1617a3babSopenharmony_ci400.tesc 2617a3babSopenharmony_ciERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 3617a3babSopenharmony_ciERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 4617a3babSopenharmony_ciERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 5617a3babSopenharmony_ciERROR: 0:10: 'patch' : can only use on output in tessellation-control shader 6617a3babSopenharmony_ciERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control 7617a3babSopenharmony_ciERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control 8617a3babSopenharmony_ciERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control 9617a3babSopenharmony_ciERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control 10617a3babSopenharmony_ciERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control 11617a3babSopenharmony_ciERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() 12617a3babSopenharmony_ciERROR: 0:64: 'vertices' : can only apply to 'out' 13617a3babSopenharmony_ciERROR: 0:65: 'vertices' : cannot change previously set layout value 14617a3babSopenharmony_ciERROR: 0:69: '[' : array index out of range '4' 15617a3babSopenharmony_ciERROR: 0:71: '' : tessellation control barrier() must be in main() 16617a3babSopenharmony_ciERROR: 0:74: 'in' : type must be an array: ina 17617a3babSopenharmony_ciERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 18617a3babSopenharmony_ciERROR: 0:83: 'location' : overlapping use of location 4 19617a3babSopenharmony_ciERROR: 0:87: 'location' : overlapping use of location 4 20617a3babSopenharmony_ciERROR: 0:104: '' : precise qualifier must appear first 21617a3babSopenharmony_ciERROR: 0:105: '' : precise qualifier must appear first 22617a3babSopenharmony_ciERROR: 0:105: '' : precise qualifier must appear first 23617a3babSopenharmony_ciERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 24617a3babSopenharmony_ciERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 25617a3babSopenharmony_ciERROR: 23 compilation errors. No code generated. 26617a3babSopenharmony_ci 27617a3babSopenharmony_ci 28617a3babSopenharmony_ciShader version: 400 29617a3babSopenharmony_ciRequested GL_ARB_separate_shader_objects 30617a3babSopenharmony_ciRequested GL_EXT_device_group 31617a3babSopenharmony_ciRequested GL_EXT_multiview 32617a3babSopenharmony_civertices = 4 33617a3babSopenharmony_ciERROR: node is still EOpNull! 34617a3babSopenharmony_ci0:13 Function Definition: main( ( global void) 35617a3babSopenharmony_ci0:13 Function Parameters: 36617a3babSopenharmony_ci0:15 Sequence 37617a3babSopenharmony_ci0:15 Barrier ( global void) 38617a3babSopenharmony_ci0:17 Sequence 39617a3babSopenharmony_ci0:17 move second child to first child ( temp int) 40617a3babSopenharmony_ci0:17 'a' ( temp int) 41617a3babSopenharmony_ci0:17 Constant: 42617a3babSopenharmony_ci0:17 5392 (const int) 43617a3babSopenharmony_ci0:23 Sequence 44617a3babSopenharmony_ci0:23 move second child to first child ( temp 4-component vector of float) 45617a3babSopenharmony_ci0:23 'p' ( temp 4-component vector of float) 46617a3babSopenharmony_ci0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 47617a3babSopenharmony_ci0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 48617a3babSopenharmony_ci0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 49617a3babSopenharmony_ci0:23 Constant: 50617a3babSopenharmony_ci0:23 1 (const int) 51617a3babSopenharmony_ci0:23 Constant: 52617a3babSopenharmony_ci0:23 0 (const int) 53617a3babSopenharmony_ci0:24 Sequence 54617a3babSopenharmony_ci0:24 move second child to first child ( temp float) 55617a3babSopenharmony_ci0:24 'ps' ( temp float) 56617a3babSopenharmony_ci0:24 gl_PointSize: direct index for structure ( in float PointSize) 57617a3babSopenharmony_ci0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 58617a3babSopenharmony_ci0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 59617a3babSopenharmony_ci0:24 Constant: 60617a3babSopenharmony_ci0:24 1 (const int) 61617a3babSopenharmony_ci0:24 Constant: 62617a3babSopenharmony_ci0:24 