1617a3babSopenharmony_cilink.multiBlocksValid.1.0.vert
2617a3babSopenharmony_ciShader version: 430
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:26  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:26    Function Parameters: 
6617a3babSopenharmony_ci0:28    Sequence
7617a3babSopenharmony_ci0:28      move second child to first child ( temp 4-component vector of float)
8617a3babSopenharmony_ci0:28        'oColor' ( smooth out 4-component vector of float)
9617a3babSopenharmony_ci0:28        component-wise multiply ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:28          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
11617a3babSopenharmony_ci0:28            'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
12617a3babSopenharmony_ci0:28            Constant:
13617a3babSopenharmony_ci0:28              0 (const int)
14617a3babSopenharmony_ci0:28          Function Call: getColor2( ( global 4-component vector of float)
15617a3babSopenharmony_ci0:29      move second child to first child ( temp 4-component vector of float)
16617a3babSopenharmony_ci0:29        v1: direct index for structure ( out 4-component vector of float)
17617a3babSopenharmony_ci0:29          'b' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
18617a3babSopenharmony_ci0:29          Constant:
19617a3babSopenharmony_ci0:29            0 (const int)
20617a3babSopenharmony_ci0:29        color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
21617a3babSopenharmony_ci0:29          'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
22617a3babSopenharmony_ci0:29          Constant:
23617a3babSopenharmony_ci0:29            0 (const int)
24617a3babSopenharmony_ci0:31      move second child to first child ( temp 4-component vector of float)
25617a3babSopenharmony_ci0:31        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
26617a3babSopenharmony_ci0:31          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
27617a3babSopenharmony_ci0:31          Constant:
28617a3babSopenharmony_ci0:31            0 (const uint)
29617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
30617a3babSopenharmony_ci0:31          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
31617a3babSopenharmony_ci0:31            'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
32617a3babSopenharmony_ci0:31            Constant:
33617a3babSopenharmony_ci0:31              0 (const int)
34617a3babSopenharmony_ci0:31          Function Call: getWorld( ( global 4-component vector of float)
35617a3babSopenharmony_ci0:?   Linker Objects
36617a3babSopenharmony_ci0:?     'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
37617a3babSopenharmony_ci0:?     'b' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
38617a3babSopenharmony_ci0:?     'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
39617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
40617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
41617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
42617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
43617a3babSopenharmony_ci
44617a3babSopenharmony_cilink.multiBlocksValid.1.1.vert
45617a3babSopenharmony_ciShader version: 430
46617a3babSopenharmony_ci0:? Sequence
47617a3babSopenharmony_ci0:24  Function Definition: getColor2( ( global 4-component vector of float)
48617a3babSopenharmony_ci0:24    Function Parameters: 
49617a3babSopenharmony_ci0:26    Sequence
50617a3babSopenharmony_ci0:26      Branch: Return with expression
51617a3babSopenharmony_ci0:26        color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float)
52617a3babSopenharmony_ci0:26          'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
53617a3babSopenharmony_ci0:26          Constant:
54617a3babSopenharmony_ci0:26            1 (const int)
55617a3babSopenharmony_ci0:29  Function Definition: getWorld( ( global 4-component vector of float)
56617a3babSopenharmony_ci0:29    Function Parameters: 
57617a3babSopenharmony_ci0:31    Sequence
58617a3babSopenharmony_ci0:31      Branch: Return with expression
59617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
60617a3babSopenharmony_ci0:31          uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float)
61617a3babSopenharmony_ci0:31            'b' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
62617a3babSopenharmony_ci0:31            Constant:
63617a3babSopenharmony_ci0:31              1 (const int)
64617a3babSopenharmony_ci0:31          'P' ( in 4-component vector of float)
65617a3babSopenharmony_ci0:32      move second child to first child ( temp 4-component vector of float)
66617a3babSopenharmony_ci0:32        v2: direct index for structure ( out 4-component vector of float)
67617a3babSopenharmony_ci0:32          'c' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
68617a3babSopenharmony_ci0:32          Constant:
69617a3babSopenharmony_ci0:32            1 (const int)
70617a3babSopenharmony_ci0:32        Constant:
71617a3babSopenharmony_ci0:32          1.000000
72617a3babSopenharmony_ci0:32          1.000000
73617a3babSopenharmony_ci0:32          1.000000
74617a3babSopenharmony_ci0:32          1.000000
75617a3babSopenharmony_ci0:?   Linker Objects
76617a3babSopenharmony_ci0:?     'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
77617a3babSopenharmony_ci0:?     'b' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
78617a3babSopenharmony_ci0:?     'c' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
79617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
80617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
81617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
82617a3babSopenharmony_ci
83617a3babSopenharmony_ci
84617a3babSopenharmony_ciLinked vertex stage:
85617a3babSopenharmony_ci
