1cabdff1aSopenharmony_ci/* 2cabdff1aSopenharmony_ci * Copyright (c) 2014 Lukasz Marek 3cabdff1aSopenharmony_ci * 4cabdff1aSopenharmony_ci * This file is part of FFmpeg. 5cabdff1aSopenharmony_ci * 6cabdff1aSopenharmony_ci * FFmpeg is free software; you can redistribute it and/or 7cabdff1aSopenharmony_ci * modify it under the terms of the GNU Lesser General Public 8cabdff1aSopenharmony_ci * License as published by the Free Software Foundation; either 9cabdff1aSopenharmony_ci * version 2.1 of the License, or (at your option) any later version. 10cabdff1aSopenharmony_ci * 11cabdff1aSopenharmony_ci * FFmpeg is distributed in the hope that it will be useful, 12cabdff1aSopenharmony_ci * but WITHOUT ANY WARRANTY; without even the implied warranty of 13cabdff1aSopenharmony_ci * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14cabdff1aSopenharmony_ci * Lesser General Public License for more details. 15cabdff1aSopenharmony_ci * 16cabdff1aSopenharmony_ci * You should have received a copy of the GNU Lesser General Public 17cabdff1aSopenharmony_ci * License along with FFmpeg; if not, write to the Free Software 18cabdff1aSopenharmony_ci * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19cabdff1aSopenharmony_ci */ 20cabdff1aSopenharmony_ci 21cabdff1aSopenharmony_ci#ifndef AVDEVICE_OPENGL_ENC_SHADERS_H 22cabdff1aSopenharmony_ci#define AVDEVICE_OPENGL_ENC_SHADERS_H 23cabdff1aSopenharmony_ci 24cabdff1aSopenharmony_ci#include "libavutil/pixfmt.h" 25cabdff1aSopenharmony_ci 26cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_VERTEX_SHADER = 27cabdff1aSopenharmony_ci "uniform mat4 u_projectionMatrix;" 28cabdff1aSopenharmony_ci "uniform mat4 u_modelViewMatrix;" 29cabdff1aSopenharmony_ci 30cabdff1aSopenharmony_ci "attribute vec4 a_position;" 31cabdff1aSopenharmony_ci "attribute vec2 a_textureCoords;" 32cabdff1aSopenharmony_ci 33cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 34cabdff1aSopenharmony_ci 35cabdff1aSopenharmony_ci "void main()" 36cabdff1aSopenharmony_ci "{" 37cabdff1aSopenharmony_ci "gl_Position = u_projectionMatrix * (a_position * u_modelViewMatrix);" 38cabdff1aSopenharmony_ci "texture_coordinate = a_textureCoords;" 39cabdff1aSopenharmony_ci "}"; 40cabdff1aSopenharmony_ci 41cabdff1aSopenharmony_ci/** 42cabdff1aSopenharmony_ci * Fragment shader for packet RGBA formats. 43cabdff1aSopenharmony_ci */ 44cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = 45cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 46cabdff1aSopenharmony_ci "precision mediump float;" 47cabdff1aSopenharmony_ci#endif 48cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 49cabdff1aSopenharmony_ci "uniform mat4 u_colorMap;" 50cabdff1aSopenharmony_ci 51cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 52cabdff1aSopenharmony_ci 53cabdff1aSopenharmony_ci "void main()" 54cabdff1aSopenharmony_ci "{" 55cabdff1aSopenharmony_ci "gl_FragColor = texture2D(u_texture0, texture_coordinate) * u_colorMap;" 56cabdff1aSopenharmony_ci "}"; 57cabdff1aSopenharmony_ci 58cabdff1aSopenharmony_ci/** 59cabdff1aSopenharmony_ci * Fragment shader for packet RGB formats. 60cabdff1aSopenharmony_ci */ 61cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = 62cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 63cabdff1aSopenharmony_ci "precision mediump float;" 64cabdff1aSopenharmony_ci#endif 65cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 66cabdff1aSopenharmony_ci "uniform mat4 u_colorMap;" 67cabdff1aSopenharmony_ci 68cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 69cabdff1aSopenharmony_ci 70cabdff1aSopenharmony_ci "void main()" 71cabdff1aSopenharmony_ci "{" 72cabdff1aSopenharmony_ci "gl_FragColor = vec4((texture2D(u_texture0, texture_coordinate) * u_colorMap).rgb, 1.0);" 73cabdff1aSopenharmony_ci "}"; 74cabdff1aSopenharmony_ci 75cabdff1aSopenharmony_ci/** 76cabdff1aSopenharmony_ci * Fragment shader for planar RGBA formats. 77cabdff1aSopenharmony_ci */ 78cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = 79cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 80cabdff1aSopenharmony_ci "precision mediump float;" 81cabdff1aSopenharmony_ci#endif 82cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 83cabdff1aSopenharmony_ci "uniform sampler2D u_texture1;" 84cabdff1aSopenharmony_ci "uniform sampler2D u_texture2;" 85cabdff1aSopenharmony_ci "uniform sampler2D u_texture3;" 86cabdff1aSopenharmony_ci 87cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 88cabdff1aSopenharmony_ci 89cabdff1aSopenharmony_ci "void main()" 90cabdff1aSopenharmony_ci "{" 91cabdff1aSopenharmony_ci "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r," 92cabdff1aSopenharmony_ci "texture2D(u_texture1, texture_coordinate).r," 93cabdff1aSopenharmony_ci "texture2D(u_texture2, texture_coordinate).r," 94cabdff1aSopenharmony_ci "texture2D(u_texture3, texture_coordinate).r);" 95cabdff1aSopenharmony_ci "}"; 96cabdff1aSopenharmony_ci 97cabdff1aSopenharmony_ci/** 98cabdff1aSopenharmony_ci * Fragment shader for planar RGB formats. 