1150.geom
2ERROR: 0:15: 'fromVertex' : block instance name redefinition 
3ERROR: 0:19: 'fromVertex' : redefinition 
4ERROR: 0:21: 'fooC' : block instance name redefinition 
5ERROR: 0:29: 'if the verison is 150 , the EmitStreamVertex and EndStreamPrimitive only support at extension GL_ARB_gpu_shader5' : required extension not requested: GL_ARB_gpu_shader5
6ERROR: 0:30: 'if the verison is 150 , the EmitStreamVertex and EndStreamPrimitive only support at extension GL_ARB_gpu_shader5' : required extension not requested: GL_ARB_gpu_shader5
7ERROR: 0:44: 'stream' : can only be used on an output 
8ERROR: 0:45: 'stream' : can only be used on an output 
9ERROR: 0:46: 'stream' : can only be used on an output 
10ERROR: 0:47: 'stream' : can only be used on an output 
11ERROR: 0:47: 'stream' : can only be used on an output 
12ERROR: 0:60: 'stream' : member cannot contradict block 
13ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices 
14ERROR: 0:66: 'max_vertices' : cannot change previously set layout value 
15ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier 
16ERROR: 0:72: 'points' : cannot change previously set output primitive 
17ERROR: 0:73: 'points' : cannot change previously set output primitive 
18ERROR: 0:74: 'triangle_strip' : cannot apply to input 
19ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform
20ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier 
21ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier 
22ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions 
23ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier 
24ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions 
25ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier 
26ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier 
27ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier 
28ERROR: 0:85: 'lines' : cannot apply to 'out' 
29ERROR: 0:87: 'triangles' : cannot change previously set input primitive 
30ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive 
31ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions 
32ERROR: 0:92: 'stream' : member cannot contradict block 
33ERROR: 0:92: 'stream' : can only be used on an output 
34ERROR: 0:129: 'gl_ViewportIndex' : required extension not requested: GL_ARB_viewport_array
35ERROR: 0:129: 'gl_MaxViewports' : required extension not requested: GL_ARB_viewport_array
36ERROR: 0:139: 'gl_ViewportIndex' : identifiers starting with "gl_" are reserved 
37ERROR: 35 compilation errors.  No code generated.
38
39
40Shader version: 150
41Requested GL_ARB_viewport_array
42invocations = 4
43max_vertices = 200
44input primitive = lines_adjacency
45output primitive = triangle_strip
46ERROR: node is still EOpNull!
470:25  Function Definition: main( ( global void)
480:25    Function Parameters: 
490:27    Sequence
500:27      EmitVertex ( global void)
510:28      EndPrimitive ( global void)
520:29      EmitStreamVertex ( global void)
530:29        Constant:
540:29          1 (const int)
550:30      EndStreamPrimitive ( global void)
560:30        Constant:
570:30          0 (const int)
580:32      move second child to first child ( temp 3-component vector of float)
590:32        color: direct index for structure (layout( stream=0) out 3-component vector of float)
600:32          'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
610:32          Constant:
620:32            0 (const uint)
630:32        color: direct index for structure ( in 3-component vector of float)
640:32          direct index ( temp block{ in 3-component vector of float color})
650:32            'fromV' ( in 4-element array of block{ in 3-component vector of float color})
660:32            Constant:
670:32              0 (const int)
680:32          Constant:
690:32            0 (const int)
700:33      move second child to first child ( temp float)
710:33        direct index (layout( stream=0) temp float ClipDistance)
720:33          gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 4-element array of float ClipDistance)
730:33            'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
740:33            Constant:
750:33              2 (const uint)
760:33          Constant:
770:33            3 (const int)
780:33        direct index ( temp float ClipDistance)
790:33          gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
800:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
810:33              'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
820:33              Constant:
830:33                1 (const int)
840:33            Constant:
850:33              2 (const int)
860:33          Constant:
870:33            2 (const int)
880:34      move second child to first child ( temp 4-component vector of float)
890:34        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
900:34          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
910:34          Constant:
920:34            0 (const uint)
930:34        gl_Position: direct index for structure ( in 4-component vector of float Position)
940:34          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
950:34            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
960:34            Constant:
970:34              0 (const int)
980:34          Constant:
990:34            0 (const int)
1000:35      move second child to first child ( temp float)
1010:35        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
1020:35          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
1030:35          Constant:
1040:35            1 (const uint)
1050:35        gl_PointSize: direct index for structure ( in float PointSize)
1060:35          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1070:35            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1080:35            Constant:
1090:35              3 (const int)
1100:35          Constant:
1110:35            1 (const int)
1120:36      move second child to first child ( temp int)
1130:36        'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
1140:36        'gl_PrimitiveIDIn' ( in int PrimitiveID)
1150:37      move second child to first child ( temp int)
1160:37        'gl_Layer' (layout( stream=0) out int Layer)
1170:37        Constant:
1180:37          2 (const int)
1190:67  Function Definition: foo(i1; ( global void)
1200:67    Function Parameters: 
1210:67      'a' ( in int)
1220:69    Sequence
1230:69      move second child to first child ( temp 4-component vector of float)
1240:69        a: direct index for structure (layout( stream=6) out 4-component vector of float)
1250:69          'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1260:69          Constant:
1270:69            0 (const int)
1280:69        Constant:
1290:69          1.000000
1300:69          1.000000
1310:69          1.000000
1320:69          1.000000
1330:107  Sequence
1340:107    move second child to first child ( temp float)
1350:107      'summ' ( global float)
1360:107      Constant:
1370:107        11332.000000
1380:127  Function Definition: fooe1( ( global void)
1390:127    Function Parameters: 
1400:129    Sequence
1410:129      move second child to first child ( temp int)
1420:129        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
1430:129        Constant:
1440:129          15 (const int)
1450:134  Function Definition: fooe2( ( global void)
1460:134    Function Parameters: 
1470:136    Sequence
1480:136      move second child to first child ( temp int)
