1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3 *  Copyright (c) 1998-2005 Vojtech Pavlik
4 */
5
6/*
7 * Microsoft SideWinder joystick family driver for Linux
8 */
9
10/*
11 */
12
13#include <linux/delay.h>
14#include <linux/kernel.h>
15#include <linux/module.h>
16#include <linux/slab.h>
17#include <linux/input.h>
18#include <linux/gameport.h>
19#include <linux/jiffies.h>
20
21#define DRIVER_DESC	"Microsoft SideWinder joystick family driver"
22
23MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
24MODULE_DESCRIPTION(DRIVER_DESC);
25MODULE_LICENSE("GPL");
26
27/*
28 * These are really magic values. Changing them can make a problem go away,
29 * as well as break everything.
30 */
31
32#undef SW_DEBUG
33#undef SW_DEBUG_DATA
34
35#define SW_START	600	/* The time we wait for the first bit [600 us] */
36#define SW_STROBE	60	/* Max time per bit [60 us] */
37#define SW_TIMEOUT	6	/* Wait for everything to settle [6 ms] */
38#define SW_KICK		45	/* Wait after A0 fall till kick [45 us] */
39#define SW_END		8	/* Number of bits before end of packet to kick */
40#define SW_FAIL		16	/* Number of packet read errors to fail and reinitialize */
41#define SW_BAD		2	/* Number of packet read errors to switch off 3d Pro optimization */
42#define SW_OK		64	/* Number of packet read successes to switch optimization back on */
43#define SW_LENGTH	512	/* Max number of bits in a packet */
44
45#ifdef SW_DEBUG
46#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
47#else
48#define dbg(format, arg...) do {} while (0)
49#endif
50
51/*
52 * SideWinder joystick types ...
53 */
54
55#define SW_ID_3DP	0
56#define SW_ID_GP	1
57#define SW_ID_PP	2
58#define SW_ID_FFP	3
59#define SW_ID_FSP	4
60#define SW_ID_FFW	5
61
62/*
63 * Names, buttons, axes ...
64 */
65
66static char *sw_name[] = {	"3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
67				"Force Feedback Wheel" };
68
69static char sw_abs[][7] = {
70	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
71	{ ABS_X, ABS_Y },
72	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
73	{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
74	{ ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
75	{ ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
76
77static char sw_bit[][7] = {
78	{ 10, 10,  9, 10,  1,  1 },
79	{  1,  1                 },
80	{ 10, 10,  6,  7,  1,  1 },
81	{ 10, 10,  6,  7,  1,  1 },
82	{ 10, 10,  6,  1,  1     },
83	{ 10,  7,  7,  1,  1     }};
84
85static short sw_btn[][12] = {
86	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
87	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
88	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
89	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
90	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
91	{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
92
93static struct {
94	int x;
95	int y;
96} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
97
98struct sw {
99	struct gameport *gameport;
100	struct input_dev *dev[4];
101	char name[64];
102	char phys[4][32];
103	int length;
104	int type;
105	int bits;
106	int number;
107	int fail;
108	int ok;
109	int reads;
110	int bads;
111};
112
113/*
114 * sw_read_packet() is a function which reads either a data packet, or an
115 * identification packet from a SideWinder joystick. The protocol is very,
116 * very, very braindamaged. Microsoft patented it in US patent #5628686.
117 */
118
119static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
120{
121	unsigned long flags;
122	int timeout, bitout, sched, i, kick, start, strobe;
123	unsigned char pending, u, v;
124
125	i = -id;						/* Don't care about data, only want ID */
126	timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
127	kick = id ? gameport_time(gameport, SW_KICK) : 0;	/* Set up kick timeout for ID packet */
128	start = gameport_time(gameport, SW_START);
129	strobe = gameport_time(gameport, SW_STROBE);
130	bitout = start;
131	pending = 0;
132	sched = 0;
133
134        local_irq_save(flags);					/* Quiet, please */
135
136	gameport_trigger(gameport);				/* Trigger */
137	v = gameport_read(gameport);
138
139	do {
140		bitout--;
141		u = v;
142		v = gameport_read(gameport);
143	} while (!(~v & u & 0x10) && (bitout > 0));		/* Wait for first falling edge on clock */
144
145	if (bitout > 0)
146		bitout = strobe;				/* Extend time if not timed out */
147
148	while ((timeout > 0 || bitout > 0) && (i < length)) {
149
150		timeout--;
151		bitout--;					/* Decrement timers */
152		sched--;
153
154		u = v;
155		v = gameport_read(gameport);
156
157		if ((~u & v & 0x10) && (bitout > 0)) {		/* Rising edge on clock - data bit */
158			if (i >= 0)				/* Want this data */
159				buf[i] = v >> 5;		/* Store it */
160			i++;					/* Advance index */
161			bitout = strobe;			/* Extend timeout for next bit */
162		}
163
164		if (kick && (~v & u & 0x01)) {			/* Falling edge on axis 0 */
165			sched = kick;				/* Schedule second trigger */
166			kick = 0;				/* Don't schedule next time on falling edge */
167			pending = 1;				/* Mark schedule */
168		}
169
170		if (pending && sched < 0 && (i > -SW_END)) {	/* Second trigger time */
171			gameport_trigger(gameport);		/* Trigger */
172			bitout = start;				/* Long bit timeout */
173			pending = 0;				/* Unmark schedule */
174			timeout = 0;				/* Switch from global to bit timeouts */
175		}
176	}
177
178	local_irq_restore(flags);					/* Done - relax */
179
180#ifdef SW_DEBUG_DATA
181	{
182		int j;
183		printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
184		for (j = 0; j < i; j++) printk("%d", buf[j]);
185		printk("]\n");
186	}
187#endif
188
189	return i;
190}
191
192/*
193 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
194 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
195 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
196 * is number of bits per triplet.