1 (const int) 63617a3babSopenharmony_ci0:25 Sequence 64617a3babSopenharmony_ci0:25 move second child to first child ( temp float) 65617a3babSopenharmony_ci0:25 'cd' ( temp float) 66617a3babSopenharmony_ci0:25 direct index ( temp float ClipDistance) 67617a3babSopenharmony_ci0:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance) 68617a3babSopenharmony_ci0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 69617a3babSopenharmony_ci0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 70617a3babSopenharmony_ci0:25 Constant: 71617a3babSopenharmony_ci0:25 1 (const int) 72617a3babSopenharmony_ci0:25 Constant: 73617a3babSopenharmony_ci0:25 2 (const int) 74617a3babSopenharmony_ci0:25 Constant: 75617a3babSopenharmony_ci0:25 2 (const int) 76617a3babSopenharmony_ci0:27 Sequence 77617a3babSopenharmony_ci0:27 move second child to first child ( temp int) 78617a3babSopenharmony_ci0:27 'pvi' ( temp int) 79617a3babSopenharmony_ci0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 80617a3babSopenharmony_ci0:28 Sequence 81617a3babSopenharmony_ci0:28 move second child to first child ( temp int) 82617a3babSopenharmony_ci0:28 'pid' ( temp int) 83617a3babSopenharmony_ci0:28 'gl_PrimitiveID' ( in int PrimitiveID) 84617a3babSopenharmony_ci0:29 Sequence 85617a3babSopenharmony_ci0:29 move second child to first child ( temp int) 86617a3babSopenharmony_ci0:29 'iid' ( temp int) 87617a3babSopenharmony_ci0:29 'gl_InvocationID' ( in int InvocationID) 88617a3babSopenharmony_ci0:31 move second child to first child ( temp 4-component vector of float) 89617a3babSopenharmony_ci0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 90617a3babSopenharmony_ci0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 91617a3babSopenharmony_ci0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 92617a3babSopenharmony_ci0:31 'gl_InvocationID' ( in int InvocationID) 93617a3babSopenharmony_ci0:31 Constant: 94617a3babSopenharmony_ci0:31 0 (const int) 95617a3babSopenharmony_ci0:31 'p' ( temp 4-component vector of float) 96617a3babSopenharmony_ci0:32 move second child to first child ( temp float) 97617a3babSopenharmony_ci0:32 gl_PointSize: direct index for structure ( out float PointSize) 98617a3babSopenharmony_ci0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 99617a3babSopenharmony_ci0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 100617a3babSopenharmony_ci0:32 'gl_InvocationID' ( in int InvocationID) 101617a3babSopenharmony_ci0:32 Constant: 102617a3babSopenharmony_ci0:32 1 (const int) 103617a3babSopenharmony_ci0:32 'ps' ( temp float) 104617a3babSopenharmony_ci0:33 move second child to first child ( temp float) 105617a3babSopenharmony_ci0:33 direct index ( temp float ClipDistance) 106617a3babSopenharmony_ci0:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance) 107617a3babSopenharmony_ci0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 108617a3babSopenharmony_ci0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 109617a3babSopenharmony_ci0:33 'gl_InvocationID' ( in int InvocationID) 110617a3babSopenharmony_ci0:33 Constant: 111617a3babSopenharmony_ci0:33 2 (const int) 112617a3babSopenharmony_ci0:33 Constant: 113617a3babSopenharmony_ci0:33 1 (const int) 114617a3babSopenharmony_ci0:33 'cd' ( temp float) 115617a3babSopenharmony_ci0:35 move second child to first child ( temp float) 116617a3babSopenharmony_ci0:35 direct index ( patch temp float TessLevelOuter) 117617a3babSopenharmony_ci0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 118617a3babSopenharmony_ci0:35 Constant: 119617a3babSopenharmony_ci0:35 3 (const int) 120617a3babSopenharmony_ci0:35 Constant: 121617a3babSopenharmony_ci0:35 3.200000 122617a3babSopenharmony_ci0:36 move second child to first child ( temp float) 123617a3babSopenharmony_ci0:36 direct index ( patch temp float TessLevelInner) 124617a3babSopenharmony_ci0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 125617a3babSopenharmony_ci0:36 Constant: 126617a3babSopenharmony_ci0:36 1 (const int) 127617a3babSopenharmony_ci0:36 Constant: 