1/* 2 * Texture block compression and decompression 3 * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> 4 * 5 * This file is part of FFmpeg. 6 * 7 * FFmpeg is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Lesser General Public 9 * License as published by the Free Software Foundation; either 10 * version 2.1 of the License, or (at your option) any later version. 11 * 12 * FFmpeg is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Lesser General Public License for more details. 16 * 17 * You should have received a copy of the GNU Lesser General Public 18 * License along with FFmpeg; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * 21 */ 22 23int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg, 24 int slice, int thread_nb) 25{ 26 TextureDSPThreadContext *ctx = arg; 27 uint8_t *d = ctx->tex_data.out; 28 int w_block = avctx->coded_width / TEXTURE_BLOCK_W; 29 int h_block = avctx->coded_height / TEXTURE_BLOCK_H; 30 int x, y; 31 int start_slice, end_slice; 32 int base_blocks_per_slice = h_block / ctx->slice_count; 33 int remainder_blocks = h_block % ctx->slice_count; 34 35 /* When the frame height (in blocks) doesn't divide evenly between the 36 * number of slices, spread the remaining blocks evenly between the first 37 * operations */ 38 start_slice = slice * base_blocks_per_slice; 39 /* Add any extra blocks (one per slice) that have been added before this slice */ 40 start_slice += FFMIN(slice, remainder_blocks); 41 42 end_slice = start_slice + base_blocks_per_slice; 43 /* Add an extra block if there are still remainder blocks to be accounted for */ 44 if (slice < remainder_blocks) 45 end_slice++; 46 47 for (y = start_slice; y < end_slice; y++) { 48 uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H; 49 int off = y * w_block; 50 for (x = 0; x < w_block; x++) { 51 ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride, 52 d + (off + x) * ctx->tex_ratio); 53 } 54 } 55 56 return 0; 57} 58