1617a3babSopenharmony_cilink.multiAnonBlocksInvalid.0.0.vert 2617a3babSopenharmony_ciERROR: 0:22: 'ColorBlock' : nameless block contains a member that already has a name at global scope 3617a3babSopenharmony_ciERROR: 0:42: 'v1' : redefinition 4617a3babSopenharmony_ciERROR: 0:43: 'uProj' : redefinition 5617a3babSopenharmony_ciERROR: 3 compilation errors. No code generated. 6617a3babSopenharmony_ci 7617a3babSopenharmony_ci 8617a3babSopenharmony_ciShader version: 430 9617a3babSopenharmony_ciERROR: node is still EOpNull! 10617a3babSopenharmony_ci0:46 Function Definition: main( ( global void) 11617a3babSopenharmony_ci0:46 Function Parameters: 12617a3babSopenharmony_ci0:48 Sequence 13617a3babSopenharmony_ci0:48 move second child to first child ( temp 4-component vector of float) 14617a3babSopenharmony_ci0:48 'oColor' ( smooth out 4-component vector of float) 15617a3babSopenharmony_ci0:48 component-wise multiply ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:48 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 17617a3babSopenharmony_ci0:48 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2, layout( column_major std140 offset=32) uniform 4-component vector of float v1}) 18617a3babSopenharmony_ci0:48 Constant: 19617a3babSopenharmony_ci0:48 0 (const uint) 20617a3babSopenharmony_ci0:48 Function Call: getColor2( ( global 4-component vector of float) 21617a3babSopenharmony_ci0:49 move second child to first child ( temp 4-component vector of float) 22617a3babSopenharmony_ci0:49 v1: direct index for structure ( out 4-component vector of float) 23617a3babSopenharmony_ci0:49 'anon@2' ( out block{ out 4-component vector of float v1}) 24617a3babSopenharmony_ci0:49 Constant: 25617a3babSopenharmony_ci0:49 0 (const uint) 26617a3babSopenharmony_ci0:49 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 27617a3babSopenharmony_ci0:49 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2, layout( column_major std140 offset=32) uniform 4-component vector of float v1}) 28617a3babSopenharmony_ci0:49 Constant: 29617a3babSopenharmony_ci0:49 0 (const uint) 30617a3babSopenharmony_ci0:51 move second child to first child ( temp 4-component vector of float) 31617a3babSopenharmony_ci0:51 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 32617a3babSopenharmony_ci0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 33617a3babSopenharmony_ci0:51 Constant: 34617a3babSopenharmony_ci0:51 0 (const uint) 35617a3babSopenharmony_ci0:51 matrix-times-vector ( temp 4-component vector of float) 36617a3babSopenharmony_ci0:51 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 37617a3babSopenharmony_ci0:51 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 38617a3babSopenharmony_ci0:51 Constant: 39617a3babSopenharmony_ci0:51 0 (const uint) 40617a3babSopenharmony_ci0:51 Function Call: getWorld( ( global 4-component vector of float) 41617a3babSopenharmony_ci0:? Linker Objects 42617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 43617a3babSopenharmony_ci0:? 'anon@1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 4-component vector of float b}) 44617a3babSopenharmony_ci0:? 'anon@2' ( out block{ out 4-component vector of float v1}) 45617a3babSopenharmony_ci0:? 'myName' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m}) 46617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 47617a3babSopenharmony_ci0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 48617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 49617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 50617a3babSopenharmony_ci 51617a3babSopenharmony_cilink.multiAnonBlocksInvalid.0.1.vert 52617a3babSopenharmony_ciShader version: 430 53617a3babSopenharmony_ci0:? Sequence 54617a3babSopenharmony_ci0:38 Function Definition: getColor2( ( global 4-component vector of float) 55617a3babSopenharmony_ci0:38 Function Parameters: 56617a3babSopenharmony_ci0:40 Sequence 57617a3babSopenharmony_ci0:40 Branch: Return with expression 58617a3babSopenharmony_ci0:40 color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 59617a3babSopenharmony_ci0:40 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 60617a3babSopenharmony_ci0:40 Constant: 61617a3babSopenharmony_ci0:40 0 (const uint) 