1617a3babSopenharmony_ciaggOps.frag
2617a3babSopenharmony_ciWARNING: 0:4: varying deprecated in version 130; may be removed in future release
3617a3babSopenharmony_ciWARNING: 0:6: varying deprecated in version 130; may be removed in future release
4617a3babSopenharmony_ci
5617a3babSopenharmony_ciShader version: 130
6617a3babSopenharmony_ci0:? Sequence
7617a3babSopenharmony_ci0:23  Function Definition: main( ( global void)
8617a3babSopenharmony_ci0:23    Function Parameters: 
9617a3babSopenharmony_ci0:?     Sequence
10617a3babSopenharmony_ci0:27      move second child to first child ( temp 3-element array of structure{ global int i,  global float f})
11617a3babSopenharmony_ci0:27        'a' ( temp 3-element array of structure{ global int i,  global float f})
12617a3babSopenharmony_ci0:27        Construct structure ( temp 3-element array of structure{ global int i,  global float f})
13617a3babSopenharmony_ci0:27          Construct structure ( temp structure{ global int i,  global float f})
14617a3babSopenharmony_ci0:27            Convert float to int ( temp int)
15617a3babSopenharmony_ci0:27              direct index ( temp float)
16617a3babSopenharmony_ci0:27                'u' ( smooth in 4-component vector of float)
17617a3babSopenharmony_ci0:27                Constant:
18617a3babSopenharmony_ci0:27                  0 (const int)
19617a3babSopenharmony_ci0:27            direct index ( temp float)
20617a3babSopenharmony_ci0:27              'u' ( smooth in 4-component vector of float)
21617a3babSopenharmony_ci0:27              Constant:
22617a3babSopenharmony_ci0:27                1 (const int)
23617a3babSopenharmony_ci0:27          Construct structure ( temp structure{ global int i,  global float f})
24617a3babSopenharmony_ci0:27            Convert float to int ( temp int)
25617a3babSopenharmony_ci0:27              direct index ( temp float)
26617a3babSopenharmony_ci0:27                'u' ( smooth in 4-component vector of float)
27617a3babSopenharmony_ci0:27                Constant:
28617a3babSopenharmony_ci0:27                  2 (const int)
29617a3babSopenharmony_ci0:27            direct index ( temp float)
30617a3babSopenharmony_ci0:27              'u' ( smooth in 4-component vector of float)
31617a3babSopenharmony_ci0:27              Constant:
32617a3babSopenharmony_ci0:27                3 (const int)
33617a3babSopenharmony_ci0:27          Constant:
34617a3babSopenharmony_ci0:27            14 (const int)
35617a3babSopenharmony_ci0:27            14.000000
36617a3babSopenharmony_ci0:28      move second child to first child ( temp 3-element array of structure{ global int i,  global float f})
37617a3babSopenharmony_ci0:28        'b' ( temp 3-element array of structure{ global int i,  global float f})
38617a3babSopenharmony_ci0:28        Construct structure ( temp 3-element array of structure{ global int i,  global float f})
39617a3babSopenharmony_ci0:28          Constant:
40617a3babSopenharmony_ci0:28            17 (const int)
41617a3babSopenharmony_ci0:28            17.000000
42617a3babSopenharmony_ci0:28          Construct structure ( temp structure{ global int i,  global float f})
43617a3babSopenharmony_ci0:28            Convert float to int ( temp int)
44617a3babSopenharmony_ci0:28              direct index ( temp float)
45617a3babSopenharmony_ci0:28                'w' ( smooth in 4-component vector of float)
46617a3babSopenharmony_ci0:28                Constant:
47617a3babSopenharmony_ci0:28                  0 (const int)
48617a3babSopenharmony_ci0:28            direct index ( temp float)
49617a3babSopenharmony_ci0:28              'w' ( smooth in 4-component vector of float)
50617a3babSopenharmony_ci0:28              Constant:
51617a3babSopenharmony_ci0:28                1 (const int)
52617a3babSopenharmony_ci0:28          Construct structure ( temp structure{ global int i,  global float f})
53617a3babSopenharmony_ci0:28            Convert float to int ( temp int)
54617a3babSopenharmony_ci0:28              direct index ( temp float)
55617a3babSopenharmony_ci0:28                'w' ( smooth in 4-component vector of float)
56617a3babSopenharmony_ci0:28                Constant:
57617a3babSopenharmony_ci0:28                  2 (const int)
58617a3babSopenharmony_ci0:28            direct index ( temp float)
59617a3babSopenharmony_ci0:28              'w' ( smooth in 4-component vector of float)
