1617a3babSopenharmony_cilink.multiBlocksInvalid.0.0.vert 2617a3babSopenharmony_ciShader version: 430 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:34 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:34 Function Parameters: 6617a3babSopenharmony_ci0:36 Sequence 7617a3babSopenharmony_ci0:36 move second child to first child ( temp 4-component vector of float) 8617a3babSopenharmony_ci0:36 'oColor' ( smooth out 4-component vector of float) 9617a3babSopenharmony_ci0:36 component-wise multiply ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:36 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 11617a3babSopenharmony_ci0:36 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 12617a3babSopenharmony_ci0:36 Constant: 13617a3babSopenharmony_ci0:36 0 (const int) 14617a3babSopenharmony_ci0:36 Function Call: getColor2( ( global 4-component vector of float) 15617a3babSopenharmony_ci0:37 move second child to first child ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:37 v1: direct index for structure ( out 4-component vector of float) 17617a3babSopenharmony_ci0:37 'oV' ( out block{ out 4-component vector of float v1}) 18617a3babSopenharmony_ci0:37 Constant: 19617a3babSopenharmony_ci0:37 0 (const int) 20617a3babSopenharmony_ci0:37 add ( temp 4-component vector of float) 21617a3babSopenharmony_ci0:37 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 22617a3babSopenharmony_ci0:37 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 23617a3babSopenharmony_ci0:37 Constant: 24617a3babSopenharmony_ci0:37 0 (const int) 25617a3babSopenharmony_ci0:37 color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float) 26617a3babSopenharmony_ci0:37 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1}) 27617a3babSopenharmony_ci0:37 Constant: 28617a3babSopenharmony_ci0:37 0 (const int) 29617a3babSopenharmony_ci0:39 move second child to first child ( temp 4-component vector of float) 30617a3babSopenharmony_ci0:39 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 31617a3babSopenharmony_ci0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 32617a3babSopenharmony_ci0:39 Constant: 33617a3babSopenharmony_ci0:39 0 (const uint) 34617a3babSopenharmony_ci0:39 matrix-times-vector ( temp 4-component vector of float) 35617a3babSopenharmony_ci0:39 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 36617a3babSopenharmony_ci0:39 'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 37617a3babSopenharmony_ci0:39 Constant: 38617a3babSopenharmony_ci0:39 0 (const int) 39617a3babSopenharmony_ci0:39 Function Call: getWorld( ( global 4-component vector of float) 40617a3babSopenharmony_ci0:? Linker Objects 41617a3babSopenharmony_ci0:? 'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 42617a3babSopenharmony_ci0:? 'oV' ( out block{ out 4-component vector of float v1}) 43617a3babSopenharmony_ci0:? 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 44617a3babSopenharmony_ci0:? 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1}) 45617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 46617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 47617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 48617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 49617a3babSopenharmony_ci 50617a3babSopenharmony_cilink.multiBlocksInvalid.0.1.vert 51617a3babSopenharmony_ciShader version: 430 52617a3babSopenharmony_ci0:? Sequence 53617a3babSopenharmony_ci0:21 Function Definition: getColor2( ( global 4-component vector of float) 54617a3babSopenharmony_ci0:21 Function Parameters: 55617a3babSopenharmony_ci0:23 Sequence 56617a3babSopenharmony_ci0:23 Branch: Return with expression 57617a3babSopenharmony_ci0:23 color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 58617a3babSopenharmony_ci0:23 'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 59617a3babSopenharmony_ci0:23 Constant: 60617a3babSopenharmony_ci0:23 0 (const int) 61617a3babSopenharmony_ci0:26 Function Definition: getWorld( ( global 4-component vector of float) 62617a3babSopenharmony_ci0:26 Function Parameters: 63617a3babSopenharmony_ci0:28 Sequence 64617a3babSopenharmony_ci0:28 Branch: Return with expression 65617a3babSopenharmony_ci0:28 matrix-times-vector ( temp 4-component vector of float) 66617a3babSopenharmony_ci0:28 uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 