1617a3babSopenharmony_cilink.multiAnonBlocksValid.0.0.vert 2617a3babSopenharmony_ciShader version: 430 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:32 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:32 Function Parameters: 6617a3babSopenharmony_ci0:34 Sequence 7617a3babSopenharmony_ci0:34 move second child to first child ( temp 4-component vector of float) 8617a3babSopenharmony_ci0:34 'oColor' ( smooth out 4-component vector of float) 9617a3babSopenharmony_ci0:34 component-wise multiply ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:34 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 11617a3babSopenharmony_ci0:34 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 12617a3babSopenharmony_ci0:34 Constant: 13617a3babSopenharmony_ci0:34 0 (const uint) 14617a3babSopenharmony_ci0:34 Function Call: getColor2( ( global 4-component vector of float) 15617a3babSopenharmony_ci0:35 move second child to first child ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:35 v1: direct index for structure ( out 4-component vector of float) 17617a3babSopenharmony_ci0:35 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 18617a3babSopenharmony_ci0:35 Constant: 19617a3babSopenharmony_ci0:35 0 (const uint) 20617a3babSopenharmony_ci0:35 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 21617a3babSopenharmony_ci0:35 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 22617a3babSopenharmony_ci0:35 Constant: 23617a3babSopenharmony_ci0:35 0 (const uint) 24617a3babSopenharmony_ci0:37 move second child to first child ( temp 4-component vector of float) 25617a3babSopenharmony_ci0:37 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 26617a3babSopenharmony_ci0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 27617a3babSopenharmony_ci0:37 Constant: 28617a3babSopenharmony_ci0:37 0 (const uint) 29617a3babSopenharmony_ci0:37 matrix-times-vector ( temp 4-component vector of float) 30617a3babSopenharmony_ci0:37 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 31617a3babSopenharmony_ci0:37 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 32617a3babSopenharmony_ci0:37 Constant: 33617a3babSopenharmony_ci0:37 0 (const uint) 34617a3babSopenharmony_ci0:37 Function Call: getWorld( ( global 4-component vector of float) 35617a3babSopenharmony_ci0:? Linker Objects 36617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 37617a3babSopenharmony_ci0:? 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 38617a3babSopenharmony_ci0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 39617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 40617a3babSopenharmony_ci0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 41617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 42617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 43617a3babSopenharmony_ci 44617a3babSopenharmony_cilink.multiAnonBlocksValid.0.1.vert 45617a3babSopenharmony_ciShader version: 430 46617a3babSopenharmony_ci0:? Sequence 47617a3babSopenharmony_ci0:24 Function Definition: getColor2( ( global 4-component vector of float) 48617a3babSopenharmony_ci0:24 Function Parameters: 49617a3babSopenharmony_ci0:26 Sequence 50617a3babSopenharmony_ci0:26 Branch: Return with expression 51617a3babSopenharmony_ci0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float) 52617a3babSopenharmony_ci0:26 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 53617a3babSopenharmony_ci0:26 Constant: 54617a3babSopenharmony_ci0:26 1 (const uint) 55617a3babSopenharmony_ci0:29 Function Definition: getWorld( ( global 4-component vector of float) 56617a3babSopenharmony_ci0:29 Function Parameters: 57617a3babSopenharmony_ci0:31 Sequence 58617a3babSopenharmony_ci0:31 Branch: Return with expression 59617a3babSopenharmony_ci0:31 matrix-times-vector ( temp 4-component vector of float) 60617a3babSopenharmony_ci0:31 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float) 61617a3babSopenharmony_ci0:31 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 62617a3babSopenharmony_ci0:31 Constant: 63617a3babSopenharmony_ci0:31 1 (const uint) 64617a3babSopenharmony_ci0:31 'P' ( in 4-component vector of float) 65617a3babSopenharmony_ci0:32 move second child to first child ( temp 4-component vector of float) 66617a3babSopenharmony_ci0:32 v2: direct index for structure ( out 4-component vector of float) 67617a3babSopenharmony_ci0:32 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 68617a3babSopenharmony_ci0:32 Constant: 69617a3babSopenharmony_ci0:32 1 (const uint) 70617a3babSopenharmony_ci0:32 Constant: 71617a3babSopenharmony_ci0:32 1.000000 72617a3babSopenharmony_ci0:32 1.000000 73617a3babSopenharmony_ci0:32 1.000000 74617a3babSopenharmony_ci0:32 1.000000 75617a3babSopenharmony_ci0:? Linker Objects 76617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 77617a3babSopenharmony_ci0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 78617a3babSopenharmony_ci0:? 