1617a3babSopenharmony_cilink.vk.pcNamingInvalid.0.0.vert 2617a3babSopenharmony_ciShader version: 450 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:16 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:16 Function Parameters: 6617a3babSopenharmony_ci0:18 Sequence 7617a3babSopenharmony_ci0:18 move second child to first child ( temp highp 4-component vector of float) 8617a3babSopenharmony_ci0:18 'oColor' ( smooth out highp 4-component vector of float) 9617a3babSopenharmony_ci0:18 component-wise multiply ( temp highp 4-component vector of float) 10617a3babSopenharmony_ci0:18 color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float) 11617a3babSopenharmony_ci0:18 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 12617a3babSopenharmony_ci0:18 Constant: 13617a3babSopenharmony_ci0:18 2 (const int) 14617a3babSopenharmony_ci0:18 Function Call: getColor2( ( global highp 4-component vector of float) 15617a3babSopenharmony_ci0:20 move second child to first child ( temp highp 4-component vector of float) 16617a3babSopenharmony_ci0:20 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 17617a3babSopenharmony_ci0:20 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 18617a3babSopenharmony_ci0:20 Constant: 19617a3babSopenharmony_ci0:20 0 (const uint) 20617a3babSopenharmony_ci0:20 matrix-times-vector ( temp highp 4-component vector of float) 21617a3babSopenharmony_ci0:20 uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float) 22617a3babSopenharmony_ci0:20 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 23617a3babSopenharmony_ci0:20 Constant: 24617a3babSopenharmony_ci0:20 1 (const int) 25617a3babSopenharmony_ci0:20 Function Call: getWorld( ( global highp 4-component vector of float) 26617a3babSopenharmony_ci0:? Linker Objects 27617a3babSopenharmony_ci0:? 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 28617a3babSopenharmony_ci0:? 'oColor' ( smooth out highp 4-component vector of float) 29617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) 30617a3babSopenharmony_ci 31617a3babSopenharmony_cilink.vk.pcNamingInvalid.0.1.vert 32617a3babSopenharmony_ciShader version: 450 33617a3babSopenharmony_ci0:? Sequence 34617a3babSopenharmony_ci0:13 Function Definition: getColor2( ( global highp 4-component vector of float) 35617a3babSopenharmony_ci0:13 Function Parameters: 36617a3babSopenharmony_ci0:15 Sequence 37617a3babSopenharmony_ci0:15 Branch: Return with expression 38617a3babSopenharmony_ci0:15 color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float) 39617a3babSopenharmony_ci0:15 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 40617a3babSopenharmony_ci0:15 Constant: 41617a3babSopenharmony_ci0:15 3 (const int) 42617a3babSopenharmony_ci0:18 Function Definition: getWorld( ( global highp 4-component vector of float) 43617a3babSopenharmony_ci0:18 Function Parameters: 44617a3babSopenharmony_ci0:20 Sequence 45617a3babSopenharmony_ci0:20 Branch: Return with expression 46617a3babSopenharmony_ci0:20 matrix-times-vector ( temp highp 4-component vector of float) 47617a3babSopenharmony_ci0:20 uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float) 48617a3babSopenharmony_ci0:20 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 49617a3babSopenharmony_ci0:20 Constant: 50617a3babSopenharmony_ci0:20 0 (const int) 51617a3babSopenharmony_ci0:20 'P' ( in highp 4-component vector of float) 52617a3babSopenharmony_ci0:? Linker Objects 53617a3babSopenharmony_ci0:? 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 54617a3babSopenharmony_ci0:? 'P' ( in highp 4-component vector of float) 55617a3babSopenharmony_ci 56617a3babSopenharmony_ci 57617a3babSopenharmony_ciLinked vertex stage: 58617a3babSopenharmony_ci 59617a3babSopenharmony_ciERROR: Linking vertex stage: Only one push_constant block is allowed per stage 60617a3babSopenharmony_ci 61617a3babSopenharmony_ciShader version: 450 62617a3babSopenharmony_ci0:? Sequence 63617a3babSopenharmony_ci0:16 Function Definition: main( ( global void) 64617a3babSopenharmony_ci0:16 Function Parameters: 65617a3babSopenharmony_ci0:18 Sequence 66617a3babSopenharmony_ci0:18 move second child to first child ( temp highp 4-component vector of float) 67617a3babSopenharmony_ci0:18 'oColor' ( smooth out highp 4-component vector of float) 68617a3babSopenharmony_ci0:18 component-wise multiply ( temp highp 4-component vector of float) 69617a3babSopenharmony_ci0:18 color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float) 70617a3babSopenharmony_ci0:18 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 71617a3babSopenharmony_ci0:18 Constant: 72617a3babSopenharmony_ci0:18 2 (const int) 73617a3babSopenharmony_ci0:18 Function Call: getColor2( ( global highp 4-component vector of float) 74617a3babSopenharmony_ci0:20 move second child to first child ( temp highp 4-component vector of float) 75617a3babSopenharmony_ci0:20 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 76617a3babSopenharmony_ci0:20 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 77617a3babSopenharmony_ci0:20 Constant: 78617a3babSopenharmony_ci0:20 0 (const uint) 79617a3babSopenharmony_ci0:20 matrix-times-vector ( temp highp 4-component vector of float) 80617a3babSopenharmony_ci0:20 uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float) 81617a3babSopenharmony_ci0:20 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 82617a3babSopenharmony_ci0:20 Constant: 83617a3babSopenharmony_ci0:20 1 (const int) 84617a3babSopenharmony_ci0:20 Function Call: getWorld( ( global highp 4-component vector of float) 85617a3babSopenharmony_ci0:13 Function Definition: getColor2( ( global highp 4-component vector of float) 86617a3babSopenharmony_ci0:13 Function Parameters: 87617a3babSopenharmony_ci0:15 Sequence 88617a3babSopenharmony_ci0:15 Branch: Return with expression 89617a3babSopenharmony_ci0:15 color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float) 90617a3babSopenharmony_ci0:15 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 91617a3babSopenharmony_ci0:15 Constant: 92617a3babSopenharmony_ci0:15 3 (const int) 93617a3babSopenharmony_ci0:18 Function Definition: getWorld( ( global highp 4-component vector of float) 94617a3babSopenharmony_ci0:18 Function Parameters: 95617a3babSopenharmony_ci0:20 Sequence 96617a3babSopenharmony_ci0:20 Branch: Return with expression 97617a3babSopenharmony_ci0:20 matrix-times-vector ( temp highp 4-component vector of float) 98617a3babSopenharmony_ci0:20 uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float) 99617a3babSopenharmony_ci0:20 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 100617a3babSopenharmony_ci0:20 Constant: 101617a3babSopenharmony_ci0:20 0 (const int) 102617a3babSopenharmony_ci0:20 'P' ( in highp 4-component vector of float) 103617a3babSopenharmony_ci0:? Linker Objects 104617a3babSopenharmony_ci0:? 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 105617a3babSopenharmony_ci0:? 'oColor' ( smooth out highp 4-component vector of float) 106617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) 107617a3babSopenharmony_ci0:? 'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}) 108617a3babSopenharmony_ci0:? 'P' ( in highp 4-component vector of float) 109617a3babSopenharmony_ci 110617a3babSopenharmony_ciValidation failed 111617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link 112