1/*
2 * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
3 *
4 * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
5 *
6 * This file is part of FFmpeg.
7 *
8 * FFmpeg is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * FFmpeg is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with FFmpeg; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 */
22
23#include "libavutil/avutil.h"
24#include "libavutil/mem_internal.h"
25
26#define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
27    do {                                                          \
28        __typeof__(src_a) tempA1, tempB1, tempC1, tempD1;         \
29        __typeof__(src_a) tempE1, tempF1, tempG1, tempH1;         \
30        __typeof__(src_a) tempA2, tempB2, tempC2, tempD2;         \
31        __typeof__(src_a) tempE2, tempF2, tempG2, tempH2;         \
32        tempA1 = vec_mergeh (src_a, src_e);                       \
33        tempB1 = vec_mergel (src_a, src_e);                       \
34        tempC1 = vec_mergeh (src_b, src_f);                       \
35        tempD1 = vec_mergel (src_b, src_f);                       \
36        tempE1 = vec_mergeh (src_c, src_g);                       \
37        tempF1 = vec_mergel (src_c, src_g);                       \
38        tempG1 = vec_mergeh (src_d, src_h);                       \
39        tempH1 = vec_mergel (src_d, src_h);                       \
40        tempA2 = vec_mergeh (tempA1, tempE1);                     \
41        tempB2 = vec_mergel (tempA1, tempE1);                     \
42        tempC2 = vec_mergeh (tempB1, tempF1);                     \
43        tempD2 = vec_mergel (tempB1, tempF1);                     \
44        tempE2 = vec_mergeh (tempC1, tempG1);                     \
45        tempF2 = vec_mergel (tempC1, tempG1);                     \
46        tempG2 = vec_mergeh (tempD1, tempH1);                     \
47        tempH2 = vec_mergel (tempD1, tempH1);                     \
48        src_a = vec_mergeh (tempA2, tempE2);                      \
49        src_b = vec_mergel (tempA2, tempE2);                      \
50        src_c = vec_mergeh (tempB2, tempF2);                      \
51        src_d = vec_mergel (tempB2, tempF2);                      \
52        src_e = vec_mergeh (tempC2, tempG2);                      \
53        src_f = vec_mergel (tempC2, tempG2);                      \
54        src_g = vec_mergeh (tempD2, tempH2);                      \
55        src_h = vec_mergel (tempD2, tempH2);                      \
56    } while (0)
57
58
59static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
60    /*
61    this code makes no assumption on src or stride.
62    One could remove the recomputation of the perm
63    vector by assuming (stride % 16) == 0, unfortunately
64    this is not always true.
65    */
66    short data_0 = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1;
67    DECLARE_ALIGNED(16, short, data)[8] =
68                    {
69                        data_0,
70                        data_0 * 2 + 1,
71                        c->QP * 2,
72                        c->QP * 4
73                    };
74    int numEq;
75    uint8_t *src2 = src;
76    vector signed short v_dcOffset;
77    vector signed short v2QP;
78    vector unsigned short v4QP;
79    vector unsigned short v_dcThreshold;
80    const int properStride = (stride % 16);
81    const int srcAlign = ((unsigned long)src2 % 16);
82    const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
83    const vector signed int zero = vec_splat_s32(0);
84    const vector signed short mask = vec_splat_s16(1);
85    vector signed int v_numEq = vec_splat_s32(0);
86    vector signed short v_data = vec_ld(0, data);
87    vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
88                        v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
89//FIXME avoid this mess if possible
90    register int j0 = 0,
91                 j1 = stride,
92                 j2 = 2 * stride,
93                 j3 = 3 * stride,
94                 j4 = 4 * stride,
95                 j5 = 5 * stride,
96                 j6 = 6 * stride,
97                 j7 = 7 * stride;
98    vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
99                         v_srcA4, v_srcA5, v_srcA6, v_srcA7;
100
101    v_dcOffset = vec_splat(v_data, 0);
102    v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
103    v2QP = vec_splat(v_data, 2);
104    v4QP = (vector unsigned short)vec_splat(v_data, 3);
105
106    src2 += stride * 4;
107
108#define LOAD_LINE(i)                                                    \
109    {                                                                   \
110    vector unsigned char perm##i = vec_lvsl(j##i, src2);                \
111    vector unsigned char v_srcA2##i;                                    \
112    vector unsigned char v_srcA1##i = vec_ld(j##i, src2);               \
113    if (two_vectors)                                                    \
114        v_srcA2##i = vec_ld(j##i + 16, src2);                           \
115    v_srcA##i =                                                         \
116        vec_perm(v_srcA1##i, v_srcA2##i, perm##i);                      \
117    v_srcAss##i =                                                       \
118        (vector signed short)vec_mergeh((vector signed char)zero,       \
119                                        (vector signed char)v_srcA##i); }
120
121#define LOAD_LINE_ALIGNED(i)                                            \
122    v_srcA##i = vec_ld(j##i, src2);                                     \
123    v_srcAss##i =                                                       \
124        (vector signed short)vec_mergeh((vector signed char)zero,       \
125                                        (vector signed char)v_srcA##i)
126
127    /* Special-casing the aligned case is worthwhile, as all calls from
128     * the (transposed) horizontable deblocks will be aligned, in addition
129     * to the naturally aligned vertical deblocks. */
130    if (properStride && srcAlign) {
131        LOAD_LINE_ALIGNED(0);
132        LOAD_LINE_ALIGNED(1);
133        LOAD_LINE_ALIGNED(2);
134        LOAD_LINE_ALIGNED(3);
135        LOAD_LINE_ALIGNED(4);
136        LOAD_LINE_ALIGNED(5);
137        LOAD_LINE_ALIGNED(6);
138        LOAD_LINE_ALIGNED(7);
139    } else {
140        LOAD_LINE(0);
141        LOAD_LINE(1);
142        LOAD_LINE(2);
143        LOAD_LINE(3);
144        LOAD_LINE(4);
145        LOAD_LINE(5);
146        LOAD_LINE(6);
147        LOAD_LINE(7);
148    }
149#undef LOAD_LINE
150#undef LOAD_LINE_ALIGNED
151
152#define ITER(i, j)                                                      \
153    const vector signed short v_diff##i =                               \
154        vec_sub(v_srcAss##i, v_srcAss##j);                              \
155    const vector signed short v_sum##i =                                \
156        vec_add(v_diff##i, v_dcOffset);                                 \
157    const vector signed short v_comp##i =                               \
158        (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
159                                       v_dcThreshold);                  \
160    const vector signed short v_part##i = vec_and(mask, v_comp##i);
161
162    {
163        ITER(0, 1)
164        ITER(1, 2)
165        ITER(2, 3)
166        ITER(3, 4)
167        ITER(4, 5)
168        ITER(5, 6)
169        ITER(6, 7)
170
171        v_numEq = vec_sum4s(v_part0, v_numEq);
172        v_numEq = vec_sum4s(v_part1, v_numEq);
173        v_numEq = vec_sum4s(v_part2, v_numEq);
174        v_numEq = vec_sum4s(v_part3, v_numEq);
175        v_numEq = vec_sum4s(v_part4, v_numEq);
176        v_numEq = vec_sum4s(v_part5, v_numEq);
177        v_numEq = vec_sum4s(v_part6, v_numEq);
178    }
179
180#undef ITER
181
182    v_numEq = vec_sums(v_numEq, zero);
183
184    v_numEq = vec_splat(v_numEq, 3);
185    vec_ste(v_numEq, 0, &numEq);
186
187    if (numEq > c->ppMode.flatnessThreshold){
188        const vector unsigned char mmoP1 = (const vector unsigned char)
189            {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
190             0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
191        const vector unsigned char mmoP2 = (const vector unsigned char)
192            {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
193             0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
194        const vector unsigned char mmoP = (const vector unsigned char)
195            vec_lvsl(8, (unsigned char*)0);
196
197        vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
198        vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
199        vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
200        vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
201        vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
202        vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
203        vector signed short mmoDiff = vec_sub(mmoL, mmoR);
204        vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
205
206        if (vec_any_gt(mmoSum, v4QP))
207            return 0;
208        else
209            return 1;
210    }
211    else return 2;
212}
213
214static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
215    /*
216    this code makes no assumption on src or stride.
