1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2014-2018 Broadcom */
3
4#include <linux/device.h>
5#include <linux/dma-mapping.h>
6#include <linux/io.h>
7#include <linux/module.h>
8#include <linux/platform_device.h>
9#include <linux/reset.h>
10#include <linux/sched/signal.h>
11#include <linux/uaccess.h>
12
13#include <drm/drm_managed.h>
14#include <drm/drm_syncobj.h>
15#include <uapi/drm/v3d_drm.h>
16
17#include "v3d_drv.h"
18#include "v3d_regs.h"
19#include "v3d_trace.h"
20
21static void
22v3d_init_core(struct v3d_dev *v3d, int core)
23{
24	/* Set OVRTMUOUT, which means that the texture sampler uniform
25	 * configuration's tmu output type field is used, instead of
26	 * using the hardware default behavior based on the texture
27	 * type.  If you want the default behavior, you can still put
28	 * "2" in the indirect texture state's output_type field.
29	 */
30	if (v3d->ver < 40)
31		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32
33	/* Whenever we flush the L2T cache, we always want to flush
34	 * the whole thing.
35	 */
36	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38}
39
40/* Sets invariant state for the HW. */
41static void
42v3d_init_hw_state(struct v3d_dev *v3d)
43{
44	v3d_init_core(v3d, 0);
45}
46
47static void
48v3d_idle_axi(struct v3d_dev *v3d, int core)
49{
50	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51
52	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54		       V3D_GMP_STATUS_WR_COUNT_MASK |
55		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57	}
58}
59
60static void
61v3d_idle_gca(struct v3d_dev *v3d)
62{
63	if (v3d->ver >= 41)
64		return;
65
66	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67
68	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72	}
73}
74
75static void
76v3d_reset_by_bridge(struct v3d_dev *v3d)
77{
78	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79
80	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84
85		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86		 * of the unit, so reset it to its power-on value here.
87		 */
88		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89	} else {
90		WARN_ON_ONCE(V3D_GET_FIELD(version,
91					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95	}
96}
97
98static void
99v3d_reset_v3d(struct v3d_dev *v3d)
100{
101	if (v3d->reset)
102		reset_control_reset(v3d->reset);
103	else
104		v3d_reset_by_bridge(v3d);
105
106	v3d_init_hw_state(v3d);
107}
108
109void
110v3d_reset(struct v3d_dev *v3d)
111{
112	struct drm_device *dev = &v3d->drm;
113
114	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116		      V3D_CORE_READ(0, V3D_ERR_STAT));
117	trace_v3d_reset_begin(dev);
118
119	/* XXX: only needed for safe powerdown, not reset. */
120	if (false)
121		v3d_idle_axi(v3d, 0);
122
123	v3d_idle_gca(v3d);
124	v3d_reset_v3d(v3d);
125
126	v3d_mmu_set_page_table(v3d);
127	v3d_irq_reset(v3d);
128
129	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130
131	trace_v3d_reset_end(dev);
132}
133
134static void
135v3d_flush_l3(struct v3d_dev *v3d)
136{
137	if (v3d->ver < 41) {
138		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139
140		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142
143		if (v3d->ver < 33) {
144			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146		}
147	}
148}
149
150/* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151 * uniforms and instructions on V3D 3.2.
152 */
153static void
154v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155{
156	if (v3d->ver > 32)
157		return;
158
159	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160		       V3D_L2CACTL_L2CCLR |
161		       V3D_L2CACTL_L2CENA);
162}
163
164/* Invalidates texture L2 cachelines */
165static void
166v3d_flush_l2t(struct v3d_dev *v3d, int core)
167{
168	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169	 * need to wait for completion before dispatching the job --
170	 * L2T accesses will be stalled until the flush has completed.
171	 * However, we do need to make sure we don't try to trigger a
172	 * new flush while the L2_CLEAN queue is trying to
173	 * synchronously clean after a job.
174	 */
175	mutex_lock(&v3d->cache_clean_lock);
176	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177		       V3D_L2TCACTL_L2TFLS |
178		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179	mutex_unlock(&v3d->cache_clean_lock);
180}
181
182/* Cleans texture L1 and L2 cachelines (writing back dirty data).
