19750e409Sopenharmony_ci# Unity Configuration Guide 29750e409Sopenharmony_ci 39750e409Sopenharmony_ci## C Standards, Compilers and Microcontrollers 49750e409Sopenharmony_ci 59750e409Sopenharmony_ciThe embedded software world contains its challenges. Compilers support different 69750e409Sopenharmony_cirevisions of the C Standard. They ignore requirements in places, sometimes to 79750e409Sopenharmony_cimake the language more usable in some special regard. Sometimes it's to simplify 89750e409Sopenharmony_citheir support. Sometimes it's due to specific quirks of the microcontroller they 99750e409Sopenharmony_ciare targeting. Simulators add another dimension to this menagerie. 109750e409Sopenharmony_ci 119750e409Sopenharmony_ciUnity is designed to run on almost anything that is targeted by a C compiler. It 129750e409Sopenharmony_ciwould be awesome if this could be done with zero configuration. While there are 139750e409Sopenharmony_cisome targets that come close to this dream, it is sadly not universal. It is 149750e409Sopenharmony_cilikely that you are going to need at least a couple of the configuration options 159750e409Sopenharmony_cidescribed in this document. 169750e409Sopenharmony_ci 179750e409Sopenharmony_ciAll of Unity's configuration options are `#defines`. Most of these are simple 189750e409Sopenharmony_cidefinitions. A couple are macros with arguments. They live inside the 199750e409Sopenharmony_ciunity_internals.h header file. We don't necessarily recommend opening that file 209750e409Sopenharmony_ciunless you really need to. That file is proof that a cross-platform library is 219750e409Sopenharmony_cichallenging to build. From a more positive perspective, it is also proof that a 229750e409Sopenharmony_cigreat deal of complexity can be centralized primarily to one place in order to 239750e409Sopenharmony_ciprovide a more consistent and simple experience elsewhere. 249750e409Sopenharmony_ci 259750e409Sopenharmony_ci 269750e409Sopenharmony_ci### Using These Options 279750e409Sopenharmony_ci 289750e409Sopenharmony_ciIt doesn't matter if you're using a target-specific compiler and a simulator or 299750e409Sopenharmony_cia native compiler. In either case, you've got a couple choices for configuring 309750e409Sopenharmony_cithese options: 319750e409Sopenharmony_ci 329750e409Sopenharmony_ci1. Because these options are specified via C defines, you can pass most of these 339750e409Sopenharmony_cioptions to your compiler through command line compiler flags. Even if you're 349750e409Sopenharmony_ciusing an embedded target that forces you to use their overbearing IDE for all 359750e409Sopenharmony_ciconfiguration, there will be a place somewhere in your project to configure 369750e409Sopenharmony_cidefines for your compiler. 379750e409Sopenharmony_ci2. You can create a custom `unity_config.h` configuration file (present in your 389750e409Sopenharmony_citoolchain's search paths). In this file, you will list definitions and macros 399750e409Sopenharmony_cispecific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and 409750e409Sopenharmony_ciUnity will rely on `unity_config.h` for any further definitions it may need. 419750e409Sopenharmony_ci 429750e409Sopenharmony_ci 439750e409Sopenharmony_ci## The Options 449750e409Sopenharmony_ci 459750e409Sopenharmony_ci### Integer Types 469750e409Sopenharmony_ci 479750e409Sopenharmony_ciIf you've been a C developer for long, you probably already know that C's 489750e409Sopenharmony_ciconcept of an integer varies from target to target. The C Standard has rules 499750e409Sopenharmony_ciabout