162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-only
262306a36Sopenharmony_ci/*
362306a36Sopenharmony_ci * Generic gameport layer
462306a36Sopenharmony_ci *
562306a36Sopenharmony_ci * Copyright (c) 1999-2002 Vojtech Pavlik
662306a36Sopenharmony_ci * Copyright (c) 2005 Dmitry Torokhov
762306a36Sopenharmony_ci */
862306a36Sopenharmony_ci
962306a36Sopenharmony_ci
1062306a36Sopenharmony_ci#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
1162306a36Sopenharmony_ci
1262306a36Sopenharmony_ci#include <linux/stddef.h>
1362306a36Sopenharmony_ci#include <linux/module.h>
1462306a36Sopenharmony_ci#include <linux/io.h>
1562306a36Sopenharmony_ci#include <linux/ioport.h>
1662306a36Sopenharmony_ci#include <linux/init.h>
1762306a36Sopenharmony_ci#include <linux/gameport.h>
1862306a36Sopenharmony_ci#include <linux/slab.h>
1962306a36Sopenharmony_ci#include <linux/delay.h>
2062306a36Sopenharmony_ci#include <linux/workqueue.h>
2162306a36Sopenharmony_ci#include <linux/sched.h>	/* HZ */
2262306a36Sopenharmony_ci#include <linux/mutex.h>
2362306a36Sopenharmony_ci#include <linux/timekeeping.h>
2462306a36Sopenharmony_ci
2562306a36Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
2662306a36Sopenharmony_ciMODULE_DESCRIPTION("Generic gameport layer");
2762306a36Sopenharmony_ciMODULE_LICENSE("GPL");
2862306a36Sopenharmony_ci
2962306a36Sopenharmony_cistatic bool use_ktime = true;
3062306a36Sopenharmony_cimodule_param(use_ktime, bool, 0400);
3162306a36Sopenharmony_ciMODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
3262306a36Sopenharmony_ci
3362306a36Sopenharmony_ci/*
3462306a36Sopenharmony_ci * gameport_mutex protects entire gameport subsystem and is taken
3562306a36Sopenharmony_ci * every time gameport port or driver registrered or unregistered.
3662306a36Sopenharmony_ci */
3762306a36Sopenharmony_cistatic DEFINE_MUTEX(gameport_mutex);
3862306a36Sopenharmony_ci
3962306a36Sopenharmony_cistatic LIST_HEAD(gameport_list);
4062306a36Sopenharmony_ci
4162306a36Sopenharmony_cistatic struct bus_type gameport_bus;
4262306a36Sopenharmony_ci
4362306a36Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport);
4462306a36Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv);
4562306a36Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport);
4662306a36Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport);
4762306a36Sopenharmony_ci
4862306a36Sopenharmony_ci#if defined(__i386__)
4962306a36Sopenharmony_ci
5062306a36Sopenharmony_ci#include <linux/i8253.h>
5162306a36Sopenharmony_ci
5262306a36Sopenharmony_ci#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
5362306a36Sopenharmony_ci#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
5462306a36Sopenharmony_ci
5562306a36Sopenharmony_cistatic unsigned int get_time_pit(void)
5662306a36Sopenharmony_ci{
5762306a36Sopenharmony_ci	unsigned long flags;
5862306a36Sopenharmony_ci	unsigned int count;
5962306a36Sopenharmony_ci
6062306a36Sopenharmony_ci	raw_spin_lock_irqsave(&i8253_lock, flags);
6162306a36Sopenharmony_ci	outb_p(0x00, 0x43);
6262306a36Sopenharmony_ci	count = inb_p(0x40);
6362306a36Sopenharmony_ci	count |= inb_p(0x40) << 8;
6462306a36Sopenharmony_ci	raw_spin_unlock_irqrestore(&i8253_lock, flags);
6562306a36Sopenharmony_ci
6662306a36Sopenharmony_ci	return count;
6762306a36Sopenharmony_ci}
6862306a36Sopenharmony_ci
6962306a36Sopenharmony_ci#endif
7062306a36Sopenharmony_ci
7162306a36Sopenharmony_ci
7262306a36Sopenharmony_ci
7362306a36Sopenharmony_ci/*
7462306a36Sopenharmony_ci * gameport_measure_speed() measures the gameport i/o speed.
7562306a36Sopenharmony_ci */
7662306a36Sopenharmony_ci
7762306a36Sopenharmony_cistatic int gameport_measure_speed(struct gameport *gameport)
7862306a36Sopenharmony_ci{
7962306a36Sopenharmony_ci	unsigned int i, t, tx;
8062306a36Sopenharmony_ci	u64 t1, t2, t3;
8162306a36Sopenharmony_ci	unsigned long flags;
8262306a36Sopenharmony_ci
8362306a36Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
8462306a36Sopenharmony_ci		return 0;
8562306a36Sopenharmony_ci
8662306a36Sopenharmony_ci	tx = ~0;
8762306a36Sopenharmony_ci
8862306a36Sopenharmony_ci	for (i = 0; i < 50; i++) {
8962306a36Sopenharmony_ci		local_irq_save(flags);
9062306a36Sopenharmony_ci		t1 = ktime_get_ns();
9162306a36Sopenharmony_ci		for (t = 0; t < 50; t++)
9262306a36Sopenharmony_ci			gameport_read(gameport);
9362306a36Sopenharmony_ci		t2 = ktime_get_ns();
9462306a36Sopenharmony_ci		t3 = ktime_get_ns();
9562306a36Sopenharmony_ci		local_irq_restore(flags);
9662306a36Sopenharmony_ci		udelay(i * 10);
9762306a36Sopenharmony_ci		t = (t2 - t1) - (t3 - t2);
9862306a36Sopenharmony_ci		if (t < tx)
9962306a36Sopenharmony_ci			tx = t;
10062306a36Sopenharmony_ci	}
10162306a36Sopenharmony_ci
10262306a36Sopenharmony_ci	gameport_close(gameport);
10362306a36Sopenharmony_ci	t = 1000000 * 50;
10462306a36Sopenharmony_ci	if (tx)
10562306a36Sopenharmony_ci		t /= tx;
10662306a36Sopenharmony_ci	return t;
10762306a36Sopenharmony_ci}
10862306a36Sopenharmony_ci
10962306a36Sopenharmony_cistatic int old_gameport_measure_speed(struct gameport *gameport)
11062306a36Sopenharmony_ci{
11162306a36Sopenharmony_ci#if defined(__i386__)
11262306a36Sopenharmony_ci
11362306a36Sopenharmony_ci	unsigned int i, t, t1, t2, t3, tx;
11462306a36Sopenharmony_ci	unsigned long flags;
11562306a36Sopenharmony_ci
11662306a36Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
11762306a36Sopenharmony_ci		return 0;
11862306a36Sopenharmony_ci
11962306a36Sopenharmony_ci	tx = 1 << 30;
12062306a36Sopenharmony_ci
12162306a36Sopenharmony_ci	for(i = 0; i < 50; i++) {
12262306a36Sopenharmony_ci		local_irq_save(flags);
12362306a36Sopenharmony_ci		GET_TIME(t1);
12462306a36Sopenharmony_ci		for (t = 0; t < 50; t++) gameport_read(gameport);
12562306a36Sopenharmony_ci		GET_TIME(t2);
12662306a36Sopenharmony_ci		GET_TIME(t3);
