1617a3babSopenharmony_ciflowControl.frag 2617a3babSopenharmony_ciShader version: 120 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:10 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:10 Function Parameters: 6617a3babSopenharmony_ci0:12 Sequence 7617a3babSopenharmony_ci0:12 Sequence 8617a3babSopenharmony_ci0:12 move second child to first child ( temp 4-component vector of float) 9617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:12 'BaseColor' ( smooth in 4-component vector of float) 11617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 12617a3babSopenharmony_ci0:15 'color2' ( temp 4-component vector of float) 13617a3babSopenharmony_ci0:15 'otherColor' ( uniform 4-component vector of float) 14617a3babSopenharmony_ci0:17 Test condition and select ( temp void) 15617a3babSopenharmony_ci0:17 Condition 16617a3babSopenharmony_ci0:17 Compare Greater Than ( temp bool) 17617a3babSopenharmony_ci0:17 'c' ( smooth in float) 18617a3babSopenharmony_ci0:17 'd' ( uniform float) 19617a3babSopenharmony_ci0:17 true case 20617a3babSopenharmony_ci0:18 add second child into first child ( temp 4-component vector of float) 21617a3babSopenharmony_ci0:18 'color' ( temp 4-component vector of float) 22617a3babSopenharmony_ci0:18 'bigColor' ( uniform 4-component vector of float) 23617a3babSopenharmony_ci0:17 false case 24617a3babSopenharmony_ci0:20 add second child into first child ( temp 4-component vector of float) 25617a3babSopenharmony_ci0:20 'color' ( temp 4-component vector of float) 26617a3babSopenharmony_ci0:20 'smallColor' ( uniform 4-component vector of float) 27617a3babSopenharmony_ci0:22 move second child to first child ( temp 4-component vector of float) 28617a3babSopenharmony_ci0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 29617a3babSopenharmony_ci0:22 component-wise multiply ( temp 4-component vector of float) 30617a3babSopenharmony_ci0:22 'color' ( temp 4-component vector of float) 31617a3babSopenharmony_ci0:22 'color2' ( temp 4-component vector of float) 32617a3babSopenharmony_ci0:? Linker Objects 33617a3babSopenharmony_ci0:? 'd' ( uniform float) 34617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 35617a3babSopenharmony_ci0:? 'smallColor' ( uniform 4-component vector of float) 36617a3babSopenharmony_ci0:? 'otherColor' ( uniform 4-component vector of float) 37617a3babSopenharmony_ci0:? 'c' ( smooth in float) 38617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 39617a3babSopenharmony_ci 40617a3babSopenharmony_ci 41617a3babSopenharmony_ciLinked fragment stage: 42617a3babSopenharmony_ci 43617a3babSopenharmony_ci 44617a3babSopenharmony_ciShader version: 120 45617a3babSopenharmony_ci0:? Sequence 46617a3babSopenharmony_ci0:10 Function Definition: main( ( global void) 47617a3babSopenharmony_ci0:10 Function Parameters: 48617a3babSopenharmony_ci0:12 Sequence 49617a3babSopenharmony_ci0:12 Sequence 50617a3babSopenharmony_ci0:12 move second child to first child ( temp 4-component vector of float) 51617a3babSopenharmony_ci0:12 'color' ( temp 4-component vector of float) 52617a3babSopenharmony_ci0:12 'BaseColor' ( smooth in 4-component vector of float) 53617a3babSopenharmony_ci0:15 move second child to first child ( temp 4-component vector of float) 54617a3babSopenharmony_ci0:15 'color2' ( temp 4-component vector of float) 55617a3babSopenharmony_ci0:15 'otherColor' ( uniform 4-component vector of float) 56617a3babSopenharmony_ci0:17 Test condition and select ( temp void) 57617a3babSopenharmony_ci0:17 Condition 58617a3babSopenharmony_ci0:17 Compare Greater Than ( temp bool) 59617a3babSopenharmony_ci0:17 'c' ( smooth in float) 60617a3babSopenharmony_ci0:17 'd' ( uniform float) 61617a3babSopenharmony_ci0:17 true case 62617a3babSopenharmony_ci0:18 add second child into first child ( temp 4-component vector of float) 63617a3babSopenharmony_ci0:18 'color' ( temp 4-component vector of float) 64617a3babSopenharmony_ci0:18 'bigColor' ( uniform 4-component vector of float) 65617a3babSopenharmony_ci0:17 false case 66617a3babSopenharmony_ci0:20 add second child into first child ( temp 4-component vector of float) 67617a3babSopenharmony_ci0:20 'color' ( temp 4-component vector of float) 68617a3babSopenharmony_ci0:20 'smallColor' ( uniform 4-component vector of float) 69617a3babSopenharmony_ci0:22 move second child to first child ( temp 4-component vector of float) 70617a3babSopenharmony_ci0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 71617a3babSopenharmony_ci0:22 component-wise multiply ( temp 4-component vector of float) 72617a3babSopenharmony_ci0:22 'color' ( temp 4-component vector of float) 73617a3babSopenharmony_ci0:22 'color2' ( temp 4-component vector of float) 74617a3babSopenharmony_ci0:? Linker Objects 75617a3babSopenharmony_ci0:? 'd' ( uniform float) 76617a3babSopenharmony_ci0:? 'bigColor' ( uniform 4-component vector of float) 77617a3babSopenharmony_ci0:? 'smallColor' ( uniform 4-component vector of float) 78617a3babSopenharmony_ci0:? 'otherColor' ( uniform 4-component vector of float) 79617a3babSopenharmony_ci0:? 'c' ( smooth in float) 80617a3babSopenharmony_ci0:? 'BaseColor' ( smooth in 4-component vector of float) 81617a3babSopenharmony_ci 82