1/* 2** Copyright (c) 2014-2017 The Khronos Group Inc. 3** 4** Permission is hereby granted, free of charge, to any person obtaining a copy 5** of this software and/or associated documentation files (the "Materials"), 6** to deal in the Materials without restriction, including without limitation 7** the rights to use, copy, modify, merge, publish, distribute, sublicense, 8** and/or sell copies of the Materials, and to permit persons to whom the 9** Materials are furnished to do so, subject to the following conditions: 10** 11** The above copyright notice and this permission notice shall be included in 12** all copies or substantial portions of the Materials. 13** 14** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS 15** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND 16** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ 17** 18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS 24** IN THE MATERIALS. 25*/ 26 27#ifndef GLSLextNV_H 28#define GLSLextNV_H 29 30enum BuiltIn; 31enum Decoration; 32enum Op; 33enum Capability; 34 35static const int GLSLextNVVersion = 100; 36static const int GLSLextNVRevision = 11; 37 38//SPV_NV_sample_mask_override_coverage 39const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; 40 41//SPV_NV_geometry_shader_passthrough 42const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; 43 44//SPV_NV_viewport_array2 45const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; 46const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; 47 48//SPV_NV_stereo_view_rendering 49const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; 50 51//SPV_NVX_multiview_per_view_attributes 52const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; 53 54//SPV_NV_shader_subgroup_partitioned 55const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; 56 57//SPV_NV_fragment_shader_barycentric 58const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; 59 60//SPV_NV_compute_shader_derivatives 61const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; 62 63//SPV_NV_shader_image_footprint 64const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; 65 66//SPV_NV_mesh_shader 67const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; 68 69//SPV_NV_raytracing 70const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; 71 72//SPV_NV_ray_tracing_motion_blur 73const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur"; 74 75//SPV_NV_shading_rate 76const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; 77 78//SPV_NV_cooperative_matrix 79const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix"; 80 81//SPV_NV_shader_sm_builtins 82const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins"; 83 84//SPV_NV_shader_execution_reorder 85const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder"; 86 87//SPV_NV_displacement_micromap 88const char* const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap"; 89 90#endif // #ifndef GLSLextNV_H 91