183 *
184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185 * executed, we need to make sure that the clean is done before
186 * signaling job completion.  So, we synchronously wait before
187 * returning, and we make sure that L2 invalidates don't happen in the
188 * meantime to confuse our are-we-done checks.
189 */
190void
191v3d_clean_caches(struct v3d_dev *v3d)
192{
193	struct drm_device *dev = &v3d->drm;
194	int core = 0;
195
196	trace_v3d_cache_clean_begin(dev);
197
198	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200		       V3D_L2TCACTL_TMUWCF), 100)) {
201		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202	}
203
204	mutex_lock(&v3d->cache_clean_lock);
205	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206		       V3D_L2TCACTL_L2TFLS |
207		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208
209	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210		       V3D_L2TCACTL_L2TFLS), 100)) {
211		DRM_ERROR("Timeout waiting for L2T clean\n");
212	}
213
214	mutex_unlock(&v3d->cache_clean_lock);
215
216	trace_v3d_cache_clean_end(dev);
217}
218
219/* Invalidates the slice caches.  These are read-only caches. */
220static void
221v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222{
223	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228}
229
230void
231v3d_invalidate_caches(struct v3d_dev *v3d)
232{
233	/* Invalidate the caches from the outside in.  That way if
234	 * another CL's concurrent use of nearby memory were to pull
235	 * an invalidated cacheline back in, we wouldn't leave stale
236	 * data in the inner cache.
237	 */
238	v3d_flush_l3(v3d);
239	v3d_invalidate_l2c(v3d, 0);
240	v3d_flush_l2t(v3d, 0);
241	v3d_invalidate_slices(v3d, 0);
242}
243
244/* Takes the reservation lock on all the BOs being referenced, so that
245 * at queue submit time we can update the reservations.
246 *
247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248 * (all of which are on exec->unref_list).  They're entirely private
249 * to v3d, so we don't attach dma-buf fences to them.
250 */
251static int
252v3d_lock_bo_reservations(struct v3d_job *job,
253			 struct ww_acquire_ctx *acquire_ctx)
254{
255	int i, ret;
256
257	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258	if (ret)
259		return ret;
260
261	for (i = 0; i < job->bo_count; i++) {
262		ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
263		if (ret)
264			goto fail;
265
266		ret = drm_sched_job_add_implicit_dependencies(&job->base,
267							      job->bo[i], true);
268		if (ret)
269			goto fail;
270	}
271
272	return 0;
273
274fail:
275	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
276	return ret;
277}
278
279/**
280 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
281 * referenced by the job.
282 * @dev: DRM device
283 * @file_priv: DRM file for this fd
284 * @job: V3D job being set up
285 * @bo_handles: GEM handles
286 * @bo_count: Number of GEM handles passed in
287 *
288 * The command validator needs to reference BOs by their index within
289 * the submitted job's BO list.  This does the validation of the job's
290 * BO list and reference counting for the lifetime of the job.
291 *
292 * Note that this function doesn't need to unreference the BOs on
293 * failure, because that will happen at v3d_exec_cleanup() time.
294 */
295static int
296v3d_lookup_bos(struct drm_device *dev,
297	       struct drm_file *file_priv,
298	       struct v3d_job *job,
299	       u64 bo_handles,
300	       u32 bo_count)
301{
302	job->bo_count = bo_count;
303
304	if (!job->bo_count) {
305		/* See comment on bo_index for why we have to check
306		 * this.