12762306a36Sopenharmony_ci		local_irq_restore(flags);
12862306a36Sopenharmony_ci		udelay(i * 10);
12962306a36Sopenharmony_ci		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
13062306a36Sopenharmony_ci	}
13162306a36Sopenharmony_ci
13262306a36Sopenharmony_ci	gameport_close(gameport);
13362306a36Sopenharmony_ci	return 59659 / (tx < 1 ? 1 : tx);
13462306a36Sopenharmony_ci
13562306a36Sopenharmony_ci#elif defined (__x86_64__)
13662306a36Sopenharmony_ci
13762306a36Sopenharmony_ci	unsigned int i, t;
13862306a36Sopenharmony_ci	unsigned long tx, t1, t2, flags;
13962306a36Sopenharmony_ci
14062306a36Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
14162306a36Sopenharmony_ci		return 0;
14262306a36Sopenharmony_ci
14362306a36Sopenharmony_ci	tx = 1 << 30;
14462306a36Sopenharmony_ci
14562306a36Sopenharmony_ci	for(i = 0; i < 50; i++) {
14662306a36Sopenharmony_ci		local_irq_save(flags);
14762306a36Sopenharmony_ci		t1 = rdtsc();
14862306a36Sopenharmony_ci		for (t = 0; t < 50; t++) gameport_read(gameport);
14962306a36Sopenharmony_ci		t2 = rdtsc();
15062306a36Sopenharmony_ci		local_irq_restore(flags);
15162306a36Sopenharmony_ci		udelay(i * 10);
15262306a36Sopenharmony_ci		if (t2 - t1 < tx) tx = t2 - t1;
15362306a36Sopenharmony_ci	}
15462306a36Sopenharmony_ci
15562306a36Sopenharmony_ci	gameport_close(gameport);
15662306a36Sopenharmony_ci	return (this_cpu_read(cpu_info.loops_per_jiffy) *
15762306a36Sopenharmony_ci		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
15862306a36Sopenharmony_ci
15962306a36Sopenharmony_ci#else
16062306a36Sopenharmony_ci
16162306a36Sopenharmony_ci	unsigned int j, t = 0;
16262306a36Sopenharmony_ci
16362306a36Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
16462306a36Sopenharmony_ci		return 0;
16562306a36Sopenharmony_ci
16662306a36Sopenharmony_ci	j = jiffies; while (j == jiffies);
16762306a36Sopenharmony_ci	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
16862306a36Sopenharmony_ci
16962306a36Sopenharmony_ci	gameport_close(gameport);
17062306a36Sopenharmony_ci	return t * HZ / 1000;
17162306a36Sopenharmony_ci
17262306a36Sopenharmony_ci#endif
17362306a36Sopenharmony_ci}
17462306a36Sopenharmony_ci
17562306a36Sopenharmony_civoid gameport_start_polling(struct gameport *gameport)
17662306a36Sopenharmony_ci{
17762306a36Sopenharmony_ci	spin_lock(&gameport->timer_lock);
17862306a36Sopenharmony_ci
17962306a36Sopenharmony_ci	if (!gameport->poll_cnt++) {
18062306a36Sopenharmony_ci		BUG_ON(!gameport->poll_handler);
18162306a36Sopenharmony_ci		BUG_ON(!gameport->poll_interval);
18262306a36Sopenharmony_ci		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
18362306a36Sopenharmony_ci	}
18462306a36Sopenharmony_ci
18562306a36Sopenharmony_ci	spin_unlock(&gameport->timer_lock);
18662306a36Sopenharmony_ci}
18762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_start_polling);
18862306a36Sopenharmony_ci
18962306a36Sopenharmony_civoid gameport_stop_polling(struct gameport *gameport)
19062306a36Sopenharmony_ci{
19162306a36Sopenharmony_ci	spin_lock(&gameport->timer_lock);
19262306a36Sopenharmony_ci
19362306a36Sopenharmony_ci	if (!--gameport->poll_cnt)
19462306a36Sopenharmony_ci		del_timer(&gameport->poll_timer);
19562306a36Sopenharmony_ci
19662306a36Sopenharmony_ci	spin_unlock(&gameport->timer_lock);
19762306a36Sopenharmony_ci}
19862306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_stop_polling);
19962306a36Sopenharmony_ci
20062306a36Sopenharmony_cistatic void gameport_run_poll_handler(struct timer_list *t)
20162306a36Sopenharmony_ci{
20262306a36Sopenharmony_ci	struct gameport *gameport = from_timer(gameport, t, poll_timer);
20362306a36Sopenharmony_ci
20462306a36Sopenharmony_ci	gameport->poll_handler(gameport);
20562306a36Sopenharmony_ci	if (gameport->poll_cnt)
20662306a36Sopenharmony_ci		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
20762306a36Sopenharmony_ci}
20862306a36Sopenharmony_ci
20962306a36Sopenharmony_ci/*
21062306a36Sopenharmony_ci * Basic gameport -> driver core mappings
21162306a36Sopenharmony_ci */
21262306a36Sopenharmony_ci
21362306a36Sopenharmony_cistatic int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
21462306a36Sopenharmony_ci{
21562306a36Sopenharmony_ci	int error;
21662306a36Sopenharmony_ci
21762306a36Sopenharmony_ci	gameport->dev.driver = &drv->driver;
21862306a36Sopenharmony_ci	if (drv->connect(gameport, drv)) {
21962306a36Sopenharmony_ci		gameport->dev.driver = NULL;
22062306a36Sopenharmony_ci		return -ENODEV;
22162306a36Sopenharmony_ci	}
22262306a36Sopenharmony_ci
22362306a36Sopenharmony_ci	error = device_bind_driver(&gameport->dev);
22462306a36Sopenharmony_ci	if (error) {
22562306a36Sopenharmony_ci		dev_warn(&gameport->dev,
22662306a36Sopenharmony_ci			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
22762306a36Sopenharmony_ci			gameport->phys, gameport->name,
22862306a36Sopenharmony_ci			drv->description, error);
22962306a36Sopenharmony_ci		drv->disconnect(gameport);
23062306a36Sopenharmony_ci		gameport->dev.driver = NULL;
23162306a36Sopenharmony_ci		return error;
23262306a36Sopenharmony_ci	}
23362306a36Sopenharmony_ci
23462306a36Sopenharmony_ci	return 0;
23562306a36Sopenharmony_ci}
23662306a36Sopenharmony_ci
23762306a36Sopenharmony_cistatic void gameport_find_driver(struct gameport *gameport)
23862306a36Sopenharmony_ci{
23962306a36Sopenharmony_ci	int error;
24062306a36Sopenharmony_ci
24162306a36Sopenharmony_ci	error = device_attach(&gameport->dev);
24262306a36Sopenharmony_ci	if (error < 0)
24362306a36Sopenharmony_ci		dev_warn(&gameport->dev,
24462306a36Sopenharmony_ci			 "device_attach() failed for %s (%s), error: %d\n",
24562306a36Sopenharmony_ci			 gameport->phys, gameport->name, error);
24662306a36Sopenharmony_ci}
24762306a36Sopenharmony_ci
24862306a36Sopenharmony_ci
24962306a36Sopenharmony_ci/*
25062306a36Sopenharmony_ci * Gameport event processing.