128617a3babSopenharmony_ci0:36 1.300000 129617a3babSopenharmony_ci0:38 Test condition and select ( temp void) 130617a3babSopenharmony_ci0:38 Condition 131617a3babSopenharmony_ci0:38 Compare Greater Than ( temp bool) 132617a3babSopenharmony_ci0:38 'a' ( temp int) 133617a3babSopenharmony_ci0:38 Constant: 134617a3babSopenharmony_ci0:38 10 (const int) 135617a3babSopenharmony_ci0:38 true case 136617a3babSopenharmony_ci0:39 Barrier ( global void) 137617a3babSopenharmony_ci0:38 false case 138617a3babSopenharmony_ci0:41 Barrier ( global void) 139617a3babSopenharmony_ci0:43 Barrier ( global void) 140617a3babSopenharmony_ci0:47 Loop with condition not tested first 141617a3babSopenharmony_ci0:47 Loop Condition 142617a3babSopenharmony_ci0:47 Compare Greater Than ( temp bool) 143617a3babSopenharmony_ci0:47 'a' ( temp int) 144617a3babSopenharmony_ci0:47 Constant: 145617a3babSopenharmony_ci0:47 10 (const int) 146617a3babSopenharmony_ci0:47 Loop Body 147617a3babSopenharmony_ci0:46 Sequence 148617a3babSopenharmony_ci0:46 Barrier ( global void) 149617a3babSopenharmony_ci0:49 switch 150617a3babSopenharmony_ci0:49 condition 151617a3babSopenharmony_ci0:49 'a' ( temp int) 152617a3babSopenharmony_ci0:49 body 153617a3babSopenharmony_ci0:49 Sequence 154617a3babSopenharmony_ci0:50 default: 155617a3babSopenharmony_ci0:? Sequence 156617a3babSopenharmony_ci0:51 Barrier ( global void) 157617a3babSopenharmony_ci0:52 Branch: Break 158617a3babSopenharmony_ci0:54 Test condition and select ( temp int) 159617a3babSopenharmony_ci0:54 Condition 160617a3babSopenharmony_ci0:54 Compare Less Than ( temp bool) 161617a3babSopenharmony_ci0:54 'a' ( temp int) 162617a3babSopenharmony_ci0:54 Constant: 163617a3babSopenharmony_ci0:54 12 (const int) 164617a3babSopenharmony_ci0:54 true case 165617a3babSopenharmony_ci0:54 'a' ( temp int) 166617a3babSopenharmony_ci0:54 false case 167617a3babSopenharmony_ci0:54 Comma ( temp int) 168617a3babSopenharmony_ci0:54 Barrier ( global void) 169617a3babSopenharmony_ci0:54 'a' ( temp int) 170617a3babSopenharmony_ci0:56 Sequence 171617a3babSopenharmony_ci0:56 Barrier ( global void) 172617a3babSopenharmony_ci0:59 Branch: Return 173617a3babSopenharmony_ci0:61 Barrier ( global void) 174617a3babSopenharmony_ci0:67 Function Definition: foo( ( global void) 175617a3babSopenharmony_ci0:67 Function Parameters: 176617a3babSopenharmony_ci0:69 Sequence 177617a3babSopenharmony_ci0:69 gl_PointSize: direct index for structure ( out float PointSize) 178617a3babSopenharmony_ci0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 179617a3babSopenharmony_ci0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 180617a3babSopenharmony_ci0:69 Constant: 181617a3babSopenharmony_ci0:69 4 (const int) 182617a3babSopenharmony_ci0:69 Constant: 183617a3babSopenharmony_ci0:69 1 (const int) 184617a3babSopenharmony_ci0:71 Barrier ( global void) 185617a3babSopenharmony_ci0:91 Function Definition: foop( ( global void) 186617a3babSopenharmony_ci0:91 Function Parameters: 187617a3babSopenharmony_ci0:? Sequence 188617a3babSopenharmony_ci0:95 multiply second child into first child ( temp 3-component vector of float) 189617a3babSopenharmony_ci0:95 'pv3' ( noContraction temp 3-component vector of float) 190617a3babSopenharmony_ci0:95 'pv3' ( noContraction temp 3-component vector of float) 191617a3babSopenharmony_ci0:96 move second child to first child ( temp 3-component vector of float) 192617a3babSopenharmony_ci0:96 'pv3' ( noContraction temp 3-component vector of float) 193617a3babSopenharmony_ci0:96 fma ( global 3-component vector of float) 194617a3babSopenharmony_ci0:96 'pv3' ( noContraction temp 3-component vector of float) 195617a3babSopenharmony_ci0:96 'pv3' ( noContraction temp 3-component vector of float) 196617a3babSopenharmony_ci0:96 'pv3' ( noContraction temp 3-component vector of float) 197617a3babSopenharmony_ci0:97 move second child to first child ( temp double) 198617a3babSopenharmony_ci0:97 'd' ( noContraction temp double) 199617a3babSopenharmony_ci0:97 fma ( global double) 