1617a3babSopenharmony_cilink.multiBlocksInvalid.0.0.vert
2617a3babSopenharmony_ciShader version: 430
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:34  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:34    Function Parameters: 
6617a3babSopenharmony_ci0:36    Sequence
7617a3babSopenharmony_ci0:36      move second child to first child ( temp 4-component vector of float)
8617a3babSopenharmony_ci0:36        'oColor' ( smooth out 4-component vector of float)
9617a3babSopenharmony_ci0:36        component-wise multiply ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:36          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
11617a3babSopenharmony_ci0:36            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
12617a3babSopenharmony_ci0:36            Constant:
13617a3babSopenharmony_ci0:36              0 (const int)
14617a3babSopenharmony_ci0:36          Function Call: getColor2( ( global 4-component vector of float)
15617a3babSopenharmony_ci0:37      move second child to first child ( temp 4-component vector of float)
16617a3babSopenharmony_ci0:37        v1: direct index for structure ( out 4-component vector of float)
17617a3babSopenharmony_ci0:37          'oV' ( out block{ out 4-component vector of float v1})
18617a3babSopenharmony_ci0:37          Constant:
19617a3babSopenharmony_ci0:37            0 (const int)
20617a3babSopenharmony_ci0:37        add ( temp 4-component vector of float)
21617a3babSopenharmony_ci0:37          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
22617a3babSopenharmony_ci0:37            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
23617a3babSopenharmony_ci0:37            Constant:
24617a3babSopenharmony_ci0:37              0 (const int)
25617a3babSopenharmony_ci0:37          color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float)
26617a3babSopenharmony_ci0:37            'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
27617a3babSopenharmony_ci0:37            Constant:
28617a3babSopenharmony_ci0:37              0 (const int)
29617a3babSopenharmony_ci0:39      move second child to first child ( temp 4-component vector of float)
30617a3babSopenharmony_ci0:39        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
31617a3babSopenharmony_ci0:39          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
32617a3babSopenharmony_ci0:39          Constant:
33617a3babSopenharmony_ci0:39            0 (const uint)
34617a3babSopenharmony_ci0:39        matrix-times-vector ( temp 4-component vector of float)
35617a3babSopenharmony_ci0:39          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
36617a3babSopenharmony_ci0:39            'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
37617a3babSopenharmony_ci0:39            Constant:
38617a3babSopenharmony_ci0:39              0 (const int)
39617a3babSopenharmony_ci0:39          Function Call: getWorld( ( global 4-component vector of float)
40617a3babSopenharmony_ci0:?   Linker Objects
41617a3babSopenharmony_ci0:?     'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
42617a3babSopenharmony_ci0:?     'oV' ( out block{ out 4-component vector of float v1})
43617a3babSopenharmony_ci0:?     'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
44617a3babSopenharmony_ci0:?     'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
45617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
46617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
47617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
48617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
49617a3babSopenharmony_ci
50617a3babSopenharmony_cilink.multiBlocksInvalid.0.1.vert
51617a3babSopenharmony_ciShader version: 430
52617a3babSopenharmony_ci0:? Sequence
53617a3babSopenharmony_ci0:21  Function Definition: getColor2( ( global 4-component vector of float)
54617a3babSopenharmony_ci0:21    Function Parameters: 
55617a3babSopenharmony_ci0:23    Sequence
56617a3babSopenharmony_ci0:23      Branch: Return with expression
57617a3babSopenharmony_ci0:23        color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
58617a3babSopenharmony_ci0:23          'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
59617a3babSopenharmony_ci0:23          Constant:
60617a3babSopenharmony_ci0:23            0 (const int)
61617a3babSopenharmony_ci0:26  Function Definition: getWorld( ( global 4-component vector of float)
62617a3babSopenharmony_ci0:26    Function Parameters: 
63617a3babSopenharmony_ci0:28    Sequence
64617a3babSopenharmony_ci0:28      Branch: Return with expression
65617a3babSopenharmony_ci0:28        matrix-times-vector ( temp 4-component vector of float)
