float) 223617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 224617a3babSopenharmony_ci0:47 Constant: 225617a3babSopenharmony_ci0:47 0 (const int) 226617a3babSopenharmony_ci0:51 Test condition and select ( temp void) 227617a3babSopenharmony_ci0:51 Condition 228617a3babSopenharmony_ci0:51 Compare Equal ( temp bool) 229617a3babSopenharmony_ci0:51 'm34' ( temp 4X4 matrix of float) 230617a3babSopenharmony_ci0:51 'un34' ( uniform 4X4 matrix of float) 231617a3babSopenharmony_ci0:51 true case 232617a3babSopenharmony_ci0:52 add second child into first child ( temp 4-component vector of float) 233617a3babSopenharmony_ci0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 234617a3babSopenharmony_ci0:52 matrix-times-vector ( temp 4-component vector of float) 235617a3babSopenharmony_ci0:52 'm34' ( temp 4X4 matrix of float) 236617a3babSopenharmony_ci0:52 'u' ( smooth in 4-component vector of float) 237617a3babSopenharmony_ci0:51 false case 238617a3babSopenharmony_ci0:54 add second child into first child ( temp 4-component vector of float) 239617a3babSopenharmony_ci0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 240617a3babSopenharmony_ci0:54 matrix-times-vector ( temp 4-component vector of float) 241617a3babSopenharmony_ci0:54 matrix-multiply ( temp 4X4 matrix of float) 242617a3babSopenharmony_ci0:54 'un34' ( uniform 4X4 matrix of float) 243617a3babSopenharmony_ci0:54 'um43' ( uniform 4X4 matrix of float) 244617a3babSopenharmony_ci0:54 'v' ( smooth in 4-component vector of float) 245617a3babSopenharmony_ci0:56 Sequence 246617a3babSopenharmony_ci0:56 move second child to first child ( temp 4X2 matrix of float) 247617a3babSopenharmony_ci0:56 'm42' ( temp 4X2 matrix of float) 248617a3babSopenharmony_ci0:56 Constant: 249617a3babSopenharmony_ci0:56 42.000000 250617a3babSopenharmony_ci0:56 0.000000 251617a3babSopenharmony_ci0:56 0.000000 252617a3babSopenharmony_ci0:56 42.000000 253617a3babSopenharmony_ci0:56 0.000000 254617a3babSopenharmony_ci0:56 0.000000 255617a3babSopenharmony_ci0:56 0.000000 256617a3babSopenharmony_ci0:56 0.000000 257617a3babSopenharmony_ci0:57 Test condition and select ( temp void) 258617a3babSopenharmony_ci0:57 Condition 259617a3babSopenharmony_ci0:57 Compare Equal ( temp bool) 260617a3babSopenharmony_ci0:57 'm42' ( temp 4X2 matrix of float) 261617a3babSopenharmony_ci0:57 Constant: 262617a3babSopenharmony_ci0:57 42.000000 263617a3babSopenharmony_ci0:57 0.000000 264617a3babSopenharmony_ci0:57 0.000000 265617a3babSopenharmony_ci0:57 42.000000 266617a3babSopenharmony_ci0:57 0.000000 267617a3babSopenharmony_ci0:57 0.000000 268617a3babSopenharmony_ci0:57 0.000000 269617a3babSopenharmony_ci0:57 0.000000 270617a3babSopenharmony_ci0:57 true case 271617a3babSopenharmony_ci0:58 Sequence 272617a3babSopenharmony_ci0:58 add second child into first child ( temp 4-component vector of float) 273617a3babSopenharmony_ci0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 274617a3babSopenharmony_ci0:58 'v' ( smooth in 4-component vector of float) 275617a3babSopenharmony_ci0:? Linker Objects 276617a3babSopenharmony_ci0:? 'colorTransform' ( uniform 3X3 matrix of float) 277617a3babSopenharmony_ci0:? 'Color' ( smooth in 3-component vector of float) 278617a3babSopenharmony_ci0:? 'm' ( uniform 4X4 matrix of float) 279617a3babSopenharmony_ci0:? 'n' ( uniform 4X4 matrix of float) 280617a3babSopenharmony_ci0:? 'um43' ( uniform 4X4 matrix of float) 281617a3babSopenharmony_ci0:? 'un34' ( uniform 4X4 matrix of float) 282617a3babSopenharmony_ci0:? 'v' ( smooth in 4-component vector of float) 283617a3babSopenharmony_ci0:? 