200617a3babSopenharmony_ci0:97 'd' ( noContraction temp double) 201617a3babSopenharmony_ci0:97 'd' ( noContraction temp double) 202617a3babSopenharmony_ci0:97 'd' ( noContraction temp double) 203617a3babSopenharmony_ci0:107 Function Definition: devi( ( global void) 204617a3babSopenharmony_ci0:107 Function Parameters: 205617a3babSopenharmony_ci0:109 Sequence 206617a3babSopenharmony_ci0:109 'gl_DeviceIndex' ( in int DeviceIndex) 207617a3babSopenharmony_ci0:110 'gl_ViewIndex' ( in int ViewIndex) 208617a3babSopenharmony_ci0:121 Function Definition: devie( ( global void) 209617a3babSopenharmony_ci0:121 Function Parameters: 210617a3babSopenharmony_ci0:123 Sequence 211617a3babSopenharmony_ci0:123 'gl_DeviceIndex' ( in int DeviceIndex) 212617a3babSopenharmony_ci0:124 'gl_ViewIndex' ( in int ViewIndex) 213617a3babSopenharmony_ci0:? Linker Objects 214617a3babSopenharmony_ci0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 215617a3babSopenharmony_ci0:? 'outa' ( global 4-element array of int) 216617a3babSopenharmony_ci0:? 'patchIn' ( patch in 4-component vector of float) 217617a3babSopenharmony_ci0:? 'patchOut' ( patch out 4-component vector of float) 218617a3babSopenharmony_ci0:? 'ina' ( in 2-component vector of float) 219617a3babSopenharmony_ci0:? 'inb' ( in 32-element array of 2-component vector of float) 220617a3babSopenharmony_ci0:? 'inc' ( in 32-element array of 2-component vector of float) 221617a3babSopenharmony_ci0:? 'ind' ( in 32-element array of 2-component vector of float) 222617a3babSopenharmony_ci0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 223617a3babSopenharmony_ci0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 224617a3babSopenharmony_ci0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 225617a3babSopenharmony_ci0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 226617a3babSopenharmony_ci0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 227617a3babSopenharmony_ci0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 228617a3babSopenharmony_ci0:? 'pv3' ( noContraction temp 3-component vector of float) 229617a3babSopenharmony_ci0:? 'pinbi' ( patch out block{ out int a}) 230617a3babSopenharmony_ci0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 231617a3babSopenharmony_ci 232617a3babSopenharmony_ci 233617a3babSopenharmony_ciLinked tessellation control stage: 234617a3babSopenharmony_ci 235617a3babSopenharmony_ci 236617a3babSopenharmony_ciShader version: 400 237617a3babSopenharmony_ciRequested GL_ARB_separate_shader_objects 238617a3babSopenharmony_ciRequested GL_EXT_device_group 239617a3babSopenharmony_ciRequested GL_EXT_multiview 240617a3babSopenharmony_civertices = 4 241617a3babSopenharmony_ciERROR: node is still EOpNull! 242617a3babSopenharmony_ci0:13 Function Definition: main( ( global void) 243617a3babSopenharmony_ci0:13 Function Parameters: 244617a3babSopenharmony_ci0:15 Sequence 245617a3babSopenharmony_ci0:15 Barrier ( global void) 246617a3babSopenharmony_ci0:17 Sequence 247617a3babSopenharmony_ci0:17 move second child to first child ( temp int) 248617a3babSopenharmony_ci0:17 'a' ( temp int) 249617a3babSopenharmony_ci0:17 Constant: 250617a3babSopenharmony_ci0:17 5392 (const int) 251617a3babSopenharmony_ci0:23 Sequence 252617a3babSopenharmony_ci0:23 move second child to first child ( temp 4-component vector of float) 253617a3babSopenharmony_ci0:23 'p' ( temp 4-component vector of float) 254617a3babSopenharmony_ci0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 255617a3babSopenharmony_ci0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 256617a3babSopenharmony_ci0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 257617a3babSopenharmony_ci0:23 Constant: 258617a3babSopenharmony_ci0:23 1 (const int) 259617a3babSopenharmony_ci0:23 Constant: 260617a3babSopenharmony_ci0:23 0 (const int) 261617a3babSopenharmony_ci0:24 Sequence 262617a3babSopenharmony_ci0:24 move second child to first child ( temp float) 263617a3babSopenharmony_ci0:24 'ps' ( temp float) 264617a3babSopenharmony_ci0:24 gl_PointSize: direct index for