1link.redeclareBuiltin.vert 2Shader version: 410 30:? Sequence 40:8 Function Definition: main( ( global void) 50:8 Function Parameters: 60:10 Sequence 70:10 move second child to first child ( temp 4-component vector of float) 80:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 90:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 100:10 Constant: 110:10 0 (const uint) 120:10 Constant: 130:10 1.000000 140:10 1.000000 150:10 1.000000 160:10 1.000000 170:? Linker Objects 180:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 190:? 'gl_VertexID' ( gl_VertexId int VertexId) 200:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 21 22link.redeclareBuiltin.geom 23Shader version: 410 24invocations = -1 25max_vertices = 3 26input primitive = triangles 27output primitive = triangle_strip 280:? Sequence 290:11 Function Definition: main( ( global void) 300:11 Function Parameters: 310:13 Sequence 320:13 move second child to first child ( temp 4-component vector of float) 330:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 340:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 350:13 Constant: 360:13 0 (const uint) 370:13 gl_Position: direct index for structure ( in 4-component vector of float Position) 380:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 390:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 400:13 Constant: 410:13 0 (const int) 420:13 Constant: 430:13 0 (const int) 440:14 EmitVertex ( global void) 450:16 move second child to first child ( temp 4-component vector of float) 460:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 470:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 480:16 Constant: 490:16 0 (const uint) 500:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 510:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 520:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 530:16 Constant: 540:16 1 (const int) 550:16 Constant: 560:16 0 (const int) 570:17 EmitVertex ( global void) 580:19 move second child to first child ( temp 4-component vector of float) 590:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 600:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 610:19 Constant: 620:19 0 (const uint) 630:19 gl_Position: direct index for structure ( in 4-component vector of float Position) 640:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 650:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 660:19 Constant: 670:19 2 (const int) 680:19 Constant: 690:19 0 (const int) 700:20 EmitVertex ( global void) 710:22 EndPrimitive ( global void) 720:? Linker Objects 730:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 740:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 75 76 77Linked vertex stage: 78 79 80Linked geometry stage: 81 82 83Shader version: 410 840:? Sequence 850:8 Function Definition: main( ( global void) 860:8 Function Parameters: 870:10 Sequence 880:10 move second child to first child ( temp 4-component vector of float) 890:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 900:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 910:10 Constant: 920:10 0 (const uint) 930:10 Constant: 940:10 1.000000 950:10 1.000000 960:10 1.000000 970:10 1.000000 980:? Linker Objects 990:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 1000:? 'gl_VertexID' ( gl_VertexId int VertexId) 1010:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 102Shader version: 410 103invocations = 1 104max_vertices = 3 105input primitive = triangles 106output primitive = triangle_strip 1070:? Sequence 1080:11 Function Definition: main( ( global void) 1090:11 Function Parameters: 1100:13 Sequence 1110:13 move second child to first child ( temp 4-component vector of float) 1120:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 1130:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1140:13 Constant: 1150:13 0 (const uint) 1160:13 gl_Position: direct index for structure ( in 4-component vector of float Position) 1170:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 1180:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 1190:13 Constant: 1200:13 0 (const int) 1210:13 Constant: 1220:13 0 (const int) 1230:14 EmitVertex ( global void) 1240:16 move second child to first child ( temp 4-component vector of float) 1250:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 1260:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1270:16 Constant: 1280:16 0 (const uint) 1290:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 1300:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 1310:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 1320:16 Constant: 1330:16 1 (const int) 1340:16 Constant: 1350:16 0 (const int) 1360:17 EmitVertex ( global void) 1370:19 move second child to first child ( temp 4-component vector of float) 1380:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 1390:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1400:19 Constant: 1410:19 0 (const uint) 1420:19 gl_Position: direct index for structure ( in 4-component vector of float Position) 1430:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 1440:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 1450:19 Constant: 1460:19 2 (const int) 1470:19 Constant: 1480:19 0 (const int) 1490:20 EmitVertex ( global void) 1500:22 EndPrimitive ( global void) 1510:? Linker Objects 1520:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 1530:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 154 155