66617a3babSopenharmony_ci0:28          uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
67617a3babSopenharmony_ci0:28            'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
68617a3babSopenharmony_ci0:28            Constant:
69617a3babSopenharmony_ci0:28              0 (const int)
70617a3babSopenharmony_ci0:28          'P' ( in 4-component vector of float)
71617a3babSopenharmony_ci0:29      move second child to first child ( temp 4-component vector of float)
72617a3babSopenharmony_ci0:29        v2: direct index for structure ( out 4-component vector of float)
73617a3babSopenharmony_ci0:29          'oVert' ( out block{ out 4-component vector of float v2})
74617a3babSopenharmony_ci0:29          Constant:
75617a3babSopenharmony_ci0:29            0 (const int)
76617a3babSopenharmony_ci0:29        Constant:
77617a3babSopenharmony_ci0:29          1.000000
78617a3babSopenharmony_ci0:29          1.000000
79617a3babSopenharmony_ci0:29          1.000000
80617a3babSopenharmony_ci0:29          1.000000
81617a3babSopenharmony_ci0:?   Linker Objects
82617a3babSopenharmony_ci0:?     'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
83617a3babSopenharmony_ci0:?     'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
84617a3babSopenharmony_ci0:?     'oVert' ( out block{ out 4-component vector of float v2})
85617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
86617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
87617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
88617a3babSopenharmony_ci
89617a3babSopenharmony_ci
90617a3babSopenharmony_ciLinked vertex stage:
91617a3babSopenharmony_ci
92617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match:
93617a3babSopenharmony_ci    Block: ColorBlock
94617a3babSopenharmony_ci        vertex stage: " vec4 color1"
95617a3babSopenharmony_ci        vertex stage: " vec4 color2"
96617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
97617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: uC: ""
98617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: uColorB: ""
99617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match:
100617a3babSopenharmony_ci    Block: ColorBlock
101617a3babSopenharmony_ci        vertex stage: " vec4 color1"
102617a3babSopenharmony_ci        vertex stage: " vec4 color2"
103617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Storage qualifiers must match:
104617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Layout packing qualifier must match:
105617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: uBufC: "layout( column_major std430) buffer"
106617a3babSopenharmony_ci    vertex stage: Block: ColorBlock Instance: uColorB: "layout( column_major std140) uniform"
107617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match:
108617a3babSopenharmony_ci    Block: Block
109617a3babSopenharmony_ci        vertex stage: " mat4x4 uProj"
110617a3babSopenharmony_ci        vertex stage: " mat4x4 uWorld"
111617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
112617a3babSopenharmony_ci    vertex stage: Block: Block Instance: uD: ""
113617a3babSopenharmony_ci    vertex stage: Block: Block Instance: uDefaultB: ""
114617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match:
115617a3babSopenharmony_ci    Block: Vertex
116617a3babSopenharmony_ci        vertex stage: " vec4 v1"
117617a3babSopenharmony_ci        vertex stage: " vec4 v2"
118617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
119617a3babSopenharmony_ci    vertex stage: Block: Vertex Instance: oV: ""
120617a3babSopenharmony_ci    vertex stage: Block: Vertex Instance: oVert: ""
121617a3babSopenharmony_ci
122617a3babSopenharmony_ciShader version: 430
123617a3babSopenharmony_ci0:? Sequence
124617a3babSopenharmony_ci0:34  Function Definition: main( ( global void)
125617a3babSopenharmony_ci0:34    Function Parameters: 
126617a3babSopenharmony_ci0:36    Sequence
127617a3babSopenharmony_ci0:36      move second child to first child ( temp 4-component vector of float)
128617a3babSopenharmony_ci0:36        'oColor' ( smooth out 4-component vector of float)
129617a3babSopenharmony_ci0:36        component-wise multiply ( temp 4-component vector of float)
130617a3babSopenharmony_ci0:36          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
131617a3babSopenharmony_ci0:36            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
132617a3babSopenharmony_ci0:36            Constant:
133617a3babSopenharmony_ci0:36              0 (const int)
134617a3babSopenharmony_ci0:36          Function Call: getColor2( ( global 4-component vector of float)
135617a3babSopenharmony_ci0:37      move second child to first child ( temp 4-component vector of float)