25162306a36Sopenharmony_ci */
25262306a36Sopenharmony_ci
25362306a36Sopenharmony_cienum gameport_event_type {
25462306a36Sopenharmony_ci	GAMEPORT_REGISTER_PORT,
25562306a36Sopenharmony_ci	GAMEPORT_ATTACH_DRIVER,
25662306a36Sopenharmony_ci};
25762306a36Sopenharmony_ci
25862306a36Sopenharmony_cistruct gameport_event {
25962306a36Sopenharmony_ci	enum gameport_event_type type;
26062306a36Sopenharmony_ci	void *object;
26162306a36Sopenharmony_ci	struct module *owner;
26262306a36Sopenharmony_ci	struct list_head node;
26362306a36Sopenharmony_ci};
26462306a36Sopenharmony_ci
26562306a36Sopenharmony_cistatic DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
26662306a36Sopenharmony_cistatic LIST_HEAD(gameport_event_list);
26762306a36Sopenharmony_ci
26862306a36Sopenharmony_cistatic struct gameport_event *gameport_get_event(void)
26962306a36Sopenharmony_ci{
27062306a36Sopenharmony_ci	struct gameport_event *event = NULL;
27162306a36Sopenharmony_ci	unsigned long flags;
27262306a36Sopenharmony_ci
27362306a36Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
27462306a36Sopenharmony_ci
27562306a36Sopenharmony_ci	if (!list_empty(&gameport_event_list)) {
27662306a36Sopenharmony_ci		event = list_first_entry(&gameport_event_list,
27762306a36Sopenharmony_ci					 struct gameport_event, node);
27862306a36Sopenharmony_ci		list_del_init(&event->node);
27962306a36Sopenharmony_ci	}
28062306a36Sopenharmony_ci
28162306a36Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
28262306a36Sopenharmony_ci	return event;
28362306a36Sopenharmony_ci}
28462306a36Sopenharmony_ci
28562306a36Sopenharmony_cistatic void gameport_free_event(struct gameport_event *event)
28662306a36Sopenharmony_ci{
28762306a36Sopenharmony_ci	module_put(event->owner);
28862306a36Sopenharmony_ci	kfree(event);
28962306a36Sopenharmony_ci}
29062306a36Sopenharmony_ci
29162306a36Sopenharmony_cistatic void gameport_remove_duplicate_events(struct gameport_event *event)
29262306a36Sopenharmony_ci{
29362306a36Sopenharmony_ci	struct gameport_event *e, *next;
29462306a36Sopenharmony_ci	unsigned long flags;
29562306a36Sopenharmony_ci
29662306a36Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
29762306a36Sopenharmony_ci
29862306a36Sopenharmony_ci	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
29962306a36Sopenharmony_ci		if (event->object == e->object) {
30062306a36Sopenharmony_ci			/*
30162306a36Sopenharmony_ci			 * If this event is of different type we should not
30262306a36Sopenharmony_ci			 * look further - we only suppress duplicate events
30362306a36Sopenharmony_ci			 * that were sent back-to-back.
30462306a36Sopenharmony_ci			 */
30562306a36Sopenharmony_ci			if (event->type != e->type)
30662306a36Sopenharmony_ci				break;
30762306a36Sopenharmony_ci
30862306a36Sopenharmony_ci			list_del_init(&e->node);
30962306a36Sopenharmony_ci			gameport_free_event(e);
31062306a36Sopenharmony_ci		}
31162306a36Sopenharmony_ci	}
31262306a36Sopenharmony_ci
31362306a36Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
31462306a36Sopenharmony_ci}
31562306a36Sopenharmony_ci
31662306a36Sopenharmony_ci
31762306a36Sopenharmony_cistatic void gameport_handle_events(struct work_struct *work)
31862306a36Sopenharmony_ci{
31962306a36Sopenharmony_ci	struct gameport_event *event;
32062306a36Sopenharmony_ci
32162306a36Sopenharmony_ci	mutex_lock(&gameport_mutex);
32262306a36Sopenharmony_ci
32362306a36Sopenharmony_ci	/*
32462306a36Sopenharmony_ci	 * Note that we handle only one event here to give swsusp
32562306a36Sopenharmony_ci	 * a chance to freeze kgameportd thread. Gameport events
32662306a36Sopenharmony_ci	 * should be pretty rare so we are not concerned about
32762306a36Sopenharmony_ci	 * taking performance hit.
