18c2ecf20Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-only 28c2ecf20Sopenharmony_ci/* 38c2ecf20Sopenharmony_ci * Generic gameport layer 48c2ecf20Sopenharmony_ci * 58c2ecf20Sopenharmony_ci * Copyright (c) 1999-2002 Vojtech Pavlik 68c2ecf20Sopenharmony_ci * Copyright (c) 2005 Dmitry Torokhov 78c2ecf20Sopenharmony_ci */ 88c2ecf20Sopenharmony_ci 98c2ecf20Sopenharmony_ci 108c2ecf20Sopenharmony_ci#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt 118c2ecf20Sopenharmony_ci 128c2ecf20Sopenharmony_ci#include <linux/stddef.h> 138c2ecf20Sopenharmony_ci#include <linux/module.h> 148c2ecf20Sopenharmony_ci#include <linux/ioport.h> 158c2ecf20Sopenharmony_ci#include <linux/init.h> 168c2ecf20Sopenharmony_ci#include <linux/gameport.h> 178c2ecf20Sopenharmony_ci#include <linux/slab.h> 188c2ecf20Sopenharmony_ci#include <linux/delay.h> 198c2ecf20Sopenharmony_ci#include <linux/workqueue.h> 208c2ecf20Sopenharmony_ci#include <linux/sched.h> /* HZ */ 218c2ecf20Sopenharmony_ci#include <linux/mutex.h> 228c2ecf20Sopenharmony_ci#include <linux/timekeeping.h> 238c2ecf20Sopenharmony_ci 248c2ecf20Sopenharmony_ci/*#include <asm/io.h>*/ 258c2ecf20Sopenharmony_ci 268c2ecf20Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 278c2ecf20Sopenharmony_ciMODULE_DESCRIPTION("Generic gameport layer"); 288c2ecf20Sopenharmony_ciMODULE_LICENSE("GPL"); 298c2ecf20Sopenharmony_ci 308c2ecf20Sopenharmony_cistatic bool use_ktime = true; 318c2ecf20Sopenharmony_cimodule_param(use_ktime, bool, 0400); 328c2ecf20Sopenharmony_ciMODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); 338c2ecf20Sopenharmony_ci 348c2ecf20Sopenharmony_ci/* 358c2ecf20Sopenharmony_ci * gameport_mutex protects entire gameport subsystem and is taken 368c2ecf20Sopenharmony_ci * every time gameport port or driver registrered or unregistered. 378c2ecf20Sopenharmony_ci */ 388c2ecf20Sopenharmony_cistatic DEFINE_MUTEX(gameport_mutex); 398c2ecf20Sopenharmony_ci 408c2ecf20Sopenharmony_cistatic LIST_HEAD(gameport_list); 418c2ecf20Sopenharmony_ci 428c2ecf20Sopenharmony_cistatic struct bus_type gameport_bus; 438c2ecf20Sopenharmony_ci 448c2ecf20Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport); 458c2ecf20Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv); 468c2ecf20Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport); 478c2ecf20Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport); 488c2ecf20Sopenharmony_ci 498c2ecf20Sopenharmony_ci#if defined(__i386__) 508c2ecf20Sopenharmony_ci 518c2ecf20Sopenharmony_ci#include <linux/i8253.h> 528c2ecf20Sopenharmony_ci 538c2ecf20Sopenharmony_ci#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 548c2ecf20Sopenharmony_ci#define GET_TIME(x) do { x = get_time_pit(); } while (0) 558c2ecf20Sopenharmony_ci 568c2ecf20Sopenharmony_cistatic unsigned int get_time_pit(void) 