1490:136        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
1500:136        Constant:
1510:136          15 (const int)
1520:?   Linker Objects
1530:?     'fromV' ( in 4-element array of block{ in 3-component vector of float color})
1540:?     'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
1550:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
1560:?     'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
1570:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
1580:?     'ov0' (layout( stream=0) out 4-component vector of float)
1590:?     'ov4' (layout( stream=4) out 4-component vector of float)
1600:?     'o1v0' (layout( stream=0) out 4-component vector of float)
1610:?     'ua' (layout( stream=3) uniform int)
1620:?     'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
1630:?     'ov3' (layout( stream=3) out 4-component vector of float)
1640:?     'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1650:?     'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
1660:?     'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
1670:?     'ov2s3' (layout( stream=3) out 4-component vector of float)
1680:?     'badv4' (layout( stream=3) out 4-component vector of float)
1690:?     'bad2v4' ( in 4-element array of 4-component vector of float)
1700:?     'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
1710:?     'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
1720:?     'inbi' ( in 4-element array of block{layout( stream=2) in int a})
1730:?     'insn' ( in 4-element array of block{ in int a15})
1740:?     'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
1750:?     'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
1760:?     'summ' ( global float)
1770:?     'gl_ViewportIndex' (layout( stream=3) out int)
178
179
180Linked geometry stage:
181
182
183Shader version: 150
184Requested GL_ARB_viewport_array
185invocations = 4
186max_vertices = 200
187input primitive = lines_adjacency
188output primitive = triangle_strip
189ERROR: node is still EOpNull!
1900:25  Function Definition: main( ( global void)
1910:25    Function Parameters: 
1920:27    Sequence
1930:27      EmitVertex ( global void)
1940:28      EndPrimitive ( global void)
1950:29      EmitStreamVertex ( global void)
1960:29        Constant:
1970:29          1 (const int)
1980:30      EndStreamPrimitive ( global void)
1990:30        Constant:
2000:30          0 (const int)
2010:32      move second child to first child ( temp 3-component vector of float)
2020:32        color: direct index for structure (layout( stream=0) out 3-component vector of float)
2030:32          'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2040:32          Constant:
2050:32            0 (const uint)
2060:32        color: direct index for structure ( in 3-component vector of float)
2070:32          direct index ( temp block{ in 3-component vector of float color})
2080:32            'fromV' ( in 4-element array of block{ in 3-component vector of float color})
2090:32            Constant:
2100:32              0 (const int)
2110:32          Constant:
2120:32            0 (const int)
2130:33      move second child to first child ( temp float)
2140:33        direct index (layout( stream=0) temp float ClipDistance)
2150:33          gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance)
2160:33            'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2170:33            Constant:
2180:33              2 (const uint)
2190:33          Constant:
2200:33            3 (const int)
2210:33        direct index ( temp float ClipDistance)
2220:33          gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
2230:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2240:33              'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2250:33              Constant:
2260:33                1 (const int)
2270:33            Constant:
2280:33              2 (const int)
2290:33          Constant:
2300:33            2 (const int)
2310:34      move second child to first child ( temp 4-component vector of float)
2320:34        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
2330:34          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2340:34          Constant:
2350:34            0 (const uint)
2360:34        gl_Position: direct index for structure ( in 4-component vector of float Position)
2370:34          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2380:34            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2390:34            Constant:
2400:34              0 (const int)
2410:34          Constant:
2420:34            0 (const int)
2430:35      move second child to first child ( temp float)
2440:35        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
2450:35          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2460:35          Constant:
2470:35            1 (const uint)
2480:35        gl_PointSize: direct index for structure ( in float PointSize)
2490:35          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2500:35            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2510:35            Constant:
2520:35              3 (const int)
2530:35          Constant:
2540:35            1 (const int)
2550:36      move second child to first child ( temp int)
2560:36        'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
2570:36        'gl_PrimitiveIDIn' ( in int PrimitiveID)
2580:37      move second child to first child ( temp int)
2590:37        'gl_Layer' (layout( stream=0) out int Layer)
2600:37        Constant:
2610:37          2 (const int)
2620:107  Sequence
2630:107    move second child to first child ( temp float)
2640:107      'summ' ( global float)
2650:107      Constant:
2660:107        11332.000000
2670:?   Linker Objects
2680:?     'fromV' ( in 4-element array of block{ in 3-component vector of float color})
2690:?     'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2700:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
2710:?     'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
2720:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
2730:?     'ov0' (layout( stream=0) out 4-component vector of float)
2740:?     'ov4' (layout( stream=4) out 4-component vector of float)
2750:?     'o1v0' (layout( stream=0) out 4-component vector of float)
2760:?     'ua' (layout( stream=3) uniform int)
2770:?     'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
2780:?     'ov3' (layout( stream=3) out 4-component vector of float)
2790:?     'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
2800:?     'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
2810:?     'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
2820:?     'ov2s3' (layout( stream=3) out 4-component vector of float)
2830:?     'badv4' (layout( stream=3) out 4-component vector of float)
2840:?     'bad2v4' ( in 4-element array of 4-component vector of float)
2850:?     'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
2860:?     'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
2870:?     'inbi' ( in 4-element array of block{layout( stream=2) in int a})
2880:?     'insn' ( in 4-element array of block{ in int a15})
2890:?     'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
2900:?     'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
2910:?     'summ' ( global float)
2920:?     'gl_ViewportIndex' (layout( stream=3) out int)
293
294