307		 */
308		DRM_DEBUG("Rendering requires BOs\n");
309		return -EINVAL;
310	}
311
312	return drm_gem_objects_lookup(file_priv,
313				      (void __user *)(uintptr_t)bo_handles,
314				      job->bo_count, &job->bo);
315}
316
317static void
318v3d_job_free(struct kref *ref)
319{
320	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
321	int i;
322
323	if (job->bo) {
324		for (i = 0; i < job->bo_count; i++)
325			drm_gem_object_put(job->bo[i]);
326		kvfree(job->bo);
327	}
328
329	dma_fence_put(job->irq_fence);
330	dma_fence_put(job->done_fence);
331
332	if (job->perfmon)
333		v3d_perfmon_put(job->perfmon);
334
335	kfree(job);
336}
337
338static void
339v3d_render_job_free(struct kref *ref)
340{
341	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
342						  base.refcount);
343	struct v3d_bo *bo, *save;
344
345	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
346		drm_gem_object_put(&bo->base.base);
347	}
348
349	v3d_job_free(ref);
350}
351
352void v3d_job_cleanup(struct v3d_job *job)
353{
354	if (!job)
355		return;
356
357	drm_sched_job_cleanup(&job->base);
358	v3d_job_put(job);
359}
360
361void v3d_job_put(struct v3d_job *job)
362{
363	kref_put(&job->refcount, job->free);
364}
365
366int
367v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
368		  struct drm_file *file_priv)
369{
370	int ret;
371	struct drm_v3d_wait_bo *args = data;
372	ktime_t start = ktime_get();
373	u64 delta_ns;
374	unsigned long timeout_jiffies =
375		nsecs_to_jiffies_timeout(args->timeout_ns);
376
377	if (args->pad != 0)
378		return -EINVAL;
379
380	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
381				    true, timeout_jiffies);
382
383	/* Decrement the user's timeout, in case we got interrupted
384	 * such that the ioctl will be restarted.
385	 */
386	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
387	if (delta_ns < args->timeout_ns)
388		args->timeout_ns -= delta_ns;
389	else
390		args->timeout_ns = 0;
391
392	/* Asked to wait beyond the jiffie/scheduler precision? */
393	if (ret == -ETIME && args->timeout_ns)
394		ret = -EAGAIN;
395
396	return ret;
397}
398
399static int
400v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
401	     void **container, size_t size, void (*free)(struct kref *ref),
402	     u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
403{
404	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
405	struct v3d_job *job;
406	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
407	int ret, i;
408
409	*container = kcalloc(1, size, GFP_KERNEL);
410	if (!*container) {
411		DRM_ERROR("Cannot allocate memory for v3d job.");
412		return -ENOMEM;
413	}
414
415	job = *container;
416	job->v3d = v3d;
417	job->free = free;
418
419	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
420				 v3d_priv);
421	if (ret)
422		goto fail;
423
424	if (has_multisync) {
425		if (se->in_sync_count && se->wait_stage == queue) {
426			struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
427
428			for (i = 0; i < se->in_sync_count; i++) {
429				struct drm_v3d_sem in;
430
431				if (copy_from_user(&in, handle++, sizeof(in))) {
432					ret = -EFAULT;
433					DRM_DEBUG("Failed to copy wait dep handle.\n");
434					goto fail_deps;
435				}
436				ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in.handle, 0);
437
438				// TODO: Investigate why this was filtered out for the IOCTL.
439				if (ret && ret != -ENOENT)
440					goto fail_deps;
441			}
442		}
443	} else {
444		ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in_sync, 0);
445
446		// TODO: Investigate why this was filtered out for the IOCTL.
