1/*
2 * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#include <climits>
17#include <gtest/gtest.h>
18#include "../Deqpgles3BaseFunc.h"
19#include "../ActsDeqpgles30016TestSuite.h"
20#include "shrinkdefine.h"
21
22using namespace std;
23using namespace testing::ext;
24using namespace OHOS;
25
26static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015870,
27        "dEQP-GLES3.functional.shaders.matrix.de",
28        "terminant.dynamic.lowp_mat2_float_vertex");
29
30static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015871,
31        "dEQP-GLES3.functional.shaders.matrix.det",
32        "erminant.dynamic.lowp_mat2_float_fragment");
33
34static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015872,
35        "dEQP-GLES3.functional.shaders.matrix.dete",
36        "rminant.dynamic.mediump_mat2_float_vertex");
37
38static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015873,
39        "dEQP-GLES3.functional.shaders.matrix.deter",
40        "minant.dynamic.mediump_mat2_float_fragment");
41
42static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015874,
43        "dEQP-GLES3.functional.shaders.matrix.det",
44        "erminant.dynamic.highp_mat2_float_vertex");
45
46static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015875,
47        "dEQP-GLES3.functional.shaders.matrix.dete",
48        "rminant.dynamic.highp_mat2_float_fragment");
49
50static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015876,
51        "dEQP-GLES3.functional.shaders.matrix.de",
52        "terminant.dynamic.lowp_mat3_float_vertex");
53
54static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015877,
55        "dEQP-GLES3.functional.shaders.matrix.det",
56        "erminant.dynamic.lowp_mat3_float_fragment");
57
58static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015878,
59        "dEQP-GLES3.functional.shaders.matrix.dete",
60        "rminant.dynamic.mediump_mat3_float_vertex");
61
62static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015879,
63        "dEQP-GLES3.functional.shaders.matrix.deter",
64        "minant.dynamic.mediump_mat3_float_fragment");
65
66static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015880,
67        "dEQP-GLES3.functional.shaders.matrix.det",
68        "erminant.dynamic.highp_mat3_float_vertex");
69
70static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015881,
71        "dEQP-GLES3.functional.shaders.matrix.dete",
72        "rminant.dynamic.highp_mat3_float_fragment");
73
74static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015882,
75        "dEQP-GLES3.functional.shaders.matrix.de",
76        "terminant.dynamic.lowp_mat4_float_vertex");
77
78static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015883,
79        "dEQP-GLES3.functional.shaders.matrix.det",
80        "erminant.dynamic.lowp_mat4_float_fragment");
81
82static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015884,
83        "dEQP-GLES3.functional.shaders.matrix.dete",
84        "rminant.dynamic.mediump_mat4_float_vertex");
85
86static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015885,
87        "dEQP-GLES3.functional.shaders.matrix.deter",
88        "minant.dynamic.mediump_mat4_float_fragment");
89
90static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015886,
91        "dEQP-GLES3.functional.shaders.matrix.det",
92        "erminant.dynamic.highp_mat4_float_vertex");
93
94static SHRINK_HWTEST_F(ActsDeqpgles30016TestSuite, TestCase_015887,
95        "dEQP-GLES3.functional.shaders.matrix.dete",
96        "rminant.dynamic.highp_mat4_float_fragment");
97