217    One could remove the recomputation of the perm
218    vector by assuming (stride % 16) == 0, unfortunately
219    this is not always true. Quite a lot of load/stores
220    can be removed by assuming proper alignment of
221    src & stride :-(
222    */
223    uint8_t *src2 = src;
224    const vector signed int zero = vec_splat_s32(0);
225    const int properStride = (stride % 16);
226    const int srcAlign = ((unsigned long)src2 % 16);
227    DECLARE_ALIGNED(16, short, qp)[8] = {c->QP};
228    vector signed short vqp = vec_ld(0, qp);
229    vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
230    vector unsigned char vbA0, av_uninit(vbA1), av_uninit(vbA2), av_uninit(vbA3), av_uninit(vbA4), av_uninit(vbA5), av_uninit(vbA6), av_uninit(vbA7), av_uninit(vbA8), vbA9;
231    vector unsigned char vbB0, av_uninit(vbB1), av_uninit(vbB2), av_uninit(vbB3), av_uninit(vbB4), av_uninit(vbB5), av_uninit(vbB6), av_uninit(vbB7), av_uninit(vbB8), vbB9;
232    vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
233    vector unsigned char perml0, perml1, perml2, perml3, perml4,
234                         perml5, perml6, perml7, perml8, perml9;
235    register int j0 = 0,
236                 j1 = stride,
237                 j2 = 2 * stride,
238                 j3 = 3 * stride,
239                 j4 = 4 * stride,
240                 j5 = 5 * stride,
241                 j6 = 6 * stride,
242                 j7 = 7 * stride,
243                 j8 = 8 * stride,
244                 j9 = 9 * stride;
245
246    vqp = vec_splat(vqp, 0);
247
248    src2 += stride*3;
249
250#define LOAD_LINE(i)                                                    \
251    perml##i = vec_lvsl(i * stride, src2);                              \
252    vbA##i = vec_ld(i * stride, src2);                                  \
253    vbB##i = vec_ld(i * stride + 16, src2);                             \
254    vbT##i = vec_perm(vbA##i, vbB##i, perml##i);                        \
255    vb##i =                                                             \
256        (vector signed short)vec_mergeh((vector unsigned char)zero,     \
257                                        (vector unsigned char)vbT##i)
258
259#define LOAD_LINE_ALIGNED(i)                                            \
260    vbT##i = vec_ld(j##i, src2);                                        \
261    vb##i =                                                             \
262        (vector signed short)vec_mergeh((vector signed char)zero,       \
263                                        (vector signed char)vbT##i)
264
265      /* Special-casing the aligned case is worthwhile, as all calls from
266       * the (transposed) horizontable deblocks will be aligned, in addition
267       * to the naturally aligned vertical deblocks. */
268    if (properStride && srcAlign) {
269          LOAD_LINE_ALIGNED(0);
270          LOAD_LINE_ALIGNED(1);
271          LOAD_LINE_ALIGNED(2);
272          LOAD_LINE_ALIGNED(3);
273          LOAD_LINE_ALIGNED(4);
274          LOAD_LINE_ALIGNED(5);
275          LOAD_LINE_ALIGNED(6);
276          LOAD_LINE_ALIGNED(7);
277          LOAD_LINE_ALIGNED(8);
278          LOAD_LINE_ALIGNED(9);
279    } else {
280          LOAD_LINE(0);
281          LOAD_LINE(1);
282          LOAD_LINE(2);
283          LOAD_LINE(3);
284          LOAD_LINE(4);
285          LOAD_LINE(5);
286          LOAD_LINE(6);
287          LOAD_LINE(7);
288          LOAD_LINE(8);
289          LOAD_LINE(9);
290    }
291#undef LOAD_LINE
292#undef LOAD_LINE_ALIGNED
293    {
294        const vector unsigned short v_2 = vec_splat_u16(2);
295        const vector unsigned short v_4 = vec_splat_u16(4);
296
297        const vector signed short v_diff01 = vec_sub(vb0, vb1);
298        const vector unsigned short v_cmp01 =
299            (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
300        const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
301        const vector signed short v_diff89 = vec_sub(vb8, vb9);
302        const vector unsigned short v_cmp89 =
303            (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
304        const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
305
306        const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
307        const vector signed short temp02 = vec_add(vb2, vb3);
308        const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
309        const vector signed short v_sumsB0 = vec_add(temp02, temp03);
310
311        const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
312        const vector signed short v_sumsB1 = vec_add(temp11, vb4);
313
314        const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
315        const vector signed short v_sumsB2 = vec_add(temp21, vb5);
316
317        const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
318        const vector signed short v_sumsB3 = vec_add(temp31, vb6);
319
320        const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
321        const vector signed short v_sumsB4 = vec_add(temp41, vb7);
322
323        const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
324        const vector signed short v_sumsB5 = vec_add(temp51, vb8);
325
326        const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
327        const vector signed short v_sumsB6 = vec_add(temp61, v_last);
328
329        const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
330        const vector signed short v_sumsB7 = vec_add(temp71, v_last);
331
332        const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
333        const vector signed short v_sumsB8 = vec_add(temp81, v_last);
334
335        const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
336        const vector signed short v_sumsB9 = vec_add(temp91, v_last);
337
338    #define COMPUTE_VR(i, j, k)                                             \
339        const vector signed short temps1##i =                               \
340            vec_add(v_sumsB##i, v_sumsB##k);                                \
341        const vector signed short temps2##i =                               \
342            vec_mladd(vb##j, (vector signed short)v_2, temps1##i);          \
343        const vector signed short  vr##j = vec_sra(temps2##i, v_4)
344
345        COMPUTE_VR(0, 1, 2);
346        COMPUTE_VR(1, 2, 3);
347        COMPUTE_VR(2, 3, 4);
348        COMPUTE_VR(3, 4, 5);
349        COMPUTE_VR(4, 5, 6);
350        COMPUTE_VR(5, 6, 7);
351        COMPUTE_VR(6, 7, 8);
352        COMPUTE_VR(7, 8, 9);
353
354        const vector signed char neg1 = vec_splat_s8(-1);
355        const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
