1617a3babSopenharmony_cilink.multiAnonBlocksValid.0.0.vert
2617a3babSopenharmony_ciShader version: 430
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:32  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:32    Function Parameters: 
6617a3babSopenharmony_ci0:34    Sequence
7617a3babSopenharmony_ci0:34      move second child to first child ( temp 4-component vector of float)
8617a3babSopenharmony_ci0:34        'oColor' ( smooth out 4-component vector of float)
9617a3babSopenharmony_ci0:34        component-wise multiply ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:34          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
11617a3babSopenharmony_ci0:34            'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
12617a3babSopenharmony_ci0:34            Constant:
13617a3babSopenharmony_ci0:34              0 (const uint)
14617a3babSopenharmony_ci0:34          Function Call: getColor2( ( global 4-component vector of float)
15617a3babSopenharmony_ci0:35      move second child to first child ( temp 4-component vector of float)
16617a3babSopenharmony_ci0:35        v1: direct index for structure ( out 4-component vector of float)
17617a3babSopenharmony_ci0:35          'anon@1' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
18617a3babSopenharmony_ci0:35          Constant:
19617a3babSopenharmony_ci0:35            0 (const uint)
20617a3babSopenharmony_ci0:35        color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
21617a3babSopenharmony_ci0:35          'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
22617a3babSopenharmony_ci0:35          Constant:
23617a3babSopenharmony_ci0:35            0 (const uint)
24617a3babSopenharmony_ci0:37      move second child to first child ( temp 4-component vector of float)
25617a3babSopenharmony_ci0:37        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
26617a3babSopenharmony_ci0:37          'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
27617a3babSopenharmony_ci0:37          Constant:
28617a3babSopenharmony_ci0:37            0 (const uint)
29617a3babSopenharmony_ci0:37        matrix-times-vector ( temp 4-component vector of float)
30617a3babSopenharmony_ci0:37          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
31617a3babSopenharmony_ci0:37            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
32617a3babSopenharmony_ci0:37            Constant:
33617a3babSopenharmony_ci0:37              0 (const uint)
34617a3babSopenharmony_ci0:37          Function Call: getWorld( ( global 4-component vector of float)
35617a3babSopenharmony_ci0:?   Linker Objects
36617a3babSopenharmony_ci0:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
37617a3babSopenharmony_ci0:?     'anon@1' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
38617a3babSopenharmony_ci0:?     'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
39617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
40617a3babSopenharmony_ci0:?     'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
41617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
42617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
43617a3babSopenharmony_ci
44617a3babSopenharmony_cilink.multiAnonBlocksValid.0.1.vert
45617a3babSopenharmony_ciShader version: 430
46617a3babSopenharmony_ci0:? Sequence
47617a3babSopenharmony_ci0:24  Function Definition: getColor2( ( global 4-component vector of float)
48617a3babSopenharmony_ci0:24    Function Parameters: 
49617a3babSopenharmony_ci0:26    Sequence
50617a3babSopenharmony_ci0:26      Branch: Return with expression
51617a3babSopenharmony_ci0:26        color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float)
52617a3babSopenharmony_ci0:26          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
53617a3babSopenharmony_ci0:26          Constant:
54617a3babSopenharmony_ci0:26            1 (const uint)
55617a3babSopenharmony_ci0:29  Function Definition: getWorld( ( global 4-component vector of float)
56617a3babSopenharmony_ci0:29    Function Parameters: 
57617a3babSopenharmony_ci0:31    Sequence
58617a3babSopenharmony_ci0:31      Branch: Return with expression
59617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
60617a3babSopenharmony_ci0:31          uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float)
61617a3babSopenharmony_ci0:31            'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
62617a3babSopenharmony_ci0:31            Constant:
63617a3babSopenharmony_ci0:31              1 (const uint)
64617a3babSopenharmony_ci0:31          'P' ( in 4-component vector of float)
65617a3babSopenharmony_ci0:32      move second child to first child ( temp 4-component vector of float)
66617a3babSopenharmony_ci0:32        v2: direct index for structure ( out 4-component vector of float)
67617a3babSopenharmony_ci0:32          'anon@2' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
68617a3babSopenharmony_ci0:32          Constant:
69617a3babSopenharmony_ci0:32            1 (const uint)
70617a3babSopenharmony_ci0:32        Constant:
71617a3babSopenharmony_ci0:32          1.000000
72617a3babSopenharmony_ci0:32          1.000000
73617a3babSopenharmony_ci0:32          1.000000
74617a3babSopenharmony_ci0:32          1.000000
75617a3babSopenharmony_ci0:?   Linker Objects
76617a3babSopenharmony_ci0:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
77617a3babSopenharmony_ci0:?     'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
78617a3babSopenharmony_ci0:?     'anon@2' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
79617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
