162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-only 262306a36Sopenharmony_ci/* 362306a36Sopenharmony_ci * Generic gameport layer 462306a36Sopenharmony_ci * 562306a36Sopenharmony_ci * Copyright (c) 1999-2002 Vojtech Pavlik 662306a36Sopenharmony_ci * Copyright (c) 2005 Dmitry Torokhov 762306a36Sopenharmony_ci */ 862306a36Sopenharmony_ci 962306a36Sopenharmony_ci 1062306a36Sopenharmony_ci#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt 1162306a36Sopenharmony_ci 1262306a36Sopenharmony_ci#include <linux/stddef.h> 1362306a36Sopenharmony_ci#include <linux/module.h> 1462306a36Sopenharmony_ci#include <linux/io.h> 1562306a36Sopenharmony_ci#include <linux/ioport.h> 1662306a36Sopenharmony_ci#include <linux/init.h> 1762306a36Sopenharmony_ci#include <linux/gameport.h> 1862306a36Sopenharmony_ci#include <linux/slab.h> 1962306a36Sopenharmony_ci#include <linux/delay.h> 2062306a36Sopenharmony_ci#include <linux/workqueue.h> 2162306a36Sopenharmony_ci#include <linux/sched.h> /* HZ */ 2262306a36Sopenharmony_ci#include <linux/mutex.h> 2362306a36Sopenharmony_ci#include <linux/timekeeping.h> 2462306a36Sopenharmony_ci 2562306a36Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 2662306a36Sopenharmony_ciMODULE_DESCRIPTION("Generic gameport layer"); 2762306a36Sopenharmony_ciMODULE_LICENSE("GPL"); 2862306a36Sopenharmony_ci 2962306a36Sopenharmony_cistatic bool use_ktime = true; 3062306a36Sopenharmony_cimodule_param(use_ktime, bool, 0400); 3162306a36Sopenharmony_ciMODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); 3262306a36Sopenharmony_ci 3362306a36Sopenharmony_ci/* 3462306a36Sopenharmony_ci * gameport_mutex protects entire gameport subsystem and is taken 3562306a36Sopenharmony_ci * every time gameport port or driver registrered or unregistered. 3662306a36Sopenharmony_ci */ 3762306a36Sopenharmony_cistatic DEFINE_MUTEX(gameport_mutex); 3862306a36Sopenharmony_ci 3962306a36Sopenharmony_cistatic LIST_HEAD(gameport_list); 4062306a36Sopenharmony_ci 4162306a36Sopenharmony_cistatic struct bus_type gameport_bus; 4262306a36Sopenharmony_ci 4362306a36Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport); 4462306a36Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv); 4562306a36Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport); 4662306a36Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport); 4762306a36Sopenharmony_ci 4862306a36Sopenharmony_ci#if defined(__i386__) 4962306a36Sopenharmony_ci 5062306a36Sopenharmony_ci#include <linux/i8253.h> 5162306a36Sopenharmony_ci 5262306a36Sopenharmony_ci#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 5362306a36Sopenharmony_ci#define GET_TIME(x) do { x = get_time_pit(); } while (0) 5462306a36Sopenharmony_ci 5562306a36Sopenharmony_cistatic unsigned int get_time_pit(void) 5662306a36Sopenharmony_ci{ 5762306a36Sopenharmony_ci unsigned long flags; 5862306a36Sopenharmony_ci unsigned int count; 5962306a36Sopenharmony_ci 6062306a36Sopenharmony_ci raw_spin_lock_irqsave(&i8253_lock, flags); 6162306a36Sopenharmony_ci outb_p(0x00, 0x43); 6262306a36Sopenharmony_ci count = inb_p(0x40); 6362306a36Sopenharmony_ci count |= inb_p(0x40) << 8; 6462306a36Sopenharmony_ci raw_spin_unlock_irqrestore(&i8253_lock, flags); 6562306a36Sopenharmony_ci 6662306a36Sopenharmony_ci return count; 6762306a36Sopenharmony_ci} 6862306a36Sopenharmony_ci 6962306a36Sopenharmony_ci#endif 7062306a36Sopenharmony_ci 7162306a36Sopenharmony_ci 7262306a36Sopenharmony_ci 7362306a36Sopenharmony_ci/* 7462306a36Sopenharmony_ci * gameport_measure_speed() measures the gameport i/o speed. 7562306a36Sopenharmony_ci */ 7662306a36Sopenharmony_ci 7762306a36Sopenharmony_cistatic int gameport_measure_speed(struct gameport *gameport) 7862306a36Sopenharmony_ci{ 7962306a36Sopenharmony_ci unsigned int i, t, tx; 8062306a36Sopenharmony_ci u64 t1, t2, t3; 8162306a36Sopenharmony_ci unsigned long flags; 8262306a36Sopenharmony_ci 8362306a36Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 8462306a36Sopenharmony_ci return 0; 8562306a36Sopenharmony_ci 8662306a36Sopenharmony_ci tx = ~0; 8762306a36Sopenharmony_ci 8862306a36Sopenharmony_ci for (i = 0; i < 50; i++) { 8962306a36Sopenharmony_ci local_irq_save(flags); 9062306a36Sopenharmony_ci t1 = ktime_get_ns(); 9162306a36Sopenharmony_ci for (t = 0; t < 50; t++) 9262306a36Sopenharmony_ci gameport_read(gameport); 9362306a36Sopenharmony_ci t2 = ktime_get_ns(); 9462306a36Sopenharmony_ci t3 = ktime_get_ns(); 9562306a36Sopenharmony_ci local_irq_restore(flags); 9662306a36Sopenharmony_ci udelay(i * 10); 9762306a36Sopenharmony_ci t = (t2 - t1) - (t3 - t2); 9862306a36Sopenharmony_ci if (t < tx) 9962306a36Sopenharmony_ci tx = t; 10062306a36Sopenharmony_ci } 10162306a36Sopenharmony_ci 10262306a36Sopenharmony_ci gameport_close(gameport); 10362306a36Sopenharmony_ci t = 1000000 * 50; 10462306a36Sopenharmony_ci if (tx) 10562306a36Sopenharmony_ci t /= tx; 10662306a36Sopenharmony_ci return t; 10762306a36Sopenharmony_ci} 10862306a36Sopenharmony_ci 10962306a36Sopenharmony_cistatic int old_gameport_measure_speed(struct gameport *gameport) 11062306a36Sopenharmony_ci{ 11162306a36Sopenharmony_ci#if defined(__i386__) 11262306a36Sopenharmony_ci 11362306a36Sopenharmony_ci unsigned int i, t, t1, t2, t3, tx; 11462306a36Sopenharmony_ci unsigned long flags; 11562306a36Sopenharmony_ci 11662306a36Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 11762306a36Sopenharmony_ci return 0; 11862306a36Sopenharmony_ci 11962306a36Sopenharmony_ci tx = 1 << 30; 12062306a36Sopenharmony_ci 12162306a36Sopenharmony_ci for(i = 0; i < 50; i++) { 12262306a36Sopenharmony_ci local_irq_save(flags); 12362306a36Sopenharmony_ci GET_TIME(t1); 12462306a36Sopenharmony_ci for (t = 0; t < 50; t++) gameport_read(gameport); 12562306a36Sopenharmony_ci GET_TIME(t2); 12662306a36Sopenharmony_ci GET_TIME(t3); 12762306a36Sopenharmony_ci local_irq_restore(flags); 12862306a36Sopenharmony_ci udelay(i * 10); 12962306a36Sopenharmony_ci if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 13062306a36Sopenharmony_ci } 13162306a36Sopenharmony_ci 13262306a36Sopenharmony_ci gameport_close(gameport); 13362306a36Sopenharmony_ci return 59659 / (tx < 1 ? 