1617a3babSopenharmony_ciforLoop.frag 2617a3babSopenharmony_ciShader version: 130 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:10 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:10 Function Parameters: 6617a3babSopenharmony_ci0:12 Sequence 7617a3babSopenharmony_ci0:12 Sequence 8617a3babSopenharmony_ci0:12 move second child to first child ( temp 4-component vector of float) 9617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:12 'BaseColor' ( smooth in 4-component vector of float) 11617a3babSopenharmony_ci0:14 Sequence 12617a3babSopenharmony_ci0:14 Sequence 13617a3babSopenharmony_ci0:14 move second child to first child ( temp int) 14617a3babSopenharmony_ci0:14 'i' ( temp int) 15617a3babSopenharmony_ci0:14 Constant: 16617a3babSopenharmony_ci0:14 0 (const int) 17617a3babSopenharmony_ci0:14 Loop with condition tested first 18617a3babSopenharmony_ci0:14 Loop Condition 19617a3babSopenharmony_ci0:14 Compare Less Than ( temp bool) 20617a3babSopenharmony_ci0:14 'i' ( temp int) 21617a3babSopenharmony_ci0:14 'Count' ( uniform int) 22617a3babSopenharmony_ci0:14 Loop Body 23617a3babSopenharmony_ci0:15 Sequence 24617a3babSopenharmony_ci0:15 add second child into first child ( temp 4-component vector of float) 25617a3babSopenharmony_ci0:15 'color' ( temp 4-component vector of float) 26617a3babSopenharmony_ci0:15 'bigColor' ( uniform 4-component vector of float) 27617a3babSopenharmony_ci0:14 Loop Terminal Expression 28617a3babSopenharmony_ci0:14 Pre-Increment ( temp int) 29617a3babSopenharmony_ci0:14 'i' ( temp int) 30617a3babSopenharmony_ci0:18 move second child to first child ( temp 4-component vector of float) 31617a3babSopenharmony_ci0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 32617a3babSopenharmony_ci0:18 'color' ( temp 4-component vector of float) 33617a3babSopenharmony_ci0:20 Sequence 34617a3babSopenharmony_ci0:20 move second child to first child ( temp float) 35617a3babSopenharmony_ci0:20 'sum' ( temp float) 36617a3babSopenharmony_ci0:20 Constant: 37617a3babSopenharmony_ci0:20 0.000000 38617a3babSopenharmony_ci0:21 Sequence 39617a3babSopenharmony_ci0:21 Sequence 40617a3babSopenharmony_ci0:21 move second child to first child ( temp int) 41617a3babSopenharmony_ci0:21 'i' ( temp int) 42617a3babSopenharmony_ci0:21 Constant: 43617a3babSopenharmony_ci0:21 0 (const int) 44617a3babSopenharmony_ci0:21 Loop with condition tested first 45617a3babSopenharmony_ci0:21 Loop Condition 46617a3babSopenharmony_ci0:21 Compare Less Than ( temp bool) 47617a3babSopenharmony_ci0:21 'i' ( temp int) 48617a3babSopenharmony_ci0:21 Constant: 49617a3babSopenharmony_ci0:21 4 (const int) 50617a3babSopenharmony_ci0:21 Loop Body 51617a3babSopenharmony_ci0:22 add second child into first child ( temp float) 52617a3babSopenharmony_ci0:22 'sum' ( temp float) 53617a3babSopenharmony_ci0:22 Convert uint to float ( temp float) 54617a3babSopenharmony_ci0:22 indirect index ( temp uint) 55617a3babSopenharmony_ci0:22 'v4' ( uniform 4-component vector of uint) 56617a3babSopenharmony_ci0:22 'i' ( temp int) 57617a3babSopenharmony_ci0:21 Loop Terminal Expression 58617a3babSopenharmony_ci0:21 Pre-Increment ( temp int) 59617a3babSopenharmony_ci0:21 'i' ( temp int) 60617a3babSopenharmony_ci0:26 Sequence 61617a3babSopenharmony_ci0:26 Sequence 