447		if (ret && ret != -ENOENT)
448			goto fail_deps;
449	}
450
451	kref_init(&job->refcount);
452
453	return 0;
454
455fail_deps:
456	drm_sched_job_cleanup(&job->base);
457fail:
458	kfree(*container);
459	*container = NULL;
460
461	return ret;
462}
463
464static void
465v3d_push_job(struct v3d_job *job)
466{
467	drm_sched_job_arm(&job->base);
468
469	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
470
471	/* put by scheduler job completion */
472	kref_get(&job->refcount);
473
474	drm_sched_entity_push_job(&job->base);
475}
476
477static void
478v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
479					 struct v3d_job *job,
480					 struct ww_acquire_ctx *acquire_ctx,
481					 u32 out_sync,
482					 struct v3d_submit_ext *se,
483					 struct dma_fence *done_fence)
484{
485	struct drm_syncobj *sync_out;
486	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
487	int i;
488
489	for (i = 0; i < job->bo_count; i++) {
490		/* XXX: Use shared fences for read-only objects. */
491		dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
492				   DMA_RESV_USAGE_WRITE);
493	}
494
495	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
496
497	/* Update the return sync object for the job */
498	/* If it only supports a single signal semaphore*/
499	if (!has_multisync) {
500		sync_out = drm_syncobj_find(file_priv, out_sync);
501		if (sync_out) {
502			drm_syncobj_replace_fence(sync_out, done_fence);
503			drm_syncobj_put(sync_out);
504		}
505		return;
506	}
507
508	/* If multiple semaphores extension is supported */
509	if (se->out_sync_count) {
510		for (i = 0; i < se->out_sync_count; i++) {
511			drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
512						  done_fence);
513			drm_syncobj_put(se->out_syncs[i].syncobj);
514		}
515		kvfree(se->out_syncs);
516	}
517}
518
519static void
520v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
521{
522	unsigned int i;
523
524	if (!(se && se->out_sync_count))
525		return;
526
527	for (i = 0; i < se->out_sync_count; i++)
528		drm_syncobj_put(se->out_syncs[i].syncobj);
529	kvfree(se->out_syncs);
530}
531
532static int
533v3d_get_multisync_post_deps(struct drm_file *file_priv,
534			    struct v3d_submit_ext *se,
535			    u32 count, u64 handles)
536{
537	struct drm_v3d_sem __user *post_deps;
538	int i, ret;
539
540	if (!count)
541		return 0;
542
543	se->out_syncs = (struct v3d_submit_outsync *)
544			kvmalloc_array(count,
545				       sizeof(struct v3d_submit_outsync),
546				       GFP_KERNEL);
547	if (!se->out_syncs)
548		return -ENOMEM;
549
550	post_deps = u64_to_user_ptr(handles);
551
552	for (i = 0; i < count; i++) {
553		struct drm_v3d_sem out;
554
555		if (copy_from_user(&out, post_deps++, sizeof(out))) {
556			ret = -EFAULT;
557			DRM_DEBUG("Failed to copy post dep handles\n");
558			goto fail;
559		}
560
561		se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
562							    out.handle);
563		if (!se->out_syncs[i].syncobj) {
564			ret = -EINVAL;
565			goto fail;
566		}
567	}
568	se->out_sync_count = count;
569
570	return 0;
571
572fail:
573	for (i--; i >= 0; i--)
574		drm_syncobj_put(se->out_syncs[i].syncobj);
575	kvfree(se->out_syncs);
576
577	return ret;
578}
579
580/* Get data for multiple binary semaphores synchronization. Parse syncobj
581 * to be signaled when job completes (out_sync).
582 */
583static int
584v3d_get_multisync_submit_deps(struct drm_file *file_priv,
585			      struct drm_v3d_extension __user *ext,
586			      void *data)
587{
588	struct drm_v3d_multi_sync multisync;
589	struct v3d_submit_ext *se = data;
590	int ret;
591
592	if (copy_from_user(&multisync, ext, sizeof(multisync)))
593		return -EFAULT;
594
595	if (multisync.pad)
596		return -EINVAL;
597
598	ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
599					  multisync.out_syncs);
600	if (ret)
601		return ret;
602
603	se->in_sync_count = multisync.in_sync_count;
604	se->in_syncs = multisync.in_syncs;
605	se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
606	se->wait_stage = multisync.wait_stage;
607
608	return 0;
609}
610
611/* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
612 * according to the extension id (name).
613 */
614static int
615v3d_get_extensions(struct drm_file *file_priv,
616		   u64 ext_handles,
617		   void *data)
618{
619	struct drm_v3d_extension __user *user_ext;
620	int ret;
621
622	user_ext = u64_to_user_ptr(ext_handles);
623	while (user_ext) {
624		struct drm_v3d_extension ext;
625
626		if (copy_from_user(&ext, user_ext, sizeof(ext))) {
627			DRM_DEBUG("Failed to copy submit extension\n");
628			return -EFAULT;
629		}
630
631		switch (ext.id) {
632		case DRM_V3D_EXT_ID_MULTI_SYNC:
633			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
634			if (ret)
635				return ret;
636			break;
637		default:
638			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
639			return -EINVAL;
640		}
641
642		user_ext = u64_to_user_ptr(ext.next);
643	}
644
645	return 0;
646}
647
648/**
649 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
650 * @dev: DRM device
651 * @data: ioctl argument
652 * @file_priv: DRM file for this fd
653 *
654 * This is the main entrypoint for userspace to submit a 3D frame to
655 * the GPU.  Userspace provides the binner command list (if
656 * applicable), and the kernel sets up the render command list to draw
657 * to the framebuffer described in the ioctl, using the command lists
658 * that the 3D engine's binner will produce.