80617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
81617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
82617a3babSopenharmony_ci
83617a3babSopenharmony_ci
84617a3babSopenharmony_ciLinked vertex stage:
85617a3babSopenharmony_ci
86617a3babSopenharmony_ci
87617a3babSopenharmony_ciShader version: 430
88617a3babSopenharmony_ci0:? Sequence
89617a3babSopenharmony_ci0:32  Function Definition: main( ( global void)
90617a3babSopenharmony_ci0:32    Function Parameters: 
91617a3babSopenharmony_ci0:34    Sequence
92617a3babSopenharmony_ci0:34      move second child to first child ( temp 4-component vector of float)
93617a3babSopenharmony_ci0:34        'oColor' ( smooth out 4-component vector of float)
94617a3babSopenharmony_ci0:34        component-wise multiply ( temp 4-component vector of float)
95617a3babSopenharmony_ci0:34          color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
96617a3babSopenharmony_ci0:34            'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
97617a3babSopenharmony_ci0:34            Constant:
98617a3babSopenharmony_ci0:34              0 (const uint)
99617a3babSopenharmony_ci0:34          Function Call: getColor2( ( global 4-component vector of float)
100617a3babSopenharmony_ci0:35      move second child to first child ( temp 4-component vector of float)
101617a3babSopenharmony_ci0:35        v1: direct index for structure ( out 4-component vector of float)
102617a3babSopenharmony_ci0:35          'anon@1' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
103617a3babSopenharmony_ci0:35          Constant:
104617a3babSopenharmony_ci0:35            0 (const uint)
105617a3babSopenharmony_ci0:35        color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
106617a3babSopenharmony_ci0:35          'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
107617a3babSopenharmony_ci0:35          Constant:
108617a3babSopenharmony_ci0:35            0 (const uint)
109617a3babSopenharmony_ci0:37      move second child to first child ( temp 4-component vector of float)
110617a3babSopenharmony_ci0:37        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
111617a3babSopenharmony_ci0:37          'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
112617a3babSopenharmony_ci0:37          Constant:
113617a3babSopenharmony_ci0:37            0 (const uint)
114617a3babSopenharmony_ci0:37        matrix-times-vector ( temp 4-component vector of float)
115617a3babSopenharmony_ci0:37          uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float)
116617a3babSopenharmony_ci0:37            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
117617a3babSopenharmony_ci0:37            Constant:
118617a3babSopenharmony_ci0:37              0 (const uint)
119617a3babSopenharmony_ci0:37          Function Call: getWorld( ( global 4-component vector of float)
120617a3babSopenharmony_ci0:24  Function Definition: getColor2( ( global 4-component vector of float)
121617a3babSopenharmony_ci0:24    Function Parameters: 
122617a3babSopenharmony_ci0:26    Sequence
123617a3babSopenharmony_ci0:26      Branch: Return with expression
124617a3babSopenharmony_ci0:26        color2: direct index for structure (layout( column_major std140 offset=16) uniform 4-component vector of float)
125617a3babSopenharmony_ci0:26          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
126617a3babSopenharmony_ci0:26          Constant:
127617a3babSopenharmony_ci0:26            1 (const uint)
128617a3babSopenharmony_ci0:29  Function Definition: getWorld( ( global 4-component vector of float)
129617a3babSopenharmony_ci0:29    Function Parameters: 
130617a3babSopenharmony_ci0:31    Sequence
131617a3babSopenharmony_ci0:31      Branch: Return with expression
132617a3babSopenharmony_ci0:31        matrix-times-vector ( temp 4-component vector of float)
133617a3babSopenharmony_ci0:31          uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float)
134617a3babSopenharmony_ci0:31            'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
135617a3babSopenharmony_ci0:31            Constant:
136617a3babSopenharmony_ci0:31              1 (const uint)
137617a3babSopenharmony_ci0:31          'P' ( in 4-component vector of float)
138617a3babSopenharmony_ci0:32      move second child to first child ( temp 4-component vector of float)
139617a3babSopenharmony_ci0:32        v2: direct index for structure ( out 4-component vector of float)
140617a3babSopenharmony_ci0:32          'anon@2' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
141617a3babSopenharmony_ci0:32          Constant:
142617a3babSopenharmony_ci0:32            1 (const uint)
143617a3babSopenharmony_ci0:32        Constant:
144617a3babSopenharmony_ci0:32          1.000000
145617a3babSopenharmony_ci0:32          1.000000
146617a3babSopenharmony_ci0:32          1.000000
147617a3babSopenharmony_ci0:32          1.000000
148617a3babSopenharmony_ci0:?   Linker Objects
149617a3babSopenharmony_ci0:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld})
150617a3babSopenharmony_ci0:?     'anon@1' ( out block{ out 4-component vector of float v1,  out 4-component vector of float v2})
151617a3babSopenharmony_ci0:?     'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
152617a3babSopenharmony_ci0:?     'oColor' ( smooth out 4-component vector of float)
153617a3babSopenharmony_ci0:?     'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
154617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
155617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
156617a3babSopenharmony_ci0:?     'P' ( in 4-component vector of float)
157617a3babSopenharmony_ci
158