1 : tx); 13462306a36Sopenharmony_ci 13562306a36Sopenharmony_ci#elif defined (__x86_64__) 13662306a36Sopenharmony_ci 13762306a36Sopenharmony_ci unsigned int i, t; 13862306a36Sopenharmony_ci unsigned long tx, t1, t2, flags; 13962306a36Sopenharmony_ci 14062306a36Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 14162306a36Sopenharmony_ci return 0; 14262306a36Sopenharmony_ci 14362306a36Sopenharmony_ci tx = 1 << 30; 14462306a36Sopenharmony_ci 14562306a36Sopenharmony_ci for(i = 0; i < 50; i++) { 14662306a36Sopenharmony_ci local_irq_save(flags); 14762306a36Sopenharmony_ci t1 = rdtsc(); 14862306a36Sopenharmony_ci for (t = 0; t < 50; t++) gameport_read(gameport); 14962306a36Sopenharmony_ci t2 = rdtsc(); 15062306a36Sopenharmony_ci local_irq_restore(flags); 15162306a36Sopenharmony_ci udelay(i * 10); 15262306a36Sopenharmony_ci if (t2 - t1 < tx) tx = t2 - t1; 15362306a36Sopenharmony_ci } 15462306a36Sopenharmony_ci 15562306a36Sopenharmony_ci gameport_close(gameport); 15662306a36Sopenharmony_ci return (this_cpu_read(cpu_info.loops_per_jiffy) * 15762306a36Sopenharmony_ci (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 15862306a36Sopenharmony_ci 15962306a36Sopenharmony_ci#else 16062306a36Sopenharmony_ci 16162306a36Sopenharmony_ci unsigned int j, t = 0; 16262306a36Sopenharmony_ci 16362306a36Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 16462306a36Sopenharmony_ci return 0; 16562306a36Sopenharmony_ci 16662306a36Sopenharmony_ci j = jiffies; while (j == jiffies); 16762306a36Sopenharmony_ci j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 16862306a36Sopenharmony_ci 16962306a36Sopenharmony_ci gameport_close(gameport); 17062306a36Sopenharmony_ci return t * HZ / 1000; 17162306a36Sopenharmony_ci 17262306a36Sopenharmony_ci#endif 17362306a36Sopenharmony_ci} 17462306a36Sopenharmony_ci 17562306a36Sopenharmony_civoid gameport_start_polling(struct gameport *gameport) 17662306a36Sopenharmony_ci{ 17762306a36Sopenharmony_ci spin_lock(&gameport->timer_lock); 17862306a36Sopenharmony_ci 17962306a36Sopenharmony_ci if (!gameport->poll_cnt++) { 18062306a36Sopenharmony_ci BUG_ON(!gameport->poll_handler); 18162306a36Sopenharmony_ci BUG_ON(!gameport->poll_interval); 18262306a36Sopenharmony_ci mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 18362306a36Sopenharmony_ci } 18462306a36Sopenharmony_ci 18562306a36Sopenharmony_ci spin_unlock(&gameport->timer_lock); 18662306a36Sopenharmony_ci} 18762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_start_polling); 18862306a36Sopenharmony_ci 18962306a36Sopenharmony_civoid gameport_stop_polling(struct gameport *gameport) 19062306a36Sopenharmony_ci{ 19162306a36Sopenharmony_ci spin_lock(&gameport->timer_lock); 19262306a36Sopenharmony_ci 19362306a36Sopenharmony_ci if (!--gameport->poll_cnt) 19462306a36Sopenharmony_ci del_timer(&gameport->poll_timer); 19562306a36Sopenharmony_ci 19662306a36Sopenharmony_ci spin_unlock(&gameport->timer_lock); 19762306a36Sopenharmony_ci} 19862306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_stop_polling); 19962306a36Sopenharmony_ci 20062306a36Sopenharmony_cistatic void gameport_run_poll_handler(struct timer_list *t) 20162306a36Sopenharmony_ci{ 20262306a36Sopenharmony_ci struct gameport *gameport = from_timer(gameport, t, poll_timer); 20362306a36Sopenharmony_ci 20462306a36Sopenharmony_ci gameport->poll_handler(gameport); 20562306a36Sopenharmony_ci if (gameport->poll_cnt) 20662306a36Sopenharmony_ci mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 20762306a36Sopenharmony_ci} 20862306a36Sopenharmony_ci 20962306a36Sopenharmony_ci/* 21062306a36Sopenharmony_ci * Basic gameport -> driver core mappings 21162306a36Sopenharmony_ci */ 21262306a36Sopenharmony_ci 21362306a36Sopenharmony_cistatic int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 21462306a36Sopenharmony_ci{ 21562306a36Sopenharmony_ci int error; 21662306a36Sopenharmony_ci 21762306a36Sopenharmony_ci gameport->dev.driver = &drv->driver; 21862306a36Sopenharmony_ci if (drv->connect(gameport, drv)) { 21962306a36Sopenharmony_ci gameport->dev.driver = NULL; 22062306a36Sopenharmony_ci return -ENODEV; 22162306a36Sopenharmony_ci } 22262306a36Sopenharmony_ci 22362306a36Sopenharmony_ci error = device_bind_driver(&gameport->dev); 22462306a36Sopenharmony_ci if (error) { 22562306a36Sopenharmony_ci dev_warn(&gameport->dev, 22662306a36Sopenharmony_ci "device_bind_driver() failed for %s (%s) and %s, error: %d\n", 22762306a36Sopenharmony_ci gameport->phys, gameport->name, 22862306a36Sopenharmony_ci drv->description, error); 22962306a36Sopenharmony_ci drv->disconnect(gameport); 