197 */
198
199#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
200
201static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
202{
203	__u64 data = 0;
204	int tri = pos % bits;						/* Start position */
205	int i   = pos / bits;
206	int bit = 0;
207
208	while (num--) {
209		data |= (__u64)((buf[i] >> tri++) & 1) << bit++;	/* Transfer bit */
210		if (tri == bits) {
211			i++;						/* Next triplet */
212			tri = 0;
213		}
214	}
215
216	return data;
217}
218
219/*
220 * sw_init_digital() initializes a SideWinder 3D Pro joystick
221 * into digital mode.
222 */
223
224static void sw_init_digital(struct gameport *gameport)
225{
226	static const int seq[] = { 140, 140+725, 140+300, 0 };
227	unsigned long flags;
228	int i, t;
229
230        local_irq_save(flags);
231
232	i = 0;
233        do {
234                gameport_trigger(gameport);			/* Trigger */
235		t = gameport_time(gameport, SW_TIMEOUT * 1000);
236		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
237                udelay(seq[i]);					/* Delay magic time */
238        } while (seq[++i]);
239
240	gameport_trigger(gameport);				/* Last trigger */
241
242	local_irq_restore(flags);
243}
244
245/*
246 * sw_parity() computes parity of __u64
247 */
248
249static int sw_parity(__u64 t)
250{
251	int x = t ^ (t >> 32);
252
253	x ^= x >> 16;
254	x ^= x >> 8;
255	x ^= x >> 4;
256	x ^= x >> 2;
257	x ^= x >> 1;
258	return x & 1;
259}
260
261/*
262 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
263 */
264
265static int sw_check(__u64 t)
266{
267	unsigned char sum = 0;
268
269	if ((t & 0x8080808080808080ULL) ^ 0x80)			/* Sync */
270		return -1;
271
272	while (t) {						/* Sum */
273		sum += t & 0xf;
274		t >>= 4;
275	}
276
277	return sum & 0xf;
278}
279
280/*
281 * sw_parse() analyzes SideWinder joystick data, and writes the results into
282 * the axes and buttons arrays.
