1617a3babSopenharmony_ci450.frag
2617a3babSopenharmony_ciERROR: 0:70: 'offsets' : argument must be compile-time constant 
3617a3babSopenharmony_ciERROR: 0:71: 'offsets' : argument must be compile-time constant 
4617a3babSopenharmony_ciERROR: 0:72: 'offsets' : argument must be compile-time constant 
5617a3babSopenharmony_ciERROR: 0:88: 'location' : cannot use in a block array where new locations are needed for each block element 
6617a3babSopenharmony_ciERROR: 0:93: 'early_fragment_tests' : can only apply to a standalone qualifier 
7617a3babSopenharmony_ciERROR: 5 compilation errors.  No code generated.
8617a3babSopenharmony_ci
9617a3babSopenharmony_ci
10617a3babSopenharmony_ciShader version: 450
11617a3babSopenharmony_ciRequested GL_ARB_sparse_texture2
12617a3babSopenharmony_ciERROR: node is still EOpNull!
13617a3babSopenharmony_ci0:8  Function Definition: main( ( global void)
14617a3babSopenharmony_ci0:8    Function Parameters: 
15617a3babSopenharmony_ci0:10    Sequence
16617a3babSopenharmony_ci0:10      Sequence
17617a3babSopenharmony_ci0:10        move second child to first child ( temp 2-component vector of float)
18617a3babSopenharmony_ci0:10          'v2' ( temp 2-component vector of float)
19617a3babSopenharmony_ci0:10          dPdxFine ( global 2-component vector of float)
20617a3babSopenharmony_ci0:10            'in2' ( smooth in 2-component vector of float)
21617a3babSopenharmony_ci0:11      Sequence
22617a3babSopenharmony_ci0:11        move second child to first child ( temp 3-component vector of float)
23617a3babSopenharmony_ci0:11          'v3' ( temp 3-component vector of float)
24617a3babSopenharmony_ci0:11          dPdyCoarse ( global 3-component vector of float)
25617a3babSopenharmony_ci0:11            'in3' ( smooth in 3-component vector of float)
26617a3babSopenharmony_ci0:12      Sequence
27617a3babSopenharmony_ci0:12        move second child to first child ( temp 4-component vector of float)
28617a3babSopenharmony_ci0:12          'v4' ( temp 4-component vector of float)
29617a3babSopenharmony_ci0:12          fwidth ( global 4-component vector of float)
30617a3babSopenharmony_ci0:12            'in4' ( smooth in 4-component vector of float)
31617a3babSopenharmony_ci0:13      move second child to first child ( temp 4-component vector of float)
32617a3babSopenharmony_ci0:13        'v4' ( temp 4-component vector of float)
33617a3babSopenharmony_ci0:13        dPdyFine ( global 4-component vector of float)
34617a3babSopenharmony_ci0:13          'in4' ( smooth in 4-component vector of float)
35617a3babSopenharmony_ci0:14      move second child to first child ( temp 3-component vector of float)
36617a3babSopenharmony_ci0:14        'v3' ( temp 3-component vector of float)
37617a3babSopenharmony_ci0:14        dPdyFine ( global 3-component vector of float)
38617a3babSopenharmony_ci0:14          'in3' ( smooth in 3-component vector of float)
39617a3babSopenharmony_ci0:15      Sequence
40617a3babSopenharmony_ci0:15        move second child to first child ( temp float)
41617a3babSopenharmony_ci0:15          'f' ( temp float)
42617a3babSopenharmony_ci0:15          add ( temp float)
43617a3babSopenharmony_ci0:15            add ( temp float)
44617a3babSopenharmony_ci0:15              dPdx ( global float)
45617a3babSopenharmony_ci0:15                'in1' ( smooth in float)
46617a3babSopenharmony_ci0:15              dPdxFine ( global float)
47617a3babSopenharmony_ci0:15                'in1' ( smooth in float)
48617a3babSopenharmony_ci0:15            dPdxCoarse ( global float)
49617a3babSopenharmony_ci0:15              'in1' ( smooth in float)