659 */
660int
661v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
662		    struct drm_file *file_priv)
663{
664	struct v3d_dev *v3d = to_v3d_dev(dev);
665	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
666	struct drm_v3d_submit_cl *args = data;
667	struct v3d_submit_ext se = {0};
668	struct v3d_bin_job *bin = NULL;
669	struct v3d_render_job *render = NULL;
670	struct v3d_job *clean_job = NULL;
671	struct v3d_job *last_job;
672	struct ww_acquire_ctx acquire_ctx;
673	int ret = 0;
674
675	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
676
677	if (args->pad)
678		return -EINVAL;
679
680	if (args->flags &&
681	    args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
682			    DRM_V3D_SUBMIT_EXTENSION)) {
683		DRM_INFO("invalid flags: %d\n", args->flags);
684		return -EINVAL;
685	}
686
687	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
688		ret = v3d_get_extensions(file_priv, args->extensions, &se);
689		if (ret) {
690			DRM_DEBUG("Failed to get extensions.\n");
691			return ret;
692		}
693	}
694
695	ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
696			   v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
697	if (ret)
698		goto fail;
699
700	render->start = args->rcl_start;
701	render->end = args->rcl_end;
702	INIT_LIST_HEAD(&render->unref_list);
703
704	if (args->bcl_start != args->bcl_end) {
705		ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
706				   v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
707		if (ret)
708			goto fail;
709
710		bin->start = args->bcl_start;
711		bin->end = args->bcl_end;
712		bin->qma = args->qma;
713		bin->qms = args->qms;
714		bin->qts = args->qts;
715		bin->render = render;
716	}
717
718	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
719		ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
720				   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
721		if (ret)
722			goto fail;
723
724		last_job = clean_job;
725	} else {
726		last_job = &render->base;
727	}
728
729	ret = v3d_lookup_bos(dev, file_priv, last_job,
730			     args->bo_handles, args->bo_handle_count);
731	if (ret)
732		goto fail;
733
734	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
735	if (ret)
736		goto fail;
737
738	if (args->perfmon_id) {
739		render->base.perfmon = v3d_perfmon_find(v3d_priv,
740							args->perfmon_id);
741
742		if (!render->base.perfmon) {
743			ret = -ENOENT;
744			goto fail_perfmon;
745		}
746	}
747
748	mutex_lock(&v3d->sched_lock);
749	if (bin) {
750		bin->base.perfmon = render->base.perfmon;
751		v3d_perfmon_get(bin->base.perfmon);
752		v3d_push_job(&bin->base);
753
754		ret = drm_sched_job_add_dependency(&render->base.base,
755						   dma_fence_get(bin->base.done_fence));
756		if (ret)
757			goto fail_unreserve;
758	}
759
760	v3d_push_job(&render->base);
761
762	if (clean_job) {
763		struct dma_fence *render_fence =
764			dma_fence_get(render->base.done_fence);
765		ret = drm_sched_job_add_dependency(&clean_job->base,
766						   render_fence);
767		if (ret)
768			goto fail_unreserve;
769		clean_job->perfmon = render->base.perfmon;
770		v3d_perfmon_get(clean_job->perfmon);
771		v3d_push_job(clean_job);
772	}
773
774	mutex_unlock(&v3d->sched_lock);
775
776	v3d_attach_fences_and_unlock_reservation(file_priv,
777						 last_job,
778						 &acquire_ctx,
779						 args->out_sync,
780						 &se,
781						 last_job->done_fence);
782
783	if (bin)
784		v3d_job_put(&bin->base);
785	v3d_job_put(&render->base);
786	if (clean_job)
787		v3d_job_put(clean_job);
788
789	return 0;
790
791fail_unreserve:
792	mutex_unlock(&v3d->sched_lock);
793fail_perfmon:
794	drm_gem_unlock_reservations(last_job->bo,
795				    last_job->bo_count, &acquire_ctx);
796fail:
797	v3d_job_cleanup((void *)bin);
798	v3d_job_cleanup((void *)render);
799	v3d_job_cleanup(clean_job);
800	v3d_put_multisync_post_deps(&se);
801
802	return ret;
803}
804
805/**
806 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
807 * @dev: DRM device
808 * @data: ioctl argument
809 * @file_priv: DRM file for this fd
810 *
811 * Userspace provides the register setup for the TFU, which we don't
812 * need to validate since the TFU is behind the MMU.