32862306a36Sopenharmony_ci	 */
32962306a36Sopenharmony_ci	if ((event = gameport_get_event())) {
33062306a36Sopenharmony_ci
33162306a36Sopenharmony_ci		switch (event->type) {
33262306a36Sopenharmony_ci
33362306a36Sopenharmony_ci		case GAMEPORT_REGISTER_PORT:
33462306a36Sopenharmony_ci			gameport_add_port(event->object);
33562306a36Sopenharmony_ci			break;
33662306a36Sopenharmony_ci
33762306a36Sopenharmony_ci		case GAMEPORT_ATTACH_DRIVER:
33862306a36Sopenharmony_ci			gameport_attach_driver(event->object);
33962306a36Sopenharmony_ci			break;
34062306a36Sopenharmony_ci		}
34162306a36Sopenharmony_ci
34262306a36Sopenharmony_ci		gameport_remove_duplicate_events(event);
34362306a36Sopenharmony_ci		gameport_free_event(event);
34462306a36Sopenharmony_ci	}
34562306a36Sopenharmony_ci
34662306a36Sopenharmony_ci	mutex_unlock(&gameport_mutex);
34762306a36Sopenharmony_ci}
34862306a36Sopenharmony_ci
34962306a36Sopenharmony_cistatic DECLARE_WORK(gameport_event_work, gameport_handle_events);
35062306a36Sopenharmony_ci
35162306a36Sopenharmony_cistatic int gameport_queue_event(void *object, struct module *owner,
35262306a36Sopenharmony_ci				enum gameport_event_type event_type)
35362306a36Sopenharmony_ci{
35462306a36Sopenharmony_ci	unsigned long flags;
35562306a36Sopenharmony_ci	struct gameport_event *event;
35662306a36Sopenharmony_ci	int retval = 0;
35762306a36Sopenharmony_ci
35862306a36Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
35962306a36Sopenharmony_ci
36062306a36Sopenharmony_ci	/*
36162306a36Sopenharmony_ci	 * Scan event list for the other events for the same gameport port,
36262306a36Sopenharmony_ci	 * starting with the most recent one. If event is the same we
36362306a36Sopenharmony_ci	 * do not need add new one. If event is of different type we
36462306a36Sopenharmony_ci	 * need to add this event and should not look further because
36562306a36Sopenharmony_ci	 * we need to preserve sequence of distinct events.
36662306a36Sopenharmony_ci	 */
36762306a36Sopenharmony_ci	list_for_each_entry_reverse(event, &gameport_event_list, node) {
36862306a36Sopenharmony_ci		if (event->object == object) {
36962306a36Sopenharmony_ci			if (event->type == event_type)
37062306a36Sopenharmony_ci				goto out;
37162306a36Sopenharmony_ci			break;
37262306a36Sopenharmony_ci		}
37362306a36Sopenharmony_ci	}
37462306a36Sopenharmony_ci
37562306a36Sopenharmony_ci	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
37662306a36Sopenharmony_ci	if (!event) {
37762306a36Sopenharmony_ci		pr_err("Not enough memory to queue event %d\n", event_type);
37862306a36Sopenharmony_ci		retval = -ENOMEM;
37962306a36Sopenharmony_ci		goto out;
38062306a36Sopenharmony_ci	}
38162306a36Sopenharmony_ci
38262306a36Sopenharmony_ci	if (!try_module_get(owner)) {
38362306a36Sopenharmony_ci		pr_warn("Can't get module reference, dropping event %d\n",
38462306a36Sopenharmony_ci			event_type);
38562306a36Sopenharmony_ci		kfree(event);
38662306a36Sopenharmony_ci		retval = -EINVAL;
38762306a36Sopenharmony_ci		goto out;
38862306a36Sopenharmony_ci	}
38962306a36Sopenharmony_ci
39062306a36Sopenharmony_ci	event->type = event_type;
39162306a36Sopenharmony_ci	event->object = object;
39262306a36Sopenharmony_ci	event->owner = owner;
39362306a36Sopenharmony_ci
39462306a36Sopenharmony_ci	list_add_tail(&event->node, &gameport_event_list);
39562306a36Sopenharmony_ci	queue_work(system_long_wq, &gameport_event_work);
39662306a36Sopenharmony_ci
39762306a36Sopenharmony_ciout:
39862306a36Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
39962306a36Sopenharmony_ci	return retval;
40062306a36Sopenharmony_ci}
40162306a36Sopenharmony_ci
40262306a36Sopenharmony_ci/*
40362306a36Sopenharmony_ci * Remove all events that have been submitted for a given object,
40462306a36Sopenharmony_ci * be it a gameport port or a driver.
40562306a36Sopenharmony_ci */
40662306a36Sopenharmony_cistatic void gameport_remove_pending_events(void *object)
40762306a36Sopenharmony_ci{
40862306a36Sopenharmony_ci	struct gameport_event *event, *next;
40962306a36Sopenharmony_ci	unsigned long flags;
41062306a36Sopenharmony_ci
41162306a36Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
41262306a36Sopenharmony_ci
41362306a36Sopenharmony_ci	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
41462306a36Sopenharmony_ci		if (event->object == object) {
41562306a36Sopenharmony_ci			list_del_init(&event->node);
41662306a36Sopenharmony_ci			gameport_free_event(event);
41762306a36Sopenharmony_ci		}
41862306a36Sopenharmony_ci	}
41962306a36Sopenharmony_ci
42062306a36Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
42162306a36Sopenharmony_ci}
42262306a36Sopenharmony_ci
42362306a36Sopenharmony_ci/*
42462306a36Sopenharmony_ci * Destroy child gameport port (if any) that has not been fully registered yet.
42562306a36Sopenharmony_ci *
42662306a36Sopenharmony_ci * Note that we rely on the fact that port can have only one child and therefore
42762306a36Sopenharmony_ci * only one child registration request can be pending. Additionally, children
42862306a36Sopenharmony_ci * are registered by driver's connect() handler so there can't be a grandchild
42962306a36Sopenharmony_ci * pending registration together with a child.
