1/* 2 * This file is part of FFmpeg. 3 * 4 * FFmpeg is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * FFmpeg is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with FFmpeg; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 17 */ 18 19#include <pthread.h> 20 21#include <glslang/build_info.h> 22#include <glslang/Include/glslang_c_interface.h> 23 24#include "mem.h" 25#include "avassert.h" 26 27static pthread_mutex_t glslc_mutex = PTHREAD_MUTEX_INITIALIZER; 28static int glslc_refcount = 0; 29 30static const glslang_resource_t glslc_resource_limits = { 31 .max_lights = 32, 32 .max_clip_planes = 6, 33 .max_texture_units = 32, 34 .max_texture_coords = 32, 35 .max_vertex_attribs = 64, 36 .max_vertex_uniform_components = 4096, 37 .max_varying_floats = 64, 38 .max_vertex_texture_image_units = 32, 39 .max_combined_texture_image_units = 80, 40 .max_texture_image_units = 32, 41 .max_fragment_uniform_components = 4096, 42 .max_draw_buffers = 32, 43 .max_vertex_uniform_vectors = 128, 44 .max_varying_vectors = 8, 45 .max_fragment_uniform_vectors = 16, 46 .max_vertex_output_vectors = 16, 47 .max_fragment_input_vectors = 15, 48 .min_program_texel_offset = -8, 49 .max_program_texel_offset = 7, 50 .max_clip_distances = 8, 51 .max_compute_work_group_count_x = 65535, 52 .max_compute_work_group_count_y = 65535, 53 .max_compute_work_group_count_z = 65535, 54 .max_compute_work_group_size_x = 1024, 55 .max_compute_work_group_size_y = 1024, 56 .max_compute_work_group_size_z = 64, 57 .max_compute_uniform_components = 1024, 58 .max_compute_texture_image_units = 16, 59 .max_compute_image_uniforms = 8, 60 .max_compute_atomic_counters = 8, 61 .max_compute_atomic_counter_buffers = 1, 62 .max_varying_components = 60, 63 .max_vertex_output_components = 64, 64 .max_geometry_input_components = 64, 65 .max_geometry_output_components = 128, 66 .max_fragment_input_components = 128, 67 .max_image_units = 8, 68 .max_combined_image_units_and_fragment_outputs = 8, 69 .max_combined_shader_output_resources = 8, 70 .max_image_samples = 0, 71 .max_vertex_image_uniforms = 0, 72 .max_tess_control_image_uniforms = 0, 73 .max_tess_evaluation_image_uniforms = 0, 74 .max_geometry_image_uniforms = 0, 75 .max_fragment_image_uniforms = 8, 76 .max_combined_image_uniforms = 8, 77 .max_geometry_texture_image_units = 16, 78 .max_geometry_output_vertices = 256, 79 .max_geometry_total_output_components = 1024, 80 .max_geometry_uniform_components = 1024, 81 .max_geometry_varying_components = 64, 82 .max_tess_control_input_components = 128, 83 .max_tess_control_output_components = 128, 84 .max_tess_control_texture_image_units = 16, 85 .max_tess_control_uniform_components = 1024, 86 .max_tess_control_total_output_components = 4096, 87 .max_tess_evaluation_input_components = 128, 88 .max_tess_evaluation_output_components = 128, 89 .max_tess_evaluation_texture_image_units = 16, 90 .max_tess_evaluation_uniform_components = 1024, 91 .max_tess_patch_components = 120, 92 .max_patch_vertices = 32, 93 .max_tess_gen_level = 64, 94 .max_viewports = 16, 95 .max_vertex_atomic_counters = 0, 