162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-or-later 262306a36Sopenharmony_ci/* 362306a36Sopenharmony_ci * Manuel Jander. 462306a36Sopenharmony_ci * 562306a36Sopenharmony_ci * Based on the work of: 662306a36Sopenharmony_ci * Vojtech Pavlik 762306a36Sopenharmony_ci * Raymond Ingles 862306a36Sopenharmony_ci * 962306a36Sopenharmony_ci * Should you need to contact me, the author, you can do so either by 1062306a36Sopenharmony_ci * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: 1162306a36Sopenharmony_ci * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic 1262306a36Sopenharmony_ci * 1362306a36Sopenharmony_ci * Based 90% on Vojtech Pavlik pcigame driver. 1462306a36Sopenharmony_ci * Merged and modified by Manuel Jander, for the OpenVortex 1562306a36Sopenharmony_ci * driver. (email: mjander@embedded.cl). 1662306a36Sopenharmony_ci */ 1762306a36Sopenharmony_ci 1862306a36Sopenharmony_ci#include <linux/time.h> 1962306a36Sopenharmony_ci#include <linux/delay.h> 2062306a36Sopenharmony_ci#include <linux/init.h> 2162306a36Sopenharmony_ci#include <sound/core.h> 2262306a36Sopenharmony_ci#include "au88x0.h" 2362306a36Sopenharmony_ci#include <linux/gameport.h> 2462306a36Sopenharmony_ci#include <linux/export.h> 2562306a36Sopenharmony_ci 2662306a36Sopenharmony_ci#if IS_REACHABLE(CONFIG_GAMEPORT) 2762306a36Sopenharmony_ci 2862306a36Sopenharmony_ci#define VORTEX_GAME_DWAIT 20 /* 20 ms */ 2962306a36Sopenharmony_ci 3062306a36Sopenharmony_cistatic unsigned char vortex_game_read(struct gameport *gameport) 3162306a36Sopenharmony_ci{ 3262306a36Sopenharmony_ci vortex_t *vortex = gameport_get_port_data(gameport); 3362306a36Sopenharmony_ci return hwread(vortex->mmio, VORTEX_GAME_LEGACY); 3462306a36Sopenharmony_ci} 3562306a36Sopenharmony_ci 3662306a36Sopenharmony_cistatic void vortex_game_trigger(struct gameport *gameport) 3762306a36Sopenharmony_ci{ 3862306a36Sopenharmony_ci vortex_t *vortex = gameport_get_port_data(gameport); 3962306a36Sopenharmony_ci hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); 4062306a36Sopenharmony_ci} 4162306a36Sopenharmony_ci 4262306a36Sopenharmony_cistatic int 4362306a36Sopenharmony_civortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) 4462306a36Sopenharmony_ci{ 4562306a36Sopenharmony_ci vortex_t *vortex = gameport_get_port_data(gameport); 4662306a36Sopenharmony_ci int i; 4762306a36Sopenharmony_ci 4862306a36Sopenharmony_ci *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; 4962306a36Sopenharmony_ci 5062306a36Sopenharmony_ci for (i = 0; i < 4; i++) { 5162306a36Sopenharmony_ci axes[i] = 5262306a36Sopenharmony_ci hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); 5362306a36Sopenharmony_ci if (axes[i] == AXIS_RANGE) 5462306a36Sopenharmony_ci axes[i] = -1; 5562306a36Sopenharmony_ci } 5662306a36Sopenharmony_ci return 0; 5762306a36Sopenharmony_ci} 5862306a36Sopenharmony_ci 5962306a36Sopenharmony_cistatic int vortex_game_open(struct gameport *gameport, int mode) 6062306a36Sopenharmony_ci{ 6162306a36Sopenharmony_ci vortex_t *vortex = gameport_get_port_data(gameport); 6262306a36Sopenharmony_ci 6362306a36Sopenharmony_ci switch (mode) { 6462306a36Sopenharmony_ci case GAMEPORT_MODE_COOKED: 6562306a36Sopenharmony_ci hwwrite(vortex->mmio, VORTEX_CTRL2, 6662306a36Sopenharmony_ci hwread(vortex->mmio, 6762306a36Sopenharmony_ci VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); 6862306a36Sopenharmony_ci msleep(VORTEX_GAME_DWAIT); 6962306a36Sopenharmony_ci return 0; 7062306a36Sopenharmony_ci case GAMEPORT_MODE_RAW: 7162306a36Sopenharmony_ci hwwrite(vortex->mmio, VORTEX_CTRL2, 7262306a36Sopenharmony_ci hwread(vortex->mmio, 7362306a36Sopenharmony_ci VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); 7462306a36Sopenharmony_ci return 0; 7562306a36Sopenharmony_ci default: 7662306a36Sopenharmony_ci return -1; 7762306a36Sopenharmony_ci } 7862306a36Sopenharmony_ci 7962306a36Sopenharmony_ci return 0; 8062306a36Sopenharmony_ci} 8162306a36Sopenharmony_ci 8262306a36Sopenharmony_cistatic int vortex_gameport_register(vortex_t *vortex) 8362306a36Sopenharmony_ci{ 8462306a36Sopenharmony_ci struct gameport *gp; 8562306a36Sopenharmony_ci 8662306a36Sopenharmony_ci vortex->gameport = gp = gameport_allocate_port(); 8762306a36Sopenharmony_ci if (!gp) { 8862306a36Sopenharmony_ci dev_err(vortex->card->dev, 8962306a36Sopenharmony_ci "cannot allocate memory for gameport\n"); 9062306a36Sopenharmony_ci return -ENOMEM; 9162306a36Sopenharmony_ci } 9262306a36Sopenharmony_ci 9362306a36Sopenharmony_ci gameport_set_name(gp, "AU88x0 Gameport"); 9462306a36Sopenharmony_ci gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); 9562306a36Sopenharmony_ci gameport_set_dev_parent(gp, &vortex->pci_dev->dev); 9662306a36Sopenharmony_ci 9762306a36Sopenharmony_ci gp->read = vortex_game_read; 9862306a36Sopenharmony_ci gp->trigger = vortex_game_trigger; 9962306a36Sopenharmony_ci gp->cooked_read = vortex_game_cooked_read; 10062306a36Sopenharmony_ci gp->open = vortex_game_open; 10162306a36Sopenharmony_ci 10262306a36Sopenharmony_ci gameport_set_port_data(gp, vortex); 10362306a36Sopenharmony_ci gp->fuzz = 64; 10462306a36Sopenharmony_ci 10562306a36Sopenharmony_ci gameport_register_port(gp); 10662306a36Sopenharmony_ci 10762306a36Sopenharmony_ci return 0; 10862306a36Sopenharmony_ci} 10962306a36Sopenharmony_ci 11062306a36Sopenharmony_cistatic void vortex_gameport_unregister(vortex_t * vortex) 11162306a36Sopenharmony_ci{ 11262306a36Sopenharmony_ci if (vortex->gameport) { 11362306a36Sopenharmony_ci gameport_unregister_port(vortex->gameport); 11462306a36Sopenharmony_ci vortex->gameport = NULL; 11562306a36Sopenharmony_ci } 11662306a36Sopenharmony_ci} 11762306a36Sopenharmony_ci 11862306a36Sopenharmony_ci#else 11962306a36Sopenharmony_cistatic inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } 12062306a36Sopenharmony_cistatic inline void vortex_gameport_unregister(vortex_t * vortex) { } 12162306a36Sopenharmony_ci#endif 122