23062306a36Sopenharmony_ci gameport->dev.driver = NULL; 23162306a36Sopenharmony_ci return error; 23262306a36Sopenharmony_ci } 23362306a36Sopenharmony_ci 23462306a36Sopenharmony_ci return 0; 23562306a36Sopenharmony_ci} 23662306a36Sopenharmony_ci 23762306a36Sopenharmony_cistatic void gameport_find_driver(struct gameport *gameport) 23862306a36Sopenharmony_ci{ 23962306a36Sopenharmony_ci int error; 24062306a36Sopenharmony_ci 24162306a36Sopenharmony_ci error = device_attach(&gameport->dev); 24262306a36Sopenharmony_ci if (error < 0) 24362306a36Sopenharmony_ci dev_warn(&gameport->dev, 24462306a36Sopenharmony_ci "device_attach() failed for %s (%s), error: %d\n", 24562306a36Sopenharmony_ci gameport->phys, gameport->name, error); 24662306a36Sopenharmony_ci} 24762306a36Sopenharmony_ci 24862306a36Sopenharmony_ci 24962306a36Sopenharmony_ci/* 25062306a36Sopenharmony_ci * Gameport event processing. 25162306a36Sopenharmony_ci */ 25262306a36Sopenharmony_ci 25362306a36Sopenharmony_cienum gameport_event_type { 25462306a36Sopenharmony_ci GAMEPORT_REGISTER_PORT, 25562306a36Sopenharmony_ci GAMEPORT_ATTACH_DRIVER, 25662306a36Sopenharmony_ci}; 25762306a36Sopenharmony_ci 25862306a36Sopenharmony_cistruct gameport_event { 25962306a36Sopenharmony_ci enum gameport_event_type type; 26062306a36Sopenharmony_ci void *object; 26162306a36Sopenharmony_ci struct module *owner; 26262306a36Sopenharmony_ci struct list_head node; 26362306a36Sopenharmony_ci}; 26462306a36Sopenharmony_ci 26562306a36Sopenharmony_cistatic DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 26662306a36Sopenharmony_cistatic LIST_HEAD(gameport_event_list); 26762306a36Sopenharmony_ci 26862306a36Sopenharmony_cistatic struct gameport_event *gameport_get_event(void) 26962306a36Sopenharmony_ci{ 27062306a36Sopenharmony_ci struct gameport_event *event = NULL; 27162306a36Sopenharmony_ci unsigned long flags; 27262306a36Sopenharmony_ci 27362306a36Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 27462306a36Sopenharmony_ci 27562306a36Sopenharmony_ci if (!list_empty(&gameport_event_list)) { 27662306a36Sopenharmony_ci event = list_first_entry(&gameport_event_list, 27762306a36Sopenharmony_ci struct gameport_event, node); 27862306a36Sopenharmony_ci list_del_init(&event->node); 27962306a36Sopenharmony_ci } 28062306a36Sopenharmony_ci 28162306a36Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 28262306a36Sopenharmony_ci return event; 28362306a36Sopenharmony_ci} 28462306a36Sopenharmony_ci 28562306a36Sopenharmony_cistatic void gameport_free_event(struct gameport_event *event) 28662306a36Sopenharmony_ci{ 28762306a36Sopenharmony_ci module_put(event->owner); 28862306a36Sopenharmony_ci kfree(event); 28962306a36Sopenharmony_ci} 29062306a36Sopenharmony_ci 29162306a36Sopenharmony_cistatic void gameport_remove_duplicate_events(struct gameport_event *event) 29262306a36Sopenharmony_ci{ 29362306a36Sopenharmony_ci struct gameport_event *e, *next; 29462306a36Sopenharmony_ci unsigned long flags; 29562306a36Sopenharmony_ci 29662306a36Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 29762306a36Sopenharmony_ci 29862306a36Sopenharmony_ci list_for_each_entry_safe(e, next, &gameport_event_list, node) { 29962306a36Sopenharmony_ci if (event->object == e->object) { 30062306a36Sopenharmony_ci /* 30162306a36Sopenharmony_ci * If this event is of different type we should not 30262306a36Sopenharmony_ci * look further - we only suppress duplicate events 30362306a36Sopenharmony_ci * that were sent back-to-back. 30462306a36Sopenharmony_ci */ 30562306a36Sopenharmony_ci if (event->type != e->type) 30662306a36Sopenharmony_ci break; 30762306a36Sopenharmony_ci 30862306a36Sopenharmony_ci list_del_init(&e->node); 30962306a36Sopenharmony_ci gameport_free_event(e); 31062306a36Sopenharmony_ci } 31162306a36Sopenharmony_ci } 31262306a36Sopenharmony_ci 31362306a36Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 31462306a36Sopenharmony_ci} 31562306a36Sopenharmony_ci 31662306a36Sopenharmony_ci 31762306a36Sopenharmony_cistatic void gameport_handle_events(struct work_struct *work) 31862306a36Sopenharmony_ci{ 31962306a36Sopenharmony_ci struct gameport_event *event; 32062306a36Sopenharmony_ci 32162306a36Sopenharmony_ci mutex_lock(&gameport_mutex); 32262306a36Sopenharmony_ci 32362306a36Sopenharmony_ci /* 32462306a36Sopenharmony_ci * Note that we handle only one event here to give swsusp 32562306a36Sopenharmony_ci * a chance to freeze kgameportd thread. Gameport events 32662306a36Sopenharmony_ci * should be pretty rare so we are not concerned about 32762306a36Sopenharmony_ci * taking performance hit. 32862306a36Sopenharmony_ci */ 32962306a36Sopenharmony_ci if ((event = gameport_get_event())) { 33062306a36Sopenharmony_ci 33162306a36Sopenharmony_ci switch (event->type) { 33262306a36Sopenharmony_ci 33362306a36Sopenharmony_ci case GAMEPORT_REGISTER_PORT: 33462306a36Sopenharmony_ci gameport_add_port(event->object); 33562306a36Sopenharmony_ci break; 33662306a36Sopenharmony_ci 33762306a36Sopenharmony_ci case GAMEPORT_ATTACH_DRIVER: 33862306a36Sopenharmony_ci gameport_attach_driver(event->object); 33962306a36Sopenharmony_ci break; 34062306a36Sopenharmony_ci } 34162306a36Sopenharmony_ci 34262306a36Sopenharmony_ci gameport_remove_duplicate_events(event); 34362306a36Sopenharmony_ci gameport_free_event(event); 34462306a36Sopenharmony_ci } 34562306a36Sopenharmony_ci 34662306a36Sopenharmony_ci