structure ( in float PointSize) 265617a3babSopenharmony_ci0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 266617a3babSopenharmony_ci0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 267617a3babSopenharmony_ci0:24 Constant: 268617a3babSopenharmony_ci0:24 1 (const int) 269617a3babSopenharmony_ci0:24 Constant: 270617a3babSopenharmony_ci0:24 1 (const int) 271617a3babSopenharmony_ci0:25 Sequence 272617a3babSopenharmony_ci0:25 move second child to first child ( temp float) 273617a3babSopenharmony_ci0:25 'cd' ( temp float) 274617a3babSopenharmony_ci0:25 direct index ( temp float ClipDistance) 275617a3babSopenharmony_ci0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) 276617a3babSopenharmony_ci0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 277617a3babSopenharmony_ci0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 278617a3babSopenharmony_ci0:25 Constant: 279617a3babSopenharmony_ci0:25 1 (const int) 280617a3babSopenharmony_ci0:25 Constant: 281617a3babSopenharmony_ci0:25 2 (const int) 282617a3babSopenharmony_ci0:25 Constant: 283617a3babSopenharmony_ci0:25 2 (const int) 284617a3babSopenharmony_ci0:27 Sequence 285617a3babSopenharmony_ci0:27 move second child to first child ( temp int) 286617a3babSopenharmony_ci0:27 'pvi' ( temp int) 287617a3babSopenharmony_ci0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 288617a3babSopenharmony_ci0:28 Sequence 289617a3babSopenharmony_ci0:28 move second child to first child ( temp int) 290617a3babSopenharmony_ci0:28 'pid' ( temp int) 291617a3babSopenharmony_ci0:28 'gl_PrimitiveID' ( in int PrimitiveID) 292617a3babSopenharmony_ci0:29 Sequence 293617a3babSopenharmony_ci0:29 move second child to first child ( temp int) 294617a3babSopenharmony_ci0:29 'iid' ( temp int) 295617a3babSopenharmony_ci0:29 'gl_InvocationID' ( in int InvocationID) 296617a3babSopenharmony_ci0:31 move second child to first child ( temp 4-component vector of float) 297617a3babSopenharmony_ci0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 298617a3babSopenharmony_ci0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 299617a3babSopenharmony_ci0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 300617a3babSopenharmony_ci0:31 'gl_InvocationID' ( in int InvocationID) 301617a3babSopenharmony_ci0:31 Constant: 302617a3babSopenharmony_ci0:31 0 (const int) 303617a3babSopenharmony_ci0:31 'p' ( temp 4-component vector of float) 304617a3babSopenharmony_ci0:32 move second child to first child ( temp float) 305617a3babSopenharmony_ci0:32 gl_PointSize: direct index for structure ( out float PointSize) 306617a3babSopenharmony_ci0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 307617a3babSopenharmony_ci0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 308617a3babSopenharmony_ci0:32 'gl_InvocationID' ( in int InvocationID) 309617a3babSopenharmony_ci0:32 Constant: 310617a3babSopenharmony_ci0:32 1 (const int) 311617a3babSopenharmony_ci0:32 'ps' ( temp float) 312617a3babSopenharmony_ci0:33 move second child to first child ( temp float) 313617a3babSopenharmony_ci0:33 direct index ( temp float ClipDistance) 314617a3babSopenharmony_ci0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) 315617a3babSopenharmony_ci0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 316617a3babSopenharmony_ci0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 317617a3babSopenharmony_ci0:33 'gl_InvocationID' ( in int InvocationID) 318617a3babSopenharmony_ci0:33 Constant: 319617a3babSopenharmony_ci0:33 2 (const int) 320617a3babSopenharmony_ci0:33 Constant: 321617a3babSopenharmony_ci0:33 1 (const int) 322617a3babSopenharmony_ci0:33 'cd' ( temp float) 323617a3babSopenharmony_ci0:35 move second child to first child ( temp float) 324617a3babSopenharmony_ci0:35 direct index ( patch temp float TessLevelOuter) 325617a3babSopenharmony_ci0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 326617a3babSopenharmony_ci0:35 Constant: 327617a3babSopenharmony_ci0:35 3 (const int) 328617a3babSopenharmony_ci0:35 Constant: 329617a3babSopenharmony_ci0:35 