356                                                                         0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
357
358#define PACK_AND_STORE(i)                                       \
359{   const vector unsigned char perms##i =                       \
360        vec_lvsr(i * stride, src2);                             \
361    const vector unsigned char vf##i =                          \
362        vec_packsu(vr##i, (vector signed short)zero);           \
363    const vector unsigned char vg##i =                          \
364        vec_perm(vf##i, vbT##i, permHH);                        \
365    const vector unsigned char mask##i =                        \
366        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
367    const vector unsigned char vg2##i =                         \
368        vec_perm(vg##i, vg##i, perms##i);                       \
369    const vector unsigned char svA##i =                         \
370        vec_sel(vbA##i, vg2##i, mask##i);                       \
371    const vector unsigned char svB##i =                         \
372        vec_sel(vg2##i, vbB##i, mask##i);                       \
373    vec_st(svA##i, i * stride, src2);                           \
374    vec_st(svB##i, i * stride + 16, src2);}
375
376#define PACK_AND_STORE_ALIGNED(i)                               \
377{   const vector unsigned char vf##i =                          \
378        vec_packsu(vr##i, (vector signed short)zero);           \
379    const vector unsigned char vg##i =                          \
380        vec_perm(vf##i, vbT##i, permHH);                        \
381    vec_st(vg##i, i * stride, src2);}
382
383        /* Special-casing the aligned case is worthwhile, as all calls from
384         * the (transposed) horizontable deblocks will be aligned, in addition
385         * to the naturally aligned vertical deblocks. */
386        if (properStride && srcAlign) {
387            PACK_AND_STORE_ALIGNED(1)
388            PACK_AND_STORE_ALIGNED(2)
389            PACK_AND_STORE_ALIGNED(3)
390            PACK_AND_STORE_ALIGNED(4)
391            PACK_AND_STORE_ALIGNED(5)
392            PACK_AND_STORE_ALIGNED(6)
393            PACK_AND_STORE_ALIGNED(7)
394            PACK_AND_STORE_ALIGNED(8)
395        } else {
396            PACK_AND_STORE(1)
397            PACK_AND_STORE(2)
398            PACK_AND_STORE(3)
399            PACK_AND_STORE(4)
400            PACK_AND_STORE(5)
401            PACK_AND_STORE(6)
402            PACK_AND_STORE(7)
403            PACK_AND_STORE(8)
404        }
405    #undef PACK_AND_STORE
406    #undef PACK_AND_STORE_ALIGNED
407    }
408}
409
410
411
412static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
413    /*
414    this code makes no assumption on src or stride.
415    One could remove the recomputation of the perm
416    vector by assuming (stride % 16) == 0, unfortunately
417    this is not always true. Quite a lot of load/stores
418    can be removed by assuming proper alignment of
419    src & stride :-(
420    */
421    uint8_t *src2 = src + stride*3;
422    const vector signed int zero = vec_splat_s32(0);
423    DECLARE_ALIGNED(16, short, qp)[8] = {8*c->QP};
424    vector signed short vqp = vec_splat(
425                                (vector signed short)vec_ld(0, qp), 0);
426
427#define LOAD_LINE(i)                                                    \
428    const vector unsigned char perm##i =                                \
429        vec_lvsl(i * stride, src2);                                     \
430    const vector unsigned char vbA##i =                                 \
431        vec_ld(i * stride, src2);                                       \
432    const vector unsigned char vbB##i =                                 \
433        vec_ld(i * stride + 16, src2);                                  \
434    const vector unsigned char vbT##i =                                 \
435        vec_perm(vbA##i, vbB##i, perm##i);                              \
436    const vector signed short vb##i =                                   \
437        (vector signed short)vec_mergeh((vector unsigned char)zero,     \
438                                        (vector unsigned char)vbT##i)
439
440     LOAD_LINE(1);
441     LOAD_LINE(2);
442     LOAD_LINE(3);
443     LOAD_LINE(4);
444     LOAD_LINE(5);
445     LOAD_LINE(6);
446     LOAD_LINE(7);
447     LOAD_LINE(8);
448#undef LOAD_LINE
449
450     const vector signed short v_1 = vec_splat_s16(1);
451     const vector signed short v_2 = vec_splat_s16(2);
452     const vector signed short v_5 = vec_splat_s16(5);
453     const vector signed short v_32 = vec_sl(v_1,
454                                             (vector unsigned short)v_5);
455     /* middle energy */
456     const vector signed short l3minusl6 = vec_sub(vb3, vb6);
457     const vector signed short l5minusl4 = vec_sub(vb5, vb4);
458     const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
459     const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
460     const vector signed short absmE = vec_abs(mE);
461     /* left & right energy */
462     const vector signed short l1minusl4 = vec_sub(vb1, vb4);
463     const vector signed short l3minusl2 = vec_sub(vb3, vb2);
464     const vector signed short l5minusl8 = vec_sub(vb5, vb8);
465     const vector signed short l7minusl6 = vec_sub(vb7, vb6);
466     const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
467     const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
468     const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
469     const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
470     /* d */
471     const vector signed short ddiff = vec_sub(absmE,
472                                               vec_min(vec_abs(lE),
473                                                       vec_abs(rE)));
474     const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
475     const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
476     const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
477     const vector signed short minusd = vec_sub((vector signed short)zero, d);
478     const vector signed short finald = vec_sel(minusd,
479                                                d,
480                                                vec_cmpgt(vec_sub((vector signed short)zero, mE),
481                                                          (vector signed short)zero));
482     /* q */
483     const vector signed short qtimes2 = vec_sub(vb4, vb5);
484     /* for a shift right to behave like /2, we need to add one
485        to all negative integer */
486     const vector signed short rounddown = vec_sel((vector signed short)zero,
487                                                   v_1,