62617a3babSopenharmony_ci0:43 Function Definition: getWorld( ( global 4-component vector of float) 63617a3babSopenharmony_ci0:43 Function Parameters: 64617a3babSopenharmony_ci0:45 Sequence 65617a3babSopenharmony_ci0:45 Branch: Return with expression 66617a3babSopenharmony_ci0:45 matrix-times-vector ( temp 4-component vector of float) 67617a3babSopenharmony_ci0:45 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float) 68617a3babSopenharmony_ci0:45 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 69617a3babSopenharmony_ci0:45 Constant: 70617a3babSopenharmony_ci0:45 1 (const uint) 71617a3babSopenharmony_ci0:45 'P' ( in 4-component vector of float) 72617a3babSopenharmony_ci0:46 move second child to first child ( temp 4-component vector of float) 73617a3babSopenharmony_ci0:46 v2: direct index for structure ( out 4-component vector of float) 74617a3babSopenharmony_ci0:46 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 75617a3babSopenharmony_ci0:46 Constant: 76617a3babSopenharmony_ci0:46 1 (const uint) 77617a3babSopenharmony_ci0:46 Constant: 78617a3babSopenharmony_ci0:46 1.000000 79617a3babSopenharmony_ci0:46 1.000000 80617a3babSopenharmony_ci0:46 1.000000 81617a3babSopenharmony_ci0:46 1.000000 82617a3babSopenharmony_ci0:? Linker Objects 83617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 84617a3babSopenharmony_ci0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 85617a3babSopenharmony_ci0:? 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 86617a3babSopenharmony_ci0:? 'anon@3' (layout( column_major shared) buffer block{layout( column_major shared) buffer 4-component vector of float a}) 87617a3babSopenharmony_ci0:? 'anon@4' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m}) 88617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 89617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 90617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 91617a3babSopenharmony_ci 92617a3babSopenharmony_ci 93617a3babSopenharmony_ciLinked vertex stage: 94617a3babSopenharmony_ci 95617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: vertex block member has no corresponding member in vertex block: 96617a3babSopenharmony_ci vertex stage: Block: Block, Member: uWorld 97617a3babSopenharmony_ci vertex stage: Block: Block, Member: n/a 98617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: vertex block member has no corresponding member in vertex block: 99617a3babSopenharmony_ci vertex stage: Block: Vertex, Member: v2 100617a3babSopenharmony_ci vertex stage: Block: Vertex, Member: n/a 101617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Member names and types must match: 102617a3babSopenharmony_ci Block: BufferBlock 103617a3babSopenharmony_ci vertex stage: " vec4 b" 104617a3babSopenharmony_ci vertex stage: " vec4 a" 105617a3babSopenharmony_ciERROR: Linking vertex and vertex stages: Matched Uniform or Storage blocks must all be anonymous, or all be named: 106617a3babSopenharmony_ciWARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names. 107617a3babSopenharmony_ci vertex stage: Block: NamedBlock Instance: myName: "" 108617a3babSopenharmony_ci vertex stage: Block: NamedBlock Instance: anon@4: "" 109617a3babSopenharmony_ci 110617a3babSopenharmony_ciShader version: 430 111617a3babSopenharmony_ciERROR: node is still EOpNull! 112617a3babSopenharmony_ci0:46 Function Definition: main( ( global void) 113617a3babSopenharmony_ci0:46 Function Parameters: 114617a3babSopenharmony_ci0:48 Sequence 115617a3babSopenharmony_ci0:48 move second child to first child ( temp 4-component vector of float) 116617a3babSopenharmony_ci0:48 'oColor' ( smooth out 4-component vector of float) 117617a3babSopenharmony_ci0:48 component-wise multiply ( temp 4-component vector of float) 118617a3babSopenharmony_ci0:48 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 119617a3babSopenharmony_ci0:48 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2, layout( column_major std140 offset=32) uniform 4-component vector of float v1}) 120617a3babSopenharmony_ci0:48 Constant: 121617a3babSopenharmony_ci0:48 0 (const uint) 122617a3babSopenharmony_ci0:48 Function Call: getColor2( ( global 4-component vector of float) 123617a3babSopenharmony_ci0:49 