62617a3babSopenharmony_ci0:26 move second child to first child ( temp int) 63617a3babSopenharmony_ci0:26 'i' ( temp int) 64617a3babSopenharmony_ci0:26 Constant: 65617a3babSopenharmony_ci0:26 0 (const int) 66617a3babSopenharmony_ci0:26 Loop with condition tested first 67617a3babSopenharmony_ci0:26 Loop Condition 68617a3babSopenharmony_ci0:26 Compare Less Than ( temp bool) 69617a3babSopenharmony_ci0:26 'i' ( temp int) 70617a3babSopenharmony_ci0:26 Constant: 71617a3babSopenharmony_ci0:26 4 (const int) 72617a3babSopenharmony_ci0:26 Loop Body 73617a3babSopenharmony_ci0:27 move second child to first child ( temp float) 74617a3babSopenharmony_ci0:27 indirect index ( temp float) 75617a3babSopenharmony_ci0:27 'tv4' ( temp 4-component vector of float) 76617a3babSopenharmony_ci0:27 'i' ( temp int) 77617a3babSopenharmony_ci0:27 Convert uint to float ( temp float) 78617a3babSopenharmony_ci0:27 component-wise multiply ( temp uint) 79617a3babSopenharmony_ci0:27 indirect index ( temp uint) 80617a3babSopenharmony_ci0:27 'v4' ( uniform 4-component vector of uint) 81617a3babSopenharmony_ci0:27 'i' ( temp int) 82617a3babSopenharmony_ci0:27 Constant: 83617a3babSopenharmony_ci0:27 4 (const uint) 84617a3babSopenharmony_ci0:26 Loop Terminal Expression 85617a3babSopenharmony_ci0:26 Pre-Increment ( temp int) 86617a3babSopenharmony_ci0:26 'i' ( temp int) 87617a3babSopenharmony_ci0:29 add second child into first child ( temp 4-component vector of float) 88617a3babSopenharmony_ci0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 89617a3babSopenharmony_ci0:29 add ( temp 4-component vector of float) 90617a3babSopenharmony_ci0:29 Construct vec4 ( temp 4-component vector of float) 91617a3babSopenharmony_ci0:29 'sum' ( temp float) 92617a3babSopenharmony_ci0:29 'tv4' ( temp 4-component vector of float) 93617a3babSopenharmony_ci0:32 move second child to first child ( temp 3-component vector of float) 94617a3babSopenharmony_ci0:32 vector swizzle ( temp 3-component vector of float) 95617a3babSopenharmony_ci0:32 'r' ( temp 4-component vector of float) 96617a3babSopenharmony_ci0:32 Sequence 97617a3babSopenharmony_ci0:32 Constant: 98617a3babSopenharmony_ci0:32 0 (const int) 99617a3babSopenharmony_ci0:32 Constant: 100617a3babSopenharmony_ci0:32 1 (const int) 101617a3babSopenharmony_ci0:32 Constant: 102617a3babSopenharmony_ci0:32 2 (const int) 103617a3babSopenharmony_ci0:32 vector swizzle ( temp 3-component vector of float) 104617a3babSopenharmony_ci0:32 'BaseColor' ( smooth in 4-component vector of float) 105617a3babSopenharmony_ci0:32 Sequence 106617a3babSopenharmony_ci0:32 Constant: 107617a3babSopenharmony_ci0:32 0 (const int) 108617a3babSopenharmony_ci0:32 Constant: 109617a3babSopenharmony_ci0:32 1 (const int) 110617a3babSopenharmony_ci0:32 Constant: 111617a3babSopenharmony_ci0:32 2 (const int) 112617a3babSopenharmony_ci0:34 Sequence 113617a3babSopenharmony_ci0:34 Sequence 114617a3babSopenharmony_ci0:34 move second child to first child ( temp int) 115617a3babSopenharmony_ci0:34 'i' ( temp int) 116617a3babSopenharmony_ci0:34 Constant: 117617a3babSopenharmony_ci0:34 0 (const int) 118617a3babSopenharmony_ci0:34 Loop with condition tested first 119617a3babSopenharmony_ci0:34 Loop Condition 120617a3babSopenharmony_ci0:34 Compare Less Than ( temp bool) 121617a3babSopenharmony_ci0:34 