'u' ( smooth in 4-component vector of float) 284617a3babSopenharmony_ci 285617a3babSopenharmony_ci 286617a3babSopenharmony_ciLinked fragment stage: 287617a3babSopenharmony_ci 288617a3babSopenharmony_ci 289617a3babSopenharmony_ciShader version: 130 290617a3babSopenharmony_ci0:? Sequence 291617a3babSopenharmony_ci0:25 Function Definition: main( ( global void) 292617a3babSopenharmony_ci0:25 Function Parameters: 293617a3babSopenharmony_ci0:27 Sequence 294617a3babSopenharmony_ci0:27 move second child to first child ( temp 4-component vector of float) 295617a3babSopenharmony_ci0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 296617a3babSopenharmony_ci0:27 Construct vec4 ( temp 4-component vector of float) 297617a3babSopenharmony_ci0:27 direct index ( temp 4-component vector of float) 298617a3babSopenharmony_ci0:27 'un34' ( uniform 4X4 matrix of float) 299617a3babSopenharmony_ci0:27 Constant: 300617a3babSopenharmony_ci0:27 1 (const int) 301617a3babSopenharmony_ci0:28 add second child into first child ( temp 4-component vector of float) 302617a3babSopenharmony_ci0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 303617a3babSopenharmony_ci0:28 Construct vec4 ( temp 4-component vector of float) 304617a3babSopenharmony_ci0:28 vector-times-matrix ( temp 3-component vector of float) 305617a3babSopenharmony_ci0:28 'Color' ( smooth in 3-component vector of float) 306617a3babSopenharmony_ci0:28 'colorTransform' ( uniform 3X3 matrix of float) 307617a3babSopenharmony_ci0:28 Constant: 308617a3babSopenharmony_ci0:28 1.000000 309617a3babSopenharmony_ci0:30 Test condition and select ( temp void) 310617a3babSopenharmony_ci0:30 Condition 311617a3babSopenharmony_ci0:30 Compare Not Equal ( temp bool) 312617a3babSopenharmony_ci0:30 'm' ( uniform 4X4 matrix of float) 313617a3babSopenharmony_ci0:30 'n' ( uniform 4X4 matrix of float) 314617a3babSopenharmony_ci0:30 true case 315617a3babSopenharmony_ci0:31 add second child into first child ( temp 4-component vector of float) 316617a3babSopenharmony_ci0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 317617a3babSopenharmony_ci0:31 'v' ( smooth in 4-component vector of float) 318617a3babSopenharmony_ci0:30 false case 319617a3babSopenharmony_ci0:33 Sequence 320617a3babSopenharmony_ci0:33 add second child into first child ( temp 4-component vector of float) 321617a3babSopenharmony_ci0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 322617a3babSopenharmony_ci0:33 matrix-times-vector ( temp 4-component vector of float) 323617a3babSopenharmony_ci0:33 'm' ( uniform 4X4 matrix of float) 324617a3babSopenharmony_ci0:33 'v' ( smooth in 4-component vector of float) 325617a3babSopenharmony_ci0:34 add second child into first child ( temp 4-component vector of float) 326617a3babSopenharmony_ci0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 327617a3babSopenharmony_ci0:34 vector-times-matrix ( temp 4-component vector of float) 328617a3babSopenharmony_ci0:34 'v' ( smooth in 4-component vector of float) 329617a3babSopenharmony_ci0:34 subtract ( temp 4X4 matrix of float) 330617a3babSopenharmony_ci0:34 'm' ( uniform 4X4 matrix of float) 331617a3babSopenharmony_ci0:34 'n' ( uniform 4X4 matrix of float) 332617a3babSopenharmony_ci0:42 Sequence 333617a3babSopenharmony_ci0:42 move second child to first child ( temp 4X4 matrix of float) 334617a3babSopenharmony_ci0:42 'm34' ( temp 4X4 matrix of float) 335617a3babSopenharmony_ci0:45 Construct mat4 ( temp 4X4 matrix of float) 336617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 337617a3babSopenharmony_ci0:42 direct index ( temp float) 338617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 339617a3babSopenharmony_ci0:42 Constant: 340617a3babSopenharmony_ci0:42 0 (const int) 341617a3babSopenharmony_ci0:42 direct index ( temp float) 342617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 343617a3babSopenharmony_ci0:42 Constant: 344617a3babSopenharmony_ci0:42 0 (const int) 345617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 346617a3babSopenharmony_ci0:42 direct index ( temp float) 347617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 348617a3babSopenharmony_ci0:42 Constant: 349617a3babSopenharmony_ci0:42 0 (const int) 350617a3babSopenharmony_ci0:42 direct index ( temp float) 351617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 352617a3babSopenharmony_ci0:42 Constant: 353617a3babSopenharmony_ci0:42 