1/*
2 * This file is part of FFmpeg.
3 *
4 * FFmpeg is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * FFmpeg is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with FFmpeg; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
19#include "config.h"
20
21#include <windows.h>
22
23#define COBJMACROS
24
25#include <initguid.h>
26#include <d3d11.h>
27#include <dxgi1_2.h>
28
29#if HAVE_DXGIDEBUG_H
30#include <dxgidebug.h>
31#endif
32
33#include "avassert.h"
34#include "common.h"
35#include "hwcontext.h"
36#include "hwcontext_d3d11va.h"
37#include "hwcontext_internal.h"
38#include "imgutils.h"
39#include "pixdesc.h"
40#include "pixfmt.h"
41#include "thread.h"
42#include "compat/w32dlfcn.h"
43
44typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
45
46static AVOnce functions_loaded = AV_ONCE_INIT;
47
48static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
49static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
50
51static av_cold void load_functions(void)
52{
53#if !HAVE_UWP
54    // We let these "leak" - this is fine, as unloading has no great benefit, and
55    // Windows will mark a DLL as loaded forever if its internal refcount overflows
56    // from too many LoadLibrary calls.
57    HANDLE d3dlib, dxgilib;
58
59    d3dlib  = dlopen("d3d11.dll", 0);
60    dxgilib = dlopen("dxgi.dll", 0);
61    if (!d3dlib || !dxgilib)
62        return;
63
64    mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
65    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
66#else
67    // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
68    // only CreateDXGIFactory1
69    mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
70    mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
71#endif
72}
73
74typedef struct D3D11VAFramesContext {
75    int nb_surfaces;
76    int nb_surfaces_used;
77
78    DXGI_FORMAT format;
79
80    ID3D11Texture2D *staging_texture;
81} D3D11VAFramesContext;
82
83static const struct {
84    DXGI_FORMAT d3d_format;
85    enum AVPixelFormat pix_fmt;
86} supported_formats[] = {
87    { DXGI_FORMAT_NV12,         AV_PIX_FMT_NV12 },
88    { DXGI_FORMAT_P010,         AV_PIX_FMT_P010 },
89    // Special opaque formats. The pix_fmt is merely a place holder, as the
90    // opaque format cannot be accessed directly.
91    { DXGI_FORMAT_420_OPAQUE,   AV_PIX_FMT_YUV420P },
92};
93
94static void d3d11va_default_lock(void *ctx)
95{
96    WaitForSingleObjectEx(ctx, INFINITE, FALSE);
97}
98
99static void d3d11va_default_unlock(void *ctx)
100{
101    ReleaseMutex(ctx);
102}
103
104static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
105{
106    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
107    D3D11VAFramesContext *s = ctx->internal->priv;
108
109    if (frames_hwctx->texture)
110        ID3D11Texture2D_Release(frames_hwctx->texture);
111    frames_hwctx->texture = NULL;
112
113    if (s->staging_texture)
114        ID3D11Texture2D_Release(s->staging_texture);
115    s->staging_texture = NULL;
116
117    av_freep(&frames_hwctx->texture_infos);
118}
119
120static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
121                                          const void *hwconfig,
122                                          AVHWFramesConstraints *constraints)
123{
124    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
125    int nb_sw_formats = 0;
126    HRESULT hr;
127    int i;
128
129    constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
130                                                    sizeof(*constraints->valid_sw_formats));
131    if (!constraints->valid_sw_formats)
132        return AVERROR(ENOMEM);
133
134    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
135        UINT format_support = 0;
136        hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
137        if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
138            constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
139    }
140    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
141
142    constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
143    if (!constraints->valid_hw_formats)
144        return AVERROR(ENOMEM);
145
146    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
147    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
148
149    return 0;
150}
151
152static void free_texture(void *opaque, uint8_t *data)
153{
154    ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
155    av_free(data);
156}
157
158static AVBufferRef *wrap_texture_buf(AVHWFramesContext *ctx, ID3D11Texture2D *tex, int index)
159{
160    AVBufferRef *buf;
161    AVD3D11FrameDescriptor         *desc = av_mallocz(sizeof(*desc));
162    D3D11VAFramesContext              *s = ctx->internal->priv;
163    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
164    if (!desc) {
165        ID3D11Texture2D_Release(tex);
166        return NULL;
167    }
168
169    if (s->nb_surfaces <= s->nb_surfaces_used) {
170        frames_hwctx->texture_infos = av_realloc_f(frames_hwctx->texture_infos,
171                                                   s->nb_surfaces_used + 1,
172                                                   sizeof(*frames_hwctx->texture_infos));
173        if (!frames_hwctx->texture_infos) {
174            ID3D11Texture2D_Release(tex);
175            return NULL;
176        }
177        s->nb_surfaces = s->nb_surfaces_used + 1;
178    }
179
180    frames_hwctx->texture_infos[s->nb_surfaces_used].texture = tex;
181    frames_hwctx->texture_infos[s->nb_surfaces_used].index = index;
