1/* 2 * GMC (Global Motion Compensation), AltiVec-enabled 3 * 4 * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org> 5 * 6 * This file is part of FFmpeg. 7 * 8 * FFmpeg is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; either 11 * version 2.1 of the License, or (at your option) any later version. 12 * 13 * FFmpeg is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with FFmpeg; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 */ 22 23#include "libavutil/attributes.h" 24#include "libavutil/cpu.h" 25#include "libavutil/mem_internal.h" 26#include "libavutil/ppc/cpu.h" 27#include "libavutil/ppc/util_altivec.h" 28 29#include "libavcodec/mpegvideodsp.h" 30 31#if HAVE_ALTIVEC 32/* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8 33 * to preserve proper dst alignment. */ 34static void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, 35 int stride, int h, int x16, int y16, int rounder) 36{ 37 int i; 38 const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder; 39 const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = { 40 (16 - x16) * (16 - y16), /* A */ 41 (x16) * (16 - y16), /* B */ 42 (16 - x16) * (y16), /* C */ 43 (x16) * (y16), /* D */ 44 0, 0, 0, 0 /* padding */ 45 }; 46 register const vector unsigned char vczero = 47 (const vector unsigned char) vec_splat_u8(0); 48 register const vector unsigned short vcsr8 = 49 (const vector unsigned short) vec_splat_u16(8); 50 register vector unsigned char dstv, dstv2, srcvB, srcvC, srcvD; 51 register vector unsigned short tempB, tempC, tempD; 52 unsigned long dst_odd = (unsigned long) dst & 0x0000000F; 53 unsigned long src_really_odd = (unsigned long) src & 0x0000000F; 54 register vector unsigned short tempA = 55 vec_ld(0, (const unsigned short *) ABCD); 56 register vector unsigned short Av = vec_splat(tempA, 0); 57 register vector unsigned short Bv = vec_splat(tempA, 1); 58 register vector unsigned short Cv = vec_splat(tempA, 2); 59 register vector unsigned short Dv = vec_splat(tempA, 3); 60 register vector unsigned short rounderV = 61 vec_splat((vec_u16) vec_lde(0, &rounder_a), 0); 62 63 /* we'll be able to pick-up our 9 char elements at src from those 64 * 32 bytes we load the first batch here, as inside the loop we can 65 * reuse 'src + stride' from one iteration as the 'src' of the next. */ 66 register vector unsigned char src_0 = vec_ld(0, src); 67 register vector unsigned char src_1 = vec_ld(16, src); 68 register vector unsigned char srcvA = vec_perm(src_0, src_1, 69 vec_lvsl(0, src)); 70 71 if (src_really_odd != 0x0000000F) 72 /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned 73 * on the second vector. */ 74 srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src)); 75 else 76 srcvB = src_1; 77 srcvA = vec_mergeh(vczero, srcvA); 78 srcvB = vec_mergeh(vczero, srcvB); 79 80 for (i = 0; i < h; i++) { 81 dst_odd = (unsigned long) dst & 0x0000000F; 82 src_really_odd = (((unsigned long) src) + stride) & 0x0000000F; 83 84 dstv = vec_ld(0, dst); 85 86 /* We'll be able to pick-up our 9 char elements at src + stride from 87 * those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD 88 * as the next srcvA and srcvB. */ 89 src_0 = vec_ld(stride + 0, src); 90 src_1 = vec_ld(stride + 16, src); 91 srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src)); 92 93 if (src_really_odd != 0x0000000F) 94 /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned 95 * on the second vector. */ 96 srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src)); 97 else 98 srcvD = src_1; 99 100 srcvC = vec_mergeh(vczero, srcvC); 101 srcvD = vec_mergeh(vczero, srcvD); 102 103 /* OK, now we (finally) do the math :-) 104 * Those four instructions replace 32 int muls & 32 int adds. 105 * Isn't AltiVec nice? */ 106 tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV); 107 tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA); 108 tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB); 109 tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC); 110 111 srcvA = srcvC; 112 srcvB = srcvD; 113 114 tempD = vec_sr(tempD, vcsr8); 115 116 dstv2 = vec_pack(tempD, (vector unsigned short) vczero); 117 118 if (dst_odd) 119 dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1)); 120 else 121 dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3)); 122 123 vec_st(dstv2, 0, dst); 124 125 dst += stride; 126 src += stride; 127 } 128} 129#endif /* HAVE_ALTIVEC */ 130 131av_cold void ff_mpegvideodsp_init_ppc(MpegVideoDSPContext *c) 132{ 133#if HAVE_ALTIVEC 134 if (!PPC_ALTIVEC(av_get_cpu_flags())) 135 return; 136 137 c->gmc1 = gmc1_altivec; 138#endif /* HAVE_ALTIVEC */ 139} 140