50617a3babSopenharmony_ci0:16      move second child to first child ( temp 4-component vector of float)
51617a3babSopenharmony_ci0:16        'v4' ( temp 4-component vector of float)
52617a3babSopenharmony_ci0:16        add ( temp 4-component vector of float)
53617a3babSopenharmony_ci0:16          fwidthCoarse ( global 4-component vector of float)
54617a3babSopenharmony_ci0:16            'in4' ( smooth in 4-component vector of float)
55617a3babSopenharmony_ci0:16          fwidthFine ( global 4-component vector of float)
56617a3babSopenharmony_ci0:16            'in4' ( smooth in 4-component vector of float)
57617a3babSopenharmony_ci0:18      Sequence
58617a3babSopenharmony_ci0:18        move second child to first child ( temp float)
59617a3babSopenharmony_ci0:18          'cull' ( temp float)
60617a3babSopenharmony_ci0:18          direct index ( smooth temp float CullDistance)
61617a3babSopenharmony_ci0:18            'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
62617a3babSopenharmony_ci0:18            Constant:
63617a3babSopenharmony_ci0:18              2 (const int)
64617a3babSopenharmony_ci0:19      Sequence
65617a3babSopenharmony_ci0:19        move second child to first child ( temp float)
66617a3babSopenharmony_ci0:19          'consts' ( temp float)
67617a3babSopenharmony_ci0:19          Constant:
68617a3babSopenharmony_ci0:19            20.000000
69617a3babSopenharmony_ci0:21      Test condition and select ( temp void)
70617a3babSopenharmony_ci0:21        Condition
71617a3babSopenharmony_ci0:21        'gl_HelperInvocation' ( in bool HelperInvocation)
72617a3babSopenharmony_ci0:21        true case
73617a3babSopenharmony_ci0:22        Pre-Increment ( temp 4-component vector of float)
74617a3babSopenharmony_ci0:22          'v4' ( temp 4-component vector of float)
75617a3babSopenharmony_ci0:24      Sequence
76617a3babSopenharmony_ci0:24        move second child to first child ( temp int)
77617a3babSopenharmony_ci0:24          'sum' ( temp int)
78617a3babSopenharmony_ci0:24          Constant:
79617a3babSopenharmony_ci0:24            32 (const int)
80617a3babSopenharmony_ci0:32      Sequence
81617a3babSopenharmony_ci0:32        move second child to first child ( temp 2-component vector of bool)
82617a3babSopenharmony_ci0:32          'b2' ( temp 2-component vector of bool)
83617a3babSopenharmony_ci0:32          mix ( global 2-component vector of bool)
84617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
85617a3babSopenharmony_ci0:32              'b1' ( temp bool)
86617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
87617a3babSopenharmony_ci0:32              'b3' ( temp bool)
88617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
89617a3babSopenharmony_ci0:32              'b' ( temp bool)
90617a3babSopenharmony_ci0:33      Sequence
91617a3babSopenharmony_ci0:33        move second child to first child ( temp uint)
92617a3babSopenharmony_ci0:33          'um' ( temp uint)
93617a3babSopenharmony_ci0:33          mix ( global uint)
94617a3babSopenharmony_ci0:33            'uin' ( temp uint)
95617a3babSopenharmony_ci0:33            'uin' ( temp uint)
96617a3babSopenharmony_ci0:33            'b' ( temp bool)
97617a3babSopenharmony_ci0:34      Sequence
98617a3babSopenharmony_ci0:34        move second child to first child ( temp 3-component vector of int)
99617a3babSopenharmony_ci0:34          'im3' ( temp 3-component vector of int)
100617a3babSopenharmony_ci0:34          mix ( global 3-component vector of int)
101617a3babSopenharmony_ci0:34            Construct ivec3 ( temp 3-component vector of int)
102617a3babSopenharmony_ci0:34              Convert uint to int ( temp int)
103617a3babSopenharmony_ci0:34                'uin' ( temp uint)
