1410.geom
2ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name 
3ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration 
4ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
5ERROR: 0:32: 'gl_Position' : no such field in structure 'gl_in'
6ERROR: 0:32: '=' :  cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float'
7ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared 
8ERROR: 0:33: 'assign' :  l-value required "gl_PerVertex" (can't modify void)
9ERROR: 0:33: 'assign' :  cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position'
10WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 
11ERROR: 8 compilation errors.  No code generated.
12
13
14Shader version: 410
15invocations = -1
16max_vertices = -1
17input primitive = none
18output primitive = none
19ERROR: node is still EOpNull!
200:3  Function Definition: main( ( global void)
210:3    Function Parameters: 
220:5    Sequence
230:5      move second child to first child ( temp int)
240:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
250:5        Constant:
260:5          7 (const int)
270:28  Function Definition: foo( ( global void)
280:28    Function Parameters: 
290:30    Sequence
300:30      Sequence
310:30        move second child to first child ( temp float)
320:30          'p' ( temp float)
330:30          gl_PointSize: direct index for structure ( in float PointSize)
340:30            direct index ( temp block{ in float PointSize gl_PointSize})
350:30              'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
360:30              Constant:
370:30                1 (const int)
380:30            Constant:
390:30              0 (const int)
400:31      move second child to first child ( temp float)
410:31        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
420:31          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
430:31          Constant:
440:31            1 (const uint)
450:31        'p' ( temp float)
460:33      gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
470:33        'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
480:33        Constant:
490:33          0 (const uint)
500:36  Function Definition: foo5( ( global float)
510:36    Function Parameters: 
520:38    Sequence
530:38      Branch: Return with expression
540:38        Constant:
550:38          4.000000
560:?   Linker Objects
570:?     'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
580:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
59
60
61Linked geometry stage:
62
63ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
64ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
65ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
66
67Shader version: 410
68invocations = 1
69max_vertices = -1
70input primitive = none
71output primitive = none
72ERROR: node is still EOpNull!
730:3  Function Definition: main( ( global void)
740:3    Function Parameters: 
750:5    Sequence
760:5      move second child to first child ( temp int)
770:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
780:5        Constant:
790:5          7 (const int)
800:?   Linker Objects
810:?     'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
820:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
83
84