1617a3babSopenharmony_ci330comp.frag 2617a3babSopenharmony_ciShader version: 330 3617a3babSopenharmony_ci0:? Sequence 4617a3babSopenharmony_ci0:8 Function Definition: main( ( global void) 5617a3babSopenharmony_ci0:8 Function Parameters: 6617a3babSopenharmony_ci0:10 Sequence 7617a3babSopenharmony_ci0:10 move second child to first child ( temp 4-component vector of float) 8617a3babSopenharmony_ci0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 9617a3babSopenharmony_ci0:10 'varyingVar' ( smooth in 4-component vector of float) 10617a3babSopenharmony_ci0:11 move second child to first child ( temp 4-component vector of float) 11617a3babSopenharmony_ci0:11 direct index ( temp 4-component vector of float FragData) 12617a3babSopenharmony_ci0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 13617a3babSopenharmony_ci0:11 Constant: 14617a3babSopenharmony_ci0:11 1 (const int) 15617a3babSopenharmony_ci0:11 vector-times-matrix ( temp 4-component vector of float) 16617a3babSopenharmony_ci0:11 'inVar' ( smooth in 4-component vector of float) 17617a3babSopenharmony_ci0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 18617a3babSopenharmony_ci0:? Linker Objects 19617a3babSopenharmony_ci0:? 'inVar' ( smooth in 4-component vector of float) 20617a3babSopenharmony_ci0:? 'outVar' ( out 4-component vector of float) 21617a3babSopenharmony_ci0:? 'varyingVar' ( smooth in 4-component vector of float) 22617a3babSopenharmony_ci 23617a3babSopenharmony_ci 24617a3babSopenharmony_ciLinked fragment stage: 25617a3babSopenharmony_ci 26617a3babSopenharmony_ciERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData 27617a3babSopenharmony_ci 28617a3babSopenharmony_ciShader version: 330 29617a3babSopenharmony_ci0:? Sequence 30617a3babSopenharmony_ci0:8 Function Definition: main( ( global void) 31617a3babSopenharmony_ci0:8 Function Parameters: 32617a3babSopenharmony_ci0:10 Sequence 33617a3babSopenharmony_ci0:10 move second child to first child ( temp 4-component vector of float) 34617a3babSopenharmony_ci0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 35617a3babSopenharmony_ci0:10 'varyingVar' ( smooth in 4-component vector of float) 36617a3babSopenharmony_ci0:11 move second child to first child ( temp 4-component vector of float) 37617a3babSopenharmony_ci0:11 direct index ( temp 4-component vector of float FragData) 38617a3babSopenharmony_ci0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 39617a3babSopenharmony_ci0:11 Constant: 40617a3babSopenharmony_ci0:11 1 (const int) 41617a3babSopenharmony_ci0:11 vector-times-matrix ( temp 4-component vector of float) 42617a3babSopenharmony_ci0:11 'inVar' ( smooth in 4-component vector of float) 43617a3babSopenharmony_ci0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 44617a3babSopenharmony_ci0:? Linker Objects 45617a3babSopenharmony_ci0:? 'inVar' ( smooth in 4-component vector of float) 46617a3babSopenharmony_ci0:? 'outVar' ( out 4-component vector of float) 47617a3babSopenharmony_ci0:? 'varyingVar' ( smooth in 4-component vector of float) 48617a3babSopenharmony_ci 49