'i' ( temp int) 122617a3babSopenharmony_ci0:34 'Count' ( uniform int) 123617a3babSopenharmony_ci0:34 Loop Body 124617a3babSopenharmony_ci0:35 move second child to first child ( temp float) 125617a3babSopenharmony_ci0:35 direct index ( temp float) 126617a3babSopenharmony_ci0:35 'r' ( temp 4-component vector of float) 127617a3babSopenharmony_ci0:35 Constant: 128617a3babSopenharmony_ci0:35 3 (const int) 129617a3babSopenharmony_ci0:35 'f' ( smooth in float) 130617a3babSopenharmony_ci0:34 Loop Terminal Expression 131617a3babSopenharmony_ci0:34 Pre-Increment ( temp int) 132617a3babSopenharmony_ci0:34 'i' ( temp int) 133617a3babSopenharmony_ci0:37 add second child into first child ( temp 3-component vector of float) 134617a3babSopenharmony_ci0:37 vector swizzle ( temp 3-component vector of float) 135617a3babSopenharmony_ci0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 136617a3babSopenharmony_ci0:37 Sequence 137617a3babSopenharmony_ci0:37 Constant: 138617a3babSopenharmony_ci0:37 0 (const int) 139617a3babSopenharmony_ci0:37 Constant: 140617a3babSopenharmony_ci0:37 1 (const int) 141617a3babSopenharmony_ci0:37 Constant: 142617a3babSopenharmony_ci0:37 2 (const int) 143617a3babSopenharmony_ci0:37 vector swizzle ( temp 3-component vector of float) 144617a3babSopenharmony_ci0:37 'r' ( temp 4-component vector of float) 145617a3babSopenharmony_ci0:37 Sequence 146617a3babSopenharmony_ci0:37 Constant: 147617a3babSopenharmony_ci0:37 0 (const int) 148617a3babSopenharmony_ci0:37 Constant: 149617a3babSopenharmony_ci0:37 1 (const int) 150617a3babSopenharmony_ci0:37 Constant: 151617a3babSopenharmony_ci0:37 2 (const int) 152617a3babSopenharmony_ci0:39 Sequence 153617a3babSopenharmony_ci0:39 Sequence 154617a3babSopenharmony_ci0:39 move second child to first child ( temp int) 155617a3babSopenharmony_ci0:39 'i' ( temp int) 156617a3babSopenharmony_ci0:39 Constant: 157617a3babSopenharmony_ci0:39 0 (const int) 158617a3babSopenharmony_ci0:39 Loop with condition tested first 159617a3babSopenharmony_ci0:39 Loop Condition 160617a3babSopenharmony_ci0:39 Compare Less Than ( temp bool) 161617a3babSopenharmony_ci0:39 'i' ( temp int) 162617a3babSopenharmony_ci0:39 Constant: 163617a3babSopenharmony_ci0:39 16 (const int) 164617a3babSopenharmony_ci0:39 Loop Body 165617a3babSopenharmony_ci0:40 vector scale second child into first child ( temp 4-component vector of float) 166617a3babSopenharmony_ci0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 167617a3babSopenharmony_ci0:40 'f' ( smooth in float) 168617a3babSopenharmony_ci0:39 Loop Terminal Expression 169617a3babSopenharmony_ci0:39 add second child into first child ( temp int) 170617a3babSopenharmony_ci0:39 'i' ( temp int) 171617a3babSopenharmony_ci0:39 Constant: 172617a3babSopenharmony_ci0:39 4 (const int) 173617a3babSopenharmony_ci0:? Linker Objects 174617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 175617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 176617a3babSopenharmony_ci0:? 'f' ( smooth in float) 177617a3babSopenharmony_ci0:? 'Count' ( uniform int) 178617a3babSopenharmony_ci0:? 