813 */
814int
815v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
816		     struct drm_file *file_priv)
817{
818	struct v3d_dev *v3d = to_v3d_dev(dev);
819	struct drm_v3d_submit_tfu *args = data;
820	struct v3d_submit_ext se = {0};
821	struct v3d_tfu_job *job = NULL;
822	struct ww_acquire_ctx acquire_ctx;
823	int ret = 0;
824
825	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
826
827	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
828		DRM_DEBUG("invalid flags: %d\n", args->flags);
829		return -EINVAL;
830	}
831
832	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
833		ret = v3d_get_extensions(file_priv, args->extensions, &se);
834		if (ret) {
835			DRM_DEBUG("Failed to get extensions.\n");
836			return ret;
837		}
838	}
839
840	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
841			   v3d_job_free, args->in_sync, &se, V3D_TFU);
842	if (ret)
843		goto fail;
844
845	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
846			       sizeof(*job->base.bo), GFP_KERNEL);
847	if (!job->base.bo) {
848		ret = -ENOMEM;
849		goto fail;
850	}
851
852	job->args = *args;
853
854	for (job->base.bo_count = 0;
855	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
856	     job->base.bo_count++) {
857		struct drm_gem_object *bo;
858
859		if (!args->bo_handles[job->base.bo_count])
860			break;
861
862		bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
863		if (!bo) {
864			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
865				  job->base.bo_count,
866				  args->bo_handles[job->base.bo_count]);
867			ret = -ENOENT;
868			goto fail;
869		}
870		job->base.bo[job->base.bo_count] = bo;
871	}
872
873	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
874	if (ret)
875		goto fail;
876
877	mutex_lock(&v3d->sched_lock);
878	v3d_push_job(&job->base);
879	mutex_unlock(&v3d->sched_lock);
880
881	v3d_attach_fences_and_unlock_reservation(file_priv,
882						 &job->base, &acquire_ctx,
883						 args->out_sync,
884						 &se,
885						 job->base.done_fence);
886
887	v3d_job_put(&job->base);
888
889	return 0;
890
891fail:
892	v3d_job_cleanup((void *)job);
893	v3d_put_multisync_post_deps(&se);
894
895	return ret;
896}
897
898/**
899 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
900 * @dev: DRM device
901 * @data: ioctl argument
902 * @file_priv: DRM file for this fd
903 *
904 * Userspace provides the register setup for the CSD, which we don't
905 * need to validate since the CSD is behind the MMU.