the `int` matching the register size of the target microprocessor. It has 509750e409Sopenharmony_cirules about the `int` and how its size relates to other integer types. An `int` 519750e409Sopenharmony_cion one target might be 16 bits while on another target it might be 64. There are 529750e409Sopenharmony_cimore specific types in compilers compliant with C99 or later, but that's 539750e409Sopenharmony_cicertainly not every compiler you are likely to encounter. Therefore, Unity has a 549750e409Sopenharmony_cinumber of features for helping to adjust itself to match your required integer 559750e409Sopenharmony_cisizes. It starts off by trying to do it automatically. 569750e409Sopenharmony_ci 579750e409Sopenharmony_ci 589750e409Sopenharmony_ci##### `UNITY_EXCLUDE_STDINT_H` 599750e409Sopenharmony_ci 609750e409Sopenharmony_ciThe first thing that Unity does to guess your types is check `stdint.h`. 619750e409Sopenharmony_ciThis file includes defines like `UINT_MAX` that Unity can make use of to 629750e409Sopenharmony_cilearn a lot about your system. It's possible you don't want it to do this 639750e409Sopenharmony_ci(um. why not?) or (more likely) it's possible that your system doesn't 649750e409Sopenharmony_cisupport `stdint.h`. If that's the case, you're going to want to define this. 659750e409Sopenharmony_ciThat way, Unity will know to skip the inclusion of this file and you won't 669750e409Sopenharmony_cibe left with a compiler error. 679750e409Sopenharmony_ci 689750e409Sopenharmony_ci_Example:_ 699750e409Sopenharmony_ci #define UNITY_EXCLUDE_STDINT_H 709750e409Sopenharmony_ci 719750e409Sopenharmony_ci 729750e409Sopenharmony_ci##### `UNITY_EXCLUDE_LIMITS_H` 739750e409Sopenharmony_ci 749750e409Sopenharmony_ciThe second attempt to guess your types is to check `limits.h`. Some compilers 759750e409Sopenharmony_cithat don't support `stdint.h` could include `limits.h` instead. If you don't 769750e409Sopenharmony_ciwant Unity to check this file either, define this to make it skip the inclusion. 779750e409Sopenharmony_ci 789750e409Sopenharmony_ci_Example:_ 799750e409Sopenharmony_ci #define UNITY_EXCLUDE_LIMITS_H 809750e409Sopenharmony_ci 819750e409Sopenharmony_ci 829750e409Sopenharmony_ciIf you've disabled both of the automatic options above, you're going to have to 839750e409Sopenharmony_cido the configuration yourself. Don't worry. Even this isn't too bad... there are 849750e409Sopenharmony_cijust a handful of defines that you are going to specify if you don't like the 859750e409Sopenharmony_cidefaults. 869750e409Sopenharmony_ci 879750e409Sopenharmony_ci 889750e409Sopenharmony_ci##### `UNITY_INT_WIDTH` 899750e409Sopenharmony_ci 909750e409Sopenharmony_ciDefine this to be the number of bits an `int` takes up on your system. The 919750e409Sopenharmony_cidefault, if not autodetected, is 32 bits. 929750e409Sopenharmony_ci 939750e409Sopenharmony_ci_Example:_ 949750e409Sopenharmony_ci #define UNITY_INT_WIDTH 16 959750e409Sopenharmony_ci 969750e409Sopenharmony_ci 979750e409Sopenharmony_ci##### `UNITY_LONG_WIDTH` 989750e409Sopenharmony_ci 999750e409Sopenharmony_ciDefine this to be the number of bits a `long` takes up on your system. The 1009750e409Sopenharmony_cidefault, if not autodetected, is 32 bits. This is used to figure out what kind 1019750e409Sopenharmony_ciof 64-bit support your system can handle. Does it need to specify a `long` or a 1029750e409Sopenharmony_ci`long long` to get a 64-bit value. On 16-bit systems, this option is going to be 1039750e409Sopenharmony_ciignored. 