'v4' ( uniform 4-component vector of uint) 179617a3babSopenharmony_ci 180617a3babSopenharmony_ci 181617a3babSopenharmony_ciLinked fragment stage: 182617a3babSopenharmony_ci 183617a3babSopenharmony_ci 184617a3babSopenharmony_ciShader version: 130 185617a3babSopenharmony_ci0:? Sequence 186617a3babSopenharmony_ci0:10 Function Definition: main( ( global void) 187617a3babSopenharmony_ci0:10 Function Parameters: 188617a3babSopenharmony_ci0:12 Sequence 189617a3babSopenharmony_ci0:12 Sequence 190617a3babSopenharmony_ci0:12 move second child to first child ( temp 4-component vector of float) 191617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 192617a3babSopenharmony_ci0:12 'BaseColor' ( smooth in 4-component vector of float) 193617a3babSopenharmony_ci0:14 Sequence 194617a3babSopenharmony_ci0:14 Sequence 195617a3babSopenharmony_ci0:14 move second child to first child ( temp int) 196617a3babSopenharmony_ci0:14 'i' ( temp int) 197617a3babSopenharmony_ci0:14 Constant: 198617a3babSopenharmony_ci0:14 0 (const int) 199617a3babSopenharmony_ci0:14 Loop with condition tested first 200617a3babSopenharmony_ci0:14 Loop Condition 201617a3babSopenharmony_ci0:14 Compare Less Than ( temp bool) 202617a3babSopenharmony_ci0:14 'i' ( temp int) 203617a3babSopenharmony_ci0:14 'Count' ( uniform int) 204617a3babSopenharmony_ci0:14 Loop Body 205617a3babSopenharmony_ci0:15 Sequence 206617a3babSopenharmony_ci0:15 add second child into first child ( temp 4-component vector of float) 207617a3babSopenharmony_ci0:15 'color' ( temp 4-component vector of float) 208617a3babSopenharmony_ci0:15 'bigColor' ( uniform 4-component vector of float) 209617a3babSopenharmony_ci0:14 Loop Terminal Expression 210617a3babSopenharmony_ci0:14 Pre-Increment ( temp int) 211617a3babSopenharmony_ci0:14 'i' ( temp int) 212617a3babSopenharmony_ci0:18 move second child to first child ( temp 4-component vector of float) 213617a3babSopenharmony_ci0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 214617a3babSopenharmony_ci0:18 'color' ( temp 4-component vector of float) 215617a3babSopenharmony_ci0:20 Sequence 216617a3babSopenharmony_ci0:20 move second child to first child ( temp float) 217617a3babSopenharmony_ci0:20 'sum' ( temp float) 218617a3babSopenharmony_ci0:20 Constant: 219617a3babSopenharmony_ci0:20 0.000000 220617a3babSopenharmony_ci0:21 Sequence 221617a3babSopenharmony_ci0:21 Sequence 222617a3babSopenharmony_ci0:21 move second child to first child ( temp int) 223617a3babSopenharmony_ci0:21 'i' ( temp int) 224617a3babSopenharmony_ci0:21 Constant: 225617a3babSopenharmony_ci0:21 0 (const int) 226617a3babSopenharmony_ci0:21 Loop with condition tested first 227617a3babSopenharmony_ci0:21 Loop Condition 228617a3babSopenharmony_ci0:21 Compare Less Than ( temp bool) 229617a3babSopenharmony_ci0:21 'i' ( temp int) 230617a3babSopenharmony_ci0:21 Constant: 231617a3babSopenharmony_ci0:21 4 (const int) 232617a3babSopenharmony_ci0:21 Loop Body 233617a3babSopenharmony_ci0:22 add second child into first child ( temp float) 234617a3babSopenharmony_ci0:22 'sum' ( temp float) 235617a3babSopenharmony_ci0:22 Convert uint to float ( temp float) 236617a3babSopenharmony_ci0:22 indirect index ( temp uint) 237617a3babSopenharmony_ci0:22 'v4' ( uniform 4-component vector of uint) 238617a3babSopenharmony_ci0:22 'i' ( temp int) 239617a3babSopenharmony_ci0:21 Loop Terminal Expression 240617a3babSopenharmony_ci0:21 Pre-Increment ( temp int) 241617a3babSopenharmony_ci0:21 'i' ( temp int) 