283 */
284
285static int sw_parse(unsigned char *buf, struct sw *sw)
286{
287	int hat, i, j;
288	struct input_dev *dev;
289
290	switch (sw->type) {
291
292		case SW_ID_3DP:
293
294			if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
295				return -1;
296
297			dev = sw->dev[0];
298
299			input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
300			input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
301			input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
302			input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
303
304			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
305			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
306
307			for (j = 0; j < 7; j++)
308				input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
309
310			input_report_key(dev, BTN_BASE4, !GB(38,1));
311			input_report_key(dev, BTN_BASE5, !GB(37,1));
312
313			input_sync(dev);
314
315			return 0;
316
317		case SW_ID_GP:
318
319			for (i = 0; i < sw->number; i ++) {
320
321				if (sw_parity(GB(i*15,15)))
322					return -1;
323
324				input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
325				input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
326
327				for (j = 0; j < 10; j++)
328					input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
329
330				input_sync(sw->dev[i]);
331			}
332
333			return 0;
334
335		case SW_ID_PP:
336		case SW_ID_FFP:
337
338			if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
339				return -1;
340
341			dev = sw->dev[0];
342			input_report_abs(dev, ABS_X,        GB( 9,10));
343			input_report_abs(dev, ABS_Y,        GB(19,10));
344			input_report_abs(dev, ABS_RZ,       GB(36, 6));
345			input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
346
347			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
348			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
349
350			for (j = 0; j < 9; j++)
351				input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
352
353			input_sync(dev);
354
355			return 0;
356
357		case SW_ID_FSP:
358
359			if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
360				return -1;
361
362			dev = sw->dev[0];
363			input_report_abs(dev, ABS_X,        GB( 0,10));
364			input_report_abs(dev, ABS_Y,        GB(16,10));
365			input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
366
367			input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
368			input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
369
370			for (j = 0; j < 6; j++)
371				input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
372
373			input_report_key(dev, BTN_TR,     !GB(26,1));
374			input_report_key(dev, BTN_START,  !GB(27,1));
375			input_report_key(dev, BTN_MODE,   !GB(38,1));
376			input_report_key(dev, BTN_SELECT, !GB(39,1));
377
378			input_sync(dev);
379
380			return 0;
381
382		case SW_ID_FFW:
383
384			if (!sw_parity(GB(0,33)))
385				return -1;
386
387			dev = sw->dev[0];
388			input_report_abs(dev, ABS_RX,       GB( 0,10));
389			input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
390			input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
391
392			for (j = 0; j < 8; j++)
393				input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
394
395			input_sync(dev);
396
397			return 0;
398	}
399
400	return -1;
401}
402
403/*
404 * sw_read() reads SideWinder joystick data, and reinitializes
405 * the joystick in case of persistent problems. This is the function that is
406 * called from the generic code to poll the joystick.
407 */
408
409static int sw_read(struct sw *sw)
410{
411	unsigned char buf[SW_LENGTH];
412	int i;
413
414	i = sw_read_packet(sw->gameport, buf, sw->length, 0);
415
416	if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {		/* Broken packet, try to fix */
417
418		if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {		/* Last init failed, 1 bit mode */
419			printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
420				" - going to reinitialize.\n", sw->gameport->phys);
421			sw->fail = SW_FAIL;					/* Reinitialize */
422			i = 128;						/* Bogus value */
423		}
424
425		if (i < 66 && GB(0,64) == GB(i*3-66,64))			/* 1 == 3 */
426			i = 66;							/* Everything is fine */
427
428		if (i < 66 && GB(0,64) == GB(66,64))				/* 1 == 2 */
429			i = 66;							/* Everything is fine */
430
431		if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {		/* 2 == 3 */
432			memmove(buf, buf + i - 22, 22);				/* Move data */
433			i = 66;							/* Carry on */
434		}
435	}
436
437	if (i == sw->length && !sw_parse(buf, sw)) {				/* Parse data */
438
439		sw->fail = 0;
440		sw->ok++;
441
442		if (sw->type == SW_ID_3DP && sw->length == 66			/* Many packets OK */
443			&& sw->ok > SW_OK) {
444
445			printk(KERN_INFO "sidewinder.c: No more trouble on %s"
446				" - enabling optimization again.\n", sw->gameport->phys);
447			sw->length = 22;
448		}
449
450		return 0;
451	}
452
453	sw->ok = 0;
454	sw->fail++;
455
456	if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {	/* Consecutive bad packets */
457
458		printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
459			" - disabling optimization.\n", sw->gameport->phys);
460		sw->length = 66;
461	}
462
463	if (sw->fail < SW_FAIL)
464		return -1;							/* Not enough, don't reinitialize yet */
465
466	printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
467		" - reinitializing joystick.\n", sw->gameport->phys);
468
469	if (!i && sw->type == SW_ID_3DP) {					/* 3D Pro can be in analog mode */
470		mdelay(3 * SW_TIMEOUT);
471		sw_init_digital(sw->gameport);
472	}
473
474	mdelay(SW_TIMEOUT);
475	i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);			/* Read normal data packet */
476	mdelay(SW_TIMEOUT);
477	sw_read_packet(sw->gameport, buf, SW_LENGTH, i);			/* Read ID packet, this initializes the stick */
478
479	sw->fail = SW_FAIL;
480
481	return -1;
482}
483
484static void sw_poll(struct gameport *gameport)
485{
486	struct sw *sw = gameport_get_drvdata(gameport);
487
488	sw->reads++;
489	if (sw_read(sw))
490		sw->bads++;
491}
492
493static int sw_open(struct input_dev *dev)
494{
495	struct sw *sw = input_get_drvdata(dev);
496
497	gameport_start_polling(sw->gameport);
498	return 0;
499}
500
501static void sw_close(struct input_dev *dev)
502{
503	struct sw *sw = input_get_drvdata(dev);
504
505	gameport_stop_polling(sw->gameport);
506}
507
508/*
509 * sw_print_packet() prints the contents of a SideWinder packet.