1049750e409Sopenharmony_ci 1059750e409Sopenharmony_ci_Example:_ 1069750e409Sopenharmony_ci #define UNITY_LONG_WIDTH 16 1079750e409Sopenharmony_ci 1089750e409Sopenharmony_ci 1099750e409Sopenharmony_ci##### `UNITY_POINTER_WIDTH` 1109750e409Sopenharmony_ci 1119750e409Sopenharmony_ciDefine this to be the number of bits a pointer takes up on your system. The 1129750e409Sopenharmony_cidefault, if not autodetected, is 32-bits. If you're getting ugly compiler 1139750e409Sopenharmony_ciwarnings about casting from pointers, this is the one to look at. 1149750e409Sopenharmony_ci 1159750e409Sopenharmony_ci_Example:_ 1169750e409Sopenharmony_ci #define UNITY_POINTER_WIDTH 64 1179750e409Sopenharmony_ci 1189750e409Sopenharmony_ci 1199750e409Sopenharmony_ci##### `UNITY_SUPPORT_64` 1209750e409Sopenharmony_ci 1219750e409Sopenharmony_ciUnity will automatically include 64-bit support if it auto-detects it, or if 1229750e409Sopenharmony_ciyour `int`, `long`, or pointer widths are greater than 32-bits. Define this to 1239750e409Sopenharmony_cienable 64-bit support if none of the other options already did it for you. There 1249750e409Sopenharmony_cican be a significant size and speed impact to enabling 64-bit support on small 1259750e409Sopenharmony_citargets, so don't define it if you don't need it. 1269750e409Sopenharmony_ci 1279750e409Sopenharmony_ci_Example:_ 1289750e409Sopenharmony_ci #define UNITY_SUPPORT_64 1299750e409Sopenharmony_ci 1309750e409Sopenharmony_ci 1319750e409Sopenharmony_ci### Floating Point Types 1329750e409Sopenharmony_ci 1339750e409Sopenharmony_ciIn the embedded world, it's not uncommon for targets to have no support for 1349750e409Sopenharmony_cifloating point operations at all or to have support that is limited to only 1359750e409Sopenharmony_cisingle precision. We are able to guess integer sizes on the fly because integers 1369750e409Sopenharmony_ciare always available in at least one size. Floating point, on the other hand, is 1379750e409Sopenharmony_cisometimes not available at all. Trying to include `float.h` on these platforms 1389750e409Sopenharmony_ciwould result in an error. This leaves manual configuration as the only option. 1399750e409Sopenharmony_ci 1409750e409Sopenharmony_ci 1419750e409Sopenharmony_ci##### `UNITY_INCLUDE_FLOAT` 1429750e409Sopenharmony_ci 1439750e409Sopenharmony_ci##### `UNITY_EXCLUDE_FLOAT` 1449750e409Sopenharmony_ci 1459750e409Sopenharmony_ci##### `UNITY_INCLUDE_DOUBLE` 1469750e409Sopenharmony_ci 1479750e409Sopenharmony_ci##### `UNITY_EXCLUDE_DOUBLE` 1489750e409Sopenharmony_ci 1499750e409Sopenharmony_ciBy default, Unity guesses that you will want single precision floating point 1509750e409Sopenharmony_cisupport, but not double precision. It's easy to change either of these using the 1519750e409Sopenharmony_ciinclude and exclude options here. You may include neither, either, or both, as 1529750e409Sopenharmony_cisuits your needs. For features that are enabled, the following floating point 1539750e409Sopenharmony_cioptions also become available. 1549750e409Sopenharmony_ci 1559750e409Sopenharmony_ci_Example:_ 1569750e409Sopenharmony_ci 1579750e409Sopenharmony_ci //what manner of strange processor is this? 1589750e409Sopenharmony_ci #define UNITY_EXCLUDE_FLOAT 1599750e409Sopenharmony_ci #define UNITY_INCLUDE_DOUBLE 1609750e409Sopenharmony_ci 1619750e409Sopenharmony_ci 1629750e409Sopenharmony_ci##### `UNITY_EXCLUDE_FLOAT_PRINT` 1639750e409Sopenharmony_ci 1649750e409Sopenharmony_ciUnity aims for as small of a footprint as possible and avoids most standard 1659750e409Sopenharmony_cilibrary calls (some embedded platforms don’t have a standard library!). Because 1669750e409Sopenharmony_ciof this, its routines for printing integer values are minimalist and hand-coded. 