1/*
2 * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#include <climits>
17#include <gtest/gtest.h>
18#include "../Deqpgles31BaseFunc.h"
19#include "../ActsDeqpgles310005TestSuite.h"
20#include "shrinkdefine.h"
21
22using namespace std;
23using namespace testing::ext;
24using namespace OHOS;
25
26static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004489,
27        "dEQP-GLES31.functional.shaders.linkage.",
28        "es31.geometry.varying.qualifiers.smooth");
29
30static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004490,
31        "dEQP-GLES31.functional.shaders.linkage",
32        ".es31.geometry.varying.qualifiers.flat");
33
34static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004491,
35        "dEQP-GLES31.functional.shaders.linkage.e",
36        "s31.geometry.varying.qualifiers.centroid");
37
38static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004492,
39        "dEQP-GLES31.functional.shaders.linkage.",
40        "es31.geometry.varying.qualifiers.sample");
41
42static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004552,
43        "dEQP-GLES31.functional.shaders.linkage.es",
44        "31.tessellation.varying.qualifiers.smooth");
45
46static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004553,
47        "dEQP-GLES31.functional.shaders.linkage.e",
48        "s31.tessellation.varying.qualifiers.flat");
49
50static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004554,
51        "dEQP-GLES31.functional.shaders.linkage.es3",
52        "1.tessellation.varying.qualifiers.centroid");
53
54static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004555,
55        "dEQP-GLES31.functional.shaders.linkage.es",
56        "31.tessellation.varying.qualifiers.sample");
57
58static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004556,
59        "dEQP-GLES31.functional.shaders.linkage.e",
60        "s31.tessellation.varying.qualifiers.patch");
61
62static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004760,
63        "dEQP-GLES31.functional.shaders.linkage.",
64        "es32.geometry.varying.qualifiers.smooth");
65
66static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004761,
67        "dEQP-GLES31.functional.shaders.linkage",
68        ".es32.geometry.varying.qualifiers.flat");
69
70static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004762,
71        "dEQP-GLES31.functional.shaders.linkage.e",
72        "s32.geometry.varying.qualifiers.centroid");
73
74static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004763,
75        "dEQP-GLES31.functional.shaders.linkage.",
76        "es32.geometry.varying.qualifiers.sample");
77
78static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004818,
79        "dEQP-GLES31.functional.shaders.linkage.es",
80        "32.tessellation.varying.qualifiers.smooth");
81
82static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004819,
83        "dEQP-GLES31.functional.shaders.linkage.e",
84        "s32.tessellation.varying.qualifiers.flat");
85
86static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004820,
87        "dEQP-GLES31.functional.shaders.linkage.es3",
88        "2.tessellation.varying.qualifiers.centroid");
89
90static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004821,
91        "dEQP-GLES31.functional.shaders.linkage.es",
92        "32.tessellation.varying.qualifiers.sample");
93
94static SHRINK_HWTEST_F(ActsDeqpgles310005TestSuite, TestCase_004822,
95        "dEQP-GLES31.functional.shaders.linkage.e",
96        "s32.tessellation.varying.qualifiers.patch");
97