488                                                   vec_cmplt(qtimes2, (vector signed short)zero));
489     const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
490     /* clamp */
491     const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
492     const vector signed short dclamp_P = vec_min(dclamp_P1, q);
493     const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
494     const vector signed short dclamp_N = vec_max(dclamp_N1, q);
495
496     const vector signed short dclampedfinal = vec_sel(dclamp_N,
497                                                       dclamp_P,
498                                                       vec_cmpgt(q, (vector signed short)zero));
499     const vector signed short dornotd = vec_sel((vector signed short)zero,
500                                                 dclampedfinal,
501                                                 vec_cmplt(absmE, vqp));
502     /* add/subtract to l4 and l5 */
503     const vector signed short vb4minusd = vec_sub(vb4, dornotd);
504     const vector signed short vb5plusd  = vec_add(vb5, dornotd);
505     /* finally, stores */
506     const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
507     const vector unsigned char st5 = vec_packsu(vb5plusd,  (vector signed short)zero);
508
509     const vector signed char neg1 = vec_splat_s8(-1);
510     const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
511                                                                      0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
512
513#define STORE(i)                                                \
514{    const vector unsigned char perms##i =                      \
515         vec_lvsr(i * stride, src2);                            \
516     const vector unsigned char vg##i =                         \
517         vec_perm(st##i, vbT##i, permHH);                       \
518     const vector unsigned char mask##i =                       \
519         vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
520     const vector unsigned char vg2##i =                        \
521         vec_perm(vg##i, vg##i, perms##i);                      \
522     const vector unsigned char svA##i =                        \
523         vec_sel(vbA##i, vg2##i, mask##i);                      \
524     const vector unsigned char svB##i =                        \
525         vec_sel(vg2##i, vbB##i, mask##i);                      \
526     vec_st(svA##i, i * stride, src2);                          \
527     vec_st(svB##i, i * stride + 16, src2);}
528
529     STORE(4)
530     STORE(5)
531}
532
533static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
534    const vector signed int vsint32_8 = vec_splat_s32(8);
535    const vector unsigned int vuint32_4 = vec_splat_u32(4);
536    const vector signed char neg1 = vec_splat_s8(-1);
537
538    const vector unsigned char permA1 = (vector unsigned char)
539        {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
540         0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
541    const vector unsigned char permA2 = (vector unsigned char)
542        {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
543         0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
544    const vector unsigned char permA1inc = (vector unsigned char)
545        {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
546         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
547    const vector unsigned char permA2inc = (vector unsigned char)
548        {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
549         0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
550    const vector unsigned char magic = (vector unsigned char)
551        {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
552         0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
553    const vector unsigned char extractPerm = (vector unsigned char)
554        {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
555         0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
556    const vector unsigned char extractPermInc = (vector unsigned char)
557        {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
558         0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
559    const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
560    const vector unsigned char tenRight = (vector unsigned char)
561        {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
562         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
563    const vector unsigned char eightLeft = (vector unsigned char)
564        {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
565         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
566
567    /*
568    this code makes no assumption on src or stride.
569    One could remove the recomputation of the perm
570    vector by assuming (stride % 16) == 0, unfortunately
571    this is not always true. Quite a lot of load/stores
572    can be removed by assuming proper alignment of
573    src & stride :-(
574    */
575    uint8_t *srcCopy = src;
576    DECLARE_ALIGNED(16, uint8_t, dt)[16] = { deringThreshold };
577    const vector signed int zero = vec_splat_s32(0);
578    vector unsigned char v_dt = vec_splat(vec_ld(0, dt), 0);
579
580#define LOAD_LINE(i)                                                  \
581    const vector unsigned char perm##i =                              \
582        vec_lvsl(i * stride, srcCopy);                                \
583    vector unsigned char sA##i = vec_ld(i * stride, srcCopy);         \
584    vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy);    \
585    vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
586
587    LOAD_LINE(0);
588    LOAD_LINE(1);
589    LOAD_LINE(2);
590    LOAD_LINE(3);
591    LOAD_LINE(4);
592    LOAD_LINE(5);
593    LOAD_LINE(6);
594    LOAD_LINE(7);
595    LOAD_LINE(8);
596    LOAD_LINE(9);
597#undef LOAD_LINE
598
599    vector unsigned char v_avg;
600    DECLARE_ALIGNED(16, signed int, S)[8];
601    DECLARE_ALIGNED(16, int, tQP2)[4] = { c->QP/2 + 1 };
602    vector signed int vQP2 = vec_ld(0, tQP2);
603    vQP2 = vec_splat(vQP2, 0);
604
605    {
606    const vector unsigned char trunc_perm = (vector unsigned char)
607        {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
608         0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
609    const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
610    const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
611    const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
612    const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
613