60617a3babSopenharmony_ci0:28              Constant:
61617a3babSopenharmony_ci0:28                3 (const int)
62617a3babSopenharmony_ci0:30      Test condition and select ( temp void)
63617a3babSopenharmony_ci0:30        Condition
64617a3babSopenharmony_ci0:30        Compare Equal ( temp bool)
65617a3babSopenharmony_ci0:30          'foo2a' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
66617a3babSopenharmony_ci0:30          'foo2b' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
67617a3babSopenharmony_ci0:30        true case
68617a3babSopenharmony_ci0:31        move second child to first child ( temp 4-component vector of float)
69617a3babSopenharmony_ci0:31          'v' ( temp 4-component vector of float)
70617a3babSopenharmony_ci0:31          texture ( global 4-component vector of float)
71617a3babSopenharmony_ci0:31            'sampler' ( uniform sampler2D)
72617a3babSopenharmony_ci0:31            'coord' ( smooth in 2-component vector of float)
73617a3babSopenharmony_ci0:30        false case
74617a3babSopenharmony_ci0:33        move second child to first child ( temp 4-component vector of float)
75617a3babSopenharmony_ci0:33          'v' ( temp 4-component vector of float)
76617a3babSopenharmony_ci0:33          texture ( global 4-component vector of float)
77617a3babSopenharmony_ci0:33            'sampler' ( uniform sampler2D)
78617a3babSopenharmony_ci0:33            vector-scale ( temp 2-component vector of float)
79617a3babSopenharmony_ci0:33              Constant:
80617a3babSopenharmony_ci0:33                2.000000
81617a3babSopenharmony_ci0:33              'coord' ( smooth in 2-component vector of float)
82617a3babSopenharmony_ci0:35      Test condition and select ( temp void)
83617a3babSopenharmony_ci0:35        Condition
84617a3babSopenharmony_ci0:35        Compare Equal ( temp bool)
85617a3babSopenharmony_ci0:35          'u' ( smooth in 4-component vector of float)
86617a3babSopenharmony_ci0:35          'v' ( temp 4-component vector of float)
87617a3babSopenharmony_ci0:35        true case
88617a3babSopenharmony_ci0:36        vector scale second child into first child ( temp 4-component vector of float)
89617a3babSopenharmony_ci0:36          'v' ( temp 4-component vector of float)
90617a3babSopenharmony_ci0:36          Constant:
91617a3babSopenharmony_ci0:36            3.000000
92617a3babSopenharmony_ci0:38      Test condition and select ( temp void)
93617a3babSopenharmony_ci0:38        Condition
94617a3babSopenharmony_ci0:38        Compare Not Equal ( temp bool)
95617a3babSopenharmony_ci0:38          'u' ( smooth in 4-component vector of float)
96617a3babSopenharmony_ci0:38          'v' ( temp 4-component vector of float)
97617a3babSopenharmony_ci0:38        true case
98617a3babSopenharmony_ci0:39        vector scale second child into first child ( temp 4-component vector of float)
99617a3babSopenharmony_ci0:39          'v' ( temp 4-component vector of float)
100617a3babSopenharmony_ci0:39          Constant:
101617a3babSopenharmony_ci0:39            4.000000
102617a3babSopenharmony_ci0:41      Test condition and select ( temp void)
103617a3babSopenharmony_ci0:41        Condition
104617a3babSopenharmony_ci0:41        Compare Equal ( temp bool)
105617a3babSopenharmony_ci0:41          'coord' ( smooth in 2-component vector of float)
106617a3babSopenharmony_ci0:41          vector swizzle ( temp 2-component vector of float)
107617a3babSopenharmony_ci0:41            'v' ( temp 4-component vector of float)
108617a3babSopenharmony_ci0:41            Sequence
109617a3babSopenharmony_ci0:41              Constant:
110617a3babSopenharmony_ci0:41                1 (const int)
111617a3babSopenharmony_ci0:41              Constant:
112617a3babSopenharmony_ci0:41                3 (const int)
113617a3babSopenharmony_ci0:41        true case
114617a3babSopenharmony_ci0:42        vector scale second child into first child ( temp 4-component vector of float)
115617a3babSopenharmony_ci0:42          'v' ( temp 4-component vector of float)
116617a3babSopenharmony_ci0:42          Constant:
117617a3babSopenharmony_ci0:42            5.000000
118617a3babSopenharmony_ci0:44      Test condition and select ( temp void)
119617a3babSopenharmony_ci0:44        Condition
120617a3babSopenharmony_ci0:44        Compare Equal ( temp bool)
121617a3babSopenharmony_ci0:44          'a' ( temp 3-element array of structure{ global int i,  global float f})