1 (const int) 354617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 355617a3babSopenharmony_ci0:42 direct index ( temp float) 356617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 357617a3babSopenharmony_ci0:42 Constant: 358617a3babSopenharmony_ci0:42 0 (const int) 359617a3babSopenharmony_ci0:42 direct index ( temp float) 360617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 361617a3babSopenharmony_ci0:42 Constant: 362617a3babSopenharmony_ci0:42 2 (const int) 363617a3babSopenharmony_ci0:42 component-wise multiply ( temp float) 364617a3babSopenharmony_ci0:42 direct index ( temp float) 365617a3babSopenharmony_ci0:42 'v' ( smooth in 4-component vector of float) 366617a3babSopenharmony_ci0:42 Constant: 367617a3babSopenharmony_ci0:42 0 (const int) 368617a3babSopenharmony_ci0:42 direct index ( temp float) 369617a3babSopenharmony_ci0:42 'u' ( smooth in 4-component vector of float) 370617a3babSopenharmony_ci0:42 Constant: 371617a3babSopenharmony_ci0:42 3 (const int) 372617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 373617a3babSopenharmony_ci0:43 direct index ( temp float) 374617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 375617a3babSopenharmony_ci0:43 Constant: 376617a3babSopenharmony_ci0:43 1 (const int) 377617a3babSopenharmony_ci0:43 direct index ( temp float) 378617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 379617a3babSopenharmony_ci0:43 Constant: 380617a3babSopenharmony_ci0:43 0 (const int) 381617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 382617a3babSopenharmony_ci0:43 direct index ( temp float) 383617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 384617a3babSopenharmony_ci0:43 Constant: 385617a3babSopenharmony_ci0:43 1 (const int) 386617a3babSopenharmony_ci0:43 direct index ( temp float) 387617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 388617a3babSopenharmony_ci0:43 Constant: 389617a3babSopenharmony_ci0:43 1 (const int) 390617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 391617a3babSopenharmony_ci0:43 direct index ( temp float) 392617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 393617a3babSopenharmony_ci0:43 Constant: 394617a3babSopenharmony_ci0:43 1 (const int) 395617a3babSopenharmony_ci0:43 direct index ( temp float) 396617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 397617a3babSopenharmony_ci0:43 Constant: 398617a3babSopenharmony_ci0:43 2 (const int) 399617a3babSopenharmony_ci0:43 component-wise multiply ( temp float) 400617a3babSopenharmony_ci0:43 direct index ( temp float) 401617a3babSopenharmony_ci0:43 'v' ( smooth in 4-component vector of float) 402617a3babSopenharmony_ci0:43 Constant: 403617a3babSopenharmony_ci0:43 1 (const int) 404617a3babSopenharmony_ci0:43 direct index ( temp float) 405617a3babSopenharmony_ci0:43 'u' ( smooth in 4-component vector of float) 406617a3babSopenharmony_ci0:43 Constant: 407617a3babSopenharmony_ci0:43 3 (const int) 408617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 409617a3babSopenharmony_ci0:44 direct index ( temp float) 410617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 411617a3babSopenharmony_ci0:44 Constant: 412617a3babSopenharmony_ci0:44 2 (const int) 413617a3babSopenharmony_ci0:44 direct index ( temp float) 414617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 415617a3babSopenharmony_ci0:44 Constant: 416617a3babSopenharmony_ci0:44 0 (const int) 417617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 418617a3babSopenharmony_ci0:44 direct index ( temp float) 419617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 420617a3babSopenharmony_ci0:44 Constant: 421617a3babSopenharmony_ci0:44 2 (const int) 422617a3babSopenharmony_ci0:44 direct index ( temp float) 423617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 424617a3babSopenharmony_ci0:44 Constant: 425617a3babSopenharmony_ci0:44 1 (const int) 426617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 427617a3babSopenharmony_ci0:44 direct index ( temp float) 