614#define EXTRACT(op) do {                                                \
615    const vector unsigned char s_1   = vec_##op(trunc_src12, trunc_src34); \
616    const vector unsigned char s_2   = vec_##op(trunc_src56, trunc_src78); \
617    const vector unsigned char s_6   = vec_##op(s_1, s_2);     \
618    const vector unsigned char s_8h  = vec_mergeh(s_6, s_6);   \
619    const vector unsigned char s_8l  = vec_mergel(s_6, s_6);   \
620    const vector unsigned char s_9   = vec_##op(s_8h, s_8l);   \
621    const vector unsigned char s_9h  = vec_mergeh(s_9, s_9);   \
622    const vector unsigned char s_9l  = vec_mergel(s_9, s_9);   \
623    const vector unsigned char s_10  = vec_##op(s_9h, s_9l);   \
624    const vector unsigned char s_10h = vec_mergeh(s_10, s_10); \
625    const vector unsigned char s_10l = vec_mergel(s_10, s_10); \
626    const vector unsigned char s_11  = vec_##op(s_10h, s_10l); \
627    const vector unsigned char s_11h = vec_mergeh(s_11, s_11); \
628    const vector unsigned char s_11l = vec_mergel(s_11, s_11); \
629    v_##op = vec_##op(s_11h, s_11l);                           \
630} while (0)
631
632    vector unsigned char v_min;
633    vector unsigned char v_max;
634    EXTRACT(min);
635    EXTRACT(max);
636#undef EXTRACT
637
638    if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
639        return;
640
641    v_avg = vec_avg(v_min, v_max);
642    }
643
644    {
645    const vector unsigned short mask1 = (vector unsigned short)
646                                        {0x0001, 0x0002, 0x0004, 0x0008,
647                                         0x0010, 0x0020, 0x0040, 0x0080};
648    const vector unsigned short mask2 = (vector unsigned short)
649                                        {0x0100, 0x0200, 0x0000, 0x0000,
650                                         0x0000, 0x0000, 0x0000, 0x0000};
651
652    const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
653    const vector unsigned int vuint32_1 = vec_splat_u32(1);
654
655    vector signed int sumA2;
656    vector signed int sumB2;
657    vector signed int sum0, sum1, sum2, sum3, sum4;
658    vector signed int sum5, sum6, sum7, sum8, sum9;
659
660#define COMPARE(i)                                                      \
661    do {                                                                \
662        const vector unsigned char cmp =                                \
663            (vector unsigned char)vec_cmpgt(src##i, v_avg);             \
664        const vector unsigned short cmpHi =                             \
665            (vector unsigned short)vec_mergeh(cmp, cmp);                \
666        const vector unsigned short cmpLi =                             \
667            (vector unsigned short)vec_mergel(cmp, cmp);                \
668        const vector signed short cmpHf =                               \
669            (vector signed short)vec_and(cmpHi, mask1);                 \
670        const vector signed short cmpLf =                               \
671            (vector signed short)vec_and(cmpLi, mask2);                 \
672        const vector signed int sump = vec_sum4s(cmpHf, zero);          \
673        const vector signed int sumq = vec_sum4s(cmpLf, sump);          \
674        sum##i  = vec_sums(sumq, zero);                                 \
675    } while (0)
676
677    COMPARE(0);
678    COMPARE(1);
679    COMPARE(2);
680    COMPARE(3);
681    COMPARE(4);
682    COMPARE(5);
683    COMPARE(6);
684    COMPARE(7);
685    COMPARE(8);
686    COMPARE(9);
687#undef COMPARE
688
689    {
690    const vector signed int sump02 = vec_mergel(sum0, sum2);
691    const vector signed int sump13 = vec_mergel(sum1, sum3);
692    const vector signed int sumA = vec_mergel(sump02, sump13);
693
694    const vector signed int sump46 = vec_mergel(sum4, sum6);
695    const vector signed int sump57 = vec_mergel(sum5, sum7);
696    const vector signed int sumB = vec_mergel(sump46, sump57);
697
698    const vector signed int sump8A = vec_mergel(sum8, zero);
699    const vector signed int sump9B = vec_mergel(sum9, zero);
700    const vector signed int sumC = vec_mergel(sump8A, sump9B);
701
702    const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
703    const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
704    const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
705    const vector signed int t2A = vec_or(sumA, tA);
706    const vector signed int t2B = vec_or(sumB, tB);
707    const vector signed int t2C = vec_or(sumC, tC);
708    const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
709                                          vec_sl(t2A, vuint32_1));
710    const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
711                                          vec_sl(t2B, vuint32_1));
712    const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
713                                          vec_sl(t2C, vuint32_1));
714    const vector signed int yA = vec_and(t2A, t3A);
715    const vector signed int yB = vec_and(t2B, t3B);
716    const vector signed int yC = vec_and(t2C, t3C);
717
718    const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
719    const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
720    const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
721    const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
722    const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
723    const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
724    const vector signed int sumAp = vec_and(yA,
725                                            vec_and(sumAd4,sumAd8));
726    const vector signed int sumBp = vec_and(yB,
727                                            vec_and(sumBd4,sumBd8));
728    sumA2 = vec_or(sumAp,
729                   vec_sra(sumAp,
730                           vuint32_16));
731    sumB2  = vec_or(sumBp,
732                    vec_sra(sumBp,
733                            vuint32_16));
734    }
735    vec_st(sumA2, 0, S);
736    vec_st(sumB2, 16, S);
737    }
738
739    /* I'm not sure the following is actually faster
740       than straight, unvectorized C code :-( */
741
742#define F_INIT()                                       \
743    vector unsigned char tenRightM = tenRight;         \
744    vector unsigned char permA1M = permA1;             \
745    vector unsigned char permA2M = permA2;             \
746    vector unsigned char extractPermM = extractPerm
747
748#define F2(i, j, k, l)                                                  \
749    if (S[i] & (1 << (l+1))) {                                          \
750        const vector unsigned char a_A = vec_perm(src##i, src##j, permA1M); \
751        const vector unsigned char a_B = vec_perm(a_A, src##k, permA2M); \