43062306a36Sopenharmony_ci */
43162306a36Sopenharmony_cistatic struct gameport *gameport_get_pending_child(struct gameport *parent)
43262306a36Sopenharmony_ci{
43362306a36Sopenharmony_ci	struct gameport_event *event;
43462306a36Sopenharmony_ci	struct gameport *gameport, *child = NULL;
43562306a36Sopenharmony_ci	unsigned long flags;
43662306a36Sopenharmony_ci
43762306a36Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
43862306a36Sopenharmony_ci
43962306a36Sopenharmony_ci	list_for_each_entry(event, &gameport_event_list, node) {
44062306a36Sopenharmony_ci		if (event->type == GAMEPORT_REGISTER_PORT) {
44162306a36Sopenharmony_ci			gameport = event->object;
44262306a36Sopenharmony_ci			if (gameport->parent == parent) {
44362306a36Sopenharmony_ci				child = gameport;
44462306a36Sopenharmony_ci				break;
44562306a36Sopenharmony_ci			}
44662306a36Sopenharmony_ci		}
44762306a36Sopenharmony_ci	}
44862306a36Sopenharmony_ci
44962306a36Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
45062306a36Sopenharmony_ci	return child;
45162306a36Sopenharmony_ci}
45262306a36Sopenharmony_ci
45362306a36Sopenharmony_ci/*
45462306a36Sopenharmony_ci * Gameport port operations
45562306a36Sopenharmony_ci */
45662306a36Sopenharmony_ci
45762306a36Sopenharmony_cistatic ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
45862306a36Sopenharmony_ci{
45962306a36Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
46062306a36Sopenharmony_ci
46162306a36Sopenharmony_ci	return sprintf(buf, "%s\n", gameport->name);
46262306a36Sopenharmony_ci}
46362306a36Sopenharmony_cistatic DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
46462306a36Sopenharmony_ci
46562306a36Sopenharmony_cistatic ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
46662306a36Sopenharmony_ci{
46762306a36Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
46862306a36Sopenharmony_ci	struct device_driver *drv;
46962306a36Sopenharmony_ci	int error;
47062306a36Sopenharmony_ci
47162306a36Sopenharmony_ci	error = mutex_lock_interruptible(&gameport_mutex);
47262306a36Sopenharmony_ci	if (error)
47362306a36Sopenharmony_ci		return error;
47462306a36Sopenharmony_ci
47562306a36Sopenharmony_ci	if (!strncmp(buf, "none", count)) {
47662306a36Sopenharmony_ci		gameport_disconnect_port(gameport);
47762306a36Sopenharmony_ci	} else if (!strncmp(buf, "reconnect", count)) {
47862306a36Sopenharmony_ci		gameport_reconnect_port(gameport);
47962306a36Sopenharmony_ci	} else if (!strncmp(buf, "rescan", count)) {
48062306a36Sopenharmony_ci		gameport_disconnect_port(gameport);
48162306a36Sopenharmony_ci		gameport_find_driver(gameport);
48262306a36Sopenharmony_ci	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
48362306a36Sopenharmony_ci		gameport_disconnect_port(gameport);
48462306a36Sopenharmony_ci		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
48562306a36Sopenharmony_ci	} else {
48662306a36Sopenharmony_ci		error = -EINVAL;
48762306a36Sopenharmony_ci	}
48862306a36Sopenharmony_ci
48962306a36Sopenharmony_ci	mutex_unlock(&gameport_mutex);
49062306a36Sopenharmony_ci
49162306a36Sopenharmony_ci	return error ? error : count;
49262306a36Sopenharmony_ci}
49362306a36Sopenharmony_cistatic DEVICE_ATTR_WO(drvctl);
49462306a36Sopenharmony_ci
49562306a36Sopenharmony_cistatic struct attribute *gameport_device_attrs[] = {
49662306a36Sopenharmony_ci	&dev_attr_description.attr,
49762306a36Sopenharmony_ci	&dev_attr_drvctl.attr,
49862306a36Sopenharmony_ci	NULL,
49962306a36Sopenharmony_ci};
50062306a36Sopenharmony_ciATTRIBUTE_GROUPS(gameport_device);
50162306a36Sopenharmony_ci
50262306a36Sopenharmony_cistatic void gameport_release_port(struct device *dev)
50362306a36Sopenharmony_ci{
50462306a36Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
50562306a36Sopenharmony_ci
50662306a36Sopenharmony_ci	kfree(gameport);
50762306a36Sopenharmony_ci	module_put(THIS_MODULE);
50862306a36Sopenharmony_ci}
50962306a36Sopenharmony_ci
51062306a36Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
51162306a36Sopenharmony_ci{
51262306a36Sopenharmony_ci	va_list args;
51362306a36Sopenharmony_ci
51462306a36Sopenharmony_ci	va_start(args, fmt);
51562306a36Sopenharmony_ci	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
51662306a36Sopenharmony_ci	va_end(args);
51762306a36Sopenharmony_ci}
51862306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_set_phys);
51962306a36Sopenharmony_ci
52062306a36Sopenharmony_cistatic void gameport_default_trigger(struct gameport *gameport)
52162306a36Sopenharmony_ci{
52262306a36Sopenharmony_ci#ifdef CONFIG_HAS_IOPORT
52362306a36Sopenharmony_ci	outb(0xff, gameport->io);
52462306a36Sopenharmony_ci#endif
52562306a36Sopenharmony_ci}
52662306a36Sopenharmony_ci
52762306a36Sopenharmony_cistatic unsigned char gameport_default_read(struct gameport *gameport)
52862306a36Sopenharmony_ci{
52962306a36Sopenharmony_ci#ifdef CONFIG_HAS_IOPORT
53062306a36Sopenharmony_ci	return inb(gameport->io);
53162306a36Sopenharmony_ci#else
53262306a36Sopenharmony_ci	return 0xff;
53362306a36Sopenharmony_ci#endif
53462306a36Sopenharmony_ci}
53562306a36Sopenharmony_ci
53662306a36Sopenharmony_cistatic void gameport_setup_default_handlers(struct gameport *gameport)
53762306a36Sopenharmony_ci{
53862306a36Sopenharmony_ci	if ((!gameport->trigger || !gameport->read) &&
53962306a36Sopenharmony_ci	    !IS_ENABLED(CONFIG_HAS_IOPORT))
54062306a36Sopenharmony_ci		dev_err(&gameport->dev,
54162306a36Sopenharmony_ci			"I/O port access is required for %s (%s) but is not available\n",
54262306a36Sopenharmony_ci			gameport->phys, gameport->name);
54362306a36Sopenharmony_ci
54462306a36Sopenharmony_ci	if (!gameport->trigger)
54562306a36Sopenharmony_ci		gameport->trigger = gameport_default_trigger;
54662306a36Sopenharmony_ci	if (!gameport->read)
54762306a36Sopenharmony_ci		gameport->read = gameport_default_read;
54862306a36Sopenharmony_ci}
54962306a36Sopenharmony_ci
55062306a36Sopenharmony_ci/*
55162306a36Sopenharmony_ci * Prepare gameport port for registration.