428617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 429617a3babSopenharmony_ci0:44 Constant: 430617a3babSopenharmony_ci0:44 2 (const int) 431617a3babSopenharmony_ci0:44 direct index ( temp float) 432617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 433617a3babSopenharmony_ci0:44 Constant: 434617a3babSopenharmony_ci0:44 2 (const int) 435617a3babSopenharmony_ci0:44 component-wise multiply ( temp float) 436617a3babSopenharmony_ci0:44 direct index ( temp float) 437617a3babSopenharmony_ci0:44 'v' ( smooth in 4-component vector of float) 438617a3babSopenharmony_ci0:44 Constant: 439617a3babSopenharmony_ci0:44 2 (const int) 440617a3babSopenharmony_ci0:44 direct index ( temp float) 441617a3babSopenharmony_ci0:44 'u' ( smooth in 4-component vector of float) 442617a3babSopenharmony_ci0:44 Constant: 443617a3babSopenharmony_ci0:44 3 (const int) 444617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 445617a3babSopenharmony_ci0:45 direct index ( temp float) 446617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 447617a3babSopenharmony_ci0:45 Constant: 448617a3babSopenharmony_ci0:45 3 (const int) 449617a3babSopenharmony_ci0:45 direct index ( temp float) 450617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 451617a3babSopenharmony_ci0:45 Constant: 452617a3babSopenharmony_ci0:45 0 (const int) 453617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 454617a3babSopenharmony_ci0:45 direct index ( temp float) 455617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 456617a3babSopenharmony_ci0:45 Constant: 457617a3babSopenharmony_ci0:45 3 (const int) 458617a3babSopenharmony_ci0:45 direct index ( temp float) 459617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 460617a3babSopenharmony_ci0:45 Constant: 461617a3babSopenharmony_ci0:45 1 (const int) 462617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 463617a3babSopenharmony_ci0:45 direct index ( temp float) 464617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 465617a3babSopenharmony_ci0:45 Constant: 466617a3babSopenharmony_ci0:45 3 (const int) 467617a3babSopenharmony_ci0:45 direct index ( temp float) 468617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 469617a3babSopenharmony_ci0:45 Constant: 470617a3babSopenharmony_ci0:45 2 (const int) 471617a3babSopenharmony_ci0:45 component-wise multiply ( temp float) 472617a3babSopenharmony_ci0:45 direct index ( temp float) 473617a3babSopenharmony_ci0:45 'v' ( smooth in 4-component vector of float) 474617a3babSopenharmony_ci0:45 Constant: 475617a3babSopenharmony_ci0:45 3 (const int) 476617a3babSopenharmony_ci0:45 direct index ( temp float) 477617a3babSopenharmony_ci0:45 'u' ( smooth in 4-component vector of float) 478617a3babSopenharmony_ci0:45 Constant: 479617a3babSopenharmony_ci0:45 3 (const int) 480617a3babSopenharmony_ci0:46 add second child into first child ( temp 4X4 matrix of float) 481617a3babSopenharmony_ci0:46 'm34' ( temp 4X4 matrix of float) 482617a3babSopenharmony_ci0:46 Construct mat4 ( temp 4X4 matrix of float) 483617a3babSopenharmony_ci0:46 direct index ( temp float) 484617a3babSopenharmony_ci0:46 'v' ( smooth in 4-component vector of float) 485617a3babSopenharmony_ci0:46 Constant: 486617a3babSopenharmony_ci0:46 0 (const int) 487617a3babSopenharmony_ci0:47 add second child into first child ( temp 4X4 matrix of float) 488617a3babSopenharmony_ci0:47 'm34' ( temp 4X4 matrix of float) 489617a3babSopenharmony_ci0:47 Construct mat4 ( temp 4X4 matrix of float) 490617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 491617a3babSopenharmony_ci0:47 direct index ( temp float) 492617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 493617a3babSopenharmony_ci0:47 Constant: 494617a3babSopenharmony_ci0:47 0 (const int) 495617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 496617a3babSopenharmony_ci0:47 direct index ( temp float) 497617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 498617a3babSopenharmony_ci0:47 Constant: 499617a3babSopenharmony_ci0:47 0 (const int) 