1617a3babSopenharmony_cifloatBitsToInt.vert
2617a3babSopenharmony_ciWARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
3617a3babSopenharmony_ci
4617a3babSopenharmony_ciShader version: 150
5617a3babSopenharmony_ciRequested GL_ARB_gpu_shader5
6617a3babSopenharmony_ci0:? Sequence
7617a3babSopenharmony_ci0:6  Function Definition: main( ( global void)
8617a3babSopenharmony_ci0:6    Function Parameters: 
9617a3babSopenharmony_ci0:8    Sequence
10617a3babSopenharmony_ci0:8      move second child to first child ( temp 4-component vector of float)
11617a3babSopenharmony_ci0:8        'result' ( smooth out 4-component vector of float)
12617a3babSopenharmony_ci0:8        Constant:
13617a3babSopenharmony_ci0:8          1.000000
14617a3babSopenharmony_ci0:8          1.000000
15617a3babSopenharmony_ci0:8          1.000000
16617a3babSopenharmony_ci0:8          1.000000
17617a3babSopenharmony_ci0:9      Sequence
18617a3babSopenharmony_ci0:9        move second child to first child ( temp int)
19617a3babSopenharmony_ci0:9          'ret_val' ( temp int)
20617a3babSopenharmony_ci0:9          floatBitsToInt ( global int)
21617a3babSopenharmony_ci0:9            'value' ( uniform float)
22617a3babSopenharmony_ci0:10      Test condition and select ( temp void)
23617a3babSopenharmony_ci0:10        Condition
24617a3babSopenharmony_ci0:10        Compare Not Equal ( temp bool)
25617a3babSopenharmony_ci0:10          'expected_value' ( uniform int)
26617a3babSopenharmony_ci0:10          'ret_val' ( temp int)
27617a3babSopenharmony_ci0:10        true case
28617a3babSopenharmony_ci0:10        Sequence
29617a3babSopenharmony_ci0:10          move second child to first child ( temp 4-component vector of float)
30617a3babSopenharmony_ci0:10            'result' ( smooth out 4-component vector of float)
31617a3babSopenharmony_ci0:10            Constant:
32617a3babSopenharmony_ci0:10              0.000000
33617a3babSopenharmony_ci0:10              0.000000
34617a3babSopenharmony_ci0:10              0.000000
35617a3babSopenharmony_ci0:10              0.000000
36617a3babSopenharmony_ci0:12      switch
37617a3babSopenharmony_ci0:12      condition
38617a3babSopenharmony_ci0:12        'gl_VertexID' ( gl_VertexId int VertexId)
39617a3babSopenharmony_ci0:12      body
40617a3babSopenharmony_ci0:12        Sequence
41617a3babSopenharmony_ci0:13          case:  with expression
42617a3babSopenharmony_ci0:13            Constant:
43617a3babSopenharmony_ci0:13              0 (const int)
44617a3babSopenharmony_ci0:?           Sequence
45617a3babSopenharmony_ci0:13            move second child to first child ( temp 4-component vector of float)
46617a3babSopenharmony_ci0:13              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
47617a3babSopenharmony_ci0:13                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
48617a3babSopenharmony_ci0:13                Constant:
49617a3babSopenharmony_ci0:13                  0 (const uint)
50617a3babSopenharmony_ci0:13              Constant:
51617a3babSopenharmony_ci0:13                -1.000000
52617a3babSopenharmony_ci0:13                1.000000
53617a3babSopenharmony_ci0:13                0.000000
54617a3babSopenharmony_ci0:13                1.000000
55617a3babSopenharmony_ci0:13            Branch: Break
56617a3babSopenharmony_ci0:14          case:  with expression
57617a3babSopenharmony_ci0:14            Constant:
58617a3babSopenharmony_ci0:14              1 (const int)
59617a3babSopenharmony_ci0:?           Sequence
60617a3babSopenharmony_ci0:14            move second child to first child ( temp 4-component vector of float)
61617a3babSopenharmony_ci0:14              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
62617a3babSopenharmony_ci0:14                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
63617a3babSopenharmony_ci0:14                Constant:
64617a3babSopenharmony_ci0:14                  0 (const uint)
65617a3babSopenharmony_ci0:14              Constant:
66617a3babSopenharmony_ci0:14                1.000000
67617a3babSopenharmony_ci0:14                1.000000
68617a3babSopenharmony_ci0:14                0.000000
69617a3babSopenharmony_ci0:14                1.000000
70617a3babSopenharmony_ci0:14            Branch: Break
71617a3babSopenharmony_ci0:15          case:  with expression
72617a3babSopenharmony_ci0:15            Constant:
73617a3babSopenharmony_ci0:15              2 (const int)
74617a3babSopenharmony_ci0:?           Sequence