99cabdff1aSopenharmony_ci */ 100cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = 101cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 102cabdff1aSopenharmony_ci "precision mediump float;" 103cabdff1aSopenharmony_ci#endif 104cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 105cabdff1aSopenharmony_ci "uniform sampler2D u_texture1;" 106cabdff1aSopenharmony_ci "uniform sampler2D u_texture2;" 107cabdff1aSopenharmony_ci 108cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 109cabdff1aSopenharmony_ci 110cabdff1aSopenharmony_ci "void main()" 111cabdff1aSopenharmony_ci "{" 112cabdff1aSopenharmony_ci "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r," 113cabdff1aSopenharmony_ci "texture2D(u_texture1, texture_coordinate).r," 114cabdff1aSopenharmony_ci "texture2D(u_texture2, texture_coordinate).r," 115cabdff1aSopenharmony_ci "1.0);" 116cabdff1aSopenharmony_ci "}"; 117cabdff1aSopenharmony_ci 118cabdff1aSopenharmony_ci/** 119cabdff1aSopenharmony_ci * Fragment shader for planar YUV formats. 120cabdff1aSopenharmony_ci */ 121cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = 122cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 123cabdff1aSopenharmony_ci "precision mediump float;" 124cabdff1aSopenharmony_ci#endif 125cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 126cabdff1aSopenharmony_ci "uniform sampler2D u_texture1;" 127cabdff1aSopenharmony_ci "uniform sampler2D u_texture2;" 128cabdff1aSopenharmony_ci "uniform float u_chroma_div_w;" 129cabdff1aSopenharmony_ci "uniform float u_chroma_div_h;" 130cabdff1aSopenharmony_ci 131cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 132cabdff1aSopenharmony_ci 133cabdff1aSopenharmony_ci "void main()" 134cabdff1aSopenharmony_ci "{" 135cabdff1aSopenharmony_ci "vec3 yuv;" 136cabdff1aSopenharmony_ci 137cabdff1aSopenharmony_ci "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;" 138cabdff1aSopenharmony_ci "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 139cabdff1aSopenharmony_ci "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 140cabdff1aSopenharmony_ci 141cabdff1aSopenharmony_ci "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643," 142cabdff1aSopenharmony_ci "0.0, -0.39173, 2.0170," 143cabdff1aSopenharmony_ci "1.5958, -0.81290, 0.0) * yuv, 1.0), 0.0, 1.0);" 144cabdff1aSopenharmony_ci 145cabdff1aSopenharmony_ci "}"; 146cabdff1aSopenharmony_ci 147cabdff1aSopenharmony_ci/** 148cabdff1aSopenharmony_ci * Fragment shader for planar YUVA formats. 149cabdff1aSopenharmony_ci */ 150cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR = 151cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 152cabdff1aSopenharmony_ci "precision mediump float;" 153cabdff1aSopenharmony_ci#endif 154cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 155cabdff1aSopenharmony_ci "uniform sampler2D u_texture1;" 156cabdff1aSopenharmony_ci "uniform sampler2D u_texture2;" 157cabdff1aSopenharmony_ci "uniform sampler2D u_texture3;" 158cabdff1aSopenharmony_ci "uniform float u_chroma_div_w;" 159cabdff1aSopenharmony_ci "uniform float u_chroma_div_h;" 160cabdff1aSopenharmony_ci 161cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 162cabdff1aSopenharmony_ci 163cabdff1aSopenharmony_ci "void main()" 164cabdff1aSopenharmony_ci "{" 165cabdff1aSopenharmony_ci "vec3 yuv;" 166cabdff1aSopenharmony_ci 167cabdff1aSopenharmony_ci "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;" 168cabdff1aSopenharmony_ci "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 169cabdff1aSopenharmony_ci "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;" 170cabdff1aSopenharmony_ci 171cabdff1aSopenharmony_ci "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643," 172cabdff1aSopenharmony_ci "0.0, -0.39173, 2.0170," 173cabdff1aSopenharmony_ci "1.5958, -0.81290, 0.0) * yuv, texture2D(u_texture3, texture_coordinate).r), 0.0, 1.0);" 174cabdff1aSopenharmony_ci "}"; 175cabdff1aSopenharmony_ci 176cabdff1aSopenharmony_cistatic const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY = 177cabdff1aSopenharmony_ci#if defined(GL_ES_VERSION_2_0) 178cabdff1aSopenharmony_ci "precision mediump float;" 179cabdff1aSopenharmony_ci#endif 180cabdff1aSopenharmony_ci "uniform sampler2D u_texture0;" 181cabdff1aSopenharmony_ci "varying vec2 texture_coordinate;" 182cabdff1aSopenharmony_ci "void main()" 183cabdff1aSopenharmony_ci "{" 184cabdff1aSopenharmony_ci "float c = texture2D(u_texture0, texture_coordinate).r;" 185cabdff1aSopenharmony_ci "gl_FragColor = vec4(c, c, c, 1.0);" 186cabdff1aSopenharmony_ci "}"; 187cabdff1aSopenharmony_ci 188cabdff1aSopenharmony_ci#endif /* AVDEVICE_OPENGL_ENC_SHADERS_H */ 189