1617a3babSopenharmony_cilink.vk.pcNamingInvalid.0.0.vert
2617a3babSopenharmony_ciShader version: 450
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:16  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:16    Function Parameters: 
6617a3babSopenharmony_ci0:18    Sequence
7617a3babSopenharmony_ci0:18      move second child to first child ( temp highp 4-component vector of float)
8617a3babSopenharmony_ci0:18        'oColor' ( smooth out highp 4-component vector of float)
9617a3babSopenharmony_ci0:18        component-wise multiply ( temp highp 4-component vector of float)
10617a3babSopenharmony_ci0:18          color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float)
11617a3babSopenharmony_ci0:18            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
12617a3babSopenharmony_ci0:18            Constant:
13617a3babSopenharmony_ci0:18              2 (const int)
14617a3babSopenharmony_ci0:18          Function Call: getColor2( ( global highp 4-component vector of float)
15617a3babSopenharmony_ci0:20      move second child to first child ( temp highp 4-component vector of float)
16617a3babSopenharmony_ci0:20        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
17617a3babSopenharmony_ci0:20          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
18617a3babSopenharmony_ci0:20          Constant:
19617a3babSopenharmony_ci0:20            0 (const uint)
20617a3babSopenharmony_ci0:20        matrix-times-vector ( temp highp 4-component vector of float)
21617a3babSopenharmony_ci0:20          uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
22617a3babSopenharmony_ci0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
23617a3babSopenharmony_ci0:20            Constant:
24617a3babSopenharmony_ci0:20              1 (const int)
25617a3babSopenharmony_ci0:20          Function Call: getWorld( ( global highp 4-component vector of float)
26617a3babSopenharmony_ci0:?   Linker Objects
27617a3babSopenharmony_ci0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
28617a3babSopenharmony_ci0:?     'oColor' ( smooth out highp 4-component vector of float)
29617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
30617a3babSopenharmony_ci
31617a3babSopenharmony_cilink.vk.pcNamingInvalid.0.1.vert
32617a3babSopenharmony_ciShader version: 450
33617a3babSopenharmony_ci0:? Sequence
34617a3babSopenharmony_ci0:13  Function Definition: getColor2( ( global highp 4-component vector of float)
35617a3babSopenharmony_ci0:13    Function Parameters: 
36617a3babSopenharmony_ci0:15    Sequence
37617a3babSopenharmony_ci0:15      Branch: Return with expression
38617a3babSopenharmony_ci0:15        color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float)
39617a3babSopenharmony_ci0:15          'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
40617a3babSopenharmony_ci0:15          Constant:
41617a3babSopenharmony_ci0:15            3 (const int)
42617a3babSopenharmony_ci0:18  Function Definition: getWorld( ( global highp 4-component vector of float)
43617a3babSopenharmony_ci0:18    Function Parameters: 
44617a3babSopenharmony_ci0:20    Sequence
45617a3babSopenharmony_ci0:20      Branch: Return with expression
46617a3babSopenharmony_ci0:20        matrix-times-vector ( temp highp 4-component vector of float)
47617a3babSopenharmony_ci0:20          uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
48617a3babSopenharmony_ci0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
49617a3babSopenharmony_ci0:20            Constant:
50617a3babSopenharmony_ci0:20              0 (const int)
51617a3babSopenharmony_ci0:20          'P' ( in highp 4-component vector of float)
52617a3babSopenharmony_ci0:?   Linker Objects
53617a3babSopenharmony_ci0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
54617a3babSopenharmony_ci0:?     'P' ( in highp 4-component vector of float)
55617a3babSopenharmony_ci
56617a3babSopenharmony_ci
57617a3babSopenharmony_ciLinked vertex stage:
58617a3babSopenharmony_ci
59617a3babSopenharmony_ciERROR: Linking vertex stage: Only one push_constant block is allowed per stage
60617a3babSopenharmony_ci
61617a3babSopenharmony_ciShader version: 450
62617a3babSopenharmony_ci0:? Sequence
63617a3babSopenharmony_ci0:16  Function Definition: main( ( global void)
64617a3babSopenharmony_ci0:16    Function Parameters: 
65617a3babSopenharmony_ci0:18    Sequence
66617a3babSopenharmony_ci0:18      move second child to first child ( temp highp 4-component vector of float)
67617a3babSopenharmony_ci0:18        'oColor' ( smooth out highp 4-component vector of float)
68617a3babSopenharmony_ci0:18        component-wise multiply ( temp highp 4-component vector of float)
69617a3babSopenharmony_ci0:18          color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float)
70617a3babSopenharmony_ci0:18            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
71617a3babSopenharmony_ci0:18            Constant:
72617a3babSopenharmony_ci0:18              2 (const int)
73617a3babSopenharmony_ci0:18          Function Call: getColor2( ( global highp 4-component vector of float)
74617a3babSopenharmony_ci0:20      move second child to first child ( temp highp 4-component vector of float)
75617a3babSopenharmony_ci0:20        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
76617a3babSopenharmony_ci0:20          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
77617a3babSopenharmony_ci0:20          Constant:
78617a3babSopenharmony_ci0:20            0 (const uint)
79617a3babSopenharmony_ci0:20        matrix-times-vector ( temp highp 4-component vector of float)
80617a3babSopenharmony_ci0:20          uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
81617a3babSopenharmony_ci0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
82617a3babSopenharmony_ci0:20            Constant:
83617a3babSopenharmony_ci0:20              1 (const int)
84617a3babSopenharmony_ci0:20          Function Call: getWorld( ( global highp 4-component vector of float)
85617a3babSopenharmony_ci0:13  Function Definition: getColor2( ( global highp 4-component vector of float)
86617a3babSopenharmony_ci0:13    Function Parameters: 
87617a3babSopenharmony_ci0:15    Sequence
88617a3babSopenharmony_ci0:15      Branch: Return with expression
89617a3babSopenharmony_ci0:15        color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float)
90617a3babSopenharmony_ci0:15          'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
91617a3babSopenharmony_ci0:15          Constant:
92617a3babSopenharmony_ci0:15            3 (const int)
93617a3babSopenharmony_ci0:18  Function Definition: getWorld( ( global highp 4-component vector of float)
94617a3babSopenharmony_ci0:18    Function Parameters: 
95617a3babSopenharmony_ci0:20    Sequence
96617a3babSopenharmony_ci0:20      Branch: Return with expression
97617a3babSopenharmony_ci0:20        matrix-times-vector ( temp highp 4-component vector of float)
98617a3babSopenharmony_ci0:20          uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
99617a3babSopenharmony_ci0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
100617a3babSopenharmony_ci0:20            Constant:
101617a3babSopenharmony_ci0:20              0 (const int)
102617a3babSopenharmony_ci0:20          'P' ( in highp 4-component vector of float)
103617a3babSopenharmony_ci0:?   Linker Objects
104617a3babSopenharmony_ci0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
105617a3babSopenharmony_ci0:?     'oColor' ( smooth out highp 4-component vector of float)
106617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
107617a3babSopenharmony_ci0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
108617a3babSopenharmony_ci0:?     'P' ( in highp 4-component vector of float)
109617a3babSopenharmony_ci
110617a3babSopenharmony_ciValidation failed
111617a3babSopenharmony_ciSPIR-V is not generated for failed compile or link
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