67617a3babSopenharmony_ci0:28 'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld}) 68617a3babSopenharmony_ci0:28 Constant: 69617a3babSopenharmony_ci0:28 0 (const int) 70617a3babSopenharmony_ci0:28 'P' ( in 4-component vector of float) 71617a3babSopenharmony_ci0:29 move second child to first child ( temp 4-component vector of float) 72617a3babSopenharmony_ci0:29 v2: direct index for structure ( out 4-component vector of float) 73617a3babSopenharmony_ci0:29 'oVert' ( out block{ out 4-component vector of float v2}) 74617a3babSopenharmony_ci0:29 Constant: 75617a3babSopenharmony_ci0:29 0 (const int) 76617a3babSopenharmony_ci0:29 Constant: 77617a3babSopenharmony_ci0:29 1.000000 78617a3babSopenharmony_ci0:29 1.000000 79617a3babSopenharmony_ci0:29 1.000000 80617a3babSopenharmony_ci0:29 1.000000 81617a3babSopenharmony_ci0:? Linker Objects 82617a3babSopenharmony_ci0:? 'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 83617a3babSopenharmony_ci0:? 'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld}) 84617a3babSopenharmony_ci0:? 'oVert' ( out block{ out 4-component vector of float v2}) 85617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 86617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 87617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 88617a3babSopenharmony_ci 89617a3babSopenharmony_ci 90617a3babSopenharmony_ciLinked vertex stage: 91617a3babSopenharmony_ci 92617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match: 93617a3babSopenharmony_ci Block: ColorBlock 94617a3babSopenharmony_ci vertex stage: " vec4 color1" 95617a3babSopenharmony_ci vertex stage: " vec4 color2" 96617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. 97617a3babSopenharmony_ci vertex stage: Block: ColorBlock Instance: uC: "" 98617a3babSopenharmony_ci vertex stage: Block: ColorBlock Instance: uColorB: "" 99617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match: 100617a3babSopenharmony_ci Block: ColorBlock 101617a3babSopenharmony_ci vertex stage: " vec4 color1" 102617a3babSopenharmony_ci vertex stage: " vec4 color2" 103617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Storage qualifiers must match: 104617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Layout packing qualifier must match: 105617a3babSopenharmony_ci vertex stage: Block: ColorBlock Instance: uBufC: "layout( column_major std430) buffer" 106617a3babSopenharmony_ci vertex stage: Block: ColorBlock Instance: uColorB: "layout( column_major std140) uniform" 107617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match: 108617a3babSopenharmony_ci Block: Block 109617a3babSopenharmony_ci vertex stage: " mat4x4 uProj" 110617a3babSopenharmony_ci vertex stage: " mat4x4 uWorld" 111617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. 112617a3babSopenharmony_ci vertex stage: Block: Block Instance: uD: "" 113617a3babSopenharmony_ci vertex stage: Block: Block Instance: uDefaultB: "" 114617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match: 115617a3babSopenharmony_ci Block: Vertex 116617a3babSopenharmony_ci vertex stage: " vec4 v1" 117617a3babSopenharmony_ci vertex stage: " vec4 v2" 118617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. 119617a3babSopenharmony_ci vertex stage: Block: Vertex Instance: oV: "" 120617a3babSopenharmony_ci vertex stage: Block: Vertex Instance: oVert: "" 121617a3babSopenharmony_ci 122617a3babSopenharmony_ciShader version: 430 123617a3babSopenharmony_ci0:? Sequence 124617a3babSopenharmony_ci0:34 Function Definition: main( ( global void) 125617a3babSopenharmony_ci0:34 Function Parameters: 126617a3babSopenharmony_ci0:36 Sequence 127617a3babSopenharmony_ci0:36 move second child to first child ( temp 4-component vector of float) 128617a3babSopenharmony_ci0:36 'oColor' ( smooth out 4-component vector of float) 129617a3babSopenharmony_ci0:36 component-wise multiply ( temp 4-component vector of float) 130617a3babSopenharmony_ci0:36 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 131617a3babSopenharmony_ci0:36 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 132617a3babSopenharmony_ci0:36 Constant: 133617a3babSopenharmony_ci0:36 0 (const int) 134617a3babSopenharmony_ci0:36 Function Call: getColor2( ( global 4-component vector of float) 135617a3babSopenharmony_ci0:37 move second