104617a3babSopenharmony_ci0:34            Construct ivec3 ( temp 3-component vector of int)
105617a3babSopenharmony_ci0:34              Convert uint to int ( temp int)
106617a3babSopenharmony_ci0:34                'uin' ( temp uint)
107617a3babSopenharmony_ci0:34            Construct bvec3 ( temp 3-component vector of bool)
108617a3babSopenharmony_ci0:34              'b' ( temp bool)
109617a3babSopenharmony_ci0:42  Function Definition: foo( ( global void)
110617a3babSopenharmony_ci0:42    Function Parameters: 
111617a3babSopenharmony_ci0:44    Sequence
112617a3babSopenharmony_ci0:44      Sequence
113617a3babSopenharmony_ci0:44        move second child to first child ( temp int)
114617a3babSopenharmony_ci0:44          's' ( temp int)
115617a3babSopenharmony_ci0:44          textureSamples ( global int)
116617a3babSopenharmony_ci0:44            's2dms' ( uniform sampler2DMS)
117617a3babSopenharmony_ci0:45      add second child into first child ( temp int)
118617a3babSopenharmony_ci0:45        's' ( temp int)
119617a3babSopenharmony_ci0:45        textureSamples ( global int)
120617a3babSopenharmony_ci0:45          'us2dmsa' ( uniform usampler2DMSArray)
121617a3babSopenharmony_ci0:46      add second child into first child ( temp int)
122617a3babSopenharmony_ci0:46        's' ( temp int)
123617a3babSopenharmony_ci0:46        imageQuerySamples ( global int)
124617a3babSopenharmony_ci0:46          'ii2dms' (layout( rgba32i) uniform iimage2DMS)
125617a3babSopenharmony_ci0:47      add second child into first child ( temp int)
126617a3babSopenharmony_ci0:47        's' ( temp int)
127617a3babSopenharmony_ci0:47        imageQuerySamples ( global int)
128617a3babSopenharmony_ci0:47          'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
129617a3babSopenharmony_ci0:48      Sequence
130617a3babSopenharmony_ci0:48        move second child to first child ( temp float)
131617a3babSopenharmony_ci0:48          'f' ( temp float)
132617a3babSopenharmony_ci0:48          imageAtomicExchange ( global float)
133617a3babSopenharmony_ci0:48            'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
134617a3babSopenharmony_ci0:48            Convert float to int ( temp 3-component vector of int)
135617a3babSopenharmony_ci0:48              'in3' ( smooth in 3-component vector of float)
136617a3babSopenharmony_ci0:48            Constant:
137617a3babSopenharmony_ci0:48              2 (const int)
138617a3babSopenharmony_ci0:48            Constant:
139617a3babSopenharmony_ci0:48              4.500000
140617a3babSopenharmony_ci0:61  Function Definition: testOffsets( ( global void)
141617a3babSopenharmony_ci0:61    Function Parameters: 
142617a3babSopenharmony_ci0:63    Sequence
143617a3babSopenharmony_ci0:63      Sequence
144617a3babSopenharmony_ci0:63        move second child to first child ( temp 4-component vector of float)
145617a3babSopenharmony_ci0:63          'texel' ( temp 4-component vector of float)
146617a3babSopenharmony_ci0:63          Constant:
147617a3babSopenharmony_ci0:63            0.000000
148617a3babSopenharmony_ci0:63            0.000000
149617a3babSopenharmony_ci0:63            0.000000
150617a3babSopenharmony_ci0:63            0.000000
151617a3babSopenharmony_ci0:64      Sequence
152617a3babSopenharmony_ci0:64        move second child to first child ( temp 4-component vector of int)
153617a3babSopenharmony_ci0:64          'itexel' ( temp 4-component vector of int)
154617a3babSopenharmony_ci0:64          Constant:
155617a3babSopenharmony_ci0:64            0 (const int)
156617a3babSopenharmony_ci0:64            0 (const int)
157617a3babSopenharmony_ci0:64            0 (const int)