55262306a36Sopenharmony_ci */
55362306a36Sopenharmony_cistatic void gameport_init_port(struct gameport *gameport)
55462306a36Sopenharmony_ci{
55562306a36Sopenharmony_ci	static atomic_t gameport_no = ATOMIC_INIT(-1);
55662306a36Sopenharmony_ci
55762306a36Sopenharmony_ci	__module_get(THIS_MODULE);
55862306a36Sopenharmony_ci
55962306a36Sopenharmony_ci	mutex_init(&gameport->drv_mutex);
56062306a36Sopenharmony_ci	device_initialize(&gameport->dev);
56162306a36Sopenharmony_ci	dev_set_name(&gameport->dev, "gameport%lu",
56262306a36Sopenharmony_ci			(unsigned long)atomic_inc_return(&gameport_no));
56362306a36Sopenharmony_ci	gameport->dev.bus = &gameport_bus;
56462306a36Sopenharmony_ci	gameport->dev.release = gameport_release_port;
56562306a36Sopenharmony_ci	if (gameport->parent)
56662306a36Sopenharmony_ci		gameport->dev.parent = &gameport->parent->dev;
56762306a36Sopenharmony_ci
56862306a36Sopenharmony_ci	gameport_setup_default_handlers(gameport);
56962306a36Sopenharmony_ci	INIT_LIST_HEAD(&gameport->node);
57062306a36Sopenharmony_ci	spin_lock_init(&gameport->timer_lock);
57162306a36Sopenharmony_ci	timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
57262306a36Sopenharmony_ci}
57362306a36Sopenharmony_ci
57462306a36Sopenharmony_ci/*
57562306a36Sopenharmony_ci * Complete gameport port registration.
57662306a36Sopenharmony_ci * Driver core will attempt to find appropriate driver for the port.
57762306a36Sopenharmony_ci */
57862306a36Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport)
57962306a36Sopenharmony_ci{
58062306a36Sopenharmony_ci	int error;
58162306a36Sopenharmony_ci
58262306a36Sopenharmony_ci	if (gameport->parent)
58362306a36Sopenharmony_ci		gameport->parent->child = gameport;
58462306a36Sopenharmony_ci
58562306a36Sopenharmony_ci	gameport->speed = use_ktime ?
58662306a36Sopenharmony_ci		gameport_measure_speed(gameport) :
58762306a36Sopenharmony_ci		old_gameport_measure_speed(gameport);
58862306a36Sopenharmony_ci
58962306a36Sopenharmony_ci	list_add_tail(&gameport->node, &gameport_list);
59062306a36Sopenharmony_ci
59162306a36Sopenharmony_ci	if (gameport->io)
59262306a36Sopenharmony_ci		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
59362306a36Sopenharmony_ci			 gameport->name, gameport->phys, gameport->io, gameport->speed);
59462306a36Sopenharmony_ci	else
59562306a36Sopenharmony_ci		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
59662306a36Sopenharmony_ci			gameport->name, gameport->phys, gameport->speed);
59762306a36Sopenharmony_ci
59862306a36Sopenharmony_ci	error = device_add(&gameport->dev);
59962306a36Sopenharmony_ci	if (error)
60062306a36Sopenharmony_ci		dev_err(&gameport->dev,
60162306a36Sopenharmony_ci			"device_add() failed for %s (%s), error: %d\n",
60262306a36Sopenharmony_ci			gameport->phys, gameport->name, error);
60362306a36Sopenharmony_ci}
60462306a36Sopenharmony_ci
60562306a36Sopenharmony_ci/*
60662306a36Sopenharmony_ci * gameport_destroy_port() completes deregistration process and removes
60762306a36Sopenharmony_ci * port from the system
60862306a36Sopenharmony_ci */
60962306a36Sopenharmony_cistatic void gameport_destroy_port(struct gameport *gameport)
61062306a36Sopenharmony_ci{
61162306a36Sopenharmony_ci	struct gameport *child;
61262306a36Sopenharmony_ci
61362306a36Sopenharmony_ci	child = gameport_get_pending_child(gameport);
61462306a36Sopenharmony_ci	if (child) {
61562306a36Sopenharmony_ci		gameport_remove_pending_events(child);
61662306a36Sopenharmony_ci		put_device(&child->dev);
61762306a36Sopenharmony_ci	}
61862306a36Sopenharmony_ci
61962306a36Sopenharmony_ci	if (gameport->parent) {
62062306a36Sopenharmony_ci		gameport->parent->child = NULL;
62162306a36Sopenharmony_ci		gameport->parent = NULL;
62262306a36Sopenharmony_ci	}
62362306a36Sopenharmony_ci
62462306a36Sopenharmony_ci	if (device_is_registered(&gameport->dev))
62562306a36Sopenharmony_ci		device_del(&gameport->dev);
62662306a36Sopenharmony_ci
62762306a36Sopenharmony_ci	list_del_init(&gameport->node);
62862306a36Sopenharmony_ci
62962306a36Sopenharmony_ci	gameport_remove_pending_events(gameport);
63062306a36Sopenharmony_ci	put_device(&gameport->dev);
63162306a36Sopenharmony_ci}
63262306a36Sopenharmony_ci
63362306a36Sopenharmony_ci/*
63462306a36Sopenharmony_ci * Reconnect gameport port and all its children (re-initialize attached devices)
63562306a36Sopenharmony_ci */
63662306a36Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport)
63762306a36Sopenharmony_ci{
63862306a36Sopenharmony_ci	do {
63962306a36Sopenharmony_ci		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
64062306a36Sopenharmony_ci			gameport_disconnect_port(gameport);
64162306a36Sopenharmony_ci			gameport_find_driver(gameport);
64262306a36Sopenharmony_ci			/* Ok, old children are now gone, we are done */
64362306a36Sopenharmony_ci			break;
64462306a36Sopenharmony_ci		}
64562306a36Sopenharmony_ci		gameport = gameport->child;
64662306a36Sopenharmony_ci	} while (gameport);
64762306a36Sopenharmony_ci}
64862306a36Sopenharmony_ci
64962306a36Sopenharmony_ci/*
65062306a36Sopenharmony_ci * gameport_disconnect_port() unbinds a port from its driver. As a side effect
65162306a36Sopenharmony_ci * all child ports are unbound and destroyed.
