1617a3babSopenharmony_cilink.redeclareBuiltin.vert 2617a3babSopenharmony_ciShader version: 410 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:8 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:8 Function Parameters: 6617a3babSopenharmony_ci0:10 Sequence 7617a3babSopenharmony_ci0:10 move second child to first child ( temp 4-component vector of float) 8617a3babSopenharmony_ci0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 9617a3babSopenharmony_ci0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 10617a3babSopenharmony_ci0:10 Constant: 11617a3babSopenharmony_ci0:10 0 (const uint) 12617a3babSopenharmony_ci0:10 Constant: 13617a3babSopenharmony_ci0:10 1.000000 14617a3babSopenharmony_ci0:10 1.000000 15617a3babSopenharmony_ci0:10 1.000000 16617a3babSopenharmony_ci0:10 1.000000 17617a3babSopenharmony_ci0:? Linker Objects 18617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 19617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 20617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 21617a3babSopenharmony_ci 22617a3babSopenharmony_cilink.redeclareBuiltin.geom 23617a3babSopenharmony_ciShader version: 410 24617a3babSopenharmony_ciinvocations = -1 25617a3babSopenharmony_cimax_vertices = 3 26617a3babSopenharmony_ciinput primitive = triangles 27617a3babSopenharmony_cioutput primitive = triangle_strip 28617a3babSopenharmony_ci0:? Sequence 29617a3babSopenharmony_ci0:11 Function Definition: main( ( global void) 30617a3babSopenharmony_ci0:11 Function Parameters: 31617a3babSopenharmony_ci0:13 Sequence 32617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 33617a3babSopenharmony_ci0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 34617a3babSopenharmony_ci0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 35617a3babSopenharmony_ci0:13 Constant: 36617a3babSopenharmony_ci0:13 0 (const uint) 37617a3babSopenharmony_ci0:13 gl_Position: direct index for structure ( in 4-component vector of float Position) 38617a3babSopenharmony_ci0:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 39617a3babSopenharmony_ci0:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 40617a3babSopenharmony_ci0:13 Constant: 41617a3babSopenharmony_ci0:13 0 (const int) 42617a3babSopenharmony_ci0:13 Constant: 43617a3babSopenharmony_ci0:13 0 (const int) 44617a3babSopenharmony_ci0:14 EmitVertex ( global void) 45617a3babSopenharmony_ci0:16 move second child to first child ( temp 4-component vector of float) 46617a3babSopenharmony_ci0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 47617a3babSopenharmony_ci0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 48617a3babSopenharmony_ci0:16 Constant: 49617a3babSopenharmony_ci0:16 0 (const uint) 50617a3babSopenharmony_ci0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 51617a3babSopenharmony_ci0:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 52617a3babSopenharmony_ci0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 53617a3babSopenharmony_ci0:16 Constant: 54617a3babSopenharmony_ci0:16 1 (const int) 55617a3babSopenharmony_ci0:16 Constant: 56617a3babSopenharmony_ci0:16 0 (const int) 57617a3babSopenharmony_ci0:17 EmitVertex ( global void) 58617a3babSopenharmony_ci0:19 move second child to first child ( temp 4-component vector of float) 59617a3babSopenharmony_ci0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 60617a3babSopenharmony_ci0:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 61617a3babSopenharmony_ci0:19 Constant: 62617a3babSopenharmony_ci0:19 0 (const uint) 63617a3babSopenharmony_ci0:19 gl_Position: direct index for structure ( in 4-component vector of float Position) 64617a3babSopenharmony_ci0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 65617a3babSopenharmony_ci0:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 66617a3babSopenharmony_ci0:19 Constant: 67617a3babSopenharmony_ci0:19 2 (const int) 68617a3babSopenharmony_ci0:19 Constant: 69617a3babSopenharmony_ci0:19 0 (const int) 70617a3babSopenharmony_ci0:20 EmitVertex ( global void) 71617a3babSopenharmony_ci0:22 EndPrimitive ( global void) 72617a3babSopenharmony_ci0:? Linker Objects 73617a3babSopenharmony_ci0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 74617a3babSopenharmony_ci0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 75617a3babSopenharmony_ci 76617a3babSopenharmony_ci 77617a3babSopenharmony_ciLinked vertex stage: 78617a3babSopenharmony_ci 