158617a3babSopenharmony_ci0:64            0 (const int)
159617a3babSopenharmony_ci0:66      sparseTextureGatherOffsets ( global int)
160617a3babSopenharmony_ci0:66        's2D' ( uniform sampler2D)
161617a3babSopenharmony_ci0:66        'c2' ( smooth in 2-component vector of float)
162617a3babSopenharmony_ci0:66        Constant:
163617a3babSopenharmony_ci0:66          1 (const int)
164617a3babSopenharmony_ci0:66          2 (const int)
165617a3babSopenharmony_ci0:66          3 (const int)
166617a3babSopenharmony_ci0:66          4 (const int)
167617a3babSopenharmony_ci0:66          15 (const int)
168617a3babSopenharmony_ci0:66          16 (const int)
169617a3babSopenharmony_ci0:66          -2 (const int)
170617a3babSopenharmony_ci0:66          0 (const int)
171617a3babSopenharmony_ci0:66        'texel' ( temp 4-component vector of float)
172617a3babSopenharmony_ci0:67      sparseTextureGatherOffsets ( global int)
173617a3babSopenharmony_ci0:67        'is2DArray' ( uniform isampler2DArray)
174617a3babSopenharmony_ci0:67        'c3' ( smooth in 3-component vector of float)
175617a3babSopenharmony_ci0:67        Constant:
176617a3babSopenharmony_ci0:67          1 (const int)
177617a3babSopenharmony_ci0:67          2 (const int)
178617a3babSopenharmony_ci0:67          3 (const int)
179617a3babSopenharmony_ci0:67          4 (const int)
180617a3babSopenharmony_ci0:67          15 (const int)
181617a3babSopenharmony_ci0:67          16 (const int)
182617a3babSopenharmony_ci0:67          -2 (const int)
183617a3babSopenharmony_ci0:67          0 (const int)
184617a3babSopenharmony_ci0:67        'itexel' ( temp 4-component vector of int)
185617a3babSopenharmony_ci0:67        Constant:
186617a3babSopenharmony_ci0:67          2 (const int)
187617a3babSopenharmony_ci0:68      sparseTextureGatherOffsets ( global int)
188617a3babSopenharmony_ci0:68        's2DRectShadow' ( uniform sampler2DRectShadow)
189617a3babSopenharmony_ci0:68        'c2' ( smooth in 2-component vector of float)
190617a3babSopenharmony_ci0:68        Constant:
191617a3babSopenharmony_ci0:68          2.000000
192617a3babSopenharmony_ci0:68        Constant:
193617a3babSopenharmony_ci0:68          1 (const int)
194617a3babSopenharmony_ci0:68          2 (const int)
195617a3babSopenharmony_ci0:68          3 (const int)
196617a3babSopenharmony_ci0:68          4 (const int)
197617a3babSopenharmony_ci0:68          15 (const int)
198617a3babSopenharmony_ci0:68          16 (const int)
199617a3babSopenharmony_ci0:68          -2 (const int)
200617a3babSopenharmony_ci0:68          0 (const int)
201617a3babSopenharmony_ci0:68        'texel' ( temp 4-component vector of float)
202617a3babSopenharmony_ci0:70      sparseTextureGatherOffsets ( global int)
203617a3babSopenharmony_ci0:70        's2D' ( uniform sampler2D)
204617a3babSopenharmony_ci0:70        'c2' ( smooth in 2-component vector of float)
205617a3babSopenharmony_ci0:70        'offsets' ( flat in 4-element array of 2-component vector of int)
206617a3babSopenharmony_ci0:70        'texel' ( temp 4-component vector of float)
207617a3babSopenharmony_ci0:71      sparseTextureGatherOffsets ( global int)
208617a3babSopenharmony_ci0:71        'is2DArray' ( uniform isampler2DArray)
209617a3babSopenharmony_ci0:71        'c3' ( smooth in 3-component vector of float)
210617a3babSopenharmony_ci0:71        'offsets' ( flat in 4-element array of 2-component vector of int)
211617a3babSopenharmony_ci0:71        'itexel' ( temp 4-component vector of int)
212617a3babSopenharmony_ci0:71        Constant:
213617a3babSopenharmony_ci0:71          2 (const int)
214617a3babSopenharmony_ci0:72      sparseTextureGatherOffsets ( global int)