move second child to first child ( temp 4-component vector of float) 124617a3babSopenharmony_ci0:49 v1: direct index for structure ( out 4-component vector of float) 125617a3babSopenharmony_ci0:49 'anon@2' ( out block{ out 4-component vector of float v1}) 126617a3babSopenharmony_ci0:49 Constant: 127617a3babSopenharmony_ci0:49 0 (const uint) 128617a3babSopenharmony_ci0:49 color1: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 129617a3babSopenharmony_ci0:49 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2, layout( column_major std140 offset=32) uniform 4-component vector of float v1}) 130617a3babSopenharmony_ci0:49 Constant: 131617a3babSopenharmony_ci0:49 0 (const uint) 132617a3babSopenharmony_ci0:51 move second child to first child ( temp 4-component vector of float) 133617a3babSopenharmony_ci0:51 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 134617a3babSopenharmony_ci0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 135617a3babSopenharmony_ci0:51 Constant: 136617a3babSopenharmony_ci0:51 0 (const uint) 137617a3babSopenharmony_ci0:51 matrix-times-vector ( temp 4-component vector of float) 138617a3babSopenharmony_ci0:51 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4 matrix of float) 139617a3babSopenharmony_ci0:51 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 140617a3babSopenharmony_ci0:51 Constant: 141617a3babSopenharmony_ci0:51 0 (const uint) 142617a3babSopenharmony_ci0:51 Function Call: getWorld( ( global 4-component vector of float) 143617a3babSopenharmony_ci0:38 Function Definition: getColor2( ( global 4-component vector of float) 144617a3babSopenharmony_ci0:38 Function Parameters: 145617a3babSopenharmony_ci0:40 Sequence 146617a3babSopenharmony_ci0:40 Branch: Return with expression 147617a3babSopenharmony_ci0:40 color2: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 148617a3babSopenharmony_ci0:40 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 149617a3babSopenharmony_ci0:40 Constant: 150617a3babSopenharmony_ci0:40 0 (const uint) 151617a3babSopenharmony_ci0:43 Function Definition: getWorld( ( global 4-component vector of float) 152617a3babSopenharmony_ci0:43 Function Parameters: 153617a3babSopenharmony_ci0:45 Sequence 154617a3babSopenharmony_ci0:45 Branch: Return with expression 155617a3babSopenharmony_ci0:45 matrix-times-vector ( temp 4-component vector of float) 156617a3babSopenharmony_ci0:45 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float) 157617a3babSopenharmony_ci0:45 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform 4X4 matrix of float uWorld}) 158617a3babSopenharmony_ci0:45 Constant: 159617a3babSopenharmony_ci0:45 1 (const uint) 160617a3babSopenharmony_ci0:45 'P' ( in 4-component vector of float) 161617a3babSopenharmony_ci0:46 move second child to first child ( temp 4-component vector of float) 162617a3babSopenharmony_ci0:46 v2: direct index for structure ( out 4-component vector of float) 163617a3babSopenharmony_ci0:46 'anon@2' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2}) 164617a3babSopenharmony_ci0:46 Constant: 165617a3babSopenharmony_ci0:46 1 (const uint) 166617a3babSopenharmony_ci0:46 Constant: 167617a3babSopenharmony_ci0:46 1.000000 168617a3babSopenharmony_ci0:46 1.000000 169617a3babSopenharmony_ci0:46 1.000000 170617a3babSopenharmony_ci0:46 1.000000 171617a3babSopenharmony_ci0:? Linker Objects 172617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uProj}) 173617a3babSopenharmony_ci0:? 'anon@1' (layout( column_major shared) buffer block{layout( column_major shared) buffer 4-component vector of float b}) 174617a3babSopenharmony_ci0:? 'anon@2' ( out block{ out 4-component vector of float v1}) 175617a3babSopenharmony_ci0:? 'myName' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m}) 176617a3babSopenharmony_ci0:? 'oColor' ( smooth out 4-component vector of float) 177617a3babSopenharmony_ci0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 178617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 179617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 180617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2}) 181617a3babSopenharmony_ci0:? 'P' ( in 4-component vector of float) 182617a3babSopenharmony_ci 183