1679750e409Sopenharmony_ciTherefore, the display of floating point values during a failure are optional. 1689750e409Sopenharmony_ciBy default, Unity will print the actual results of floating point assertion 1699750e409Sopenharmony_cifailure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you 1709750e409Sopenharmony_cican use this define to instead respond to a failed assertion with a message like 1719750e409Sopenharmony_ci”Values Not Within Delta”. If you would like verbose failure messages for floating 1729750e409Sopenharmony_cipoint assertions, use these options to give more explicit failure messages. 1739750e409Sopenharmony_ci 1749750e409Sopenharmony_ci_Example:_ 1759750e409Sopenharmony_ci #define UNITY_EXCLUDE_FLOAT_PRINT 1769750e409Sopenharmony_ci 1779750e409Sopenharmony_ci 1789750e409Sopenharmony_ci##### `UNITY_FLOAT_TYPE` 1799750e409Sopenharmony_ci 1809750e409Sopenharmony_ciIf enabled, Unity assumes you want your `FLOAT` asserts to compare standard C 1819750e409Sopenharmony_cifloats. If your compiler supports a specialty floating point type, you can 1829750e409Sopenharmony_cialways override this behavior by using this definition. 1839750e409Sopenharmony_ci 1849750e409Sopenharmony_ci_Example:_ 1859750e409Sopenharmony_ci #define UNITY_FLOAT_TYPE float16_t 1869750e409Sopenharmony_ci 1879750e409Sopenharmony_ci 1889750e409Sopenharmony_ci##### `UNITY_DOUBLE_TYPE` 1899750e409Sopenharmony_ci 1909750e409Sopenharmony_ciIf enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C 1919750e409Sopenharmony_cidoubles. If you would like to change this, you can specify something else by 1929750e409Sopenharmony_ciusing this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double` 1939750e409Sopenharmony_cicould enable gargantuan floating point types on your 64-bit processor instead of 1949750e409Sopenharmony_cithe standard `double`. 1959750e409Sopenharmony_ci 1969750e409Sopenharmony_ci_Example:_ 1979750e409Sopenharmony_ci #define UNITY_DOUBLE_TYPE long double 1989750e409Sopenharmony_ci 1999750e409Sopenharmony_ci 2009750e409Sopenharmony_ci##### `UNITY_FLOAT_PRECISION` 2019750e409Sopenharmony_ci 2029750e409Sopenharmony_ci##### `UNITY_DOUBLE_PRECISION` 2039750e409Sopenharmony_ci 2049750e409Sopenharmony_ciIf you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as 2059750e409Sopenharmony_cidocumented in the big daddy Unity Assertion Guide, you will learn that they are 2069750e409Sopenharmony_cinot really asserting that two values are equal but rather that two values are 2079750e409Sopenharmony_ci"close enough" to equal. "Close enough" is controlled by these precision 2089750e409Sopenharmony_ciconfiguration options. If you are working with 32-bit floats and/or 64-bit 2099750e409Sopenharmony_cidoubles (the normal on most processors), you should have no need to change these 2109750e409Sopenharmony_cioptions. They are both set to give you approximately 1 significant bit in either 2119750e409Sopenharmony_cidirection. The float precision is 0.00001 while the double is 10-12. 2129750e409Sopenharmony_ciFor further details on how this works, see the appendix of the Unity Assertion 2139750e409Sopenharmony_ciGuide. 