215617a3babSopenharmony_ci0:72        's2DRectShadow' ( uniform sampler2DRectShadow)
216617a3babSopenharmony_ci0:72        'c2' ( smooth in 2-component vector of float)
217617a3babSopenharmony_ci0:72        Constant:
218617a3babSopenharmony_ci0:72          2.000000
219617a3babSopenharmony_ci0:72        'offsets' ( flat in 4-element array of 2-component vector of int)
220617a3babSopenharmony_ci0:72        'texel' ( temp 4-component vector of float)
221617a3babSopenharmony_ci0:78  Function Definition: cull(i1; ( global float)
222617a3babSopenharmony_ci0:78    Function Parameters: 
223617a3babSopenharmony_ci0:78      'i' ( in int)
224617a3babSopenharmony_ci0:80    Sequence
225617a3babSopenharmony_ci0:80      Branch: Return with expression
226617a3babSopenharmony_ci0:80        Test condition and select ( temp float)
227617a3babSopenharmony_ci0:80          Condition
228617a3babSopenharmony_ci0:80          Compare Greater Than or Equal ( temp bool)
229617a3babSopenharmony_ci0:80            'i' ( in int)
230617a3babSopenharmony_ci0:80            Constant:
231617a3babSopenharmony_ci0:80              6 (const int)
232617a3babSopenharmony_ci0:80          true case
233617a3babSopenharmony_ci0:80          direct index ( smooth temp float CullDistance)
234617a3babSopenharmony_ci0:80            'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
235617a3babSopenharmony_ci0:80            Constant:
236617a3babSopenharmony_ci0:80              5 (const int)
237617a3babSopenharmony_ci0:80          false case
238617a3babSopenharmony_ci0:80          indirect index ( smooth temp float CullDistance)
239617a3babSopenharmony_ci0:80            'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
240617a3babSopenharmony_ci0:80            'i' ( in int)
241617a3babSopenharmony_ci0:?   Linker Objects
242617a3babSopenharmony_ci0:?     'in1' ( smooth in float)
243617a3babSopenharmony_ci0:?     'in2' ( smooth in 2-component vector of float)
244617a3babSopenharmony_ci0:?     'in3' ( smooth in 3-component vector of float)
245617a3babSopenharmony_ci0:?     'in4' ( smooth in 4-component vector of float)
246617a3babSopenharmony_ci0:?     'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
247617a3babSopenharmony_ci0:?     's2dms' ( uniform sampler2DMS)
248617a3babSopenharmony_ci0:?     'us2dmsa' ( uniform usampler2DMSArray)
249617a3babSopenharmony_ci0:?     'ii2dms' (layout( rgba32i) uniform iimage2DMS)
250617a3babSopenharmony_ci0:?     'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
251617a3babSopenharmony_ci0:?     's2D' ( uniform sampler2D)
252617a3babSopenharmony_ci0:?     'is2DArray' ( uniform isampler2DArray)
253617a3babSopenharmony_ci0:?     's2DRectShadow' ( uniform sampler2DRectShadow)
254617a3babSopenharmony_ci0:?     'offsets' ( flat in 4-element array of 2-component vector of int)
255617a3babSopenharmony_ci0:?     'c2' ( smooth in 2-component vector of float)
256617a3babSopenharmony_ci0:?     'c3' ( smooth in 3-component vector of float)
257617a3babSopenharmony_ci0:?     'bInst1' ( in block{layout( location=6) in float f, layout( location=7) in float g, layout( location=8) in 4X4 matrix of float m})
258617a3babSopenharmony_ci0:?     'bInst2' ( in 3-element array of block{layout( location=12) in float f, layout( location=13) in float g})
259617a3babSopenharmony_ci0:?     'f' ( smooth in float)
260617a3babSopenharmony_ci
261617a3babSopenharmony_ci
262617a3babSopenharmony_ciLinked fragment stage:
263617a3babSopenharmony_ci
264617a3babSopenharmony_ci
265617a3babSopenharmony_ciShader version: 450
266617a3babSopenharmony_ciRequested GL_ARB_sparse_texture2
267617a3babSopenharmony_ciERROR: node is still EOpNull!