mutex_unlock(&gameport_mutex); 34762306a36Sopenharmony_ci} 34862306a36Sopenharmony_ci 34962306a36Sopenharmony_cistatic DECLARE_WORK(gameport_event_work, gameport_handle_events); 35062306a36Sopenharmony_ci 35162306a36Sopenharmony_cistatic int gameport_queue_event(void *object, struct module *owner, 35262306a36Sopenharmony_ci enum gameport_event_type event_type) 35362306a36Sopenharmony_ci{ 35462306a36Sopenharmony_ci unsigned long flags; 35562306a36Sopenharmony_ci struct gameport_event *event; 35662306a36Sopenharmony_ci int retval = 0; 35762306a36Sopenharmony_ci 35862306a36Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 35962306a36Sopenharmony_ci 36062306a36Sopenharmony_ci /* 36162306a36Sopenharmony_ci * Scan event list for the other events for the same gameport port, 36262306a36Sopenharmony_ci * starting with the most recent one. If event is the same we 36362306a36Sopenharmony_ci * do not need add new one. If event is of different type we 36462306a36Sopenharmony_ci * need to add this event and should not look further because 36562306a36Sopenharmony_ci * we need to preserve sequence of distinct events. 36662306a36Sopenharmony_ci */ 36762306a36Sopenharmony_ci list_for_each_entry_reverse(event, &gameport_event_list, node) { 36862306a36Sopenharmony_ci if (event->object == object) { 36962306a36Sopenharmony_ci if (event->type == event_type) 37062306a36Sopenharmony_ci goto out; 37162306a36Sopenharmony_ci break; 37262306a36Sopenharmony_ci } 37362306a36Sopenharmony_ci } 37462306a36Sopenharmony_ci 37562306a36Sopenharmony_ci event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 37662306a36Sopenharmony_ci if (!event) { 37762306a36Sopenharmony_ci pr_err("Not enough memory to queue event %d\n", event_type); 37862306a36Sopenharmony_ci retval = -ENOMEM; 37962306a36Sopenharmony_ci goto out; 38062306a36Sopenharmony_ci } 38162306a36Sopenharmony_ci 38262306a36Sopenharmony_ci if (!try_module_get(owner)) { 38362306a36Sopenharmony_ci pr_warn("Can't get module reference, dropping event %d\n", 38462306a36Sopenharmony_ci event_type); 38562306a36Sopenharmony_ci kfree(event); 38662306a36Sopenharmony_ci retval = -EINVAL; 38762306a36Sopenharmony_ci goto out; 38862306a36Sopenharmony_ci } 38962306a36Sopenharmony_ci 39062306a36Sopenharmony_ci event->type = event_type; 39162306a36Sopenharmony_ci event->object = object; 39262306a36Sopenharmony_ci event->owner = owner; 39362306a36Sopenharmony_ci 39462306a36Sopenharmony_ci list_add_tail(&event->node, &gameport_event_list); 39562306a36Sopenharmony_ci queue_work(system_long_wq, &gameport_event_work); 39662306a36Sopenharmony_ci 39762306a36Sopenharmony_ciout: 39862306a36Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 39962306a36Sopenharmony_ci return retval; 40062306a36Sopenharmony_ci} 40162306a36Sopenharmony_ci 40262306a36Sopenharmony_ci/* 40362306a36Sopenharmony_ci * Remove all events that have been submitted for a given object, 40462306a36Sopenharmony_ci * be it a gameport port or a driver. 40562306a36Sopenharmony_ci */ 40662306a36Sopenharmony_cistatic void gameport_remove_pending_events(void *object) 40762306a36Sopenharmony_ci{ 40862306a36Sopenharmony_ci struct gameport_event *event, *next; 40962306a36Sopenharmony_ci unsigned long flags; 41062306a36Sopenharmony_ci 41162306a36Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 41262306a36Sopenharmony_ci 41362306a36Sopenharmony_ci list_for_each_entry_safe(event, next, &gameport_event_list, node) { 41462306a36Sopenharmony_ci if (event->object == object) { 41562306a36Sopenharmony_ci list_del_init(&event->node); 41662306a36Sopenharmony_ci gameport_free_event(event); 41762306a36Sopenharmony_ci } 41862306a36Sopenharmony_ci } 41962306a36Sopenharmony_ci 42062306a36Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 42162306a36Sopenharmony_ci} 42262306a36Sopenharmony_ci 42362306a36Sopenharmony_ci/* 42462306a36Sopenharmony_ci * Destroy child gameport port (if any) that has not been fully registered yet. 42562306a36Sopenharmony_ci * 42662306a36Sopenharmony_ci * Note that we rely on the fact that port can have only one child and therefore 42762306a36Sopenharmony_ci * only one child registration request can be pending. Additionally, children 42862306a36Sopenharmony_ci * are registered by driver's connect() handler so there can't be a grandchild 42962306a36Sopenharmony_ci * pending registration together with a child. 43062306a36Sopenharmony_ci */ 43162306a36Sopenharmony_cistatic struct gameport *gameport_get_pending_child(struct gameport *parent) 43262306a36Sopenharmony_ci{ 43362306a36Sopenharmony_ci struct gameport_event *event; 43462306a36Sopenharmony_ci struct gameport *gameport, *child = NULL; 43562306a36Sopenharmony_ci unsigned long flags; 43662306a36Sopenharmony_ci 43762306a36Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 43862306a36Sopenharmony_ci 43962306a36Sopenharmony_ci list_for_each_entry(event, &gameport_event_list, node) { 44062306a36Sopenharmony_ci if (event->type == GAMEPORT_REGISTER_PORT) { 44162306a36Sopenharmony_ci gameport = event->object; 44262306a36Sopenharmony_ci if (gameport->parent == parent) { 44362306a36Sopenharmony_ci child = gameport; 44462306a36Sopenharmony_ci break; 44562306a36Sopenharmony_ci } 44662306a36Sopenharmony_ci } 44762306a36Sopenharmony_ci } 44862306a36Sopenharmony_ci 44962306a36Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 