510 */
511
512static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
513{
514	int i;
515
516	printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
517	for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
518		printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
519	printk("]\n");
520}
521
522/*
523 * sw_3dp_id() translates the 3DP id into a human legible string.
524 * Unfortunately I don't know how to do this for the other SW types.
525 */
526
527static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
528{
529	int i;
530	char pnp[8], rev[9];
531
532	for (i = 0; i < 7; i++)						/* ASCII PnP ID */
533		pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
534
535	for (i = 0; i < 8; i++)						/* ASCII firmware revision */
536		rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
537
538	pnp[7] = rev[8] = 0;
539
540	snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
541		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |		/* Two 6-bit values */
542			sw_get_bits(buf, 16, 6, 1)) / 100,
543		(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
544			sw_get_bits(buf, 16, 6, 1)) % 100,
545		 pnp, rev);
546}
547
548/*
549 * sw_guess_mode() checks the upper two button bits for toggling -
550 * indication of that the joystick is in 3-bit mode. This is documented
551 * behavior for 3DP ID packet, and for example the FSP does this in
552 * normal packets instead. Fun ...
553 */
554
555static int sw_guess_mode(unsigned char *buf, int len)
556{
557	int i;
558	unsigned char xor = 0;
559
560	for (i = 1; i < len; i++)
561		xor |= (buf[i - 1] ^ buf[i]) & 6;
562
563	return !!xor * 2 + 1;
564}
565
566/*
567 * sw_connect() probes for SideWinder type joysticks.
568 */
569
570static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
571{
572	struct sw *sw;
573	struct input_dev *input_dev;
574	int i, j, k, l;
575	int err = 0;
576	unsigned char *buf = NULL;	/* [SW_LENGTH] */
577	unsigned char *idbuf = NULL;	/* [SW_LENGTH] */
578	unsigned char m = 1;
579	char comment[40];
580
581	comment[0] = 0;
582
583	sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
584	buf = kmalloc(SW_LENGTH, GFP_KERNEL);
585	idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
586	if (!sw || !buf || !idbuf) {
587		err = -ENOMEM;
588		goto fail1;
589	}
590
591	sw->gameport = gameport;
592
593	gameport_set_drvdata(gameport, sw);
594
595	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
596	if (err)
597		goto fail1;
598
599	dbg("Init 0: Opened %s, io %#x, speed %d",
600		gameport->phys, gameport->io, gameport->speed);
601
602	i = sw_read_packet(gameport, buf, SW_LENGTH, 0);		/* Read normal packet */
603	msleep(SW_TIMEOUT);
604	dbg("Init 1: Mode %d. Length %d.", m , i);
605
606	if (!i) {							/* No data. 3d Pro analog mode? */
607		sw_init_digital(gameport);				/* Switch to digital */
608		msleep(SW_TIMEOUT);
609		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
610		msleep(SW_TIMEOUT);
611		dbg("Init 1b: Length %d.", i);
612		if (!i) {						/* No data -> FAIL */
613			err = -ENODEV;
614			goto fail2;
615		}
616	}
617
618	j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);		/* Read ID. This initializes the stick */
619	m |= sw_guess_mode(idbuf, j);					/* ID packet should carry mode info [3DP] */
620	dbg("Init 2: Mode %d. ID Length %d.", m, j);
621
622	if (j <= 0) {							/* Read ID failed. Happens in 1-bit mode on PP */
623		msleep(SW_TIMEOUT);
624		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Retry reading packet */
625		m |= sw_guess_mode(buf, i);
626		dbg("Init 2b: Mode %d. Length %d.", m, i);
627		if (!i) {
628			err = -ENODEV;
629			goto fail2;
630		}
631		msleep(SW_TIMEOUT);
632		j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);	/* Retry reading ID */
633		dbg("Init 2c: ID Length %d.", j);
634	}
635
636	sw->type = -1;
637	k = SW_FAIL;							/* Try SW_FAIL times */
638	l = 0;
639
640	do {
641		k--;
642		msleep(SW_TIMEOUT);
643		i = sw_read_packet(gameport, buf, SW_LENGTH, 0);	/* Read data packet */
644		dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
645
646		if (i > l) {						/* Longer? As we can only lose bits, it makes */
647									/* no sense to try detection for a packet shorter */