136617a3babSopenharmony_ci0:37        v1: direct index for structure ( out 4-component vector of float)
137617a3babSopenharmony_ci0:37          'oV' ( out block{ out 4-component vector of float v1})
138617a3babSopenharmony_ci0:37          Constant:
139617a3babSopenharmony_ci0:37            0 (const int)
140617a3babSopenharmony_ci0:37        add ( temp 4-component vector of float)
141617a3babSopenharmony_ci0:37          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
142617a3babSopenharmony_ci0:37            'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
143617a3babSopenharmony_ci0:37            Constant:
144617a3babSopenharmony_ci0:37              0 (const int)
145617a3babSopenharmony_ci0:37          color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float)
146617a3babSopenharmony_ci0:37            'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
147617a3babSopenharmony_ci0:37            Constant:
148617a3babSopenharmony_ci0:37              0 (const int)
149617a3babSopenharmony_ci0:39      move second child to first child ( temp 4-component vector of float)
150617a3babSopenharmony_ci0:39        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
151617a3babSopenharmony_ci0:39          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
152617a3babSopenharmony_ci0:39          Constant:
153617a3babSopenharmony_ci0:39            0 (const uint)
154617a3babSopenharmony_ci0:39        matrix-times-vector ( temp 4-component vector of float)
155617a3babSopenharmony_ci0:39          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
156617a3babSopenharmony_ci0:39            'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
157617a3babSopenharmony_ci0:39            Constant:
158617a3babSopenharmony_ci0:39              0 (const int)
159617a3babSopenharmony_ci0:39          Function Call: getWorld( ( global 4-component vector of float)
160617a3babSopenharmony_ci0:21  Function Definition: getColor2( ( global 4-component vector of float)
161617a3babSopenharmony_ci0:21    Function Parameters: 
162617a3babSopenharmony_ci0:23    Sequence
163617a3babSopenharmony_ci0:23      Branch: Return with expression
164617a3babSopenharmony_ci0:23        color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
165617a3babSopenharmony_ci0:23          'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})
166617a3babSopenharmony_ci0:23          Constant:
167617a3babSopenharmony_ci0:23            0 (const int)
168617a3babSopenharmony_ci0:26  Function Definition: getWorld( ( global 4-component vector of float)
169617a3babSopenharmony_ci0:26    Function Parameters: 
170617a3babSopenharmony_ci0:28    Sequence
171617a3babSopenharmony_ci0:28      Branch: Return with expression
172617a3babSopenharmony_ci0:28        matrix-times-vector ( temp 4-component vector of float)
173617a3babSopenharmony_ci0:28          uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
174617a3babSopenharmony_ci0:28            'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld})
175617a3babSopenharmony_ci0:28            Constant:
176617a3babSopenharmony_ci0:28              0 (const int)
177617a3babSopenharmony_ci0:28          'P' ( in 4-component vector of float)
178617a3babSopenharmony_ci0:29      move second child to first child ( temp 4-component vector of float)
179617a3babSopenharmony_ci0:29        v2: direct index for structure ( out 4-component vector of float)
180617a3babSopenharmony_ci0:29          'oVert' ( out block{ out 4-component vector of float v2})
181617a3babSopenharmony_ci0:29          Constant:
182617a3babSopenharmony_ci0:29            0 (const int)
183617a3babSopenharmony_ci0:29        Constant:
184617a3babSopenharmony_ci0:29          1.000000
185617a3babSopenharmony_ci0:29          1.000000
186617a3babSopenharmony_ci0:29          1.000000
187617a3babSopenharmony_ci0:29          1.000000
188617a3babSopenharmony_ci0:?   Linker Objects
189617a3babSopenharmony_ci0:?     'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj})
190617a3babSopenharmony_ci0:?     'oV' ( out block{ out 4-component vector of float v1})
191617a3babSopenharmony_ci0:?     'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
192617a3babSopenharmony_ci0:?     'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
193617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
194617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
195617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
196617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
197617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
198617a3babSopenharmony_ci
199