45062306a36Sopenharmony_ci return child; 45162306a36Sopenharmony_ci} 45262306a36Sopenharmony_ci 45362306a36Sopenharmony_ci/* 45462306a36Sopenharmony_ci * Gameport port operations 45562306a36Sopenharmony_ci */ 45662306a36Sopenharmony_ci 45762306a36Sopenharmony_cistatic ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) 45862306a36Sopenharmony_ci{ 45962306a36Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 46062306a36Sopenharmony_ci 46162306a36Sopenharmony_ci return sprintf(buf, "%s\n", gameport->name); 46262306a36Sopenharmony_ci} 46362306a36Sopenharmony_cistatic DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); 46462306a36Sopenharmony_ci 46562306a36Sopenharmony_cistatic ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 46662306a36Sopenharmony_ci{ 46762306a36Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 46862306a36Sopenharmony_ci struct device_driver *drv; 46962306a36Sopenharmony_ci int error; 47062306a36Sopenharmony_ci 47162306a36Sopenharmony_ci error = mutex_lock_interruptible(&gameport_mutex); 47262306a36Sopenharmony_ci if (error) 47362306a36Sopenharmony_ci return error; 47462306a36Sopenharmony_ci 47562306a36Sopenharmony_ci if (!strncmp(buf, "none", count)) { 47662306a36Sopenharmony_ci gameport_disconnect_port(gameport); 47762306a36Sopenharmony_ci } else if (!strncmp(buf, "reconnect", count)) { 47862306a36Sopenharmony_ci gameport_reconnect_port(gameport); 47962306a36Sopenharmony_ci } else if (!strncmp(buf, "rescan", count)) { 48062306a36Sopenharmony_ci gameport_disconnect_port(gameport); 48162306a36Sopenharmony_ci gameport_find_driver(gameport); 48262306a36Sopenharmony_ci } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 48362306a36Sopenharmony_ci gameport_disconnect_port(gameport); 48462306a36Sopenharmony_ci error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 48562306a36Sopenharmony_ci } else { 48662306a36Sopenharmony_ci error = -EINVAL; 48762306a36Sopenharmony_ci } 48862306a36Sopenharmony_ci 48962306a36Sopenharmony_ci mutex_unlock(&gameport_mutex); 49062306a36Sopenharmony_ci 49162306a36Sopenharmony_ci return error ? error : count; 49262306a36Sopenharmony_ci} 49362306a36Sopenharmony_cistatic DEVICE_ATTR_WO(drvctl); 49462306a36Sopenharmony_ci 49562306a36Sopenharmony_cistatic struct attribute *gameport_device_attrs[] = { 49662306a36Sopenharmony_ci &dev_attr_description.attr, 49762306a36Sopenharmony_ci &dev_attr_drvctl.attr, 49862306a36Sopenharmony_ci NULL, 49962306a36Sopenharmony_ci}; 50062306a36Sopenharmony_ciATTRIBUTE_GROUPS(gameport_device); 50162306a36Sopenharmony_ci 50262306a36Sopenharmony_cistatic void gameport_release_port(struct device *dev) 50362306a36Sopenharmony_ci{ 50462306a36Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 50562306a36Sopenharmony_ci 50662306a36Sopenharmony_ci kfree(gameport); 50762306a36Sopenharmony_ci module_put(THIS_MODULE); 50862306a36Sopenharmony_ci} 50962306a36Sopenharmony_ci 51062306a36Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 51162306a36Sopenharmony_ci{ 51262306a36Sopenharmony_ci va_list args; 51362306a36Sopenharmony_ci 51462306a36Sopenharmony_ci va_start(args, fmt); 51562306a36Sopenharmony_ci vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 51662306a36Sopenharmony_ci va_end(args); 51762306a36Sopenharmony_ci} 51862306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_set_phys); 51962306a36Sopenharmony_ci 52062306a36Sopenharmony_cistatic void gameport_default_trigger(struct gameport *gameport) 52162306a36Sopenharmony_ci{ 52262306a36Sopenharmony_ci#ifdef CONFIG_HAS_IOPORT 52362306a36Sopenharmony_ci outb(0xff, gameport->io); 52462306a36Sopenharmony_ci#endif 52562306a36Sopenharmony_ci} 52662306a36Sopenharmony_ci 52762306a36Sopenharmony_cistatic unsigned char gameport_default_read(struct gameport *gameport) 52862306a36Sopenharmony_ci{ 52962306a36Sopenharmony_ci#ifdef CONFIG_HAS_IOPORT 53062306a36Sopenharmony_ci return inb(gameport->io); 53162306a36Sopenharmony_ci#else 53262306a36Sopenharmony_ci return 0xff; 53362306a36Sopenharmony_ci#endif 53462306a36Sopenharmony_ci} 53562306a36Sopenharmony_ci 53662306a36Sopenharmony_cistatic void gameport_setup_default_handlers(struct gameport *gameport) 53762306a36Sopenharmony_ci{ 53862306a36Sopenharmony_ci if ((!gameport->trigger || !gameport->read) && 53962306a36Sopenharmony_ci !IS_ENABLED(CONFIG_HAS_IOPORT)) 54062306a36Sopenharmony_ci dev_err(&gameport->dev, 54162306a36Sopenharmony_ci "I/O port access is required for %s (%s) but is not available\n", 54262306a36Sopenharmony_ci gameport->phys, gameport->name); 54362306a36Sopenharmony_ci 54462306a36Sopenharmony_ci if (!gameport->trigger) 54562306a36Sopenharmony_ci gameport->trigger = gameport_default_trigger; 54662306a36Sopenharmony_ci if (!gameport->read) 54762306a36Sopenharmony_ci gameport->read = gameport_default_read; 54862306a36Sopenharmony_ci} 54962306a36Sopenharmony_ci 55062306a36Sopenharmony_ci/* 55162306a36Sopenharmony_ci * Prepare gameport port for registration. 