2149750e409Sopenharmony_ci 2159750e409Sopenharmony_ci_Example:_ 2169750e409Sopenharmony_ci #define UNITY_FLOAT_PRECISION 0.001f 2179750e409Sopenharmony_ci 2189750e409Sopenharmony_ci 2199750e409Sopenharmony_ci### Toolset Customization 2209750e409Sopenharmony_ci 2219750e409Sopenharmony_ciIn addition to the options listed above, there are a number of other options 2229750e409Sopenharmony_ciwhich will come in handy to customize Unity's behavior for your specific 2239750e409Sopenharmony_citoolchain. It is possible that you may not need to touch any of these... but 2249750e409Sopenharmony_cicertain platforms, particularly those running in simulators, may need to jump 2259750e409Sopenharmony_cithrough extra hoops to operate properly. These macros will help in those 2269750e409Sopenharmony_cisituations. 2279750e409Sopenharmony_ci 2289750e409Sopenharmony_ci 2299750e409Sopenharmony_ci##### `UNITY_OUTPUT_CHAR(a)` 2309750e409Sopenharmony_ci 2319750e409Sopenharmony_ci##### `UNITY_OUTPUT_FLUSH()` 2329750e409Sopenharmony_ci 2339750e409Sopenharmony_ci##### `UNITY_OUTPUT_START()` 2349750e409Sopenharmony_ci 2359750e409Sopenharmony_ci##### `UNITY_OUTPUT_COMPLETE()` 2369750e409Sopenharmony_ci 2379750e409Sopenharmony_ciBy default, Unity prints its results to `stdout` as it runs. This works 2389750e409Sopenharmony_ciperfectly fine in most situations where you are using a native compiler for 2399750e409Sopenharmony_citesting. It works on some simulators as well so long as they have `stdout` 2409750e409Sopenharmony_cirouted back to the command line. There are times, however, where the simulator 2419750e409Sopenharmony_ciwill lack support for dumping results or you will want to route results 2429750e409Sopenharmony_cielsewhere for other reasons. In these cases, you should define the 2439750e409Sopenharmony_ci`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as 2449750e409Sopenharmony_cian `int`, since this is the parameter type of the standard C `putchar` function 2459750e409Sopenharmony_cimost commonly used). You may replace this with whatever function call you like. 2469750e409Sopenharmony_ci 2479750e409Sopenharmony_ci_Example:_ 2489750e409Sopenharmony_ciSay you are forced to run your test suite on an embedded processor with no 2499750e409Sopenharmony_ci`stdout` option. You decide to route your test result output to a custom serial 2509750e409Sopenharmony_ci`RS232_putc()` function you wrote like thus: 2519750e409Sopenharmony_ci 2529750e409Sopenharmony_ci #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) 2539750e409Sopenharmony_ci #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) 2549750e409Sopenharmony_ci #define UNITY_OUTPUT_FLUSH() RS232_flush() 2559750e409Sopenharmony_ci #define UNITY_OUTPUT_COMPLETE() RS232_close() 2569750e409Sopenharmony_ci 2579750e409Sopenharmony_ci_Note:_ 2589750e409Sopenharmony_ci`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by 2599750e409Sopenharmony_cispecifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you 2609750e409Sopenharmony_cispecify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it 2619750e409Sopenharmony_ciwill declare an instance of your function by default. If you want to disable 2629750e409Sopenharmony_cithis behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`. 2639750e409Sopenharmony_ci 2649750e409Sopenharmony_ci 2659750e409Sopenharmony_ci##### `UNITY_WEAK_ATTRIBUTE` 2669750e409Sopenharmony_ci 2679750e409Sopenharmony_ci##### `UNITY_WEAK_PRAGMA` 2689750e409Sopenharmony_ci 2699750e409Sopenharmony_ci##### `UNITY_NO_WEAK` 2709750e409Sopenharmony_ci 2719750e409Sopenharmony_ciFor some targets, Unity can make the otherwise required setUp() and tearDown() 2729750e409Sopenharmony_cifunctions optional. This is a nice convenience for test writers since setUp and 2739750e409Sopenharmony_citearDown don’t often actually do anything. If you’re using gcc or clang, this 2749750e409Sopenharmony_cioption