1617a3babSopenharmony_ciglsl.430.layoutOffset.error.vert 2617a3babSopenharmony_ciERROR: 0:5: '"offset" on block member' : not supported for this version or the enabled extensions 3617a3babSopenharmony_ciERROR: 1 compilation errors. No code generated. 4617a3babSopenharmony_ci 5617a3babSopenharmony_ci 6617a3babSopenharmony_ciShader version: 430 7617a3babSopenharmony_ciERROR: node is still EOpNull! 8617a3babSopenharmony_ci0:11 Function Definition: main( ( global void) 9617a3babSopenharmony_ci0:11 Function Parameters: 10617a3babSopenharmony_ci0:13 Sequence 11617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 12617a3babSopenharmony_ci0:13 'out_vs' ( smooth out 4-component vector of float) 13617a3babSopenharmony_ci0:13 add ( temp 4-component vector of float) 14617a3babSopenharmony_ci0:13 'in_vs' ( in 4-component vector of float) 15617a3babSopenharmony_ci0:13 a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 16617a3babSopenharmony_ci0:13 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 17617a3babSopenharmony_ci0:13 Constant: 18617a3babSopenharmony_ci0:13 0 (const uint) 19617a3babSopenharmony_ci0:? Linker Objects 20617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 21617a3babSopenharmony_ci0:? 'in_vs' ( in 4-component vector of float) 22617a3babSopenharmony_ci0:? 'out_vs' ( smooth out 4-component vector of float) 23617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 24617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 25617a3babSopenharmony_ci 26617a3babSopenharmony_ci 27617a3babSopenharmony_ciLinked vertex stage: 28617a3babSopenharmony_ci 29617a3babSopenharmony_ci 30617a3babSopenharmony_ciShader version: 430 31617a3babSopenharmony_ciERROR: node is still EOpNull! 32617a3babSopenharmony_ci0:11 Function Definition: main( ( global void) 33617a3babSopenharmony_ci0:11 Function Parameters: 34617a3babSopenharmony_ci0:13 Sequence 35617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 36617a3babSopenharmony_ci0:13 'out_vs' ( smooth out 4-component vector of float) 37617a3babSopenharmony_ci0:13 add ( temp 4-component vector of float) 38617a3babSopenharmony_ci0:13 'in_vs' ( in 4-component vector of float) 39617a3babSopenharmony_ci0:13 a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 40617a3babSopenharmony_ci0:13 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 41617a3babSopenharmony_ci0:13 Constant: 42617a3babSopenharmony_ci0:13 0 (const uint) 43617a3babSopenharmony_ci0:? Linker Objects 44617a3babSopenharmony_ci0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 45617a3babSopenharmony_ci0:? 'in_vs' ( in 4-component vector of float) 46617a3babSopenharmony_ci0:? 'out_vs' ( smooth out 4-component vector of float) 47617a3babSopenharmony_ci0:? 'gl_VertexID' ( gl_VertexId int VertexId) 48617a3babSopenharmony_ci0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 49617a3babSopenharmony_ci 50