268617a3babSopenharmony_ci0:8  Function Definition: main( ( global void)
269617a3babSopenharmony_ci0:8    Function Parameters: 
270617a3babSopenharmony_ci0:10    Sequence
271617a3babSopenharmony_ci0:10      Sequence
272617a3babSopenharmony_ci0:10        move second child to first child ( temp 2-component vector of float)
273617a3babSopenharmony_ci0:10          'v2' ( temp 2-component vector of float)
274617a3babSopenharmony_ci0:10          dPdxFine ( global 2-component vector of float)
275617a3babSopenharmony_ci0:10            'in2' ( smooth in 2-component vector of float)
276617a3babSopenharmony_ci0:11      Sequence
277617a3babSopenharmony_ci0:11        move second child to first child ( temp 3-component vector of float)
278617a3babSopenharmony_ci0:11          'v3' ( temp 3-component vector of float)
279617a3babSopenharmony_ci0:11          dPdyCoarse ( global 3-component vector of float)
280617a3babSopenharmony_ci0:11            'in3' ( smooth in 3-component vector of float)
281617a3babSopenharmony_ci0:12      Sequence
282617a3babSopenharmony_ci0:12        move second child to first child ( temp 4-component vector of float)
283617a3babSopenharmony_ci0:12          'v4' ( temp 4-component vector of float)
284617a3babSopenharmony_ci0:12          fwidth ( global 4-component vector of float)
285617a3babSopenharmony_ci0:12            'in4' ( smooth in 4-component vector of float)
286617a3babSopenharmony_ci0:13      move second child to first child ( temp 4-component vector of float)
287617a3babSopenharmony_ci0:13        'v4' ( temp 4-component vector of float)
288617a3babSopenharmony_ci0:13        dPdyFine ( global 4-component vector of float)
289617a3babSopenharmony_ci0:13          'in4' ( smooth in 4-component vector of float)
290617a3babSopenharmony_ci0:14      move second child to first child ( temp 3-component vector of float)
291617a3babSopenharmony_ci0:14        'v3' ( temp 3-component vector of float)
292617a3babSopenharmony_ci0:14        dPdyFine ( global 3-component vector of float)
293617a3babSopenharmony_ci0:14          'in3' ( smooth in 3-component vector of float)
294617a3babSopenharmony_ci0:15      Sequence
295617a3babSopenharmony_ci0:15        move second child to first child ( temp float)
296617a3babSopenharmony_ci0:15          'f' ( temp float)
297617a3babSopenharmony_ci0:15          add ( temp float)
298617a3babSopenharmony_ci0:15            add ( temp float)
299617a3babSopenharmony_ci0:15              dPdx ( global float)
300617a3babSopenharmony_ci0:15                'in1' ( smooth in float)
301617a3babSopenharmony_ci0:15              dPdxFine ( global float)
302617a3babSopenharmony_ci0:15                'in1' ( smooth in float)
303617a3babSopenharmony_ci0:15            dPdxCoarse ( global float)
304617a3babSopenharmony_ci0:15              'in1' ( smooth in float)
305617a3babSopenharmony_ci0:16      move second child to first child ( temp 4-component vector of float)
306617a3babSopenharmony_ci0:16        'v4' ( temp 4-component vector of float)
307617a3babSopenharmony_ci0:16        add ( temp 4-component vector of float)
308617a3babSopenharmony_ci0:16          fwidthCoarse ( global 4-component vector of float)
309617a3babSopenharmony_ci0:16            'in4' ( smooth in 4-component vector of float)
310617a3babSopenharmony_ci0:16          fwidthFine ( global 4-component vector of float)
311617a3babSopenharmony_ci0:16            'in4' ( smooth in 4-component vector of float)
312617a3babSopenharmony_ci0:18      Sequence
313617a3babSopenharmony_ci0:18        move second child to first child ( temp float)
314617a3babSopenharmony_ci0:18          'cull' ( temp float)
315617a3babSopenharmony_ci0:18          direct index ( smooth temp float CullDistance)
316617a3babSopenharmony_ci0:18            'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
317617a3babSopenharmony_ci0:18            Constant:
318617a3babSopenharmony_ci0:18              2 (const int)
319617a3babSopenharmony_ci0:19      Sequence
320617a3babSopenharmony_ci0:19        move second child to first child ( temp float)
321617a3babSopenharmony_ci0:19          'consts' ( temp float)
322617a3babSopenharmony_ci0:19          Constant:
323617a3babSopenharmony_ci0:19            20.000000
324617a3babSopenharmony_ci0:21      Test condition and select ( temp void)