242617a3babSopenharmony_ci0:26 Sequence 243617a3babSopenharmony_ci0:26 Sequence 244617a3babSopenharmony_ci0:26 move second child to first child ( temp int) 245617a3babSopenharmony_ci0:26 'i' ( temp int) 246617a3babSopenharmony_ci0:26 Constant: 247617a3babSopenharmony_ci0:26 0 (const int) 248617a3babSopenharmony_ci0:26 Loop with condition tested first 249617a3babSopenharmony_ci0:26 Loop Condition 250617a3babSopenharmony_ci0:26 Compare Less Than ( temp bool) 251617a3babSopenharmony_ci0:26 'i' ( temp int) 252617a3babSopenharmony_ci0:26 Constant: 253617a3babSopenharmony_ci0:26 4 (const int) 254617a3babSopenharmony_ci0:26 Loop Body 255617a3babSopenharmony_ci0:27 move second child to first child ( temp float) 256617a3babSopenharmony_ci0:27 indirect index ( temp float) 257617a3babSopenharmony_ci0:27 'tv4' ( temp 4-component vector of float) 258617a3babSopenharmony_ci0:27 'i' ( temp int) 259617a3babSopenharmony_ci0:27 Convert uint to float ( temp float) 260617a3babSopenharmony_ci0:27 component-wise multiply ( temp uint) 261617a3babSopenharmony_ci0:27 indirect index ( temp uint) 262617a3babSopenharmony_ci0:27 'v4' ( uniform 4-component vector of uint) 263617a3babSopenharmony_ci0:27 'i' ( temp int) 264617a3babSopenharmony_ci0:27 Constant: 265617a3babSopenharmony_ci0:27 4 (const uint) 266617a3babSopenharmony_ci0:26 Loop Terminal Expression 267617a3babSopenharmony_ci0:26 Pre-Increment ( temp int) 268617a3babSopenharmony_ci0:26 'i' ( temp int) 269617a3babSopenharmony_ci0:29 add second child into first child ( temp 4-component vector of float) 270617a3babSopenharmony_ci0:29 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 271617a3babSopenharmony_ci0:29 add ( temp 4-component vector of float) 272617a3babSopenharmony_ci0:29 Construct vec4 ( temp 4-component vector of float) 273617a3babSopenharmony_ci0:29 'sum' ( temp float) 274617a3babSopenharmony_ci0:29 'tv4' ( temp 4-component vector of float) 275617a3babSopenharmony_ci0:32 move second child to first child ( temp 3-component vector of float) 276617a3babSopenharmony_ci0:32 vector swizzle ( temp 3-component vector of float) 277617a3babSopenharmony_ci0:32 'r' ( temp 4-component vector of float) 278617a3babSopenharmony_ci0:32 Sequence 279617a3babSopenharmony_ci0:32 Constant: 280617a3babSopenharmony_ci0:32 0 (const int) 281617a3babSopenharmony_ci0:32 Constant: 282617a3babSopenharmony_ci0:32 1 (const int) 283617a3babSopenharmony_ci0:32 Constant: 284617a3babSopenharmony_ci0:32 2 (const int) 285617a3babSopenharmony_ci0:32 vector swizzle ( temp 3-component vector of float) 286617a3babSopenharmony_ci0:32 'BaseColor' ( smooth in 4-component vector of float) 287617a3babSopenharmony_ci0:32 Sequence 288617a3babSopenharmony_ci0:32 Constant: 289617a3babSopenharmony_ci0:32 0 (const int) 290617a3babSopenharmony_ci0:32 Constant: 291617a3babSopenharmony_ci0:32 1 (const int) 292617a3babSopenharmony_ci0:32 Constant: 293617a3babSopenharmony_ci0:32 2 (const int) 294617a3babSopenharmony_ci0:34 Sequence 295617a3babSopenharmony_ci0:34 Sequence 296617a3babSopenharmony_ci0:34 move second child to first child ( temp int) 297617a3babSopenharmony_ci0:34 'i' ( temp int) 298617a3babSopenharmony_ci0:34 Constant: 299617a3babSopenharmony_ci0:34 0 (const int) 300617a3babSopenharmony_ci0:34 Loop with condition tested first 