is automatically defined for you. Other compilers can also support this 2759750e409Sopenharmony_cibehavior, if they support a C feature called weak functions. A weak function is 2769750e409Sopenharmony_cia function that is compiled into your executable unless a non-weak version of 2779750e409Sopenharmony_cithe same function is defined elsewhere. If a non-weak version is found, the weak 2789750e409Sopenharmony_civersion is ignored as if it never existed. If your compiler supports this feature, 2799750e409Sopenharmony_ciyou can let Unity know by defining UNITY_WEAK_ATTRIBUTE or UNITY_WEAK_PRAGMA as 2809750e409Sopenharmony_cithe function attributes that would need to be applied to identify a function as 2819750e409Sopenharmony_ciweak. If your compiler lacks support for weak functions, you will always need to 2829750e409Sopenharmony_cidefine setUp and tearDown functions (though they can be and often will be just 2839750e409Sopenharmony_ciempty). You can also force Unity to NOT use weak functions by defining 2849750e409Sopenharmony_ciUNITY_NO_WEAK. The most common options for this feature are: 2859750e409Sopenharmony_ci 2869750e409Sopenharmony_ci_Example:_ 2879750e409Sopenharmony_ci #define UNITY_WEAK_ATTRIBUTE weak 2889750e409Sopenharmony_ci #define UNITY_WEAK_ATTRIBUTE __attribute__((weak)) 2899750e409Sopenharmony_ci #define UNITY_WEAK_PRAGMA 2909750e409Sopenharmony_ci #define UNITY_NO_WEAK 2919750e409Sopenharmony_ci 2929750e409Sopenharmony_ci 2939750e409Sopenharmony_ci##### `UNITY_PTR_ATTRIBUTE` 2949750e409Sopenharmony_ci 2959750e409Sopenharmony_ciSome compilers require a custom attribute to be assigned to pointers, like 2969750e409Sopenharmony_ci`near` or `far`. In these cases, you can give Unity a safe default for these by 2979750e409Sopenharmony_cidefining this option with the attribute you would like. 2989750e409Sopenharmony_ci 2999750e409Sopenharmony_ci_Example:_ 3009750e409Sopenharmony_ci #define UNITY_PTR_ATTRIBUTE __attribute__((far)) 3019750e409Sopenharmony_ci #define UNITY_PTR_ATTRIBUTE near 3029750e409Sopenharmony_ci 3039750e409Sopenharmony_ci 3049750e409Sopenharmony_ci##### `UNITY_PRINT_EOL` 3059750e409Sopenharmony_ci 3069750e409Sopenharmony_ciBy default, Unity outputs \n at the end of each line of output. This is easy 3079750e409Sopenharmony_cito parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR 3089750e409Sopenharmony_cisystem. Feel free to override this and to make it whatever you wish. 3099750e409Sopenharmony_ci 3109750e409Sopenharmony_ci_Example:_ 3119750e409Sopenharmony_ci #define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') } 3129750e409Sopenharmony_ci 3139750e409Sopenharmony_ci 3149750e409Sopenharmony_ci 3159750e409Sopenharmony_ci##### `UNITY_EXCLUDE_DETAILS` 3169750e409Sopenharmony_ci 3179750e409Sopenharmony_ciThis is an option for if you absolutely must squeeze every byte of memory out of 3189750e409Sopenharmony_ciyour system. Unity stores a set of internal scratchpads which are used to pass 3199750e409Sopenharmony_ciextra detail information around. It's used by systems like CMock in order to 3209750e409Sopenharmony_cireport which function or argument flagged an error. If you're not using CMock and 3219750e409Sopenharmony_ciyou're not using these details for other things, then you can exclude them. 3229750e409Sopenharmony_ci 3239750e409Sopenharmony_ci_Example:_ 3249750e409Sopenharmony_ci #define UNITY_EXCLUDE_DETAILS 3259750e409Sopenharmony_ci 3269750e409Sopenharmony_ci 3279750e409Sopenharmony_ci 3289750e409Sopenharmony_ci##### `UNITY_EXCLUDE_SETJMP` 3299750e409Sopenharmony_ci 