325617a3babSopenharmony_ci0:21        Condition
326617a3babSopenharmony_ci0:21        'gl_HelperInvocation' ( in bool HelperInvocation)
327617a3babSopenharmony_ci0:21        true case
328617a3babSopenharmony_ci0:22        Pre-Increment ( temp 4-component vector of float)
329617a3babSopenharmony_ci0:22          'v4' ( temp 4-component vector of float)
330617a3babSopenharmony_ci0:24      Sequence
331617a3babSopenharmony_ci0:24        move second child to first child ( temp int)
332617a3babSopenharmony_ci0:24          'sum' ( temp int)
333617a3babSopenharmony_ci0:24          Constant:
334617a3babSopenharmony_ci0:24            32 (const int)
335617a3babSopenharmony_ci0:32      Sequence
336617a3babSopenharmony_ci0:32        move second child to first child ( temp 2-component vector of bool)
337617a3babSopenharmony_ci0:32          'b2' ( temp 2-component vector of bool)
338617a3babSopenharmony_ci0:32          mix ( global 2-component vector of bool)
339617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
340617a3babSopenharmony_ci0:32              'b1' ( temp bool)
341617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
342617a3babSopenharmony_ci0:32              'b3' ( temp bool)
343617a3babSopenharmony_ci0:32            Construct bvec2 ( temp 2-component vector of bool)
344617a3babSopenharmony_ci0:32              'b' ( temp bool)
345617a3babSopenharmony_ci0:33      Sequence
346617a3babSopenharmony_ci0:33        move second child to first child ( temp uint)
347617a3babSopenharmony_ci0:33          'um' ( temp uint)
348617a3babSopenharmony_ci0:33          mix ( global uint)
349617a3babSopenharmony_ci0:33            'uin' ( temp uint)
350617a3babSopenharmony_ci0:33            'uin' ( temp uint)
351617a3babSopenharmony_ci0:33            'b' ( temp bool)
352617a3babSopenharmony_ci0:34      Sequence
353617a3babSopenharmony_ci0:34        move second child to first child ( temp 3-component vector of int)
354617a3babSopenharmony_ci0:34          'im3' ( temp 3-component vector of int)
355617a3babSopenharmony_ci0:34          mix ( global 3-component vector of int)
356617a3babSopenharmony_ci0:34            Construct ivec3 ( temp 3-component vector of int)
357617a3babSopenharmony_ci0:34              Convert uint to int ( temp int)
358617a3babSopenharmony_ci0:34                'uin' ( temp uint)
359617a3babSopenharmony_ci0:34            Construct ivec3 ( temp 3-component vector of int)
360617a3babSopenharmony_ci0:34              Convert uint to int ( temp int)
361617a3babSopenharmony_ci0:34                'uin' ( temp uint)
362617a3babSopenharmony_ci0:34            Construct bvec3 ( temp 3-component vector of bool)
363617a3babSopenharmony_ci0:34              'b' ( temp bool)
364617a3babSopenharmony_ci0:?   Linker Objects
365617a3babSopenharmony_ci0:?     'in1' ( smooth in float)
366617a3babSopenharmony_ci0:?     'in2' ( smooth in 2-component vector of float)
367617a3babSopenharmony_ci0:?     'in3' ( smooth in 3-component vector of float)
368617a3babSopenharmony_ci0:?     'in4' ( smooth in 4-component vector of float)
369617a3babSopenharmony_ci0:?     'gl_CullDistance' ( smooth in 6-element array of float CullDistance)
370617a3babSopenharmony_ci0:?     's2dms' ( uniform sampler2DMS)
371617a3babSopenharmony_ci0:?     'us2dmsa' ( uniform usampler2DMSArray)
372617a3babSopenharmony_ci0:?     'ii2dms' (layout( rgba32i) uniform iimage2DMS)
373617a3babSopenharmony_ci0:?     'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
374617a3babSopenharmony_ci0:?     's2D' ( uniform sampler2D)
375617a3babSopenharmony_ci0:?     'is2DArray' ( uniform isampler2DArray)
376617a3babSopenharmony_ci0:?     's2DRectShadow' ( uniform sampler2DRectShadow)
377617a3babSopenharmony_ci0:?     'offsets' ( flat in 4-element array of 2-component vector of int)
378617a3babSopenharmony_ci0:?     'c2' ( smooth in 2-component vector of float)
379617a3babSopenharmony_ci0:?     'c3' ( smooth in 3-component vector of float)
380617a3babSopenharmony_ci0:?     'bInst1' ( in block{layout( location=6) in float f, layout( location=7) in float g, layout( location=8) in 4X4 matrix of float m})
381617a3babSopenharmony_ci0:?     'bInst2' ( in 3-element array of block{layout( location=12) in float f, layout( location=13) in float g})
382617a3babSopenharmony_ci0:?     'f' ( smooth in float)
383617a3babSopenharmony_ci
384