86617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
87617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: c: ""
88617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: a: ""
89617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
90617a3babSopenharmony_ci    vertex stage: Block: Block Instance: a: ""
91617a3babSopenharmony_ci    vertex stage: Block: Block Instance: b: ""
92617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
93617a3babSopenharmony_ci    vertex stage: Block: Vertex Instance: b: ""
94617a3babSopenharmony_ci    vertex stage: Block: Vertex Instance: c: ""
95617a3babSopenharmony_ci
96617a3babSopenharmony_ciShader version: 430
97617a3babSopenharmony_ci0:? Sequence
98617a3babSopenharmony_ci0:26  Function Definition: main( ( global void)
99617a3babSopenharmony_ci0:26    Function Parameters: 
100617a3babSopenharmony_ci0:28    Sequence
101617a3babSopenharmony_ci0:28      move second child to first child ( temp 4-component vector of float)
102617a3babSopenharmony_ci0:28        'oColor' ( smooth out 4-component vector of float)
103617a3babSopenharmony_ci0:28        component-wise multiply ( temp 4-component vector of float)
104617a3babSopenharmony_ci0:28          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
105617a3babSopenharmony_ci0:28            'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
106617a3babSopenharmony_ci0:28            Constant:
107617a3babSopenharmony_ci0:28              0 (const int)
108617a3babSopenharmony_ci0:28          Function Call: getColor2( ( global 4-component vector of float)
109617a3babSopenharmony_ci0:29      move second child to first child ( temp 4-component vector of float)
110617a3babSopenharmony_ci0:29        v1: direct index for structure ( out 4-component vector of float)
111617a3babSopenharmony_ci0:29          'b' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
112617a3babSopenharmony_ci0:29          Constant:
113617a3babSopenharmony_ci0:29            0 (const int)
114617a3babSopenharmony_ci0:29        color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
115617a3babSopenharmony_ci0:29          'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
116617a3babSopenharmony_ci0:29          Constant:
117617a3babSopenharmony_ci0:29            0 (const int)
118617a3babSopenharmony_ci0:31      move second child to first child ( temp 4-component vector of float)
119617a3babSopenharmony_ci0:31        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
120617a3babSopenharmony_ci0:31          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
121617a3babSopenharmony_ci0:31          Constant:
122617a3babSopenharmony_ci0:31            0 (const uint)
123617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
124617a3babSopenharmony_ci0:31          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
125617a3babSopenharmony_ci0:31            'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
126617a3babSopenharmony_ci0:31            Constant:
127617a3babSopenharmony_ci0:31              0 (const int)
128617a3babSopenharmony_ci0:31          Function Call: getWorld( ( global 4-component vector of float)
129617a3babSopenharmony_ci0:24  Function Definition: getColor2( ( global 4-component vector of float)
130617a3babSopenharmony_ci0:24    Function Parameters: 
131617a3babSopenharmony_ci0:26    Sequence
132617a3babSopenharmony_ci0:26      Branch: Return with expression
133617a3babSopenharmony_ci0:26        color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float)
134617a3babSopenharmony_ci0:26          'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
135617a3babSopenharmony_ci0:26          Constant:
136617a3babSopenharmony_ci0:26            1 (const int)
137617a3babSopenharmony_ci0:29  Function Definition: getWorld( ( global 4-component vector of float)
138617a3babSopenharmony_ci0:29    Function Parameters: 
139617a3babSopenharmony_ci0:31    Sequence
140617a3babSopenharmony_ci0:31      Branch: Return with expression
141617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
142617a3babSopenharmony_ci0:31          uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float)
143617a3babSopenharmony_ci0:31            'b' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
144617a3babSopenharmony_ci0:31            Constant:
145617a3babSopenharmony_ci0:31              1 (const int)
146617a3babSopenharmony_ci0:31          'P' ( in 4-component vector of float)
147617a3babSopenharmony_ci0:32      move second child to first child ( temp 4-component vector of float)
148617a3babSopenharmony_ci0:32        v2: direct index for structure ( out 4-component vector of float)
149617a3babSopenharmony_ci0:32          'c' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
150617a3babSopenharmony_ci0:32          Constant:
151617a3babSopenharmony_ci0:32            1 (const int)
152617a3babSopenharmony_ci0:32        Constant:
153617a3babSopenharmony_ci0:32          1.000000
154617a3babSopenharmony_ci0:32          1.000000
155617a3babSopenharmony_ci0:32          1.000000
156617a3babSopenharmony_ci0:32          1.000000
157617a3babSopenharmony_ci0:?   Linker Objects
158617a3babSopenharmony_ci0:?     'a' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
159617a3babSopenharmony_ci0:?     'b' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
160617a3babSopenharmony_ci0:?     'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
161617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
162617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
163617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
164617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
165617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
166617a3babSopenharmony_ci
167