75617a3babSopenharmony_ci0:15            move second child to first child ( temp 4-component vector of float)
76617a3babSopenharmony_ci0:15              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
77617a3babSopenharmony_ci0:15                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
78617a3babSopenharmony_ci0:15                Constant:
79617a3babSopenharmony_ci0:15                  0 (const uint)
80617a3babSopenharmony_ci0:15              Constant:
81617a3babSopenharmony_ci0:15                -1.000000
82617a3babSopenharmony_ci0:15                -1.000000
83617a3babSopenharmony_ci0:15                0.000000
84617a3babSopenharmony_ci0:15                1.000000
85617a3babSopenharmony_ci0:15            Branch: Break
86617a3babSopenharmony_ci0:16          case:  with expression
87617a3babSopenharmony_ci0:16            Constant:
88617a3babSopenharmony_ci0:16              3 (const int)
89617a3babSopenharmony_ci0:?           Sequence
90617a3babSopenharmony_ci0:16            move second child to first child ( temp 4-component vector of float)
91617a3babSopenharmony_ci0:16              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
92617a3babSopenharmony_ci0:16                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
93617a3babSopenharmony_ci0:16                Constant:
94617a3babSopenharmony_ci0:16                  0 (const uint)
95617a3babSopenharmony_ci0:16              Constant:
96617a3babSopenharmony_ci0:16                1.000000
97617a3babSopenharmony_ci0:16                -1.000000
98617a3babSopenharmony_ci0:16                0.000000
99617a3babSopenharmony_ci0:16                1.000000
100617a3babSopenharmony_ci0:16            Branch: Break
101617a3babSopenharmony_ci0:?   Linker Objects
102617a3babSopenharmony_ci0:?     'expected_value' ( uniform int)
103617a3babSopenharmony_ci0:?     'value' ( uniform float)
104617a3babSopenharmony_ci0:?     'result' ( smooth out 4-component vector of float)
105617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
106617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
107617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
108617a3babSopenharmony_ci
109617a3babSopenharmony_ci
110617a3babSopenharmony_ciLinked vertex stage:
111617a3babSopenharmony_ci
112617a3babSopenharmony_ci
113617a3babSopenharmony_ciShader version: 150
114617a3babSopenharmony_ciRequested GL_ARB_gpu_shader5
115617a3babSopenharmony_ci0:? Sequence
116617a3babSopenharmony_ci0:6  Function Definition: main( ( global void)
117617a3babSopenharmony_ci0:6    Function Parameters: 
118617a3babSopenharmony_ci0:8    Sequence
119617a3babSopenharmony_ci0:8      move second child to first child ( temp 4-component vector of float)
120617a3babSopenharmony_ci0:8        'result' ( smooth out 4-component vector of float)
121617a3babSopenharmony_ci0:8        Constant:
122617a3babSopenharmony_ci0:8          1.000000
123617a3babSopenharmony_ci0:8          1.000000
124617a3babSopenharmony_ci0:8          1.000000
125617a3babSopenharmony_ci0:8          1.000000
126617a3babSopenharmony_ci0:9      Sequence
127617a3babSopenharmony_ci0:9        move second child to first child ( temp int)
128617a3babSopenharmony_ci0:9          'ret_val' ( temp int)
129617a3babSopenharmony_ci0:9          floatBitsToInt ( global int)
130617a3babSopenharmony_ci0:9            'value' ( uniform float)
131617a3babSopenharmony_ci0:10      Test condition and select ( temp void)
132617a3babSopenharmony_ci0:10        Condition
133617a3babSopenharmony_ci0:10        Compare Not Equal ( temp bool)
134617a3babSopenharmony_ci0:10          'expected_value' ( uniform int)
135617a3babSopenharmony_ci0:10          'ret_val' ( temp int)
136617a3babSopenharmony_ci0:10        true case
137617a3babSopenharmony_ci0:10        Sequence
138617a3babSopenharmony_ci0:10          move second child to first child ( temp 4-component vector of float)
139617a3babSopenharmony_ci0:10            'result' ( smooth out 4-component vector of float)
140617a3babSopenharmony_ci0:10            Constant:
141617a3babSopenharmony_ci0:10              0.000000
142617a3babSopenharmony_ci0:10              0.000000
143617a3babSopenharmony_ci0:10              0.000000
144617a3babSopenharmony_ci0:10              0.000000
145617a3babSopenharmony_ci0:12      switch
146617a3babSopenharmony_ci0:12      condition
147617a3babSopenharmony_ci0:12        'gl_VertexID' ( gl_VertexId int VertexId)
148617a3babSopenharmony_ci0:12      body