752        const vector signed int a_sump =                                \
753            (vector signed int)vec_msum(a_B, magic, (vector unsigned int)zero);\
754        vector signed int F = vec_sr(vec_sums(a_sump, vsint32_8), vuint32_4); \
755        const vector signed int p =                                     \
756            (vector signed int)vec_perm(src##j, (vector unsigned char)zero, \
757                                        extractPermM);                  \
758        const vector signed int sum  = vec_add(p, vQP2);                \
759        const vector signed int diff = vec_sub(p, vQP2);                \
760        vector signed int newpm;                                        \
761        vector unsigned char newpm2, mask;                              \
762        F = vec_splat(F, 3);                                            \
763        if (vec_all_lt(sum, F))                                         \
764            newpm = sum;                                                \
765        else if (vec_all_gt(diff, F))                                   \
766            newpm = diff;                                               \
767        else newpm = F;                                                 \
768        newpm2 = vec_splat((vector unsigned char)newpm, 15);            \
769        mask = vec_add(identity, tenRightM);                            \
770        src##j = vec_perm(src##j, newpm2, mask);                        \
771    }                                                                   \
772    permA1M = vec_add(permA1M, permA1inc);                              \
773    permA2M = vec_add(permA2M, permA2inc);                              \
774    tenRightM = vec_sro(tenRightM, eightLeft);                          \
775    extractPermM = vec_add(extractPermM, extractPermInc)
776
777#define ITER(i, j, k) do {                      \
778    F_INIT();                                   \
779    F2(i, j, k, 0);                             \
780    F2(i, j, k, 1);                             \
781    F2(i, j, k, 2);                             \
782    F2(i, j, k, 3);                             \
783    F2(i, j, k, 4);                             \
784    F2(i, j, k, 5);                             \
785    F2(i, j, k, 6);                             \
786    F2(i, j, k, 7);                             \
787} while (0)
788
789    ITER(0, 1, 2);
790    ITER(1, 2, 3);
791    ITER(2, 3, 4);
792    ITER(3, 4, 5);
793    ITER(4, 5, 6);
794    ITER(5, 6, 7);
795    ITER(6, 7, 8);
796    ITER(7, 8, 9);
797
798#define STORE_LINE(i) do {                              \
799    const vector unsigned char permST =                 \
800        vec_lvsr(i * stride, srcCopy);                  \
801    const vector unsigned char maskST =                 \
802        vec_perm((vector unsigned char)zero,            \
803                 (vector unsigned char)neg1, permST);   \
804    src##i = vec_perm(src##i ,src##i, permST);          \
805    sA##i= vec_sel(sA##i, src##i, maskST);              \
806    sB##i= vec_sel(src##i, sB##i, maskST);              \
807    vec_st(sA##i, i * stride, srcCopy);                 \
808    vec_st(sB##i, i * stride + 16, srcCopy);            \
809} while (0)
810
811    STORE_LINE(1);
812    STORE_LINE(2);
813    STORE_LINE(3);
814    STORE_LINE(4);
815    STORE_LINE(5);
816    STORE_LINE(6);
817    STORE_LINE(7);
818    STORE_LINE(8);
819
820#undef STORE_LINE
821#undef ITER
822#undef F2
823}
824
825#define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
826#define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
827#define do_a_deblock_altivec(a...) do_a_deblock_C(a)
828
829static inline void tempNoiseReducer_altivec(uint8_t *src, int stride,
830                                            uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
831{
832    const vector signed char neg1 = vec_splat_s8(-1);
833    const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
834                                                                     0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
835
836    const vector signed int zero = vec_splat_s32(0);
837    const vector signed short vsint16_1 = vec_splat_s16(1);
838    vector signed int v_dp = zero;
839    vector signed int v_sysdp = zero;
840    int d, sysd, i;
841
842#define LOAD_LINE(src, i)                                               \
843    register int j##src##i = i * stride;                                \
844    vector unsigned char perm##src##i = vec_lvsl(j##src##i, src);       \
845    const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
846    const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
847    const vector unsigned char v_##src##A##i =                          \
848        vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i);         \
849    vector signed short v_##src##Ass##i =                               \
850        (vector signed short)vec_mergeh((vector signed char)zero,       \
851                                        (vector signed char)v_##src##A##i)
852
853    LOAD_LINE(src, 0);
854    LOAD_LINE(src, 1);
855    LOAD_LINE(src, 2);
856    LOAD_LINE(src, 3);
857    LOAD_LINE(src, 4);
858    LOAD_LINE(src, 5);
859    LOAD_LINE(src, 6);
860    LOAD_LINE(src, 7);
861
862    LOAD_LINE(tempBlurred, 0);
863    LOAD_LINE(tempBlurred, 1);
864    LOAD_LINE(tempBlurred, 2);
865    LOAD_LINE(tempBlurred, 3);
866    LOAD_LINE(tempBlurred, 4);
867    LOAD_LINE(tempBlurred, 5);
868    LOAD_LINE(tempBlurred, 6);
869    LOAD_LINE(tempBlurred, 7);
870#undef LOAD_LINE
871
872#define ACCUMULATE_DIFFS(i) do {                                \
873        vector signed short v_d = vec_sub(v_tempBlurredAss##i,  \
874                                          v_srcAss##i);         \
875        v_dp = vec_msums(v_d, v_d, v_dp);                       \
876        v_sysdp = vec_msums(v_d, vsint16_1, v_sysdp);           \
877    } while (0)
878
879    ACCUMULATE_DIFFS(0);
880    ACCUMULATE_DIFFS(1);
881    ACCUMULATE_DIFFS(2);
882    ACCUMULATE_DIFFS(3);
883    ACCUMULATE_DIFFS(4);
884    ACCUMULATE_DIFFS(5);
885    ACCUMULATE_DIFFS(6);
886    ACCUMULATE_DIFFS(7);
887#undef ACCUMULATE_DIFFS
888
889    tempBlurredPast[127]= maxNoise[0];
890    tempBlurredPast[128]= maxNoise[1];
891    tempBlurredPast[129]= maxNoise[2];
892
893    v_dp = vec_sums(v_dp, zero);
894    v_sysdp = vec_sums(v_sysdp, zero);
895
896    v_dp = vec_splat(v_dp, 3);
897    v_sysdp = vec_splat(v_sysdp, 3);
898
899    vec_ste(v_dp, 0, &d);
900    vec_ste(v_sysdp, 0, &sysd);
901
902    i = d;
903    d = (4*d
904         +(*(tempBlurredPast-256))
