1617a3babSopenharmony_ci#version 150 2617a3babSopenharmony_ci 3617a3babSopenharmony_ci#extension GL_ARB_tessellation_shader : enable 4617a3babSopenharmony_ci 5617a3babSopenharmony_cilayout(quads, cw) in; 6617a3babSopenharmony_cilayout(fractional_odd_spacing) in; 7617a3babSopenharmony_cilayout(point_mode) in; 8617a3babSopenharmony_cipatch in vec4 patchIn; 9617a3babSopenharmony_ci 10617a3babSopenharmony_civoid main() 11617a3babSopenharmony_ci{ 12617a3babSopenharmony_ci barrier(); // ERROR 13617a3babSopenharmony_ci 14617a3babSopenharmony_ci int a = gl_MaxTessEvaluationInputComponents + 15617a3babSopenharmony_ci gl_MaxTessEvaluationOutputComponents + 16617a3babSopenharmony_ci gl_MaxTessEvaluationTextureImageUnits + 17617a3babSopenharmony_ci gl_MaxTessEvaluationUniformComponents + 18617a3babSopenharmony_ci gl_MaxTessPatchComponents + 19617a3babSopenharmony_ci gl_MaxPatchVertices + 20617a3babSopenharmony_ci gl_MaxTessGenLevel; 21617a3babSopenharmony_ci 22617a3babSopenharmony_ci vec4 p = gl_in[1].gl_Position; 23617a3babSopenharmony_ci float ps = gl_in[1].gl_PointSize; 24617a3babSopenharmony_ci float cd = gl_in[1].gl_ClipDistance[2]; 25617a3babSopenharmony_ci 26617a3babSopenharmony_ci int pvi = gl_PatchVerticesIn; 27617a3babSopenharmony_ci int pid = gl_PrimitiveID; 28617a3babSopenharmony_ci vec3 tc = gl_TessCoord; 29617a3babSopenharmony_ci float tlo = gl_TessLevelOuter[3]; 30617a3babSopenharmony_ci float tli = gl_TessLevelInner[1]; 31617a3babSopenharmony_ci 32617a3babSopenharmony_ci gl_Position = p; 33617a3babSopenharmony_ci gl_PointSize = ps; 34617a3babSopenharmony_ci gl_ClipDistance[2] = cd; 35617a3babSopenharmony_ci} 36