xref: /third_party/glfw/src/win32_thread.h (revision b877906b)
1//========================================================================
2// GLFW 3.5 Win32 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2002-2006 Marcus Geelnard
5// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
6//
7// This software is provided 'as-is', without any express or implied
8// warranty. In no event will the authors be held liable for any damages
9// arising from the use of this software.
10//
11// Permission is granted to anyone to use this software for any purpose,
12// including commercial applications, and to alter it and redistribute it
13// freely, subject to the following restrictions:
14//
15// 1. The origin of this software must not be misrepresented; you must not
16//    claim that you wrote the original software. If you use this software
17//    in a product, an acknowledgment in the product documentation would
18//    be appreciated but is not required.
19//
20// 2. Altered source versions must be plainly marked as such, and must not
21//    be misrepresented as being the original software.
22//
23// 3. This notice may not be removed or altered from any source
24//    distribution.
25//
26//========================================================================
27
28// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
29// example to allow applications to correctly declare a GL_KHR_debug callback)
30// but windows.h assumes no one will define APIENTRY before it does
31#undef APIENTRY
32
33#include <windows.h>
34
35#define GLFW_WIN32_TLS_STATE            _GLFWtlsWin32     win32;
36#define GLFW_WIN32_MUTEX_STATE          _GLFWmutexWin32   win32;
37
38// Win32-specific thread local storage data
39//
40typedef struct _GLFWtlsWin32
41{
42    GLFWbool            allocated;
43    DWORD               index;
44} _GLFWtlsWin32;
45
46// Win32-specific mutex data
47//
48typedef struct _GLFWmutexWin32
49{
50    GLFWbool            allocated;
51    CRITICAL_SECTION    section;
52} _GLFWmutexWin32;
53
54