child to first child ( temp 4-component vector of float) 136617a3babSopenharmony_ci0:37 v1: direct index for structure ( out 4-component vector of float) 137617a3babSopenharmony_ci0:37 'oV' ( out block{ out 4-component vector of float v1}) 138617a3babSopenharmony_ci0:37 Constant: 139617a3babSopenharmony_ci0:37 0 (const int) 140617a3babSopenharmony_ci0:37 add ( temp 4-component vector of float) 141617a3babSopenharmony_ci0:37 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 142617a3babSopenharmony_ci0:37 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 143617a3babSopenharmony_ci0:37 Constant: 144617a3babSopenharmony_ci0:37 0 (const int) 145617a3babSopenharmony_ci0:37 color1: direct index for structure (layout( column_major std430 offset=0) buffer 4-component vector of float) 146617a3babSopenharmony_ci0:37 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1}) 147617a3babSopenharmony_ci0:37 Constant: 148617a3babSopenharmony_ci0:37 0 (const int) 149617a3babSopenharmony_ci0:39 move second child to first child ( temp 4-component vector of float) 150617a3babSopenharmony_ci0:39 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 151617a3babSopenharmony_ci0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 152617a3babSopenharmony_ci0:39 Constant: 153617a3babSopenharmony_ci0:39 0 (const uint) 154617a3babSopenharmony_ci0:39 matrix-times-vector ( temp 4-component vector of float) 155617a3babSopenharmony_ci0:39 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 156617a3babSopenharmony_ci0:39 'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 157617a3babSopenharmony_ci0:39 Constant: 158617a3babSopenharmony_ci0:39 0 (const int) 159617a3babSopenharmony_ci0:39 Function Call: getWorld( ( global 4-component vector of float) 160617a3babSopenharmony_ci0:21 Function Definition: getColor2( ( global 4-component vector of float) 161617a3babSopenharmony_ci0:21 Function Parameters: 162617a3babSopenharmony_ci0:23 Sequence 163617a3babSopenharmony_ci0:23 Branch: Return with expression 164617a3babSopenharmony_ci0:23 color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 165617a3babSopenharmony_ci0:23 'uColorB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 166617a3babSopenharmony_ci0:23 Constant: 167617a3babSopenharmony_ci0:23 0 (const int) 168617a3babSopenharmony_ci0:26 Function Definition: getWorld( ( global 4-component vector of float) 169617a3babSopenharmony_ci0:26 Function Parameters: 170617a3babSopenharmony_ci0:28 Sequence 171617a3babSopenharmony_ci0:28 Branch: Return with expression 172617a3babSopenharmony_ci0:28 matrix-times-vector ( temp 4-component vector of float) 173617a3babSopenharmony_ci0:28 uWorld: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 174617a3babSopenharmony_ci0:28 'uDefaultB' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uWorld}) 175617a3babSopenharmony_ci0:28 Constant: 176617a3babSopenharmony_ci0:28 0 (const int) 177617a3babSopenharmony_ci0:28 'P' ( in 4-component vector of float) 178617a3babSopenharmony_ci0:29 move second child to first child ( temp 4-component vector of float) 179617a3babSopenharmony_ci0:29 v2: direct index for structure ( out 4-component vector of float) 180617a3babSopenharmony_ci0:29 'oVert' ( out block{ out 4-component vector of float v2}) 181617a3babSopenharmony_ci0:29 Constant: 182617a3babSopenharmony_ci0:29 0 (const int) 183617a3babSopenharmony_ci0:29 Constant: 184617a3babSopenharmony_ci0:29 1.000000 185617a3babSopenharmony_ci0:29 1.000000 186617a3babSopenharmony_ci0:29 1.000000 187617a3babSopenharmony_ci0:29 1.000000 188617a3babSopenharmony_ci0:? Linker Objects 189617a3babSopenharmony_ci0:? 'uD' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 190617a3babSopenharmony_ci0:? 'oV' ( out block{ out 4-component vector of float v1}) 191617a3babSopenharmony_ci0:? 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1}) 192617a3babSopenharmony_ci0:? 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1}) 193617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 194617a3babSopenharmony_ci0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 195617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 196617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 197617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 198617a3babSopenharmony_ci 199