55262306a36Sopenharmony_ci */ 55362306a36Sopenharmony_cistatic void gameport_init_port(struct gameport *gameport) 55462306a36Sopenharmony_ci{ 55562306a36Sopenharmony_ci static atomic_t gameport_no = ATOMIC_INIT(-1); 55662306a36Sopenharmony_ci 55762306a36Sopenharmony_ci __module_get(THIS_MODULE); 55862306a36Sopenharmony_ci 55962306a36Sopenharmony_ci mutex_init(&gameport->drv_mutex); 56062306a36Sopenharmony_ci device_initialize(&gameport->dev); 56162306a36Sopenharmony_ci dev_set_name(&gameport->dev, "gameport%lu", 56262306a36Sopenharmony_ci (unsigned long)atomic_inc_return(&gameport_no)); 56362306a36Sopenharmony_ci gameport->dev.bus = &gameport_bus; 56462306a36Sopenharmony_ci gameport->dev.release = gameport_release_port; 56562306a36Sopenharmony_ci if (gameport->parent) 56662306a36Sopenharmony_ci gameport->dev.parent = &gameport->parent->dev; 56762306a36Sopenharmony_ci 56862306a36Sopenharmony_ci gameport_setup_default_handlers(gameport); 56962306a36Sopenharmony_ci INIT_LIST_HEAD(&gameport->node); 57062306a36Sopenharmony_ci spin_lock_init(&gameport->timer_lock); 57162306a36Sopenharmony_ci timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0); 57262306a36Sopenharmony_ci} 57362306a36Sopenharmony_ci 57462306a36Sopenharmony_ci/* 57562306a36Sopenharmony_ci * Complete gameport port registration. 57662306a36Sopenharmony_ci * Driver core will attempt to find appropriate driver for the port. 57762306a36Sopenharmony_ci */ 57862306a36Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport) 57962306a36Sopenharmony_ci{ 58062306a36Sopenharmony_ci int error; 58162306a36Sopenharmony_ci 58262306a36Sopenharmony_ci if (gameport->parent) 58362306a36Sopenharmony_ci gameport->parent->child = gameport; 58462306a36Sopenharmony_ci 58562306a36Sopenharmony_ci gameport->speed = use_ktime ? 58662306a36Sopenharmony_ci gameport_measure_speed(gameport) : 58762306a36Sopenharmony_ci old_gameport_measure_speed(gameport); 58862306a36Sopenharmony_ci 58962306a36Sopenharmony_ci list_add_tail(&gameport->node, &gameport_list); 59062306a36Sopenharmony_ci 59162306a36Sopenharmony_ci if (gameport->io) 59262306a36Sopenharmony_ci dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", 59362306a36Sopenharmony_ci gameport->name, gameport->phys, gameport->io, gameport->speed); 59462306a36Sopenharmony_ci else 59562306a36Sopenharmony_ci dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", 59662306a36Sopenharmony_ci gameport->name, gameport->phys, gameport->speed); 59762306a36Sopenharmony_ci 59862306a36Sopenharmony_ci error = device_add(&gameport->dev); 59962306a36Sopenharmony_ci if (error) 60062306a36Sopenharmony_ci dev_err(&gameport->dev, 60162306a36Sopenharmony_ci "device_add() failed for %s (%s), error: %d\n", 60262306a36Sopenharmony_ci gameport->phys, gameport->name, error); 60362306a36Sopenharmony_ci} 60462306a36Sopenharmony_ci 60562306a36Sopenharmony_ci/* 60662306a36Sopenharmony_ci * gameport_destroy_port() completes deregistration process and removes 60762306a36Sopenharmony_ci * port from the system 60862306a36Sopenharmony_ci */ 60962306a36Sopenharmony_cistatic void gameport_destroy_port(struct gameport *gameport) 61062306a36Sopenharmony_ci{ 61162306a36Sopenharmony_ci struct gameport *child; 61262306a36Sopenharmony_ci 61362306a36Sopenharmony_ci child = gameport_get_pending_child(gameport); 61462306a36Sopenharmony_ci if (child) { 61562306a36Sopenharmony_ci gameport_remove_pending_events(child); 61662306a36Sopenharmony_ci put_device(&child->dev); 61762306a36Sopenharmony_ci } 61862306a36Sopenharmony_ci 61962306a36Sopenharmony_ci if (gameport->parent) { 62062306a36Sopenharmony_ci gameport->parent->child = NULL; 62162306a36Sopenharmony_ci gameport->parent = NULL; 62262306a36Sopenharmony_ci } 62362306a36Sopenharmony_ci 62462306a36Sopenharmony_ci if (device_is_registered(&gameport->dev)) 62562306a36Sopenharmony_ci device_del(&gameport->dev); 62662306a36Sopenharmony_ci 62762306a36Sopenharmony_ci list_del_init(&gameport->node); 62862306a36Sopenharmony_ci 62962306a36Sopenharmony_ci gameport_remove_pending_events(gameport); 63062306a36Sopenharmony_ci put_device(&gameport->dev); 63162306a36Sopenharmony_ci} 63262306a36Sopenharmony_ci 63362306a36Sopenharmony_ci/* 63462306a36Sopenharmony_ci * Reconnect gameport port and all its children (re-initialize attached devices) 63562306a36Sopenharmony_ci */ 63662306a36Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport) 63762306a36Sopenharmony_ci{ 63862306a36Sopenharmony_ci do { 63962306a36Sopenharmony_ci if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 64062306a36Sopenharmony_ci gameport_disconnect_port(gameport); 64162306a36Sopenharmony_ci gameport_find_driver(gameport); 64262306a36Sopenharmony_ci /* Ok, old children are now gone, we are done */ 64362306a36Sopenharmony_ci break; 64462306a36Sopenharmony_ci } 64562306a36Sopenharmony_ci gameport = gameport->child; 64662306a36Sopenharmony_ci } while (gameport); 64762306a36Sopenharmony_ci} 64862306a36Sopenharmony_ci 64962306a36Sopenharmony_ci/* 65062306a36Sopenharmony_ci * gameport_disconnect_port() unbinds a port from its driver. As a side effect 65162306a36Sopenharmony_ci * all child ports are unbound and destroyed. 