500617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 501617a3babSopenharmony_ci0:47 direct index ( temp float) 502617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 503617a3babSopenharmony_ci0:47 Constant: 504617a3babSopenharmony_ci0:47 0 (const int) 505617a3babSopenharmony_ci0:47 direct index ( temp float) 506617a3babSopenharmony_ci0:47 'u' ( smooth in 4-component vector of float) 507617a3babSopenharmony_ci0:47 Constant: 508617a3babSopenharmony_ci0:47 0 (const int) 509617a3babSopenharmony_ci0:51 Test condition and select ( temp void) 510617a3babSopenharmony_ci0:51 Condition 511617a3babSopenharmony_ci0:51 Compare Equal ( temp bool) 512617a3babSopenharmony_ci0:51 'm34' ( temp 4X4 matrix of float) 513617a3babSopenharmony_ci0:51 'un34' ( uniform 4X4 matrix of float) 514617a3babSopenharmony_ci0:51 true case 515617a3babSopenharmony_ci0:52 add second child into first child ( temp 4-component vector of float) 516617a3babSopenharmony_ci0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 517617a3babSopenharmony_ci0:52 matrix-times-vector ( temp 4-component vector of float) 518617a3babSopenharmony_ci0:52 'm34' ( temp 4X4 matrix of float) 519617a3babSopenharmony_ci0:52 'u' ( smooth in 4-component vector of float) 520617a3babSopenharmony_ci0:51 false case 521617a3babSopenharmony_ci0:54 add second child into first child ( temp 4-component vector of float) 522617a3babSopenharmony_ci0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 523617a3babSopenharmony_ci0:54 matrix-times-vector ( temp 4-component vector of float) 524617a3babSopenharmony_ci0:54 matrix-multiply ( temp 4X4 matrix of float) 525617a3babSopenharmony_ci0:54 'un34' ( uniform 4X4 matrix of float) 526617a3babSopenharmony_ci0:54 'um43' ( uniform 4X4 matrix of float) 527617a3babSopenharmony_ci0:54 'v' ( smooth in 4-component vector of float) 528617a3babSopenharmony_ci0:56 Sequence 529617a3babSopenharmony_ci0:56 move second child to first child ( temp 4X2 matrix of float) 530617a3babSopenharmony_ci0:56 'm42' ( temp 4X2 matrix of float) 531617a3babSopenharmony_ci0:56 Constant: 532617a3babSopenharmony_ci0:56 42.000000 533617a3babSopenharmony_ci0:56 0.000000 534617a3babSopenharmony_ci0:56 0.000000 535617a3babSopenharmony_ci0:56 42.000000 536617a3babSopenharmony_ci0:56 0.000000 537617a3babSopenharmony_ci0:56 0.000000 538617a3babSopenharmony_ci0:56 0.000000 539617a3babSopenharmony_ci0:56 0.000000 540617a3babSopenharmony_ci0:57 Test condition and select ( temp void) 541617a3babSopenharmony_ci0:57 Condition 542617a3babSopenharmony_ci0:57 Compare Equal ( temp bool) 543617a3babSopenharmony_ci0:57 'm42' ( temp 4X2 matrix of float) 544617a3babSopenharmony_ci0:57 Constant: 545617a3babSopenharmony_ci0:57 42.000000 546617a3babSopenharmony_ci0:57 0.000000 547617a3babSopenharmony_ci0:57 0.000000 548617a3babSopenharmony_ci0:57 42.000000 549617a3babSopenharmony_ci0:57 0.000000 550617a3babSopenharmony_ci0:57 0.000000 551617a3babSopenharmony_ci0:57 0.000000 552617a3babSopenharmony_ci0:57 0.000000 553617a3babSopenharmony_ci0:57 true case 554617a3babSopenharmony_ci0:58 Sequence 555617a3babSopenharmony_ci0:58 add second child into first child ( temp 4-component vector of float) 556617a3babSopenharmony_ci0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 557617a3babSopenharmony_ci0:58 'v' ( smooth in 4-component vector of float) 558617a3babSopenharmony_ci0:? Linker Objects 559617a3babSopenharmony_ci0:? 'colorTransform' ( uniform 3X3 matrix of float) 560617a3babSopenharmony_ci0:? 'Color' ( smooth in 3-component vector of float) 561617a3babSopenharmony_ci0:? 'm' ( uniform 4X4 matrix of float) 562617a3babSopenharmony_ci0:? 'n' ( uniform 4X4 matrix of float) 563617a3babSopenharmony_ci0:? 'um43' ( uniform 4X4 matrix of float) 564617a3babSopenharmony_ci0:? 'un34' ( uniform 4X4 matrix of float) 565617a3babSopenharmony_ci0:? 'v' ( smooth in 4-component vector of float) 566617a3babSopenharmony_ci0:? 'u' ( smooth in 4-component vector of float) 567617a3babSopenharmony_ci 568