1hlsl.round.dx9.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
60:2    Function Parameters: 
70:2      'input' ( in 4-component vector of float)
80:?     Sequence
90:3      Branch: Return with expression
100:3        round ( temp 4-component vector of float)
110:3          'input' ( in 4-component vector of float)
120:?   Linker Objects
13
14
15Linked fragment stage:
16
17WARNING: Linking fragment stage: Entry point not found
18
19Shader version: 500
20gl_FragCoord origin is upper left
210:? Sequence
220:2  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
230:2    Function Parameters: 
240:2      'input' ( in 4-component vector of float)
250:?     Sequence
260:3      Branch: Return with expression
270:3        round ( temp 4-component vector of float)
280:3          'input' ( in 4-component vector of float)
290:?   Linker Objects
30
31// Module Version 10000
32// Generated by (magic number): 8000b
33// Id's are bound by 18
34
35                              Capability Shader
36               2:             ExtInstImport  "GLSL.std.450"
37                              MemoryModel Logical GLSL450
38                              EntryPoint Fragment 5  "main"
39                              ExecutionMode 5 OriginUpperLeft
40               1:             String  ""
41                              Source HLSL 500 1  "// OpModuleProcessed auto-map-locations
42// OpModuleProcessed auto-map-bindings
43// OpModuleProcessed entry-point main
44// OpModuleProcessed client vulkan100
45// OpModuleProcessed target-env vulkan1.0
46// OpModuleProcessed keep-uncalled
47// OpModuleProcessed hlsl-offsets
48#line 1
49"
50                              Name 5  "main"
51                              Name 12  "PixelShaderFunction(vf4;"
52                              Name 11  "input"
53               3:             TypeVoid
54               4:             TypeFunction 3
55               7:             TypeFloat 32
56               8:             TypeVector 7(float) 4
57               9:             TypePointer Function 8(fvec4)
58              10:             TypeFunction 8(fvec4) 9(ptr)
59         5(main):           3 Function None 4
60               6:             Label
61                              Return
62                              FunctionEnd
63                              Line 1 2 1
6412(PixelShaderFunction(vf4;):    8(fvec4) Function None 10
65       11(input):      9(ptr) FunctionParameter
66              13:             Label
67                              Line 1 3 0
68              14:    8(fvec4) Load 11(input)
69              15:    8(fvec4) ExtInst 2(GLSL.std.450) 1(Round) 14
70                              ReturnValue 15
71                              FunctionEnd
72