1617a3babSopenharmony_ciconditionalDiscard.frag 2617a3babSopenharmony_ciShader version: 110 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:6 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:6 Function Parameters: 6617a3babSopenharmony_ci0:8 Sequence 7617a3babSopenharmony_ci0:8 Sequence 8617a3babSopenharmony_ci0:8 move second child to first child ( temp 4-component vector of float) 9617a3babSopenharmony_ci0:8 'v' ( temp 4-component vector of float) 10617a3babSopenharmony_ci0:8 texture ( global 4-component vector of float) 11617a3babSopenharmony_ci0:8 'tex' ( uniform sampler2D) 12617a3babSopenharmony_ci0:8 'coord' ( smooth in 2-component vector of float) 13617a3babSopenharmony_ci0:10 Test condition and select ( temp void) 14617a3babSopenharmony_ci0:10 Condition 15617a3babSopenharmony_ci0:10 Compare Equal ( temp bool) 16617a3babSopenharmony_ci0:10 'v' ( temp 4-component vector of float) 17617a3babSopenharmony_ci0:10 Constant: 18617a3babSopenharmony_ci0:10 0.100000 19617a3babSopenharmony_ci0:10 0.200000 20617a3babSopenharmony_ci0:10 0.300000 21617a3babSopenharmony_ci0:10 0.400000 22617a3babSopenharmony_ci0:10 true case 23617a3babSopenharmony_ci0:11 Branch: Kill 24617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 25617a3babSopenharmony_ci0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 26617a3babSopenharmony_ci0:13 'v' ( temp 4-component vector of float) 27617a3babSopenharmony_ci0:? Linker Objects 28617a3babSopenharmony_ci0:? 'tex' ( uniform sampler2D) 29617a3babSopenharmony_ci0:? 'coord' ( smooth in 2-component vector of float) 30617a3babSopenharmony_ci 31617a3babSopenharmony_ci 32617a3babSopenharmony_ciLinked fragment stage: 33617a3babSopenharmony_ci 34617a3babSopenharmony_ci 35617a3babSopenharmony_ciShader version: 110 36617a3babSopenharmony_ci0:? Sequence 37617a3babSopenharmony_ci0:6 Function Definition: main( ( global void) 38617a3babSopenharmony_ci0:6 Function Parameters: 39617a3babSopenharmony_ci0:8 Sequence 40617a3babSopenharmony_ci0:8 Sequence 41617a3babSopenharmony_ci0:8 move second child to first child ( temp 4-component vector of float) 42617a3babSopenharmony_ci0:8 'v' ( temp 4-component vector of float) 43617a3babSopenharmony_ci0:8 texture ( global 4-component vector of float) 44617a3babSopenharmony_ci0:8 'tex' ( uniform sampler2D) 45617a3babSopenharmony_ci0:8 'coord' ( smooth in 2-component vector of float) 46617a3babSopenharmony_ci0:10 Test condition and select ( temp void) 47617a3babSopenharmony_ci0:10 Condition 48617a3babSopenharmony_ci0:10 Compare Equal ( temp bool) 49617a3babSopenharmony_ci0:10 'v' ( temp 4-component vector of float) 50617a3babSopenharmony_ci0:10 Constant: 51617a3babSopenharmony_ci0:10 0.100000 52617a3babSopenharmony_ci0:10 0.200000 53617a3babSopenharmony_ci0:10 0.300000 54617a3babSopenharmony_ci0:10 0.400000 55617a3babSopenharmony_ci0:10 true case 56617a3babSopenharmony_ci0:11 Branch: Kill 57617a3babSopenharmony_ci0:13 move second child to first child ( temp 4-component vector of float) 58617a3babSopenharmony_ci0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 59617a3babSopenharmony_ci0:13 'v' ( temp 4-component vector of float) 60617a3babSopenharmony_ci0:? Linker Objects 61617a3babSopenharmony_ci0:? 'tex' ( uniform sampler2D) 62617a3babSopenharmony_ci0:? 'coord' ( smooth in 2-component vector of float) 63617a3babSopenharmony_ci 64