96 .max_tess_control_atomic_counters = 0, 97 .max_tess_evaluation_atomic_counters = 0, 98 .max_geometry_atomic_counters = 0, 99 .max_fragment_atomic_counters = 8, 100 .max_combined_atomic_counters = 8, 101 .max_atomic_counter_bindings = 1, 102 .max_vertex_atomic_counter_buffers = 0, 103 .max_tess_control_atomic_counter_buffers = 0, 104 .max_tess_evaluation_atomic_counter_buffers = 0, 105 .max_geometry_atomic_counter_buffers = 0, 106 .max_fragment_atomic_counter_buffers = 1, 107 .max_combined_atomic_counter_buffers = 1, 108 .max_atomic_counter_buffer_size = 16384, 109 .max_transform_feedback_buffers = 4, 110 .max_transform_feedback_interleaved_components = 64, 111 .max_cull_distances = 8, 112 .max_combined_clip_and_cull_distances = 8, 113 .max_samples = 4, 114 .max_mesh_output_vertices_nv = 256, 115 .max_mesh_output_primitives_nv = 512, 116 .max_mesh_work_group_size_x_nv = 32, 117 .max_mesh_work_group_size_y_nv = 1, 118 .max_mesh_work_group_size_z_nv = 1, 119 .max_task_work_group_size_x_nv = 32, 120 .max_task_work_group_size_y_nv = 1, 121 .max_task_work_group_size_z_nv = 1, 122 .max_mesh_view_count_nv = 4, 123 .maxDualSourceDrawBuffersEXT = 1, 124 125 .limits = { 126 .non_inductive_for_loops = 1, 127 .while_loops = 1, 128 .do_while_loops = 1, 129 .general_uniform_indexing = 1, 130 .general_attribute_matrix_vector_indexing = 1, 131 .general_varying_indexing = 1, 132 .general_sampler_indexing = 1, 133 .general_variable_indexing = 1, 134 .general_constant_matrix_vector_indexing = 1, 135 } 136}; 137 138static int glslc_shader_compile(FFVkSPIRVCompiler *ctx, void *avctx, 139 FFVkSPIRVShader *shd, uint8_t **data, 140 size_t *size, const char *entrypoint, 141 void **opaque) 142{ 143 const char *messages; 144 glslang_shader_t *glslc_shader; 145 glslang_program_t *glslc_program; 146 147 static const glslang_stage_t glslc_stage[] = { 148 [VK_SHADER_STAGE_VERTEX_BIT] = GLSLANG_STAGE_VERTEX, 149 [VK_SHADER_STAGE_FRAGMENT_BIT] = GLSLANG_STAGE_FRAGMENT, 150 [VK_SHADER_STAGE_COMPUTE_BIT] = GLSLANG_STAGE_COMPUTE, 151 }; 152 153 const glslang_input_t glslc_input = { 154 .language = GLSLANG_SOURCE_GLSL, 155 .stage = glslc_stage[shd->shader.stage], 156 .client = GLSLANG_CLIENT_VULKAN, 157 /* GLSLANG_TARGET_VULKAN_1_2 before 11.6 resulted in targeting 1.0 */ 158#if (((GLSLANG_VERSION_MAJOR) > 11) || ((GLSLANG_VERSION_MAJOR) == 11 && \ 159 (((GLSLANG_VERSION_MINOR) > 6) || ((GLSLANG_VERSION_MINOR) == 6 && \ 160 ((GLSLANG_VERSION_PATCH) > 0))))) 161 .client_version = GLSLANG_TARGET_VULKAN_1_2, 162 .target_language_version = GLSLANG_TARGET_SPV_1_5, 163#else 164 .client_version = GLSLANG_TARGET_VULKAN_1_1, 165 .target_language_version = GLSLANG_TARGET_SPV_1_3, 166#endif 167 .target_language = GLSLANG_TARGET_SPV, 168 .code = shd->src.str, 169 .default_version = 460, 170 .default_profile = GLSLANG_NO_PROFILE, 171 .force_default_version_and_profile = false, 172 .forward_compatible = false, 173 .messages = GLSLANG_MSG_DEFAULT_BIT, 174 .resource = &glslc_resource_limits, 175 }; 176 177 av_assert0(glslc_refcount); 178 179 if (!