578c2ecf20Sopenharmony_ci{ 588c2ecf20Sopenharmony_ci unsigned long flags; 598c2ecf20Sopenharmony_ci unsigned int count; 608c2ecf20Sopenharmony_ci 618c2ecf20Sopenharmony_ci raw_spin_lock_irqsave(&i8253_lock, flags); 628c2ecf20Sopenharmony_ci outb_p(0x00, 0x43); 638c2ecf20Sopenharmony_ci count = inb_p(0x40); 648c2ecf20Sopenharmony_ci count |= inb_p(0x40) << 8; 658c2ecf20Sopenharmony_ci raw_spin_unlock_irqrestore(&i8253_lock, flags); 668c2ecf20Sopenharmony_ci 678c2ecf20Sopenharmony_ci return count; 688c2ecf20Sopenharmony_ci} 698c2ecf20Sopenharmony_ci 708c2ecf20Sopenharmony_ci#endif 718c2ecf20Sopenharmony_ci 728c2ecf20Sopenharmony_ci 738c2ecf20Sopenharmony_ci 748c2ecf20Sopenharmony_ci/* 758c2ecf20Sopenharmony_ci * gameport_measure_speed() measures the gameport i/o speed. 768c2ecf20Sopenharmony_ci */ 778c2ecf20Sopenharmony_ci 788c2ecf20Sopenharmony_cistatic int gameport_measure_speed(struct gameport *gameport) 798c2ecf20Sopenharmony_ci{ 808c2ecf20Sopenharmony_ci unsigned int i, t, tx; 818c2ecf20Sopenharmony_ci u64 t1, t2, t3; 828c2ecf20Sopenharmony_ci unsigned long flags; 838c2ecf20Sopenharmony_ci 848c2ecf20Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 858c2ecf20Sopenharmony_ci return 0; 868c2ecf20Sopenharmony_ci 878c2ecf20Sopenharmony_ci tx = ~0; 888c2ecf20Sopenharmony_ci 898c2ecf20Sopenharmony_ci for (i = 0; i < 50; i++) { 908c2ecf20Sopenharmony_ci local_irq_save(flags); 918c2ecf20Sopenharmony_ci t1 = ktime_get_ns(); 928c2ecf20Sopenharmony_ci for (t = 0; t < 50; t++) 938c2ecf20Sopenharmony_ci gameport_read(gameport); 948c2ecf20Sopenharmony_ci t2 = ktime_get_ns(); 958c2ecf20Sopenharmony_ci t3 = ktime_get_ns(); 968c2ecf20Sopenharmony_ci local_irq_restore(flags); 978c2ecf20Sopenharmony_ci udelay(i * 10); 988c2ecf20Sopenharmony_ci t = (t2 - t1) - (t3 - t2); 998c2ecf20Sopenharmony_ci if (t < tx) 1008c2ecf20Sopenharmony_ci tx = t; 1018c2ecf20Sopenharmony_ci } 1028c2ecf20Sopenharmony_ci 1038c2ecf20Sopenharmony_ci gameport_close(gameport); 1048c2ecf20Sopenharmony_ci t = 1000000 * 50; 1058c2ecf20Sopenharmony_ci if (tx) 1068c2ecf20Sopenharmony_ci t /= tx; 1078c2ecf20Sopenharmony_ci return t; 1088c2ecf20Sopenharmony_ci} 1098c2ecf20Sopenharmony_ci 1108c2ecf20Sopenharmony_cistatic int old_gameport_measure_speed(struct gameport *gameport) 1118c2ecf20Sopenharmony_ci{ 1128c2ecf20Sopenharmony_ci#if defined(__i386__) 1138c2ecf20Sopenharmony_ci 1148c2ecf20Sopenharmony_ci unsigned int i, t, t1, t2, t3, tx; 1158c2ecf20Sopenharmony_ci unsigned long flags; 1168c2ecf20Sopenharmony_ci 1178c2ecf20Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 1188c2ecf20Sopenharmony_ci return 0; 1198c2ecf20Sopenharmony_ci 1208c2ecf20Sopenharmony_ci tx = 1 << 30; 1218c2ecf20Sopenharmony_ci 1228c2ecf20Sopenharmony_ci for(i = 0; i < 50; i++) { 1238c2ecf20Sopenharmony_ci