3.200000 330617a3babSopenharmony_ci0:36 move second child to first child ( temp float) 331617a3babSopenharmony_ci0:36 direct index ( patch temp float TessLevelInner) 332617a3babSopenharmony_ci0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 333617a3babSopenharmony_ci0:36 Constant: 334617a3babSopenharmony_ci0:36 1 (const int) 335617a3babSopenharmony_ci0:36 Constant: 336617a3babSopenharmony_ci0:36 1.300000 337617a3babSopenharmony_ci0:38 Test condition and select ( temp void) 338617a3babSopenharmony_ci0:38 Condition 339617a3babSopenharmony_ci0:38 Compare Greater Than ( temp bool) 340617a3babSopenharmony_ci0:38 'a' ( temp int) 341617a3babSopenharmony_ci0:38 Constant: 342617a3babSopenharmony_ci0:38 10 (const int) 343617a3babSopenharmony_ci0:38 true case 344617a3babSopenharmony_ci0:39 Barrier ( global void) 345617a3babSopenharmony_ci0:38 false case 346617a3babSopenharmony_ci0:41 Barrier ( global void) 347617a3babSopenharmony_ci0:43 Barrier ( global void) 348617a3babSopenharmony_ci0:47 Loop with condition not tested first 349617a3babSopenharmony_ci0:47 Loop Condition 350617a3babSopenharmony_ci0:47 Compare Greater Than ( temp bool) 351617a3babSopenharmony_ci0:47 'a' ( temp int) 352617a3babSopenharmony_ci0:47 Constant: 353617a3babSopenharmony_ci0:47 10 (const int) 354617a3babSopenharmony_ci0:47 Loop Body 355617a3babSopenharmony_ci0:46 Sequence 356617a3babSopenharmony_ci0:46 Barrier ( global void) 357617a3babSopenharmony_ci0:49 switch 358617a3babSopenharmony_ci0:49 condition 359617a3babSopenharmony_ci0:49 'a' ( temp int) 360617a3babSopenharmony_ci0:49 body 361617a3babSopenharmony_ci0:49 Sequence 362617a3babSopenharmony_ci0:50 default: 363617a3babSopenharmony_ci0:? Sequence 364617a3babSopenharmony_ci0:51 Barrier ( global void) 365617a3babSopenharmony_ci0:52 Branch: Break 366617a3babSopenharmony_ci0:54 Test condition and select ( temp int) 367617a3babSopenharmony_ci0:54 Condition 368617a3babSopenharmony_ci0:54 Compare Less Than ( temp bool) 369617a3babSopenharmony_ci0:54 'a' ( temp int) 370617a3babSopenharmony_ci0:54 Constant: 371617a3babSopenharmony_ci0:54 12 (const int) 372617a3babSopenharmony_ci0:54 true case 373617a3babSopenharmony_ci0:54 'a' ( temp int) 374617a3babSopenharmony_ci0:54 false case 375617a3babSopenharmony_ci0:54 Comma ( temp int) 376617a3babSopenharmony_ci0:54 Barrier ( global void) 377617a3babSopenharmony_ci0:54 'a' ( temp int) 378617a3babSopenharmony_ci0:56 Sequence 379617a3babSopenharmony_ci0:56 Barrier ( global void) 380617a3babSopenharmony_ci0:59 Branch: Return 381617a3babSopenharmony_ci0:61 Barrier ( global void) 382617a3babSopenharmony_ci0:? Linker Objects 383617a3babSopenharmony_ci0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 384617a3babSopenharmony_ci0:? 'outa' ( global 4-element array of int) 385617a3babSopenharmony_ci0:? 'patchIn' ( patch in 4-component vector of float) 386617a3babSopenharmony_ci0:? 'patchOut' ( patch out 4-component vector of float) 387617a3babSopenharmony_ci0:? 'ina' ( in 2-component vector of float) 388617a3babSopenharmony_ci0:? 'inb' ( in 32-element array of 2-component vector of float) 389617a3babSopenharmony_ci0:? 'inc' ( in 32-element array of 2-component vector of float) 390617a3babSopenharmony_ci0:? 'ind' ( in 32-element array of 2-component vector of float) 391617a3babSopenharmony_ci0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 392617a3babSopenharmony_ci0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 393617a3babSopenharmony_ci0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 394617a3babSopenharmony_ci0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 395617a3babSopenharmony_ci0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 396617a3babSopenharmony_ci0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 397617a3babSopenharmony_ci0:? 'pv3' ( noContraction temp 3-component vector of float) 398617a3babSopenharmony_ci0:? 'pinbi' ( patch out block{ out int a}) 399617a3babSopenharmony_ci0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 400617a3babSopenharmony_ci 401