906 */
907int
908v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
909		     struct drm_file *file_priv)
910{
911	struct v3d_dev *v3d = to_v3d_dev(dev);
912	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
913	struct drm_v3d_submit_csd *args = data;
914	struct v3d_submit_ext se = {0};
915	struct v3d_csd_job *job = NULL;
916	struct v3d_job *clean_job = NULL;
917	struct ww_acquire_ctx acquire_ctx;
918	int ret;
919
920	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
921
922	if (args->pad)
923		return -EINVAL;
924
925	if (!v3d_has_csd(v3d)) {
926		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
927		return -EINVAL;
928	}
929
930	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
931		DRM_INFO("invalid flags: %d\n", args->flags);
932		return -EINVAL;
933	}
934
935	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
936		ret = v3d_get_extensions(file_priv, args->extensions, &se);
937		if (ret) {
938			DRM_DEBUG("Failed to get extensions.\n");
939			return ret;
940		}
941	}
942
943	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
944			   v3d_job_free, args->in_sync, &se, V3D_CSD);
945	if (ret)
946		goto fail;
947
948	ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
949			   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
950	if (ret)
951		goto fail;
952
953	job->args = *args;
954
955	ret = v3d_lookup_bos(dev, file_priv, clean_job,
956			     args->bo_handles, args->bo_handle_count);
957	if (ret)
958		goto fail;
959
960	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
961	if (ret)
962		goto fail;
963
964	if (args->perfmon_id) {
965		job->base.perfmon = v3d_perfmon_find(v3d_priv,
966						     args->perfmon_id);
967		if (!job->base.perfmon) {
968			ret = -ENOENT;
969			goto fail_perfmon;
970		}
971	}
972
973	mutex_lock(&v3d->sched_lock);
974	v3d_push_job(&job->base);
975
976	ret = drm_sched_job_add_dependency(&clean_job->base,
977					   dma_fence_get(job->base.done_fence));
978	if (ret)
979		goto fail_unreserve;
980
981	v3d_push_job(clean_job);
982	mutex_unlock(&v3d->sched_lock);
983
984	v3d_attach_fences_and_unlock_reservation(file_priv,
985						 clean_job,
986						 &acquire_ctx,
987						 args->out_sync,
988						 &se,
989						 clean_job->done_fence);
990
991	v3d_job_put(&job->base);
992	v3d_job_put(clean_job);
993
994	return 0;
995
996fail_unreserve:
997	mutex_unlock(&v3d->sched_lock);
998fail_perfmon:
999	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1000				    &acquire_ctx);
1001fail:
1002	v3d_job_cleanup((void *)job);
1003	v3d_job_cleanup(clean_job);
1004	v3d_put_multisync_post_deps(&se);
1005
1006	return ret;
1007}
1008
1009int
1010v3d_gem_init(struct drm_device *dev)
1011{
1012	struct v3d_dev *v3d = to_v3d_dev(dev);
1013	u32 pt_size = 4096 * 1024;
1014	int ret, i;
1015
1016	for (i = 0; i < V3D_MAX_QUEUES; i++)
1017		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1018
1019	spin_lock_init(&v3d->mm_lock);
1020	spin_lock_init(&v3d->job_lock);
1021	ret = drmm_mutex_init(dev, &v3d->bo_lock);
1022	if (ret)
1023		return ret;
1024	ret = drmm_mutex_init(dev, &v3d->reset_lock);
1025	if (ret)
1026		return ret;
1027	ret = drmm_mutex_init(dev, &v3d->sched_lock);
1028	if (ret)
1029		return ret;
1030	ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
1031	if (ret)
1032		return ret;
1033
1034	/* Note: We don't allocate address 0.  Various bits of HW
1035	 * treat 0 as special, such as the occlusion query counters
1036	 * where 0 means "disabled".
1037	 */
1038	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1039
1040	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1041			       &v3d->pt_paddr,
1042			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1043	if (!v3d->pt) {
1044		drm_mm_takedown(&v3d->mm);
1045		dev_err(v3d->drm.dev,
1046			"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
1047		return -ENOMEM;
1048	}
1049
1050	v3d_init_hw_state(v3d);
1051	v3d_mmu_set_page_table(v3d);
1052
1053	ret = v3d_sched_init(v3d);
1054	if (ret) {
1055		drm_mm_takedown(&v3d->mm);
1056		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1057				  v3d->pt_paddr);
1058	}
1059
1060	return 0;
1061}
1062
1063void
1064v3d_gem_destroy(struct drm_device *dev)
1065{
1066	struct v3d_dev *v3d = to_v3d_dev(dev);
1067
1068	v3d_sched_fini(v3d);
1069
1070	/* Waiting for jobs to finish would need to be done before
1071	 * unregistering V3D.
1072	 */
1073	WARN_ON(v3d->bin_job);
1074	WARN_ON(v3d->render_job);
1075
1076	drm_mm_takedown(&v3d->mm);
1077
1078	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1079			  v3d->pt_paddr);
1080}
1081