182    s->nb_surfaces_used++;
183
184    desc->texture = tex;
185    desc->index   = index;
186
187    buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
188    if (!buf) {
189        ID3D11Texture2D_Release(tex);
190        av_free(desc);
191        return NULL;
192    }
193
194    return buf;
195}
196
197static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
198{
199    D3D11VAFramesContext       *s = ctx->internal->priv;
200    AVD3D11VAFramesContext *hwctx = ctx->hwctx;
201    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
202    HRESULT hr;
203    ID3D11Texture2D *tex;
204    D3D11_TEXTURE2D_DESC texDesc = {
205        .Width      = ctx->width,
206        .Height     = ctx->height,
207        .MipLevels  = 1,
208        .Format     = s->format,
209        .SampleDesc = { .Count = 1 },
210        .ArraySize  = 1,
211        .Usage      = D3D11_USAGE_DEFAULT,
212        .BindFlags  = hwctx->BindFlags,
213        .MiscFlags  = hwctx->MiscFlags,
214    };
215
216    hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
217    if (FAILED(hr)) {
218        av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
219        return NULL;
220    }
221
222    return wrap_texture_buf(ctx, tex, 0);
223}
224
225static AVBufferRef *d3d11va_pool_alloc(void *opaque, size_t size)
226{
227    AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
228    D3D11VAFramesContext       *s = ctx->internal->priv;
229    AVD3D11VAFramesContext *hwctx = ctx->hwctx;
230    D3D11_TEXTURE2D_DESC  texDesc;
231
232    if (!hwctx->texture)
233        return d3d11va_alloc_single(ctx);
234
235    ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
236
237    if (s->nb_surfaces_used >= texDesc.ArraySize) {
238        av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
239        return NULL;
240    }
241
242    ID3D11Texture2D_AddRef(hwctx->texture);
243    return wrap_texture_buf(ctx, hwctx->texture, s->nb_surfaces_used);
244}
245
246static int d3d11va_frames_init(AVHWFramesContext *ctx)
247{
248    AVD3D11VAFramesContext *hwctx        = ctx->hwctx;
249    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
250    D3D11VAFramesContext              *s = ctx->internal->priv;
251
252    int i;
253    HRESULT hr;
254    D3D11_TEXTURE2D_DESC texDesc;
255
256    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
257        if (ctx->sw_format == supported_formats[i].pix_fmt) {
258            s->format = supported_formats[i].d3d_format;
259            break;
260        }
261    }
262    if (i == FF_ARRAY_ELEMS(supported_formats)) {
263        av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
264               av_get_pix_fmt_name(ctx->sw_format));
265        return AVERROR(EINVAL);
266    }
267
268    texDesc = (D3D11_TEXTURE2D_DESC){
269        .Width      = ctx->width,
270        .Height     = ctx->height,
271        .MipLevels  = 1,
272        .Format     = s->format,
273        .SampleDesc = { .Count = 1 },
274        .ArraySize  = ctx->initial_pool_size,
275        .Usage      = D3D11_USAGE_DEFAULT,
276        .BindFlags  = hwctx->BindFlags,
277        .MiscFlags  = hwctx->MiscFlags,
278    };
279
280    if (hwctx->texture) {
281        D3D11_TEXTURE2D_DESC texDesc2;
282        ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
283
284        if (texDesc.Width != texDesc2.Width ||
285            texDesc.Height != texDesc2.Height ||
286            texDesc.Format != texDesc2.Format) {
287            av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
288            return AVERROR(EINVAL);
289        }
290    } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && texDesc.ArraySize > 0) {
291        hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
292        if (FAILED(hr)) {
293            av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
294            return AVERROR_UNKNOWN;
295        }
296    }
297
298    hwctx->texture_infos = av_realloc_f(NULL, ctx->initial_pool_size, sizeof(*hwctx->texture_infos));
299    if (!hwctx->texture_infos)
300        return AVERROR(ENOMEM);
301    s->nb_surfaces = ctx->initial_pool_size;
302
303    ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
304                                                        ctx, d3d11va_pool_alloc, NULL);
305    if (!ctx->internal->pool_internal)
306        return AVERROR(ENOMEM);
307
308    return 0;
309}
310
311static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
312{
313    AVD3D11FrameDescriptor *desc;
314
315    frame->buf[0] = av_buffer_pool_get(ctx->pool);
316    if (!frame->buf[0])
317        return AVERROR(ENOMEM);
318
319    desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
320
321    frame->data[0] = (uint8_t *)desc->texture;
322    frame->data[1] = (uint8_t *)desc->index;
323    frame->format  = AV_PIX_FMT_D3D11;
324    frame->width   = ctx->width;
325    frame->height  = ctx->height;
326
327    return 0;
328}
329
330static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
331                                        enum AVHWFrameTransferDirection dir,
332                                        enum AVPixelFormat **formats)
333{
334    D3D11VAFramesContext *s = ctx->internal->priv;
335    enum AVPixelFormat *fmts;
336
337    fmts = av_malloc_array(2, sizeof(*fmts));
338    if (!fmts)
339        return AVERROR(ENOMEM);
340
341    fmts[0] = ctx->sw_format;
342    fmts[1] = AV_PIX_FMT_NONE;
343
344    // Don't signal support for opaque formats. Actual access would fail.