65262306a36Sopenharmony_ci */ 65362306a36Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport) 65462306a36Sopenharmony_ci{ 65562306a36Sopenharmony_ci struct gameport *s, *parent; 65662306a36Sopenharmony_ci 65762306a36Sopenharmony_ci if (gameport->child) { 65862306a36Sopenharmony_ci /* 65962306a36Sopenharmony_ci * Children ports should be disconnected and destroyed 66062306a36Sopenharmony_ci * first, staring with the leaf one, since we don't want 66162306a36Sopenharmony_ci * to do recursion 66262306a36Sopenharmony_ci */ 66362306a36Sopenharmony_ci for (s = gameport; s->child; s = s->child) 66462306a36Sopenharmony_ci /* empty */; 66562306a36Sopenharmony_ci 66662306a36Sopenharmony_ci do { 66762306a36Sopenharmony_ci parent = s->parent; 66862306a36Sopenharmony_ci 66962306a36Sopenharmony_ci device_release_driver(&s->dev); 67062306a36Sopenharmony_ci gameport_destroy_port(s); 67162306a36Sopenharmony_ci } while ((s = parent) != gameport); 67262306a36Sopenharmony_ci } 67362306a36Sopenharmony_ci 67462306a36Sopenharmony_ci /* 67562306a36Sopenharmony_ci * Ok, no children left, now disconnect this port 67662306a36Sopenharmony_ci */ 67762306a36Sopenharmony_ci device_release_driver(&gameport->dev); 67862306a36Sopenharmony_ci} 67962306a36Sopenharmony_ci 68062306a36Sopenharmony_ci/* 68162306a36Sopenharmony_ci * Submits register request to kgameportd for subsequent execution. 68262306a36Sopenharmony_ci * Note that port registration is always asynchronous. 68362306a36Sopenharmony_ci */ 68462306a36Sopenharmony_civoid __gameport_register_port(struct gameport *gameport, struct module *owner) 68562306a36Sopenharmony_ci{ 68662306a36Sopenharmony_ci gameport_init_port(gameport); 68762306a36Sopenharmony_ci gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 68862306a36Sopenharmony_ci} 68962306a36Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_port); 69062306a36Sopenharmony_ci 69162306a36Sopenharmony_ci/* 69262306a36Sopenharmony_ci * Synchronously unregisters gameport port. 69362306a36Sopenharmony_ci */ 69462306a36Sopenharmony_civoid gameport_unregister_port(struct gameport *gameport) 69562306a36Sopenharmony_ci{ 69662306a36Sopenharmony_ci mutex_lock(&gameport_mutex); 69762306a36Sopenharmony_ci gameport_disconnect_port(gameport); 69862306a36Sopenharmony_ci gameport_destroy_port(gameport); 69962306a36Sopenharmony_ci mutex_unlock(&gameport_mutex); 70062306a36Sopenharmony_ci} 70162306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_port); 70262306a36Sopenharmony_ci 70362306a36Sopenharmony_ci 70462306a36Sopenharmony_ci/* 70562306a36Sopenharmony_ci * Gameport driver operations 70662306a36Sopenharmony_ci */ 70762306a36Sopenharmony_ci 70862306a36Sopenharmony_cistatic ssize_t description_show(struct device_driver *drv, char *buf) 70962306a36Sopenharmony_ci{ 71062306a36Sopenharmony_ci struct gameport_driver *driver = to_gameport_driver(drv); 71162306a36Sopenharmony_ci return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 71262306a36Sopenharmony_ci} 71362306a36Sopenharmony_cistatic DRIVER_ATTR_RO(description); 71462306a36Sopenharmony_ci 71562306a36Sopenharmony_cistatic struct attribute *gameport_driver_attrs[] = { 71662306a36Sopenharmony_ci &driver_attr_description.attr, 71762306a36Sopenharmony_ci NULL 71862306a36Sopenharmony_ci}; 71962306a36Sopenharmony_ciATTRIBUTE_GROUPS(gameport_driver); 72062306a36Sopenharmony_ci 72162306a36Sopenharmony_cistatic int gameport_driver_probe(struct device *dev) 72262306a36Sopenharmony_ci{ 72362306a36Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 72462306a36Sopenharmony_ci struct gameport_driver *drv = to_gameport_driver(dev->driver); 72562306a36Sopenharmony_ci 72662306a36Sopenharmony_ci drv->connect(gameport, drv); 72762306a36Sopenharmony_ci return gameport->drv ? 0 : -ENODEV; 72862306a36Sopenharmony_ci} 72962306a36Sopenharmony_ci 73062306a36Sopenharmony_cistatic void gameport_driver_remove(struct device *dev) 73162306a36Sopenharmony_ci{ 73262306a36Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 73362306a36Sopenharmony_ci struct gameport_driver *drv = to_gameport_driver(dev->driver); 73462306a36Sopenharmony_ci 73562306a36Sopenharmony_ci drv->disconnect(gameport); 73662306a36Sopenharmony_ci} 73762306a36Sopenharmony_ci 73862306a36Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv) 73962306a36Sopenharmony_ci{ 74062306a36Sopenharmony_ci int error; 74162306a36Sopenharmony_ci 74262306a36Sopenharmony_ci error = driver_attach(&drv->driver); 74362306a36Sopenharmony_ci if (error) 74462306a36Sopenharmony_ci pr_err("driver_attach() failed for %s, error: %d\n", 74562306a36Sopenharmony_ci drv->driver.name, error); 74662306a36Sopenharmony_ci} 74762306a36Sopenharmony_ci 74862306a36Sopenharmony_ciint __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 74962306a36Sopenharmony_ci const char *mod_name) 75062306a36Sopenharmony_ci{ 75162306a36Sopenharmony_ci int error; 75262306a36Sopenharmony_ci 75362306a36Sopenharmony_ci drv->driver.bus = &gameport_bus; 75462306a36Sopenharmony_ci drv->driver.owner = owner; 75562306a36Sopenharmony_ci drv->driver.mod_name = mod_name; 75662306a36Sopenharmony_ci 75762306a36Sopenharmony_ci /* 75862306a36Sopenharmony_ci * Temporarily disable automatic binding because probing 75962306a36Sopenharmony_ci * takes long time and we are better off doing it in kgameportd 76062306a36Sopenharmony_ci */ 76162306a36Sopenharmony_ci drv->ignore = true; 76262306a36Sopenharmony_ci 76362306a36Sopenharmony_ci error = driver_register(&drv->driver); 76462306a36Sopenharmony_ci if (error) { 76562306a36Sopenharmony_ci pr_err("driver_register() failed for %s, error: %d\n", 76662306a36Sopenharmony_ci drv->driver.name, error); 76762306a36Sopenharmony_ci return error; 76862306a36Sopenharmony_ci } 76962306a36Sopenharmony_ci 77062306a36Sopenharmony_ci /* 77162306a36Sopenharmony_ci * Reset ignore flag and let kgameportd bind the driver to free ports 77262306a36Sopenharmony_ci */ 77362306a36Sopenharmony_ci