648			l = i;						/* than the previous one */
649
650			sw->number = 1;
651			sw->gameport = gameport;
652			sw->length = i;
653			sw->bits = m;
654
655			dbg("Init 3a: Case %d.\n", i * m);
656
657			switch (i * m) {
658				case 60:
659					sw->number++;
660					fallthrough;
661				case 45:				/* Ambiguous packet length */
662					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
663				case 43:
664						sw->type = SW_ID_FSP;
665						break;
666					}
667					sw->number++;
668					fallthrough;
669				case 30:
670					sw->number++;
671					fallthrough;
672				case 15:
673					sw->type = SW_ID_GP;
674					break;
675				case 33:
676				case 31:
677					sw->type = SW_ID_FFW;
678					break;
679				case 48:				/* Ambiguous */
680					if (j == 14) {			/* ID length 14*3 -> FFP */
681						sw->type = SW_ID_FFP;
682						sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
683					} else
684						sw->type = SW_ID_PP;
685					break;
686				case 66:
687					sw->bits = 3;
688					fallthrough;
689				case 198:
690					sw->length = 22;
691					fallthrough;
692				case 64:
693					sw->type = SW_ID_3DP;
694					if (j == 160)
695						sw_3dp_id(idbuf, comment, sizeof(comment));
696					break;
697			}
698		}
699
700	} while (k && sw->type == -1);
701
702	if (sw->type == -1) {
703		printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
704			"on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
705		sw_print_packet("ID", j * 3, idbuf, 3);
706		sw_print_packet("Data", i * m, buf, m);
707		err = -ENODEV;
708		goto fail2;
709	}
710
711#ifdef SW_DEBUG
712	sw_print_packet("ID", j * 3, idbuf, 3);
713	sw_print_packet("Data", i * m, buf, m);
714#endif
715
716	gameport_set_poll_handler(gameport, sw_poll);
717	gameport_set_poll_interval(gameport, 20);
718
719	k = i;
720	l = j;
721
722	for (i = 0; i < sw->number; i++) {
723		int bits, code;
724
725		snprintf(sw->name, sizeof(sw->name),
726			 "Microsoft SideWinder %s", sw_name[sw->type]);
727		snprintf(sw->phys[i], sizeof(sw->phys[i]),
728			 "%s/input%d", gameport->phys, i);
729
730		sw->dev[i] = input_dev = input_allocate_device();
731		if (!input_dev) {
732			err = -ENOMEM;
733			goto fail3;
734		}
735
736		input_dev->name = sw->name;
737		input_dev->phys = sw->phys[i];
738		input_dev->id.bustype = BUS_GAMEPORT;
739		input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
740		input_dev->id.product = sw->type;
741		input_dev->id.version = 0x0100;
742		input_dev->dev.parent = &gameport->dev;
743
744		input_set_drvdata(input_dev, sw);
745
746		input_dev->open = sw_open;
747		input_dev->close = sw_close;
748
749		input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
750
751		for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
752			int min, max, fuzz, flat;
753
754			code = sw_abs[sw->type][j];
755			min = bits == 1 ? -1 : 0;
756			max = (1 << bits) - 1;
757			fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
758			flat = code == ABS_THROTTLE || bits < 5 ?
759				0 : 1 << (bits - 5);
760
761			input_set_abs_params(input_dev, code,
762					     min, max, fuzz, flat);
763		}
764
765		for (j = 0; (code = sw_btn[sw->type][j]); j++)
766			__set_bit(code, input_dev->keybit);
767
768		dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
769
770		err = input_register_device(sw->dev[i]);
771		if (err)
772			goto fail4;
773	}
774
775 out:	kfree(buf);
776	kfree(idbuf);
777
778	return err;
779
780 fail4:	input_free_device(sw->dev[i]);
781 fail3:	while (--i >= 0)
782		input_unregister_device(sw->dev[i]);
783 fail2:	gameport_close(gameport);
784 fail1:	gameport_set_drvdata(gameport, NULL);
785	kfree(sw);
786	goto out;
787}
788
789static void sw_disconnect(struct gameport *gameport)
790{
791	struct sw *sw = gameport_get_drvdata(gameport);
792	int i;
793
794	for (i = 0; i < sw->number; i++)
795		input_unregister_device(sw->dev[i]);
796	gameport_close(gameport);
797	gameport_set_drvdata(gameport, NULL);
798	kfree(sw);
799}
800
801static struct gameport_driver sw_drv = {
802	.driver		= {
803		.name	= "sidewinder",
804		.owner	= THIS_MODULE,
805	},
806	.description	= DRIVER_DESC,
807	.connect	= sw_connect,
808	.disconnect	= sw_disconnect,
809};
810
811module_gameport_driver(sw_drv);
812