149617a3babSopenharmony_ci0:12        Sequence
150617a3babSopenharmony_ci0:13          case:  with expression
151617a3babSopenharmony_ci0:13            Constant:
152617a3babSopenharmony_ci0:13              0 (const int)
153617a3babSopenharmony_ci0:?           Sequence
154617a3babSopenharmony_ci0:13            move second child to first child ( temp 4-component vector of float)
155617a3babSopenharmony_ci0:13              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
156617a3babSopenharmony_ci0:13                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
157617a3babSopenharmony_ci0:13                Constant:
158617a3babSopenharmony_ci0:13                  0 (const uint)
159617a3babSopenharmony_ci0:13              Constant:
160617a3babSopenharmony_ci0:13                -1.000000
161617a3babSopenharmony_ci0:13                1.000000
162617a3babSopenharmony_ci0:13                0.000000
163617a3babSopenharmony_ci0:13                1.000000
164617a3babSopenharmony_ci0:13            Branch: Break
165617a3babSopenharmony_ci0:14          case:  with expression
166617a3babSopenharmony_ci0:14            Constant:
167617a3babSopenharmony_ci0:14              1 (const int)
168617a3babSopenharmony_ci0:?           Sequence
169617a3babSopenharmony_ci0:14            move second child to first child ( temp 4-component vector of float)
170617a3babSopenharmony_ci0:14              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
171617a3babSopenharmony_ci0:14                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
172617a3babSopenharmony_ci0:14                Constant:
173617a3babSopenharmony_ci0:14                  0 (const uint)
174617a3babSopenharmony_ci0:14              Constant:
175617a3babSopenharmony_ci0:14                1.000000
176617a3babSopenharmony_ci0:14                1.000000
177617a3babSopenharmony_ci0:14                0.000000
178617a3babSopenharmony_ci0:14                1.000000
179617a3babSopenharmony_ci0:14            Branch: Break
180617a3babSopenharmony_ci0:15          case:  with expression
181617a3babSopenharmony_ci0:15            Constant:
182617a3babSopenharmony_ci0:15              2 (const int)
183617a3babSopenharmony_ci0:?           Sequence
184617a3babSopenharmony_ci0:15            move second child to first child ( temp 4-component vector of float)
185617a3babSopenharmony_ci0:15              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
186617a3babSopenharmony_ci0:15                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
187617a3babSopenharmony_ci0:15                Constant:
188617a3babSopenharmony_ci0:15                  0 (const uint)
189617a3babSopenharmony_ci0:15              Constant:
190617a3babSopenharmony_ci0:15                -1.000000
191617a3babSopenharmony_ci0:15                -1.000000
192617a3babSopenharmony_ci0:15                0.000000
193617a3babSopenharmony_ci0:15                1.000000
194617a3babSopenharmony_ci0:15            Branch: Break
195617a3babSopenharmony_ci0:16          case:  with expression
196617a3babSopenharmony_ci0:16            Constant:
197617a3babSopenharmony_ci0:16              3 (const int)
198617a3babSopenharmony_ci0:?           Sequence
199617a3babSopenharmony_ci0:16            move second child to first child ( temp 4-component vector of float)
200617a3babSopenharmony_ci0:16              gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
201617a3babSopenharmony_ci0:16                'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
202617a3babSopenharmony_ci0:16                Constant:
203617a3babSopenharmony_ci0:16                  0 (const uint)
204617a3babSopenharmony_ci0:16              Constant:
205617a3babSopenharmony_ci0:16                1.000000
206617a3babSopenharmony_ci0:16                -1.000000
207617a3babSopenharmony_ci0:16                0.000000
208617a3babSopenharmony_ci0:16                1.000000
209617a3babSopenharmony_ci0:16            Branch: Break
210617a3babSopenharmony_ci0:?   Linker Objects
211617a3babSopenharmony_ci0:?     'expected_value' ( uniform int)
212617a3babSopenharmony_ci0:?     'value' ( uniform float)
213617a3babSopenharmony_ci0:?     'result' ( smooth out 4-component vector of float)
214617a3babSopenharmony_ci0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
215617a3babSopenharmony_ci0:?     'gl_VertexID' ( gl_VertexId int VertexId)
216617a3babSopenharmony_ci0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
217617a3babSopenharmony_ci
218