3309750e409Sopenharmony_ciIf your embedded system doesn't support the standard library setjmp, you can 3319750e409Sopenharmony_ciexclude Unity's reliance on this by using this define. This dropped dependence 3329750e409Sopenharmony_cicomes at a price, though. You will be unable to use custom helper functions for 3339750e409Sopenharmony_ciyour tests, and you will be unable to use tools like CMock. Very likely, if your 3349750e409Sopenharmony_cicompiler doesn't support setjmp, you wouldn't have had the memory space for those 3359750e409Sopenharmony_cithings anyway, though... so this option exists for those situations. 3369750e409Sopenharmony_ci 3379750e409Sopenharmony_ci_Example:_ 3389750e409Sopenharmony_ci #define UNITY_EXCLUDE_SETJMP 3399750e409Sopenharmony_ci 3409750e409Sopenharmony_ci##### `UNITY_OUTPUT_COLOR` 3419750e409Sopenharmony_ci 3429750e409Sopenharmony_ciIf you want to add color using ANSI escape codes you can use this define. 3439750e409Sopenharmony_cit 3449750e409Sopenharmony_ci_Example:_ 3459750e409Sopenharmony_ci #define UNITY_OUTPUT_COLOR 3469750e409Sopenharmony_ci 3479750e409Sopenharmony_ci 3489750e409Sopenharmony_ci 3499750e409Sopenharmony_ci## Getting Into The Guts 3509750e409Sopenharmony_ci 3519750e409Sopenharmony_ciThere will be cases where the options above aren't quite going to get everything 3529750e409Sopenharmony_ciperfect. They are likely sufficient for any situation where you are compiling 3539750e409Sopenharmony_ciand executing your tests with a native toolchain (e.g. clang on Mac). These 3549750e409Sopenharmony_cioptions may even get you through the majority of cases encountered in working 3559750e409Sopenharmony_ciwith a target simulator run from your local command line. But especially if you 3569750e409Sopenharmony_cimust run your test suite on your target hardware, your Unity configuration will 3579750e409Sopenharmony_cirequire special help. This special help will usually reside in one of two 3589750e409Sopenharmony_ciplaces: the `main()` function or the `RUN_TEST` macro. Let's look at how these 3599750e409Sopenharmony_ciwork. 3609750e409Sopenharmony_ci 3619750e409Sopenharmony_ci 3629750e409Sopenharmony_ci##### `main()` 3639750e409Sopenharmony_ci 3649750e409Sopenharmony_ciEach test module is compiled and run on its own, separate from the other test 3659750e409Sopenharmony_cifiles in your project. Each test file, therefore, has a `main` function. This 3669750e409Sopenharmony_ci`main` function will need to contain whatever code is necessary to initialize 3679750e409Sopenharmony_ciyour system to a workable state. This is particularly true for situations where 3689750e409Sopenharmony_ciyou must set up a memory map or initialize a communication channel for the 3699750e409Sopenharmony_cioutput of your test results. 3709750e409Sopenharmony_ci 3719750e409Sopenharmony_ciA simple main function looks something like this: 3729750e409Sopenharmony_ci 3739750e409Sopenharmony_ci int main(void) { 3749750e409Sopenharmony_ci UNITY_BEGIN(); 3759750e409Sopenharmony_ci RUN_TEST(test_TheFirst); 3769750e409Sopenharmony_ci RUN_TEST(test_TheSecond); 3779750e409Sopenharmony_ci RUN_TEST(test_TheThird); 3789750e409Sopenharmony_ci return UNITY_END(); 3799750e409Sopenharmony_ci } 3809750e409Sopenharmony_ci 3819750e409Sopenharmony_ciYou can see that our main function doesn't bother taking any arguments. For our 3829750e409Sopenharmony_cimost barebones case, we'll never have arguments because we just run all the 3839750e409Sopenharmony_citests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test 3849750e409Sopenharmony_ci(in whatever order we wish). Finally, we call `UNITY_END`, returning its return 3859750e409Sopenharmony_civalue (which is the total number of failures). 