79617a3babSopenharmony_ci 80617a3babSopenharmony_ciLinked geometry stage: 81617a3babSopenharmony_ci 82617a3babSopenharmony_ci 83617a3babSopenharmony_ciShader version: 410 84617a3babSopenharmony_ci0:? Sequence 85617a3babSopenharmony_ci0:8 Function Definition: main( ( global void) 86617a3babSopenharmony_ci0:8 Function Parameters: 87617a3babSopenharmony_ci0:10 Sequence 88617a3babSopenharmony_ci0:10 move second child to first child ( temp 4-component vector of float) 89617a3babSopenharmony_ci0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 90617a3babSopenharmony_ci0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 91617a3babSopenharmony_ci0:10 Constant: 92617a3babSopenharmony_ci0:10 0 (const uint) 93617a3babSopenharmony_ci0:10 Constant: 94617a3babSopenharmony_ci0:10 1.000000 95617a3babSopenharmony_ci0:10 1.000000 96617a3babSopenharmony_ci0:10 1.000000 97617a3babSopenharmony_ci0:10 1.000000 98617a3babSopenharmony_ci0:? Linker Objects 99617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 100617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 101617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 102617a3babSopenharmony_ciShader version: 410 103617a3babSopenharmony_ciinvocations = 1 104617a3babSopenharmony_cimax_vertices = 3 105617a3babSopenharmony_ciinput primitive = triangles 106617a3babSopenharmony_cioutput primitive = triangle_strip 107617a3babSopenharmony_ci0:? Sequence 108617a3babSopenharmony_ci0:11 Function Definition: main( ( global void) 109617a3babSopenharmony_ci0:11 Function Parameters: 110617a3babSopenharmony_ci0:13 Sequence 111617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 112617a3babSopenharmony_ci0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 113617a3babSopenharmony_ci0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 114617a3babSopenharmony_ci0:13 Constant: 115617a3babSopenharmony_ci0:13 0 (const uint) 116617a3babSopenharmony_ci0:13 gl_Position: direct index for structure ( in 4-component vector of float Position) 117617a3babSopenharmony_ci0:13 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 118617a3babSopenharmony_ci0:13 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 119617a3babSopenharmony_ci0:13 Constant: 120617a3babSopenharmony_ci0:13 0 (const int) 121617a3babSopenharmony_ci0:13 Constant: 122617a3babSopenharmony_ci0:13 0 (const int) 123617a3babSopenharmony_ci0:14 EmitVertex ( global void) 124617a3babSopenharmony_ci0:16 move second child to first child ( temp 4-component vector of float) 125617a3babSopenharmony_ci0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 126617a3babSopenharmony_ci0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 127617a3babSopenharmony_ci0:16 Constant: 128617a3babSopenharmony_ci0:16 0 (const uint) 129617a3babSopenharmony_ci0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 130617a3babSopenharmony_ci0:16 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 131617a3babSopenharmony_ci0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 132617a3babSopenharmony_ci0:16 Constant: 133617a3babSopenharmony_ci0:16 1 (const int) 134617a3babSopenharmony_ci0:16 Constant: 135617a3babSopenharmony_ci0:16 0 (const int) 136617a3babSopenharmony_ci0:17 EmitVertex ( global void) 137617a3babSopenharmony_ci0:19 move second child to first child ( temp 4-component vector of float) 138617a3babSopenharmony_ci0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) 139617a3babSopenharmony_ci0:19 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 140617a3babSopenharmony_ci0:19 Constant: 141617a3babSopenharmony_ci0:19 0 (const uint) 142617a3babSopenharmony_ci0:19 gl_Position: direct index for structure ( in 4-component vector of float Position) 143617a3babSopenharmony_ci0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position}) 144617a3babSopenharmony_ci0:19 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 145617a3babSopenharmony_ci0:19 Constant: 146617a3babSopenharmony_ci0:19 2 (const int) 147617a3babSopenharmony_ci0:19 Constant: 148617a3babSopenharmony_ci0:19 0 (const int) 149617a3babSopenharmony_ci0:20 EmitVertex ( global void) 150617a3babSopenharmony_ci0:22 EndPrimitive ( global void) 151617a3babSopenharmony_ci0:? Linker Objects 152617a3babSopenharmony_ci0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position}) 153617a3babSopenharmony_ci0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 154617a3babSopenharmony_ci 155