301617a3babSopenharmony_ci0:34 Loop Condition 302617a3babSopenharmony_ci0:34 Compare Less Than ( temp bool) 303617a3babSopenharmony_ci0:34 'i' ( temp int) 304617a3babSopenharmony_ci0:34 'Count' ( uniform int) 305617a3babSopenharmony_ci0:34 Loop Body 306617a3babSopenharmony_ci0:35 move second child to first child ( temp float) 307617a3babSopenharmony_ci0:35 direct index ( temp float) 308617a3babSopenharmony_ci0:35 'r' ( temp 4-component vector of float) 309617a3babSopenharmony_ci0:35 Constant: 310617a3babSopenharmony_ci0:35 3 (const int) 311617a3babSopenharmony_ci0:35 'f' ( smooth in float) 312617a3babSopenharmony_ci0:34 Loop Terminal Expression 313617a3babSopenharmony_ci0:34 Pre-Increment ( temp int) 314617a3babSopenharmony_ci0:34 'i' ( temp int) 315617a3babSopenharmony_ci0:37 add second child into first child ( temp 3-component vector of float) 316617a3babSopenharmony_ci0:37 vector swizzle ( temp 3-component vector of float) 317617a3babSopenharmony_ci0:37 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 318617a3babSopenharmony_ci0:37 Sequence 319617a3babSopenharmony_ci0:37 Constant: 320617a3babSopenharmony_ci0:37 0 (const int) 321617a3babSopenharmony_ci0:37 Constant: 322617a3babSopenharmony_ci0:37 1 (const int) 323617a3babSopenharmony_ci0:37 Constant: 324617a3babSopenharmony_ci0:37 2 (const int) 325617a3babSopenharmony_ci0:37 vector swizzle ( temp 3-component vector of float) 326617a3babSopenharmony_ci0:37 'r' ( temp 4-component vector of float) 327617a3babSopenharmony_ci0:37 Sequence 328617a3babSopenharmony_ci0:37 Constant: 329617a3babSopenharmony_ci0:37 0 (const int) 330617a3babSopenharmony_ci0:37 Constant: 331617a3babSopenharmony_ci0:37 1 (const int) 332617a3babSopenharmony_ci0:37 Constant: 333617a3babSopenharmony_ci0:37 2 (const int) 334617a3babSopenharmony_ci0:39 Sequence 335617a3babSopenharmony_ci0:39 Sequence 336617a3babSopenharmony_ci0:39 move second child to first child ( temp int) 337617a3babSopenharmony_ci0:39 'i' ( temp int) 338617a3babSopenharmony_ci0:39 Constant: 339617a3babSopenharmony_ci0:39 0 (const int) 340617a3babSopenharmony_ci0:39 Loop with condition tested first 341617a3babSopenharmony_ci0:39 Loop Condition 342617a3babSopenharmony_ci0:39 Compare Less Than ( temp bool) 343617a3babSopenharmony_ci0:39 'i' ( temp int) 344617a3babSopenharmony_ci0:39 Constant: 345617a3babSopenharmony_ci0:39 16 (const int) 346617a3babSopenharmony_ci0:39 Loop Body 347617a3babSopenharmony_ci0:40 vector scale second child into first child ( temp 4-component vector of float) 348617a3babSopenharmony_ci0:40 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 349617a3babSopenharmony_ci0:40 'f' ( smooth in float) 350617a3babSopenharmony_ci0:39 Loop Terminal Expression 351617a3babSopenharmony_ci0:39 add second child into first child ( temp int) 352617a3babSopenharmony_ci0:39 'i' ( temp int) 353617a3babSopenharmony_ci0:39 Constant: 354617a3babSopenharmony_ci0:39 4 (const int) 355617a3babSopenharmony_ci0:? Linker Objects 356617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 357617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 358617a3babSopenharmony_ci0:? 'f' ( smooth in float) 359617a3babSopenharmony_ci0:? 'Count' ( uniform int) 360617a3babSopenharmony_ci0:? 'v4' ( uniform 4-component vector of uint) 361617a3babSopenharmony_ci 362