345    if (s->format == DXGI_FORMAT_420_OPAQUE)
346        fmts[0] = AV_PIX_FMT_NONE;
347
348    *formats = fmts;
349
350    return 0;
351}
352
353static int d3d11va_create_staging_texture(AVHWFramesContext *ctx, DXGI_FORMAT format)
354{
355    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
356    D3D11VAFramesContext              *s = ctx->internal->priv;
357    HRESULT hr;
358    D3D11_TEXTURE2D_DESC texDesc = {
359        .Width          = ctx->width,
360        .Height         = ctx->height,
361        .MipLevels      = 1,
362        .Format         = format,
363        .SampleDesc     = { .Count = 1 },
364        .ArraySize      = 1,
365        .Usage          = D3D11_USAGE_STAGING,
366        .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
367    };
368
369    hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
370    if (FAILED(hr)) {
371        av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
372        return AVERROR_UNKNOWN;
373    }
374
375    return 0;
376}
377
378static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
379                              AVHWFramesContext *ctx,
380                              D3D11_TEXTURE2D_DESC *desc,
381                              D3D11_MAPPED_SUBRESOURCE *map)
382{
383    int i;
384
385    for (i = 0; i < 4; i++)
386        linesize[i] = map->RowPitch;
387
388    av_image_fill_pointers(data, ctx->sw_format, desc->Height,
389                           (uint8_t*)map->pData, linesize);
390}
391
392static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
393                                 const AVFrame *src)
394{
395    AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
396    D3D11VAFramesContext              *s = ctx->internal->priv;
397    int download = src->format == AV_PIX_FMT_D3D11;
398    const AVFrame *frame = download ? src : dst;
399    const AVFrame *other = download ? dst : src;
400    // (The interface types are compatible.)
401    ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
402    int index = (intptr_t)frame->data[1];
403    ID3D11Resource *staging;
404    int w = FFMIN(dst->width,  src->width);
405    int h = FFMIN(dst->height, src->height);
406    uint8_t *map_data[4];
407    int map_linesize[4];
408    D3D11_TEXTURE2D_DESC desc;
409    D3D11_MAPPED_SUBRESOURCE map;
410    HRESULT hr;
411
412    if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
413        return AVERROR(EINVAL);
414
415    device_hwctx->lock(device_hwctx->lock_ctx);
416
417    if (!s->staging_texture) {
418        ID3D11Texture2D_GetDesc((ID3D11Texture2D *)texture, &desc);
419        int res = d3d11va_create_staging_texture(ctx, desc.Format);
420        if (res < 0)
421            return res;
422    }
423
424    staging = (ID3D11Resource *)s->staging_texture;
425
426    ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
427
428    if (download) {
429        ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
430                                                  staging, 0, 0, 0, 0,
431                                                  texture, index, NULL);
432
433        hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
434                                     staging, 0, D3D11_MAP_READ, 0, &map);
435        if (FAILED(hr))
436            goto map_failed;
437
438        fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
439
440        av_image_copy(dst->data, dst->linesize, (const uint8_t **)map_data, map_linesize,
441                      ctx->sw_format, w, h);
442
443        ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
444    } else {
445        hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
446                                     staging, 0, D3D11_MAP_WRITE, 0, &map);
447        if (FAILED(hr))
448            goto map_failed;
449
450        fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
451
452        av_image_copy(map_data, map_linesize, (const uint8_t **)src->data, src->linesize,
453                      ctx->sw_format, w, h);
454
455        ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
456
457        ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
458                                                  texture, index, 0, 0, 0,
459                                                  staging, 0, NULL);
460    }
461
462    device_hwctx->unlock(device_hwctx->lock_ctx);
463    return 0;
464
465map_failed:
466    av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
467    device_hwctx->unlock(device_hwctx->lock_ctx);
468    return AVERROR_UNKNOWN;
469}
470
471static int d3d11va_device_init(AVHWDeviceContext *hwdev)
472{
473    AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
474    HRESULT hr;
475
476    if (!device_hwctx->lock) {
477        device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
478        if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
479            av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
480            return AVERROR(EINVAL);
481        }
482        device_hwctx->lock   = d3d11va_default_lock;
483        device_hwctx->unlock = d3d11va_default_unlock;
484    }
485
486    if (!device_hwctx->device_context) {
487        ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
488        if (!device_hwctx->device_context)
489            return AVERROR_UNKNOWN;
490    }
491
492    if (!device_hwctx->video_device) {
493        hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
