1617a3babSopenharmony_ciconditionalDiscard.frag
2617a3babSopenharmony_ciShader version: 110
3617a3babSopenharmony_ci0:? Sequence
4617a3babSopenharmony_ci0:6  Function Definition: main( ( global void)
5617a3babSopenharmony_ci0:6    Function Parameters: 
6617a3babSopenharmony_ci0:8    Sequence
7617a3babSopenharmony_ci0:8      Sequence
8617a3babSopenharmony_ci0:8        move second child to first child ( temp 4-component vector of float)
9617a3babSopenharmony_ci0:8          'v' ( temp 4-component vector of float)
10617a3babSopenharmony_ci0:8          texture ( global 4-component vector of float)
11617a3babSopenharmony_ci0:8            'tex' ( uniform sampler2D)
12617a3babSopenharmony_ci0:8            'coord' ( smooth in 2-component vector of float)
13617a3babSopenharmony_ci0:10      Test condition and select ( temp void)
14617a3babSopenharmony_ci0:10        Condition
15617a3babSopenharmony_ci0:10        Compare Equal ( temp bool)
16617a3babSopenharmony_ci0:10          'v' ( temp 4-component vector of float)
17617a3babSopenharmony_ci0:10          Constant:
18617a3babSopenharmony_ci0:10            0.100000
19617a3babSopenharmony_ci0:10            0.200000
20617a3babSopenharmony_ci0:10            0.300000
21617a3babSopenharmony_ci0:10            0.400000
22617a3babSopenharmony_ci0:10        true case
23617a3babSopenharmony_ci0:11        Branch: Kill
24617a3babSopenharmony_ci0:13      move second child to first child ( temp 4-component vector of float)
25617a3babSopenharmony_ci0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
26617a3babSopenharmony_ci0:13        'v' ( temp 4-component vector of float)
27617a3babSopenharmony_ci0:?   Linker Objects
28617a3babSopenharmony_ci0:?     'tex' ( uniform sampler2D)
29617a3babSopenharmony_ci0:?     'coord' ( smooth in 2-component vector of float)
30617a3babSopenharmony_ci
31617a3babSopenharmony_ci
32617a3babSopenharmony_ciLinked fragment stage:
33617a3babSopenharmony_ci
34617a3babSopenharmony_ci
35617a3babSopenharmony_ciShader version: 110
36617a3babSopenharmony_ci0:? Sequence
37617a3babSopenharmony_ci0:6  Function Definition: main( ( global void)
38617a3babSopenharmony_ci0:6    Function Parameters: 
39617a3babSopenharmony_ci0:8    Sequence
40617a3babSopenharmony_ci0:8      Sequence
41617a3babSopenharmony_ci0:8        move second child to first child ( temp 4-component vector of float)
42617a3babSopenharmony_ci0:8          'v' ( temp 4-component vector of float)
43617a3babSopenharmony_ci0:8          texture ( global 4-component vector of float)
44617a3babSopenharmony_ci0:8            'tex' ( uniform sampler2D)
45617a3babSopenharmony_ci0:8            'coord' ( smooth in 2-component vector of float)
46617a3babSopenharmony_ci0:10      Test condition and select ( temp void)
47617a3babSopenharmony_ci0:10        Condition
48617a3babSopenharmony_ci0:10        Compare Equal ( temp bool)
49617a3babSopenharmony_ci0:10          'v' ( temp 4-component vector of float)
50617a3babSopenharmony_ci0:10          Constant:
51617a3babSopenharmony_ci0:10            0.100000
52617a3babSopenharmony_ci0:10            0.200000
53617a3babSopenharmony_ci0:10            0.300000
54617a3babSopenharmony_ci0:10            0.400000
55617a3babSopenharmony_ci0:10        true case
56617a3babSopenharmony_ci0:11        Branch: Kill
57617a3babSopenharmony_ci0:13      move second child to first child ( temp 4-component vector of float)
58617a3babSopenharmony_ci0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
59617a3babSopenharmony_ci0:13        'v' ( temp 4-component vector of float)
60617a3babSopenharmony_ci0:?   Linker Objects
61617a3babSopenharmony_ci0:?     'tex' ( uniform sampler2D)
62617a3babSopenharmony_ci0:?     'coord' ( smooth in 2-component vector of float)
63617a3babSopenharmony_ci
64