1GL_EXT_shader_integer_mix.vert 2Shader version: 330 3Requested GL_EXT_shader_integer_mix 40:? Sequence 50:11 Function Definition: main( ( global void) 60:11 Function Parameters: 70:12 Sequence 80:12 move second child to first child ( temp 4-component vector of float) 90:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 100:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 110:12 Constant: 120:12 0 (const uint) 130:12 Constant: 140:12 0.000000 150:12 0.000000 160:12 0.000000 170:12 0.000000 180:? Linker Objects 190:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 200:? 'gl_VertexID' ( gl_VertexId int VertexId) 210:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 22 23 24Linked vertex stage: 25 26 27Shader version: 330 28Requested GL_EXT_shader_integer_mix 290:? Sequence 300:11 Function Definition: main( ( global void) 310:11 Function Parameters: 320:12 Sequence 330:12 move second child to first child ( temp 4-component vector of float) 340:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 350:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 360:12 Constant: 370:12 0 (const uint) 380:12 Constant: 390:12 0.000000 400:12 0.000000 410:12 0.000000 420:12 0.000000 430:? Linker Objects 440:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 450:? 'gl_VertexID' ( gl_VertexId int VertexId) 460:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 47 48