122617a3babSopenharmony_ci0:44          'b' ( temp 3-element array of structure{ global int i,  global float f})
123617a3babSopenharmony_ci0:44        true case
124617a3babSopenharmony_ci0:45        vector scale second child into first child ( temp 4-component vector of float)
125617a3babSopenharmony_ci0:45          'v' ( temp 4-component vector of float)
126617a3babSopenharmony_ci0:45          Constant:
127617a3babSopenharmony_ci0:45            6.000000
128617a3babSopenharmony_ci0:47      Test condition and select ( temp void)
129617a3babSopenharmony_ci0:47        Condition
130617a3babSopenharmony_ci0:47        Compare Not Equal ( temp bool)
131617a3babSopenharmony_ci0:47          'a' ( temp 3-element array of structure{ global int i,  global float f})
132617a3babSopenharmony_ci0:47          'b' ( temp 3-element array of structure{ global int i,  global float f})
133617a3babSopenharmony_ci0:47        true case
134617a3babSopenharmony_ci0:48        vector scale second child into first child ( temp 4-component vector of float)
135617a3babSopenharmony_ci0:48          'v' ( temp 4-component vector of float)
136617a3babSopenharmony_ci0:48          Constant:
137617a3babSopenharmony_ci0:48            7.000000
138617a3babSopenharmony_ci0:50      move second child to first child ( temp 4-component vector of float)
139617a3babSopenharmony_ci0:50        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
140617a3babSopenharmony_ci0:50        'v' ( temp 4-component vector of float)
141617a3babSopenharmony_ci0:?   Linker Objects
142617a3babSopenharmony_ci0:?     'sampler' ( uniform sampler2D)
143617a3babSopenharmony_ci0:?     'coord' ( smooth in 2-component vector of float)
144617a3babSopenharmony_ci0:?     'u' ( smooth in 4-component vector of float)
145617a3babSopenharmony_ci0:?     'w' ( smooth in 4-component vector of float)
146617a3babSopenharmony_ci0:?     'foo1' ( uniform structure{ global int i,  global float f})
147617a3babSopenharmony_ci0:?     'foo2a' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
148617a3babSopenharmony_ci0:?     'foo2b' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
149617a3babSopenharmony_ci
150617a3babSopenharmony_ci
151617a3babSopenharmony_ciLinked fragment stage:
152617a3babSopenharmony_ci
153617a3babSopenharmony_ci
154617a3babSopenharmony_ciShader version: 130
155617a3babSopenharmony_ci0:? Sequence
156617a3babSopenharmony_ci0:23  Function Definition: main( ( global void)
157617a3babSopenharmony_ci0:23    Function Parameters: 
158617a3babSopenharmony_ci0:?     Sequence
159617a3babSopenharmony_ci0:27      move second child to first child ( temp 3-element array of structure{ global int i,  global float f})
160617a3babSopenharmony_ci0:27        'a' ( temp 3-element array of structure{ global int i,  global float f})
161617a3babSopenharmony_ci0:27        Construct structure ( temp 3-element array of structure{ global int i,  global float f})
162617a3babSopenharmony_ci0:27          Construct structure ( temp structure{ global int i,  global float f})
163617a3babSopenharmony_ci0:27            Convert float to int ( temp int)
164617a3babSopenharmony_ci0:27              direct index ( temp float)
165617a3babSopenharmony_ci0:27                'u' ( smooth in 4-component vector of float)
166617a3babSopenharmony_ci0:27                Constant:
167617a3babSopenharmony_ci0:27                  0 (const int)
168617a3babSopenharmony_ci0:27            direct index ( temp float)
169617a3babSopenharmony_ci0:27              'u' ( smooth in 4-component vector of float)
170617a3babSopenharmony_ci0:27              Constant:
171617a3babSopenharmony_ci0:27                1 (const int)
172617a3babSopenharmony_ci0:27          Construct structure ( temp structure{ global int i,  global float f})
173617a3babSopenharmony_ci0:27            Convert float to int ( temp int)
174617a3babSopenharmony_ci0:27              direct index ( temp float)
175617a3babSopenharmony_ci0:27                'u' ( smooth in 4-component vector of float)
176617a3babSopenharmony_ci0:27                Constant:
177617a3babSopenharmony_ci0:27                  2 (const int)
178617a3babSopenharmony_ci0:27            direct index ( temp float)
179617a3babSopenharmony_ci0:27              'u' ( smooth in 4-component vector of float)
180617a3babSopenharmony_ci0:27              Constant:
181617a3babSopenharmony_ci0:27                3 (const int)
182617a3babSopenharmony_ci0:27          Constant:
183617a3babSopenharmony_ci0:27            14 (const int)
184617a3babSopenharmony_ci0:27            14.000000
185617a3babSopenharmony_ci0:28      move second child to first child ( temp 3-element array of structure{ global int i,  global float f})
186617a3babSopenharmony_ci0:28        'b' ( temp 3-element array of structure{ global int i,  global float f})
187617a3babSopenharmony_ci0:28        Construct structure ( temp 3-element array of structure{ global int i,  global float f})
188617a3babSopenharmony_ci0:28          Constant:
189617a3babSopenharmony_ci0:28            17 (const int)
190617a3babSopenharmony_ci0:28            17.000000
191617a3babSopenharmony_ci0:28          Construct structure ( temp structure{ global int i,  global float f})
192617a3babSopenharmony_ci0:28            Convert float to int ( temp int)
193617a3babSopenharmony_ci0:28              direct index ( temp float)
194617a3babSopenharmony_ci0:28                'w' ( smooth in 4-component vector of float)
195617a3babSopenharmony_ci0:28                Constant:
196617a3babSopenharmony_ci0:28                  0 (const int)
197617a3babSopenharmony_ci0:28            direct index ( temp float)
198617a3babSopenharmony_ci0:28              'w' ( smooth in 4-component vector of float)
199617a3babSopenharmony_ci0:28              Constant:
200617a3babSopenharmony_ci0:28                1 (const int)
201617a3babSopenharmony_ci0:28          Construct structure ( temp structure{ global int i,  global float f})
202617a3babSopenharmony_ci0:28            Convert float to int ( temp int)
203617a3babSopenharmony_ci0:28              direct index ( temp float)
204617a3babSopenharmony_ci0:28                'w' ( smooth in 4-component vector of float)
205617a3babSopenharmony_ci0:28                Constant:
206617a3babSopenharmony_ci0:28                  2 (const int)
207617a3babSopenharmony_ci0:28            direct index ( temp float)
208617a3babSopenharmony_ci0:28              'w' ( smooth in 4-component vector of float)
209617a3babSopenharmony_ci0:28              Constant:
210617a3babSopenharmony_ci0:28                3 (const int)
211617a3babSopenharmony_ci0:30      Test condition and select ( temp void)
212617a3babSopenharmony_ci0:30        Condition
213617a3babSopenharmony_ci0:30        Compare Equal ( temp bool)
214617a3babSopenharmony_ci0:30          'foo2a' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
215617a3babSopenharmony_ci0:30          'foo2b' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
216617a3babSopenharmony_ci0:30        true case
217617a3babSopenharmony_ci0:31        move second child to first child ( temp 4-component vector of float)
218617a3babSopenharmony_ci0:31          'v' ( temp 4-component vector of float)
219617a3babSopenharmony_ci0:31          texture ( global 4-component vector of float)
220617a3babSopenharmony_ci0:31            'sampler' ( uniform sampler2D)
221617a3babSopenharmony_ci0:31            'coord' ( smooth in 2-component vector of float)
222617a3babSopenharmony_ci0:30        false case
223617a3babSopenharmony_ci0:33        move second child to first child ( temp 4-component vector of float)
224617a3babSopenharmony_ci0:33          'v' ( temp 4-component vector of float)
225617a3babSopenharmony_ci0:33          texture ( global 4-component vector of float)
226617a3babSopenharmony_ci0:33            'sampler' ( uniform sampler2D)
227617a3babSopenharmony_ci0:33            vector-scale ( temp 2-component vector of float)
228617a3babSopenharmony_ci0:33              Constant:
229617a3babSopenharmony_ci0:33                2.000000
230617a3babSopenharmony_ci0:33              'coord' ( smooth in 2-component vector of float)
231617a3babSopenharmony_ci0:35      Test condition and select ( temp void)
232617a3babSopenharmony_ci0:35        Condition
233617a3babSopenharmony_ci0:35        Compare Equal ( temp bool)
234617a3babSopenharmony_ci0:35          'u' ( smooth in 4-component vector of float)
235617a3babSopenharmony_ci0:35          'v' ( temp 4-component vector of float)
236617a3babSopenharmony_ci0:35        true case
237617a3babSopenharmony_ci0:36        vector scale second child into first child ( temp 4-component vector of float)
238617a3babSopenharmony_ci0:36          'v' ( temp 4-component vector of float)