3869750e409Sopenharmony_ci 3879750e409Sopenharmony_ciIt should be easy to see that you can add code before any test cases are run or 3889750e409Sopenharmony_ciafter all the test cases have completed. This allows you to do any needed 3899750e409Sopenharmony_cisystem-wide setup or teardown that might be required for your special 3909750e409Sopenharmony_cicircumstances. 3919750e409Sopenharmony_ci 3929750e409Sopenharmony_ci 3939750e409Sopenharmony_ci##### `RUN_TEST` 3949750e409Sopenharmony_ci 3959750e409Sopenharmony_ciThe `RUN_TEST` macro is called with each test case function. Its job is to 3969750e409Sopenharmony_ciperform whatever setup and teardown is necessary for executing a single test 3979750e409Sopenharmony_cicase function. This includes catching failures, calling the test module's 3989750e409Sopenharmony_ci`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If 3999750e409Sopenharmony_ciusing CMock or test coverage, there will be additional stubs in use here. A 4009750e409Sopenharmony_cisimple minimalist RUN_TEST macro looks something like this: 4019750e409Sopenharmony_ci 4029750e409Sopenharmony_ci #define RUN_TEST(testfunc) \ 4039750e409Sopenharmony_ci UNITY_NEW_TEST(#testfunc) \ 4049750e409Sopenharmony_ci if (TEST_PROTECT()) { \ 4059750e409Sopenharmony_ci setUp(); \ 4069750e409Sopenharmony_ci testfunc(); \ 4079750e409Sopenharmony_ci } \ 4089750e409Sopenharmony_ci if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \ 4099750e409Sopenharmony_ci tearDown(); \ 4109750e409Sopenharmony_ci UnityConcludeTest(); 4119750e409Sopenharmony_ci 4129750e409Sopenharmony_ciSo that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity 4139750e409Sopenharmony_cihas to deal with for every single test case. For each test case, we declare that 4149750e409Sopenharmony_ciit is a new test. Then we run `setUp` and our test function. These are run 4159750e409Sopenharmony_ciwithin a `TEST_PROTECT` block, the function of which is to handle failures that 4169750e409Sopenharmony_cioccur during the test. Then, assuming our test is still running and hasn't been 4179750e409Sopenharmony_ciignored, we run `tearDown`. No matter what, our last step is to conclude this 4189750e409Sopenharmony_citest before moving on to the next. 4199750e409Sopenharmony_ci 4209750e409Sopenharmony_ciLet's say you need to add a call to `fsync` to force all of your output data to 4219750e409Sopenharmony_ciflush to a file after each test. You could easily insert this after your 4229750e409Sopenharmony_ci`UnityConcludeTest` call. Maybe you want to write an xml tag before and after 4239750e409Sopenharmony_cieach result set. Again, you could do this by adding lines to this macro. Updates 4249750e409Sopenharmony_cito this macro are for the occasions when you need an action before or after 4259750e409Sopenharmony_cievery single test case throughout your entire suite of tests. 4269750e409Sopenharmony_ci 4279750e409Sopenharmony_ci 4289750e409Sopenharmony_ci## Happy Porting 4299750e409Sopenharmony_ci 4309750e409Sopenharmony_ciThe defines and macros in this guide should help you port Unity to just about 4319750e409Sopenharmony_ciany C target we can imagine. If you run into a snag or two, don't be afraid of 4329750e409Sopenharmony_ciasking for help on the forums. We love a good challenge! 4339750e409Sopenharmony_ci 4349750e409Sopenharmony_ci 4359750e409Sopenharmony_ci*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* 436