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 79617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 80617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 81617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 82617a3babSopenharmony_ci 83617a3babSopenharmony_ci 84617a3babSopenharmony_ciLinked vertex stage: 85617a3babSopenharmony_ci 86617a3babSopenharmony_ci 87617a3babSopenharmony_ciShader version: 430 88617a3babSopenharmony_ci0:? Sequence 89617a3babSopenharmony_ci0:32 Function Definition: main( ( global void) 90617a3babSopenharmony_ci0:32 Function Parameters: 91617a3babSopenharmony_ci0:34 Sequence 92617a3babSopenharmony_ci0:34 move second child to first child ( temp 4-component vector of float) 93617a3babSopenharmony_ci0:34 'oColor' ( smooth out 4-component vector of float) 94617a3babSopenharmony_ci0:34 component-wise multiply ( temp 4-component vector of float) 95617a3babSopenharmony_ci0:34 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 96617a3babSopenharmony_ci0:34 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 97617a3babSopenharmony_ci0:34 Constant: 98617a3babSopenharmony_ci0:34 0 (const uint) 99617a3babSopenharmony_ci0:34 Function Call: getColor2( ( global 4-component vector of float) 100617a3babSopenharmony_ci0:35 move second child to first child ( temp 4-component vector of float) 101617a3babSopenharmony_ci0:35 v1: direct index for structure ( out 4-component vector of float) 102617a3babSopenharmony_ci0:35 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 103617a3babSopenharmony_ci0:35 Constant: 104617a3babSopenharmony_ci0:35 0 (const uint) 105617a3babSopenharmony_ci0:35 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 106617a3babSopenharmony_ci0:35 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 107617a3babSopenharmony_ci0:35 Constant: 108617a3babSopenharmony_ci0:35 0 (const uint) 109617a3babSopenharmony_ci0:37 move second child to first child ( temp 4-component vector of float) 110617a3babSopenharmony_ci0:37 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 111617a3babSopenharmony_ci0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 112617a3babSopenharmony_ci0:37 Constant: 113617a3babSopenharmony_ci0:37 0 (const uint) 114617a3babSopenharmony_ci0:37 matrix-times-vector ( temp 4-component vector of float) 115617a3babSopenharmony_ci0:37 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 116617a3babSopenharmony_ci0:37 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 117617a3babSopenharmony_ci0:37 Constant: 118617a3babSopenharmony_ci0:37 0 (const uint) 119617a3babSopenharmony_ci0:37 Function Call: getWorld( ( global 4-component vector of float) 120617a3babSopenharmony_ci0:24 Function Definition: getColor2( ( global 4-component vector of float) 121617a3babSopenharmony_ci0:24 Function Parameters: 122617a3babSopenharmony_ci0:26 Sequence 123617a3babSopenharmony_ci0:26 Branch: Return with expression 124617a3babSopenharmony_ci0:26 color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float) 125617a3babSopenharmony_ci0:26 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 126617a3babSopenharmony_ci0:26 Constant: 127617a3babSopenharmony_ci0:26 1 (const uint) 128617a3babSopenharmony_ci0:29 Function Definition: getWorld( ( global 4-component vector of float) 129617a3babSopenharmony_ci0:29 Function Parameters: 130617a3babSopenharmony_ci0:31 Sequence 131617a3babSopenharmony_ci0:31 Branch: Return with expression 132617a3babSopenharmony_ci0:31 matrix-times-vector ( temp 4-component vector of float) 133617a3babSopenharmony_ci0:31 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float) 134617a3babSopenharmony_ci0:31 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 135617a3babSopenharmony_ci0:31 Constant: 136617a3babSopenharmony_ci0:31 1 (const uint) 137617a3babSopenharmony_ci0:31 'P' ( in 4-component vector of float) 138617a3babSopenharmony_ci0:32 move second child to first child ( temp 4-component vector of float) 139617a3babSopenharmony_ci0:32 v2: direct index for structure ( out 4-component vector of float) 140617a3babSopenharmony_ci0:32 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 141617a3babSopenharmony_ci0:32 Constant: 142617a3babSopenharmony_ci0:32 1 (const uint) 143617a3babSopenharmony_ci0:32 Constant: 144617a3babSopenharmony_ci0:32 1.000000 145617a3babSopenharmony_ci0:32 1.000000 146617a3babSopenharmony_ci0:32 1.000000 147617a3babSopenharmony_ci0:32 1.000000 148617a3babSopenharmony_ci0:? Linker Objects 149617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 150617a3babSopenharmony_ci0:? 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 151617a3babSopenharmony_ci0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2}) 152617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 153617a3babSopenharmony_ci0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 154617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 155617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 156617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 157617a3babSopenharmony_ci 158