905         +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
906         +(*(tempBlurredPast+256))
907         +4)>>3;
908
909    *tempBlurredPast=i;
910
911    if (d > maxNoise[1]) {
912        if (d < maxNoise[2]) {
913#define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
914
915            OP(0);
916            OP(1);
917            OP(2);
918            OP(3);
919            OP(4);
920            OP(5);
921            OP(6);
922            OP(7);
923#undef OP
924        } else {
925#define OP(i) v_tempBlurredAss##i = v_srcAss##i;
926
927            OP(0);
928            OP(1);
929            OP(2);
930            OP(3);
931            OP(4);
932            OP(5);
933            OP(6);
934            OP(7);
935#undef OP
936        }
937    } else {
938        if (d < maxNoise[0]) {
939            const vector signed short vsint16_7 = vec_splat_s16(7);
940            const vector signed short vsint16_4 = vec_splat_s16(4);
941            const vector unsigned short vuint16_3 = vec_splat_u16(3);
942
943#define OP(i) do {                                                      \
944            const vector signed short v_temp =                          \
945                vec_mladd(v_tempBlurredAss##i, vsint16_7, v_srcAss##i); \
946            const vector signed short v_temp2 = vec_add(v_temp, vsint16_4); \
947            v_tempBlurredAss##i = vec_sr(v_temp2, vuint16_3);           \
948        } while (0)
949
950            OP(0);
951            OP(1);
952            OP(2);
953            OP(3);
954            OP(4);
955            OP(5);
956            OP(6);
957            OP(7);
958#undef OP
959        } else {
960            const vector signed short vsint16_3 = vec_splat_s16(3);
961            const vector signed short vsint16_2 = vec_splat_s16(2);
962
963#define OP(i) do {                                              \
964            const vector signed short v_temp =                  \
965                vec_mladd(v_tempBlurredAss##i, vsint16_3, v_srcAss##i); \
966            const vector signed short v_temp2 = vec_add(v_temp, vsint16_2); \
967            v_tempBlurredAss##i =                                       \
968                vec_sr(v_temp2, (vector unsigned short)vsint16_2);      \
969        } while (0)
970
971            OP(0);
972            OP(1);
973            OP(2);
974            OP(3);
975            OP(4);
976            OP(5);
977            OP(6);
978            OP(7);
979#undef OP
980        }
981    }
982
983#define PACK_AND_STORE(src, i) do {                                      \
984    const vector unsigned char perms = vec_lvsr(i * stride, src);        \
985    const vector unsigned char vf =                                      \
986        vec_packsu(v_tempBlurredAss##1, (vector signed short)zero);     \
987    const vector unsigned char vg = vec_perm(vf, v_##src##A##i, permHH); \
988    const vector unsigned char mask =                                    \
989        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms); \
990    const vector unsigned char vg2 = vec_perm(vg, vg, perms);            \
991    const vector unsigned char svA = vec_sel(v_##src##A1##i, vg2, mask); \
992    const vector unsigned char svB = vec_sel(vg2, v_##src##A2##i, mask); \
993    vec_st(svA, i * stride, src);                                        \
994    vec_st(svB, i * stride + 16, src);                                   \
995} while (0)
996
997    PACK_AND_STORE(src, 0);
998    PACK_AND_STORE(src, 1);
999    PACK_AND_STORE(src, 2);
1000    PACK_AND_STORE(src, 3);
1001    PACK_AND_STORE(src, 4);
1002    PACK_AND_STORE(src, 5);
1003    PACK_AND_STORE(src, 6);
1004    PACK_AND_STORE(src, 7);
1005    PACK_AND_STORE(tempBlurred, 0);
1006    PACK_AND_STORE(tempBlurred, 1);
1007    PACK_AND_STORE(tempBlurred, 2);
1008    PACK_AND_STORE(tempBlurred, 3);
1009    PACK_AND_STORE(tempBlurred, 4);
1010    PACK_AND_STORE(tempBlurred, 5);
1011    PACK_AND_STORE(tempBlurred, 6);
1012    PACK_AND_STORE(tempBlurred, 7);
1013#undef PACK_AND_STORE
1014}
1015
1016static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1017    const vector unsigned char zero = vec_splat_u8(0);
1018
1019#define LOAD_DOUBLE_LINE(i, j)                                          \
1020    vector unsigned char perm1##i = vec_lvsl(i * stride, src);          \
1021    vector unsigned char perm2##i = vec_lvsl(j * stride, src);          \
1022    vector unsigned char srcA##i = vec_ld(i * stride, src);             \
1023    vector unsigned char srcB##i = vec_ld(i * stride + 16, src);        \
1024    vector unsigned char srcC##i = vec_ld(j * stride, src);             \
1025    vector unsigned char srcD##i = vec_ld(j * stride+ 16, src);         \
1026    vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
1027    vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
1028
1029    LOAD_DOUBLE_LINE(0, 1);
1030    LOAD_DOUBLE_LINE(2, 3);
1031    LOAD_DOUBLE_LINE(4, 5);
1032    LOAD_DOUBLE_LINE(6, 7);
1033#undef LOAD_DOUBLE_LINE
1034
1035    vector unsigned char tempA = vec_mergeh(src0, zero);
1036    vector unsigned char tempB = vec_mergel(src0, zero);
1037    vector unsigned char tempC = vec_mergeh(src1, zero);
1038    vector unsigned char tempD = vec_mergel(src1, zero);
1039    vector unsigned char tempE = vec_mergeh(src2, zero);
1040    vector unsigned char tempF = vec_mergel(src2, zero);
1041    vector unsigned char tempG = vec_mergeh(src3, zero);
1042    vector unsigned char tempH = vec_mergel(src3, zero);
1043    vector unsigned char tempI = vec_mergeh(src4, zero);
1044    vector unsigned char tempJ = vec_mergel(src4, zero);
1045    vector unsigned char tempK = vec_mergeh(src5, zero);
1046    vector unsigned char tempL = vec_mergel(src5, zero);
1047    vector unsigned char tempM = vec_mergeh(src6, zero);
1048    vector unsigned char tempN = vec_mergel(src6, zero);
1049    vector unsigned char tempO = vec_mergeh(src7, zero);
1050    vector unsigned char tempP = vec_mergel(src7, zero);
1051
1052    vector unsigned char temp0  = vec_mergeh(tempA, tempI);
1053    vector unsigned char temp1  = vec_mergel(tempA, tempI);
1054    vector unsigned char temp2  = vec_mergeh(tempB, tempJ);
1055    vector unsigned char temp3  = vec_mergel(tempB, tempJ);
1056    vector unsigned char temp4  = vec_mergeh(tempC, tempK);
1057    vector unsigned char temp5  = vec_mergel(tempC, tempK);
1058    vector unsigned char temp6  = vec_mergeh(tempD, tempL);
1059    vector unsigned char temp7  = vec_mergel(tempD, tempL);
1060    vector unsigned char temp8  = vec_mergeh(tempE, tempM);
1061    vector unsigned char temp9  = vec_mergel(tempE, tempM);
1062    vector unsigned char temp10 = vec_mergeh(tempF, tempN);