drv->ignore = false; 77462306a36Sopenharmony_ci error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 77562306a36Sopenharmony_ci if (error) { 77662306a36Sopenharmony_ci driver_unregister(&drv->driver); 77762306a36Sopenharmony_ci return error; 77862306a36Sopenharmony_ci } 77962306a36Sopenharmony_ci 78062306a36Sopenharmony_ci return 0; 78162306a36Sopenharmony_ci} 78262306a36Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_driver); 78362306a36Sopenharmony_ci 78462306a36Sopenharmony_civoid gameport_unregister_driver(struct gameport_driver *drv) 78562306a36Sopenharmony_ci{ 78662306a36Sopenharmony_ci struct gameport *gameport; 78762306a36Sopenharmony_ci 78862306a36Sopenharmony_ci mutex_lock(&gameport_mutex); 78962306a36Sopenharmony_ci 79062306a36Sopenharmony_ci drv->ignore = true; /* so gameport_find_driver ignores it */ 79162306a36Sopenharmony_ci gameport_remove_pending_events(drv); 79262306a36Sopenharmony_ci 79362306a36Sopenharmony_cistart_over: 79462306a36Sopenharmony_ci list_for_each_entry(gameport, &gameport_list, node) { 79562306a36Sopenharmony_ci if (gameport->drv == drv) { 79662306a36Sopenharmony_ci gameport_disconnect_port(gameport); 79762306a36Sopenharmony_ci gameport_find_driver(gameport); 79862306a36Sopenharmony_ci /* we could've deleted some ports, restart */ 79962306a36Sopenharmony_ci goto start_over; 80062306a36Sopenharmony_ci } 80162306a36Sopenharmony_ci } 80262306a36Sopenharmony_ci 80362306a36Sopenharmony_ci driver_unregister(&drv->driver); 80462306a36Sopenharmony_ci 80562306a36Sopenharmony_ci mutex_unlock(&gameport_mutex); 80662306a36Sopenharmony_ci} 80762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_driver); 80862306a36Sopenharmony_ci 80962306a36Sopenharmony_cistatic int gameport_bus_match(struct device *dev, struct device_driver *drv) 81062306a36Sopenharmony_ci{ 81162306a36Sopenharmony_ci struct gameport_driver *gameport_drv = to_gameport_driver(drv); 81262306a36Sopenharmony_ci 81362306a36Sopenharmony_ci return !gameport_drv->ignore; 81462306a36Sopenharmony_ci} 81562306a36Sopenharmony_ci 81662306a36Sopenharmony_cistatic struct bus_type gameport_bus = { 81762306a36Sopenharmony_ci .name = "gameport", 81862306a36Sopenharmony_ci .dev_groups = gameport_device_groups, 81962306a36Sopenharmony_ci .drv_groups = gameport_driver_groups, 82062306a36Sopenharmony_ci .match = gameport_bus_match, 82162306a36Sopenharmony_ci .probe = gameport_driver_probe, 82262306a36Sopenharmony_ci .remove = gameport_driver_remove, 82362306a36Sopenharmony_ci}; 82462306a36Sopenharmony_ci 82562306a36Sopenharmony_cistatic void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 82662306a36Sopenharmony_ci{ 82762306a36Sopenharmony_ci mutex_lock(&gameport->drv_mutex); 82862306a36Sopenharmony_ci gameport->drv = drv; 82962306a36Sopenharmony_ci mutex_unlock(&gameport->drv_mutex); 83062306a36Sopenharmony_ci} 83162306a36Sopenharmony_ci 83262306a36Sopenharmony_ciint gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 83362306a36Sopenharmony_ci{ 83462306a36Sopenharmony_ci if (gameport->open) { 83562306a36Sopenharmony_ci if (gameport->open(gameport, mode)) { 83662306a36Sopenharmony_ci return -1; 83762306a36Sopenharmony_ci } 83862306a36Sopenharmony_ci } else { 83962306a36Sopenharmony_ci if (mode != GAMEPORT_MODE_RAW) 84062306a36Sopenharmony_ci return -1; 84162306a36Sopenharmony_ci } 84262306a36Sopenharmony_ci 84362306a36Sopenharmony_ci gameport_set_drv(gameport, drv); 84462306a36Sopenharmony_ci return 0; 84562306a36Sopenharmony_ci} 84662306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_open); 84762306a36Sopenharmony_ci 84862306a36Sopenharmony_civoid gameport_close(struct gameport *gameport) 84962306a36Sopenharmony_ci{ 85062306a36Sopenharmony_ci del_timer_sync(&gameport->poll_timer); 85162306a36Sopenharmony_ci gameport->poll_handler = NULL; 85262306a36Sopenharmony_ci gameport->poll_interval = 0; 85362306a36Sopenharmony_ci gameport_set_drv(gameport, NULL); 85462306a36Sopenharmony_ci if (gameport->close) 85562306a36Sopenharmony_ci gameport->close(gameport); 85662306a36Sopenharmony_ci} 85762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_close); 85862306a36Sopenharmony_ci 85962306a36Sopenharmony_cistatic int __init gameport_init(void) 86062306a36Sopenharmony_ci{ 86162306a36Sopenharmony_ci int error; 86262306a36Sopenharmony_ci 86362306a36Sopenharmony_ci error = bus_register(&gameport_bus); 86462306a36Sopenharmony_ci if (error) { 86562306a36Sopenharmony_ci pr_err("failed to register gameport bus, error: %d\n", error); 86662306a36Sopenharmony_ci return error; 86762306a36Sopenharmony_ci } 86862306a36Sopenharmony_ci 86962306a36Sopenharmony_ci 87062306a36Sopenharmony_ci return 0; 87162306a36Sopenharmony_ci} 87262306a36Sopenharmony_ci 87362306a36Sopenharmony_cistatic void __exit gameport_exit(void) 87462306a36Sopenharmony_ci{ 87562306a36Sopenharmony_ci bus_unregister(&gameport_bus); 87662306a36Sopenharmony_ci 87762306a36Sopenharmony_ci /* 87862306a36Sopenharmony_ci * There should not be any outstanding events but work may 87962306a36Sopenharmony_ci * still be scheduled so simply cancel it. 88062306a36Sopenharmony_ci */ 88162306a36Sopenharmony_ci cancel_work_sync(&gameport_event_work); 88262306a36Sopenharmony_ci} 88362306a36Sopenharmony_ci 88462306a36Sopenharmony_cisubsys_initcall(gameport_init); 88562306a36Sopenharmony_cimodule_exit(gameport_exit); 886