(glslc_shader = glslang_shader_create(&glslc_input))) 180 return AVERROR(ENOMEM); 181 182 if (!glslang_shader_preprocess(glslc_shader, &glslc_input)) { 183 ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); 184 av_log(avctx, AV_LOG_ERROR, "Unable to preprocess shader: %s (%s)!\n", 185 glslang_shader_get_info_log(glslc_shader), 186 glslang_shader_get_info_debug_log(glslc_shader)); 187 glslang_shader_delete(glslc_shader); 188 return AVERROR(EINVAL); 189 } 190 191 if (!glslang_shader_parse(glslc_shader, &glslc_input)) { 192 ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); 193 av_log(avctx, AV_LOG_ERROR, "Unable to parse shader: %s (%s)!\n", 194 glslang_shader_get_info_log(glslc_shader), 195 glslang_shader_get_info_debug_log(glslc_shader)); 196 glslang_shader_delete(glslc_shader); 197 return AVERROR(EINVAL); 198 } 199 200 if (!(glslc_program = glslang_program_create())) { 201 glslang_shader_delete(glslc_shader); 202 return AVERROR(EINVAL); 203 } 204 205 glslang_program_add_shader(glslc_program, glslc_shader); 206 207 if (!glslang_program_link(glslc_program, GLSLANG_MSG_SPV_RULES_BIT | 208 GLSLANG_MSG_VULKAN_RULES_BIT)) { 209 ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); 210 av_log(avctx, AV_LOG_ERROR, "Unable to link shader: %s (%s)!\n", 211 glslang_program_get_info_log(glslc_program), 212 glslang_program_get_info_debug_log(glslc_program)); 213 glslang_program_delete(glslc_program); 214 glslang_shader_delete(glslc_shader); 215 return AVERROR(EINVAL); 216 } 217 218 glslang_program_SPIRV_generate(glslc_program, glslc_input.stage); 219 220 messages = glslang_program_SPIRV_get_messages(glslc_program); 221 if (messages) { 222 ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); 223 av_log(avctx, AV_LOG_WARNING, "%s\n", messages); 224 } else { 225 ff_vk_print_shader(avctx, shd, AV_LOG_VERBOSE); 226 } 227 228 glslang_shader_delete(glslc_shader); 229 230 *size = glslang_program_SPIRV_get_size(glslc_program) * sizeof(unsigned int); 231 *data = (void *)glslang_program_SPIRV_get_ptr(glslc_program); 232 *opaque = glslc_program; 233 234 return 0; 235} 236 237static void glslc_shader_free(FFVkSPIRVCompiler *ctx, void **opaque) 238{ 239 if (!opaque || !*opaque) 240 return; 241 242 av_assert0(glslc_refcount); 243 glslang_program_delete(*opaque); 244 *opaque = NULL; 245} 246 247static void glslc_uninit(FFVkSPIRVCompiler **ctx) 248{ 249 if (!ctx || !*ctx) 250 return; 251 252 pthread_mutex_lock(&glslc_mutex); 253 if (glslc_refcount && (--glslc_refcount == 0)) 254 glslang_finalize_process(); 255 pthread_mutex_unlock(&glslc_mutex); 256 257 av_freep(ctx); 258} 259 260static FFVkSPIRVCompiler *ff_vk_glslang_init(void) 261{ 262 FFVkSPIRVCompiler *ret = av_mallocz(sizeof(*ret)); 263 if (!ret) 264 return NULL; 265 266 ret->compile_shader = glslc_shader_compile; 267 ret->free_shader = glslc_shader_free; 268 ret->uninit = glslc_uninit; 269 270 pthread_mutex_lock(&glslc_mutex); 271 if (!glslc_refcount++) { 272 if (!glslang_initialize_process()) { 273 av_freep(&ret); 274 glslc_refcount--; 275 } 276 } 277 pthread_mutex_unlock(&glslc_mutex); 278 279 return ret; 280} 281