494                                                (void **)&device_hwctx->video_device);
495        if (FAILED(hr))
496            return AVERROR_UNKNOWN;
497    }
498
499    if (!device_hwctx->video_context) {
500        hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
501                                                (void **)&device_hwctx->video_context);
502        if (FAILED(hr))
503            return AVERROR_UNKNOWN;
504    }
505
506    return 0;
507}
508
509static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
510{
511    AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
512
513    if (device_hwctx->device) {
514        ID3D11Device_Release(device_hwctx->device);
515        device_hwctx->device = NULL;
516    }
517
518    if (device_hwctx->device_context) {
519        ID3D11DeviceContext_Release(device_hwctx->device_context);
520        device_hwctx->device_context = NULL;
521    }
522
523    if (device_hwctx->video_device) {
524        ID3D11VideoDevice_Release(device_hwctx->video_device);
525        device_hwctx->video_device = NULL;
526    }
527
528    if (device_hwctx->video_context) {
529        ID3D11VideoContext_Release(device_hwctx->video_context);
530        device_hwctx->video_context = NULL;
531    }
532
533    if (device_hwctx->lock == d3d11va_default_lock) {
534        CloseHandle(device_hwctx->lock_ctx);
535        device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
536        device_hwctx->lock = NULL;
537    }
538}
539
540static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
541                                 AVDictionary *opts, int flags)
542{
543    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
544
545    HRESULT hr;
546    IDXGIAdapter           *pAdapter = NULL;
547    ID3D10Multithread      *pMultithread;
548    UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
549    int is_debug       = !!av_dict_get(opts, "debug", NULL, 0);
550    int ret;
551
552    // (On UWP we can't check this.)
553#if !HAVE_UWP
554    if (!LoadLibrary("d3d11_1sdklayers.dll"))
555        is_debug = 0;
556#endif
557
558    if (is_debug)
559        creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
560
561    if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
562        return AVERROR_UNKNOWN;
563    if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
564        av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n");
565        return AVERROR_UNKNOWN;
566    }
567
568    if (device) {
569        IDXGIFactory2 *pDXGIFactory;
570        hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
571        if (SUCCEEDED(hr)) {
572            int adapter = atoi(device);
573            if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
574                pAdapter = NULL;
575            IDXGIFactory2_Release(pDXGIFactory);
576        }
577    }
578
579    if (pAdapter) {
580        DXGI_ADAPTER_DESC desc;
581        hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
582        if (!FAILED(hr)) {
583            av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
584                   desc.VendorId, desc.DeviceId, desc.Description);
585        }
586    }
587
588    hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
589                   D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
590    if (pAdapter)
591        IDXGIAdapter_Release(pAdapter);
592    if (FAILED(hr)) {
593        av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
594        return AVERROR_UNKNOWN;
595    }
596
597    hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
598    if (SUCCEEDED(hr)) {
599        ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
600        ID3D10Multithread_Release(pMultithread);
601    }
602
603#if !HAVE_UWP && HAVE_DXGIDEBUG_H
604    if (is_debug) {
605        HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
606        if (dxgidebug_dll) {
607            HRESULT (WINAPI  * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
608                = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
609            if (pf_DXGIGetDebugInterface) {
610                IDXGIDebug *dxgi_debug = NULL;
611                hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
612                if (SUCCEEDED(hr) && dxgi_debug)
613                    IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
614            }
615        }
616    }
617#endif
618
619    return 0;
620}
621
622const HWContextType ff_hwcontext_type_d3d11va = {
623    .type                 = AV_HWDEVICE_TYPE_D3D11VA,
624    .name                 = "D3D11VA",
625
626    .device_hwctx_size    = sizeof(AVD3D11VADeviceContext),
627    .frames_hwctx_size    = sizeof(AVD3D11VAFramesContext),
628    .frames_priv_size     = sizeof(D3D11VAFramesContext),
629
630    .device_create        = d3d11va_device_create,
631    .device_init          = d3d11va_device_init,
632    .device_uninit        = d3d11va_device_uninit,
633    .frames_get_constraints = d3d11va_frames_get_constraints,
634    .frames_init          = d3d11va_frames_init,
635    .frames_uninit        = d3d11va_frames_uninit,
636    .frames_get_buffer    = d3d11va_get_buffer,
637    .transfer_get_formats = d3d11va_transfer_get_formats,
638    .transfer_data_to     = d3d11va_transfer_data,
639    .transfer_data_from   = d3d11va_transfer_data,
640
641    .pix_fmts             = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
642};
643