65262306a36Sopenharmony_ci */
65362306a36Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport)
65462306a36Sopenharmony_ci{
65562306a36Sopenharmony_ci	struct gameport *s, *parent;
65662306a36Sopenharmony_ci
65762306a36Sopenharmony_ci	if (gameport->child) {
65862306a36Sopenharmony_ci		/*
65962306a36Sopenharmony_ci		 * Children ports should be disconnected and destroyed
66062306a36Sopenharmony_ci		 * first, staring with the leaf one, since we don't want
66162306a36Sopenharmony_ci		 * to do recursion
66262306a36Sopenharmony_ci		 */
66362306a36Sopenharmony_ci		for (s = gameport; s->child; s = s->child)
66462306a36Sopenharmony_ci			/* empty */;
66562306a36Sopenharmony_ci
66662306a36Sopenharmony_ci		do {
66762306a36Sopenharmony_ci			parent = s->parent;
66862306a36Sopenharmony_ci
66962306a36Sopenharmony_ci			device_release_driver(&s->dev);
67062306a36Sopenharmony_ci			gameport_destroy_port(s);
67162306a36Sopenharmony_ci		} while ((s = parent) != gameport);
67262306a36Sopenharmony_ci	}
67362306a36Sopenharmony_ci
67462306a36Sopenharmony_ci	/*
67562306a36Sopenharmony_ci	 * Ok, no children left, now disconnect this port
67662306a36Sopenharmony_ci	 */
67762306a36Sopenharmony_ci	device_release_driver(&gameport->dev);
67862306a36Sopenharmony_ci}
67962306a36Sopenharmony_ci
68062306a36Sopenharmony_ci/*
68162306a36Sopenharmony_ci * Submits register request to kgameportd for subsequent execution.
68262306a36Sopenharmony_ci * Note that port registration is always asynchronous.
68362306a36Sopenharmony_ci */
68462306a36Sopenharmony_civoid __gameport_register_port(struct gameport *gameport, struct module *owner)
68562306a36Sopenharmony_ci{
68662306a36Sopenharmony_ci	gameport_init_port(gameport);
68762306a36Sopenharmony_ci	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
68862306a36Sopenharmony_ci}
68962306a36Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_port);
69062306a36Sopenharmony_ci
69162306a36Sopenharmony_ci/*
69262306a36Sopenharmony_ci * Synchronously unregisters gameport port.
69362306a36Sopenharmony_ci */
69462306a36Sopenharmony_civoid gameport_unregister_port(struct gameport *gameport)
69562306a36Sopenharmony_ci{
69662306a36Sopenharmony_ci	mutex_lock(&gameport_mutex);
69762306a36Sopenharmony_ci	gameport_disconnect_port(gameport);
69862306a36Sopenharmony_ci	gameport_destroy_port(gameport);
69962306a36Sopenharmony_ci	mutex_unlock(&gameport_mutex);
70062306a36Sopenharmony_ci}
70162306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_port);
70262306a36Sopenharmony_ci
70362306a36Sopenharmony_ci
70462306a36Sopenharmony_ci/*
70562306a36Sopenharmony_ci * Gameport driver operations
70662306a36Sopenharmony_ci */
70762306a36Sopenharmony_ci
70862306a36Sopenharmony_cistatic ssize_t description_show(struct device_driver *drv, char *buf)
70962306a36Sopenharmony_ci{
71062306a36Sopenharmony_ci	struct gameport_driver *driver = to_gameport_driver(drv);
71162306a36Sopenharmony_ci	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
71262306a36Sopenharmony_ci}
71362306a36Sopenharmony_cistatic DRIVER_ATTR_RO(description);
71462306a36Sopenharmony_ci
71562306a36Sopenharmony_cistatic struct attribute *gameport_driver_attrs[] = {
71662306a36Sopenharmony_ci	&driver_attr_description.attr,
71762306a36Sopenharmony_ci	NULL
71862306a36Sopenharmony_ci};
71962306a36Sopenharmony_ciATTRIBUTE_GROUPS(gameport_driver);
72062306a36Sopenharmony_ci
72162306a36Sopenharmony_cistatic int gameport_driver_probe(struct device *dev)
72262306a36Sopenharmony_ci{
72362306a36Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
72462306a36Sopenharmony_ci	struct gameport_driver *drv = to_gameport_driver(dev->driver);
72562306a36Sopenharmony_ci
72662306a36Sopenharmony_ci	drv->connect(gameport, drv);
72762306a36Sopenharmony_ci	return gameport->drv ? 0 : -ENODEV;
72862306a36Sopenharmony_ci}
72962306a36Sopenharmony_ci
73062306a36Sopenharmony_cistatic void gameport_driver_remove(struct device *dev)
73162306a36Sopenharmony_ci{
73262306a36Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
73362306a36Sopenharmony_ci	struct gameport_driver *drv = to_gameport_driver(dev->driver);
73462306a36Sopenharmony_ci
73562306a36Sopenharmony_ci	drv->disconnect(gameport);
73662306a36Sopenharmony_ci}
73762306a36Sopenharmony_ci
73862306a36Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv)
73962306a36Sopenharmony_ci{
74062306a36Sopenharmony_ci	int error;
74162306a36Sopenharmony_ci
74262306a36Sopenharmony_ci	error = driver_attach(&drv->driver);
74362306a36Sopenharmony_ci	if (error)
74462306a36Sopenharmony_ci		pr_err("driver_attach() failed for %s, error: %d\n",
74562306a36Sopenharmony_ci			drv->driver.name, error);
74662306a36Sopenharmony_ci}
74762306a36Sopenharmony_ci
74862306a36Sopenharmony_ciint __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
74962306a36Sopenharmony_ci				const char *mod_name)
75062306a36Sopenharmony_ci{
75162306a36Sopenharmony_ci	int error;
75262306a36Sopenharmony_ci
75362306a36Sopenharmony_ci	drv->driver.bus = &gameport_bus;
75462306a36Sopenharmony_ci	drv->driver.owner = owner;
75562306a36Sopenharmony_ci	drv->driver.mod_name = mod_name;
75662306a36Sopenharmony_ci
75762306a36Sopenharmony_ci	/*
75862306a36Sopenharmony_ci	 * Temporarily disable automatic binding because probing
75962306a36Sopenharmony_ci	 * takes long time and we are better off doing it in kgameportd
76062306a36Sopenharmony_ci	 */
76162306a36Sopenharmony_ci	drv->ignore = true;
76262306a36Sopenharmony_ci
76362306a36Sopenharmony_ci	error = driver_register(&drv->driver);
76462306a36Sopenharmony_ci	if (error) {
76562306a36Sopenharmony_ci		pr_err("driver_register() failed for %s, error: %d\n",
76662306a36Sopenharmony_ci			drv->driver.name, error);