1063    vector unsigned char temp11 = vec_mergel(tempF, tempN);
1064    vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1065    vector unsigned char temp13 = vec_mergel(tempG, tempO);
1066    vector unsigned char temp14 = vec_mergeh(tempH, tempP);
1067    vector unsigned char temp15 = vec_mergel(tempH, tempP);
1068
1069    tempA = vec_mergeh(temp0, temp8);
1070    tempB = vec_mergel(temp0, temp8);
1071    tempC = vec_mergeh(temp1, temp9);
1072    tempD = vec_mergel(temp1, temp9);
1073    tempE = vec_mergeh(temp2, temp10);
1074    tempF = vec_mergel(temp2, temp10);
1075    tempG = vec_mergeh(temp3, temp11);
1076    tempH = vec_mergel(temp3, temp11);
1077    tempI = vec_mergeh(temp4, temp12);
1078    tempJ = vec_mergel(temp4, temp12);
1079    tempK = vec_mergeh(temp5, temp13);
1080    tempL = vec_mergel(temp5, temp13);
1081    tempM = vec_mergeh(temp6, temp14);
1082    tempN = vec_mergel(temp6, temp14);
1083    tempO = vec_mergeh(temp7, temp15);
1084    tempP = vec_mergel(temp7, temp15);
1085
1086    temp0  = vec_mergeh(tempA, tempI);
1087    temp1  = vec_mergel(tempA, tempI);
1088    temp2  = vec_mergeh(tempB, tempJ);
1089    temp3  = vec_mergel(tempB, tempJ);
1090    temp4  = vec_mergeh(tempC, tempK);
1091    temp5  = vec_mergel(tempC, tempK);
1092    temp6  = vec_mergeh(tempD, tempL);
1093    temp7  = vec_mergel(tempD, tempL);
1094    temp8  = vec_mergeh(tempE, tempM);
1095    temp9  = vec_mergel(tempE, tempM);
1096    temp10 = vec_mergeh(tempF, tempN);
1097    temp11 = vec_mergel(tempF, tempN);
1098    temp12 = vec_mergeh(tempG, tempO);
1099    temp13 = vec_mergel(tempG, tempO);
1100    temp14 = vec_mergeh(tempH, tempP);
1101    temp15 = vec_mergel(tempH, tempP);
1102
1103    vec_st(temp0,    0, dst);
1104    vec_st(temp1,   16, dst);
1105    vec_st(temp2,   32, dst);
1106    vec_st(temp3,   48, dst);
1107    vec_st(temp4,   64, dst);
1108    vec_st(temp5,   80, dst);
1109    vec_st(temp6,   96, dst);
1110    vec_st(temp7,  112, dst);
1111    vec_st(temp8,  128, dst);
1112    vec_st(temp9,  144, dst);
1113    vec_st(temp10, 160, dst);
1114    vec_st(temp11, 176, dst);
1115    vec_st(temp12, 192, dst);
1116    vec_st(temp13, 208, dst);
1117    vec_st(temp14, 224, dst);
1118    vec_st(temp15, 240, dst);
1119}
1120
1121static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1122    const vector unsigned char zero = vec_splat_u8(0);
1123    const vector signed   char neg1 = vec_splat_s8(-1);
1124
1125#define LOAD_DOUBLE_LINE(i, j)                                  \
1126    vector unsigned char src##i = vec_ld(i * 16, src);            \
1127    vector unsigned char src##j = vec_ld(j * 16, src)
1128
1129    LOAD_DOUBLE_LINE(0, 1);
1130    LOAD_DOUBLE_LINE(2, 3);
1131    LOAD_DOUBLE_LINE(4, 5);
1132    LOAD_DOUBLE_LINE(6, 7);
1133    LOAD_DOUBLE_LINE(8, 9);
1134    LOAD_DOUBLE_LINE(10, 11);
1135    LOAD_DOUBLE_LINE(12, 13);
1136    LOAD_DOUBLE_LINE(14, 15);
1137#undef LOAD_DOUBLE_LINE
1138
1139    vector unsigned char tempA = vec_mergeh(src0, src8);
1140    vector unsigned char tempB;
1141    vector unsigned char tempC = vec_mergeh(src1, src9);
1142    vector unsigned char tempD;
1143    vector unsigned char tempE = vec_mergeh(src2, src10);
1144    vector unsigned char tempG = vec_mergeh(src3, src11);
1145    vector unsigned char tempI = vec_mergeh(src4, src12);
1146    vector unsigned char tempJ;
1147    vector unsigned char tempK = vec_mergeh(src5, src13);
1148    vector unsigned char tempL;
1149    vector unsigned char tempM = vec_mergeh(src6, src14);
1150    vector unsigned char tempO = vec_mergeh(src7, src15);
1151
1152    vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1153    vector unsigned char temp1 = vec_mergel(tempA, tempI);
1154    vector unsigned char temp2;
1155    vector unsigned char temp3;
1156    vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1157    vector unsigned char temp5 = vec_mergel(tempC, tempK);
1158    vector unsigned char temp6;
1159    vector unsigned char temp7;
1160    vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1161    vector unsigned char temp9 = vec_mergel(tempE, tempM);
1162    vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1163    vector unsigned char temp13 = vec_mergel(tempG, tempO);
1164
1165    tempA = vec_mergeh(temp0, temp8);
1166    tempB = vec_mergel(temp0, temp8);
1167    tempC = vec_mergeh(temp1, temp9);
1168    tempD = vec_mergel(temp1, temp9);
1169    tempI = vec_mergeh(temp4, temp12);
1170    tempJ = vec_mergel(temp4, temp12);
1171    tempK = vec_mergeh(temp5, temp13);
1172    tempL = vec_mergel(temp5, temp13);
1173
1174    temp0 = vec_mergeh(tempA, tempI);
1175    temp1 = vec_mergel(tempA, tempI);
1176    temp2 = vec_mergeh(tempB, tempJ);
1177    temp3 = vec_mergel(tempB, tempJ);
1178    temp4 = vec_mergeh(tempC, tempK);
1179    temp5 = vec_mergel(tempC, tempK);
1180    temp6 = vec_mergeh(tempD, tempL);
1181    temp7 = vec_mergel(tempD, tempL);
1182
1183
1184#define STORE_DOUBLE_LINE(i, j) do {                                    \
1185    vector unsigned char dstAi = vec_ld(i * stride, dst);               \
1186    vector unsigned char dstBi = vec_ld(i * stride + 16, dst);          \
1187    vector unsigned char dstAj = vec_ld(j * stride, dst);               \
1188    vector unsigned char dstBj = vec_ld(j * stride+ 16, dst);           \
1189    vector unsigned char aligni = vec_lvsr(i * stride, dst);            \
1190    vector unsigned char alignj = vec_lvsr(j * stride, dst);            \
1191    vector unsigned char maski =                                        \
1192        vec_perm(zero, (vector unsigned char)neg1, aligni);             \
1193    vector unsigned char maskj =                                        \
1194        vec_perm(zero, (vector unsigned char)neg1, alignj);             \
1195    vector unsigned char dstRi = vec_perm(temp##i, temp##i, aligni);    \
1196    vector unsigned char dstRj = vec_perm(temp##j, temp##j, alignj);    \
1197    vector unsigned char dstAFi = vec_sel(dstAi, dstRi, maski);         \
1198    vector unsigned char dstBFi = vec_sel(dstRi, dstBi, maski);         \
1199    vector unsigned char dstAFj = vec_sel(dstAj, dstRj, maskj);         \
1200    vector unsigned char dstBFj = vec_sel(dstRj, dstBj, maskj);         \
1201    vec_st(dstAFi, i * stride, dst);                                    \
1202    vec_st(dstBFi, i * stride + 16, dst);                               \
1203    vec_st(dstAFj, j * stride, dst);                                    \
1204    vec_st(dstBFj, j * stride + 16, dst);                               \
1205} while (0)
1206
1207    STORE_DOUBLE_LINE(0,1);
1208    STORE_DOUBLE_LINE(2,3);
1209    STORE_DOUBLE_LINE(4,5);
1210    STORE_DOUBLE_LINE(6,7);
1211}
1212