1GL_EXT_shader_integer_mix.vert
2Shader version: 330
3Requested GL_EXT_shader_integer_mix
40:? Sequence
50:11  Function Definition: main( ( global void)
60:11    Function Parameters: 
70:12    Sequence
80:12      move second child to first child ( temp 4-component vector of float)
90:12        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
100:12          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
110:12          Constant:
120:12            0 (const uint)
130:12        Constant:
140:12          0.000000
150:12          0.000000
160:12          0.000000
170:12          0.000000
180:?   Linker Objects
190:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
200:?     'gl_VertexID' ( gl_VertexId int VertexId)
210:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
22
23
24Linked vertex stage:
25
26
27Shader version: 330
28Requested GL_EXT_shader_integer_mix
290:? Sequence
300:11  Function Definition: main( ( global void)
310:11    Function Parameters: 
320:12    Sequence
330:12      move second child to first child ( temp 4-component vector of float)
340:12        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
350:12          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
360:12          Constant:
370:12            0 (const uint)
380:12        Constant:
390:12          0.000000
400:12          0.000000
410:12          0.000000
420:12          0.000000
430:?   Linker Objects
440:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
450:?     'gl_VertexID' ( gl_VertexId int VertexId)
460:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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48