1617a3babSopenharmony_ciflowControl.frag
2617a3babSopenharmony_ciShader version: 120
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:10  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:10    Function Parameters: 
6617a3babSopenharmony_ci0:12    Sequence
7617a3babSopenharmony_ci0:12      Sequence
8617a3babSopenharmony_ci0:12        move second child to first child ( temp 4-component vector of float)
9617a3babSopenharmony_ci0:12          'color' ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:12          'BaseColor' ( smooth in 4-component vector of float)
11617a3babSopenharmony_ci0:15      move second child to first child ( temp 4-component vector of float)
12617a3babSopenharmony_ci0:15        'color2' ( temp 4-component vector of float)
13617a3babSopenharmony_ci0:15        'otherColor' ( uniform 4-component vector of float)
14617a3babSopenharmony_ci0:17      Test condition and select ( temp void)
15617a3babSopenharmony_ci0:17        Condition
16617a3babSopenharmony_ci0:17        Compare Greater Than ( temp bool)
17617a3babSopenharmony_ci0:17          'c' ( smooth in float)
18617a3babSopenharmony_ci0:17          'd' ( uniform float)
19617a3babSopenharmony_ci0:17        true case
20617a3babSopenharmony_ci0:18        add second child into first child ( temp 4-component vector of float)
21617a3babSopenharmony_ci0:18          'color' ( temp 4-component vector of float)
22617a3babSopenharmony_ci0:18          'bigColor' ( uniform 4-component vector of float)
23617a3babSopenharmony_ci0:17        false case
24617a3babSopenharmony_ci0:20        add second child into first child ( temp 4-component vector of float)
25617a3babSopenharmony_ci0:20          'color' ( temp 4-component vector of float)
26617a3babSopenharmony_ci0:20          'smallColor' ( uniform 4-component vector of float)
27617a3babSopenharmony_ci0:22      move second child to first child ( temp 4-component vector of float)
28617a3babSopenharmony_ci0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
29617a3babSopenharmony_ci0:22        component-wise multiply ( temp 4-component vector of float)
30617a3babSopenharmony_ci0:22          'color' ( temp 4-component vector of float)
31617a3babSopenharmony_ci0:22          'color2' ( temp 4-component vector of float)
32617a3babSopenharmony_ci0:?   Linker Objects
33617a3babSopenharmony_ci0:?     'd' ( uniform float)
34617a3babSopenharmony_ci0:?     'bigColor' ( uniform 4-component vector of float)
35617a3babSopenharmony_ci0:?     'smallColor' ( uniform 4-component vector of float)
36617a3babSopenharmony_ci0:?     'otherColor' ( uniform 4-component vector of float)
37617a3babSopenharmony_ci0:?     'c' ( smooth in float)
38617a3babSopenharmony_ci0:?     'BaseColor' ( smooth in 4-component vector of float)
39617a3babSopenharmony_ci
40617a3babSopenharmony_ci
41617a3babSopenharmony_ciLinked fragment stage:
42617a3babSopenharmony_ci
43617a3babSopenharmony_ci
44617a3babSopenharmony_ciShader version: 120
45617a3babSopenharmony_ci0:? Sequence
46617a3babSopenharmony_ci0:10  Function Definition: main( ( global void)
47617a3babSopenharmony_ci0:10    Function Parameters: 
48617a3babSopenharmony_ci0:12    Sequence
49617a3babSopenharmony_ci0:12      Sequence
50617a3babSopenharmony_ci0:12        move second child to first child ( temp 4-component vector of float)
51617a3babSopenharmony_ci0:12          'color' ( temp 4-component vector of float)
52617a3babSopenharmony_ci0:12          'BaseColor' ( smooth in 4-component vector of float)
53617a3babSopenharmony_ci0:15      move second child to first child ( temp 4-component vector of float)
54617a3babSopenharmony_ci0:15        'color2' ( temp 4-component vector of float)
55617a3babSopenharmony_ci0:15        'otherColor' ( uniform 4-component vector of float)
56617a3babSopenharmony_ci0:17      Test condition and select ( temp void)
57617a3babSopenharmony_ci0:17        Condition
58617a3babSopenharmony_ci0:17        Compare Greater Than ( temp bool)
59617a3babSopenharmony_ci0:17          'c' ( smooth in float)
60617a3babSopenharmony_ci0:17          'd' ( uniform float)
61617a3babSopenharmony_ci0:17        true case
62617a3babSopenharmony_ci0:18        add second child into first child ( temp 4-component vector of float)
63617a3babSopenharmony_ci0:18          'color' ( temp 4-component vector of float)
64617a3babSopenharmony_ci0:18          'bigColor' ( uniform 4-component vector of float)
65617a3babSopenharmony_ci0:17        false case
66617a3babSopenharmony_ci0:20        add second child into first child ( temp 4-component vector of float)
67617a3babSopenharmony_ci0:20          'color' ( temp 4-component vector of float)
68617a3babSopenharmony_ci0:20          'smallColor' ( uniform 4-component vector of float)
69617a3babSopenharmony_ci0:22      move second child to first child ( temp 4-component vector of float)
70617a3babSopenharmony_ci0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
71617a3babSopenharmony_ci0:22        component-wise multiply ( temp 4-component vector of float)
72617a3babSopenharmony_ci0:22          'color' ( temp 4-component vector of float)
73617a3babSopenharmony_ci0:22          'color2' ( temp 4-component vector of float)
74617a3babSopenharmony_ci0:?   Linker Objects
75617a3babSopenharmony_ci0:?     'd' ( uniform float)
76617a3babSopenharmony_ci0:?     'bigColor' ( uniform 4-component vector of float)
77617a3babSopenharmony_ci0:?     'smallColor' ( uniform 4-component vector of float)
78617a3babSopenharmony_ci0:?     'otherColor' ( uniform 4-component vector of float)
79617a3babSopenharmony_ci0:?     'c' ( smooth in float)
80617a3babSopenharmony_ci0:?     'BaseColor' ( smooth in 4-component vector of float)
81617a3babSopenharmony_ci
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