76762306a36Sopenharmony_ci		return error;
76862306a36Sopenharmony_ci	}
76962306a36Sopenharmony_ci
77062306a36Sopenharmony_ci	/*
77162306a36Sopenharmony_ci	 * Reset ignore flag and let kgameportd bind the driver to free ports
77262306a36Sopenharmony_ci	 */
77362306a36Sopenharmony_ci	drv->ignore = false;
77462306a36Sopenharmony_ci	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
77562306a36Sopenharmony_ci	if (error) {
77662306a36Sopenharmony_ci		driver_unregister(&drv->driver);
77762306a36Sopenharmony_ci		return error;
77862306a36Sopenharmony_ci	}
77962306a36Sopenharmony_ci
78062306a36Sopenharmony_ci	return 0;
78162306a36Sopenharmony_ci}
78262306a36Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_driver);
78362306a36Sopenharmony_ci
78462306a36Sopenharmony_civoid gameport_unregister_driver(struct gameport_driver *drv)
78562306a36Sopenharmony_ci{
78662306a36Sopenharmony_ci	struct gameport *gameport;
78762306a36Sopenharmony_ci
78862306a36Sopenharmony_ci	mutex_lock(&gameport_mutex);
78962306a36Sopenharmony_ci
79062306a36Sopenharmony_ci	drv->ignore = true;	/* so gameport_find_driver ignores it */
79162306a36Sopenharmony_ci	gameport_remove_pending_events(drv);
79262306a36Sopenharmony_ci
79362306a36Sopenharmony_cistart_over:
79462306a36Sopenharmony_ci	list_for_each_entry(gameport, &gameport_list, node) {
79562306a36Sopenharmony_ci		if (gameport->drv == drv) {
79662306a36Sopenharmony_ci			gameport_disconnect_port(gameport);
79762306a36Sopenharmony_ci			gameport_find_driver(gameport);
79862306a36Sopenharmony_ci			/* we could've deleted some ports, restart */
79962306a36Sopenharmony_ci			goto start_over;
80062306a36Sopenharmony_ci		}
80162306a36Sopenharmony_ci	}
80262306a36Sopenharmony_ci
80362306a36Sopenharmony_ci	driver_unregister(&drv->driver);
80462306a36Sopenharmony_ci
80562306a36Sopenharmony_ci	mutex_unlock(&gameport_mutex);
80662306a36Sopenharmony_ci}
80762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_driver);
80862306a36Sopenharmony_ci
80962306a36Sopenharmony_cistatic int gameport_bus_match(struct device *dev, struct device_driver *drv)
81062306a36Sopenharmony_ci{
81162306a36Sopenharmony_ci	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
81262306a36Sopenharmony_ci
81362306a36Sopenharmony_ci	return !gameport_drv->ignore;
81462306a36Sopenharmony_ci}
81562306a36Sopenharmony_ci
81662306a36Sopenharmony_cistatic struct bus_type gameport_bus = {
81762306a36Sopenharmony_ci	.name		= "gameport",
81862306a36Sopenharmony_ci	.dev_groups	= gameport_device_groups,
81962306a36Sopenharmony_ci	.drv_groups	= gameport_driver_groups,
82062306a36Sopenharmony_ci	.match		= gameport_bus_match,
82162306a36Sopenharmony_ci	.probe		= gameport_driver_probe,
82262306a36Sopenharmony_ci	.remove		= gameport_driver_remove,
82362306a36Sopenharmony_ci};
82462306a36Sopenharmony_ci
82562306a36Sopenharmony_cistatic void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
82662306a36Sopenharmony_ci{
82762306a36Sopenharmony_ci	mutex_lock(&gameport->drv_mutex);
82862306a36Sopenharmony_ci	gameport->drv = drv;
82962306a36Sopenharmony_ci	mutex_unlock(&gameport->drv_mutex);
83062306a36Sopenharmony_ci}
83162306a36Sopenharmony_ci
83262306a36Sopenharmony_ciint gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
83362306a36Sopenharmony_ci{
83462306a36Sopenharmony_ci	if (gameport->open) {
83562306a36Sopenharmony_ci		if (gameport->open(gameport, mode)) {
83662306a36Sopenharmony_ci			return -1;
83762306a36Sopenharmony_ci		}
83862306a36Sopenharmony_ci	} else {
83962306a36Sopenharmony_ci		if (mode != GAMEPORT_MODE_RAW)
84062306a36Sopenharmony_ci			return -1;
84162306a36Sopenharmony_ci	}
84262306a36Sopenharmony_ci
84362306a36Sopenharmony_ci	gameport_set_drv(gameport, drv);
84462306a36Sopenharmony_ci	return 0;
84562306a36Sopenharmony_ci}
84662306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_open);
84762306a36Sopenharmony_ci
84862306a36Sopenharmony_civoid gameport_close(struct gameport *gameport)
84962306a36Sopenharmony_ci{
85062306a36Sopenharmony_ci	del_timer_sync(&gameport->poll_timer);
85162306a36Sopenharmony_ci	gameport->poll_handler = NULL;
85262306a36Sopenharmony_ci	gameport->poll_interval = 0;
85362306a36Sopenharmony_ci	gameport_set_drv(gameport, NULL);
85462306a36Sopenharmony_ci	if (gameport->close)
85562306a36Sopenharmony_ci		gameport->close(gameport);
85662306a36Sopenharmony_ci}
85762306a36Sopenharmony_ciEXPORT_SYMBOL(gameport_close);
85862306a36Sopenharmony_ci
85962306a36Sopenharmony_cistatic int __init gameport_init(void)
86062306a36Sopenharmony_ci{
86162306a36Sopenharmony_ci	int error;
86262306a36Sopenharmony_ci
86362306a36Sopenharmony_ci	error = bus_register(&gameport_bus);
86462306a36Sopenharmony_ci	if (error) {
86562306a36Sopenharmony_ci		pr_err("failed to register gameport bus, error: %d\n", error);
86662306a36Sopenharmony_ci		return error;
86762306a36Sopenharmony_ci	}
86862306a36Sopenharmony_ci
86962306a36Sopenharmony_ci
87062306a36Sopenharmony_ci	return 0;
87162306a36Sopenharmony_ci}
87262306a36Sopenharmony_ci
87362306a36Sopenharmony_cistatic void __exit gameport_exit(void)
87462306a36Sopenharmony_ci{
87562306a36Sopenharmony_ci	bus_unregister(&gameport_bus);
87662306a36Sopenharmony_ci
87762306a36Sopenharmony_ci	/*
87862306a36Sopenharmony_ci	 * There should not be any outstanding events but work may
87962306a36Sopenharmony_ci	 * still be scheduled so simply cancel it.
88062306a36Sopenharmony_ci	 */
88162306a36Sopenharmony_ci	cancel_work_sync(&gameport_event_work);
88262306a36Sopenharmony_ci}
88362306a36Sopenharmony_ci
88462306a36Sopenharmony_cisubsys_initcall(gameport_init);
88562306a36Sopenharmony_cimodule_exit(gameport_exit);
886