239617a3babSopenharmony_ci0:36          Constant:
240617a3babSopenharmony_ci0:36            3.000000
241617a3babSopenharmony_ci0:38      Test condition and select ( temp void)
242617a3babSopenharmony_ci0:38        Condition
243617a3babSopenharmony_ci0:38        Compare Not Equal ( temp bool)
244617a3babSopenharmony_ci0:38          'u' ( smooth in 4-component vector of float)
245617a3babSopenharmony_ci0:38          'v' ( temp 4-component vector of float)
246617a3babSopenharmony_ci0:38        true case
247617a3babSopenharmony_ci0:39        vector scale second child into first child ( temp 4-component vector of float)
248617a3babSopenharmony_ci0:39          'v' ( temp 4-component vector of float)
249617a3babSopenharmony_ci0:39          Constant:
250617a3babSopenharmony_ci0:39            4.000000
251617a3babSopenharmony_ci0:41      Test condition and select ( temp void)
252617a3babSopenharmony_ci0:41        Condition
253617a3babSopenharmony_ci0:41        Compare Equal ( temp bool)
254617a3babSopenharmony_ci0:41          'coord' ( smooth in 2-component vector of float)
255617a3babSopenharmony_ci0:41          vector swizzle ( temp 2-component vector of float)
256617a3babSopenharmony_ci0:41            'v' ( temp 4-component vector of float)
257617a3babSopenharmony_ci0:41            Sequence
258617a3babSopenharmony_ci0:41              Constant:
259617a3babSopenharmony_ci0:41                1 (const int)
260617a3babSopenharmony_ci0:41              Constant:
261617a3babSopenharmony_ci0:41                3 (const int)
262617a3babSopenharmony_ci0:41        true case
263617a3babSopenharmony_ci0:42        vector scale second child into first child ( temp 4-component vector of float)
264617a3babSopenharmony_ci0:42          'v' ( temp 4-component vector of float)
265617a3babSopenharmony_ci0:42          Constant:
266617a3babSopenharmony_ci0:42            5.000000
267617a3babSopenharmony_ci0:44      Test condition and select ( temp void)
268617a3babSopenharmony_ci0:44        Condition
269617a3babSopenharmony_ci0:44        Compare Equal ( temp bool)
270617a3babSopenharmony_ci0:44          'a' ( temp 3-element array of structure{ global int i,  global float f})
271617a3babSopenharmony_ci0:44          'b' ( temp 3-element array of structure{ global int i,  global float f})
272617a3babSopenharmony_ci0:44        true case
273617a3babSopenharmony_ci0:45        vector scale second child into first child ( temp 4-component vector of float)
274617a3babSopenharmony_ci0:45          'v' ( temp 4-component vector of float)
275617a3babSopenharmony_ci0:45          Constant:
276617a3babSopenharmony_ci0:45            6.000000
277617a3babSopenharmony_ci0:47      Test condition and select ( temp void)
278617a3babSopenharmony_ci0:47        Condition
279617a3babSopenharmony_ci0:47        Compare Not Equal ( temp bool)
280617a3babSopenharmony_ci0:47          'a' ( temp 3-element array of structure{ global int i,  global float f})
281617a3babSopenharmony_ci0:47          'b' ( temp 3-element array of structure{ global int i,  global float f})
282617a3babSopenharmony_ci0:47        true case
283617a3babSopenharmony_ci0:48        vector scale second child into first child ( temp 4-component vector of float)
284617a3babSopenharmony_ci0:48          'v' ( temp 4-component vector of float)
285617a3babSopenharmony_ci0:48          Constant:
286617a3babSopenharmony_ci0:48            7.000000
287617a3babSopenharmony_ci0:50      move second child to first child ( temp 4-component vector of float)
288617a3babSopenharmony_ci0:50        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
289617a3babSopenharmony_ci0:50        'v' ( temp 4-component vector of float)
290617a3babSopenharmony_ci0:?   Linker Objects
291617a3babSopenharmony_ci0:?     'sampler' ( uniform sampler2D)
292617a3babSopenharmony_ci0:?     'coord' ( smooth in 2-component vector of float)
293617a3babSopenharmony_ci0:?     'u' ( smooth in 4-component vector of float)
294617a3babSopenharmony_ci0:?     'w' ( smooth in 4-component vector of float)
295617a3babSopenharmony_ci0:?     'foo1' ( uniform structure{ global int i,  global float f})
296617a3babSopenharmony_ci0:?     'foo2a' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
297617a3babSopenharmony_ci0:?     'foo2b' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
298617a3babSopenharmony_ci
299