local_irq_save(flags); 1248c2ecf20Sopenharmony_ci GET_TIME(t1); 1258c2ecf20Sopenharmony_ci for (t = 0; t < 50; t++) gameport_read(gameport); 1268c2ecf20Sopenharmony_ci GET_TIME(t2); 1278c2ecf20Sopenharmony_ci GET_TIME(t3); 1288c2ecf20Sopenharmony_ci local_irq_restore(flags); 1298c2ecf20Sopenharmony_ci udelay(i * 10); 1308c2ecf20Sopenharmony_ci if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 1318c2ecf20Sopenharmony_ci } 1328c2ecf20Sopenharmony_ci 1338c2ecf20Sopenharmony_ci gameport_close(gameport); 1348c2ecf20Sopenharmony_ci return 59659 / (tx < 1 ? 1 : tx); 1358c2ecf20Sopenharmony_ci 1368c2ecf20Sopenharmony_ci#elif defined (__x86_64__) 1378c2ecf20Sopenharmony_ci 1388c2ecf20Sopenharmony_ci unsigned int i, t; 1398c2ecf20Sopenharmony_ci unsigned long tx, t1, t2, flags; 1408c2ecf20Sopenharmony_ci 1418c2ecf20Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 1428c2ecf20Sopenharmony_ci return 0; 1438c2ecf20Sopenharmony_ci 1448c2ecf20Sopenharmony_ci tx = 1 << 30; 1458c2ecf20Sopenharmony_ci 1468c2ecf20Sopenharmony_ci for(i = 0; i < 50; i++) { 1478c2ecf20Sopenharmony_ci local_irq_save(flags); 1488c2ecf20Sopenharmony_ci t1 = rdtsc(); 1498c2ecf20Sopenharmony_ci for (t = 0; t < 50; t++) gameport_read(gameport); 1508c2ecf20Sopenharmony_ci t2 = rdtsc(); 1518c2ecf20Sopenharmony_ci local_irq_restore(flags); 1528c2ecf20Sopenharmony_ci udelay(i * 10); 1538c2ecf20Sopenharmony_ci if (t2 - t1 < tx) tx = t2 - t1; 1548c2ecf20Sopenharmony_ci } 1558c2ecf20Sopenharmony_ci 1568c2ecf20Sopenharmony_ci gameport_close(gameport); 1578c2ecf20Sopenharmony_ci return (this_cpu_read(cpu_info.loops_per_jiffy) * 1588c2ecf20Sopenharmony_ci (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 1598c2ecf20Sopenharmony_ci 1608c2ecf20Sopenharmony_ci#else 1618c2ecf20Sopenharmony_ci 1628c2ecf20Sopenharmony_ci unsigned int j, t = 0; 1638c2ecf20Sopenharmony_ci 1648c2ecf20Sopenharmony_ci if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 1658c2ecf20Sopenharmony_ci return 0; 1668c2ecf20Sopenharmony_ci 1678c2ecf20Sopenharmony_ci j = jiffies; while (j == jiffies); 1688c2ecf20Sopenharmony_ci j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 1698c2ecf20Sopenharmony_ci 1708c2ecf20Sopenharmony_ci gameport_close(gameport); 1718c2ecf20Sopenharmony_ci return t * HZ / 1000; 1728c2ecf20Sopenharmony_ci 1738c2ecf20Sopenharmony_ci#endif 1748c2ecf20Sopenharmony_ci} 1758c2ecf20Sopenharmony_ci 1768c2ecf20Sopenharmony_civoid gameport_start_polling(struct gameport *gameport) 1778c2ecf20Sopenharmony_ci{ 1788c2ecf20Sopenharmony_ci spin_lock(&gameport->timer_lock); 1798c2ecf20Sopenharmony_ci 1808c2ecf20Sopenharmony_ci if (!gameport->poll_cnt++) { 1818c2ecf20Sopenharmony_ci BUG_ON(!gameport->poll_handler); 1828c2ecf20Sopenharmony_ci BUG_ON(!gameport->poll_interval); 1838c2ecf20Sopenharmony_ci mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 1848c2ecf20Sopenharmony_ci } 1858c2ecf20Sopenharmony_ci 1868c2ecf20Sopenharmony_ci spin_unlock(&gameport->timer_lock); 1878c2ecf20Sopenharmony_ci} 1888c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_start_polling); 1898c2ecf20Sopenharmony_ci 1908c2ecf20Sopenharmony_civoid gameport_stop_polling(struct gameport *gameport) 1918c2ecf20Sopenharmony_ci{ 1928c2ecf20Sopenharmony_ci spin_lock(&gameport->timer_lock); 1938c2ecf20Sopenharmony_ci 1948c2ecf20Sopenharmony_ci if (!--gameport->poll_cnt) 1958c2ecf20Sopenharmony_ci del_timer(&gameport->poll_timer); 1968c2ecf20Sopenharmony_ci 1978c2ecf20Sopenharmony_ci spin_unlock(&gameport->timer_lock); 1988c2ecf20Sopenharmony_ci} 1998c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_stop_polling); 2008c2ecf20Sopenharmony_ci 2018c2ecf20Sopenharmony_cistatic void gameport_run_poll_handler(struct timer_list *t) 2028c2ecf20Sopenharmony_ci{ 2038c2ecf20Sopenharmony_ci struct gameport *gameport = from_timer(gameport, t, poll_timer); 2048c2ecf20Sopenharmony_ci 2058c2ecf20Sopenharmony_ci gameport->poll_handler(gameport); 2068c2ecf20Sopenharmony_ci if (gameport->poll_cnt) 2078c2ecf20Sopenharmony_ci mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 2088c2ecf20Sopenharmony_ci} 2098c2ecf20Sopenharmony_ci 2108c2ecf20Sopenharmony_ci/* 2118c2ecf20Sopenharmony_ci * Basic gameport -> driver core mappings 2128c2ecf20Sopenharmony_ci */ 2138c2ecf20Sopenharmony_ci 2148c2ecf20Sopenharmony_cistatic int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 2158c2ecf20Sopenharmony_ci{ 2168c2ecf20Sopenharmony_ci int error; 2178c2ecf20Sopenharmony_ci 2188c2ecf20Sopenharmony_ci gameport->dev.driver = &drv->driver; 2198c2ecf20Sopenharmony_ci if (drv->connect(gameport, drv)) { 2208c2ecf20Sopenharmony_ci gameport->dev.driver = NULL; 2218c2ecf20Sopenharmony_ci return -ENODEV; 2228c2ecf20Sopenharmony_ci } 2238c2ecf20Sopenharmony_ci 2248c2ecf20Sopenharmony_ci error = device_bind_driver(&gameport->dev); 2258c2ecf20Sopenharmony_ci if (error) { 2268c2ecf20Sopenharmony_ci dev_warn(&gameport->dev, 2278c2ecf20Sopenharmony_ci "device_bind_driver() failed for %s (%s) and %s, error: %d\n", 2288c2ecf20Sopenharmony_ci gameport->phys, gameport->name, 2298c2ecf20Sopenharmony_ci drv->description, error); 2308c2ecf20Sopenharmony_ci drv->disconnect(gameport); 2318c2ecf20Sopenharmony_ci gameport->dev.driver = NULL; 2328c2ecf20Sopenharmony_ci return error; 2338c2ecf20Sopenharmony_ci } 2348c2ecf20Sopenharmony_ci 2358c2ecf20Sopenharmony_ci return 0; 2368c2ecf20Sopenharmony_ci} 2378c2ecf20Sopenharmony_ci 2388c2ecf20Sopenharmony_cistatic void gameport_find_driver(struct gameport *gameport) 2398c2ecf20Sopenharmony_ci{ 2408c2ecf20Sopenharmony_ci int error; 2418c2ecf20Sopenharmony_ci 2428c2ecf20Sopenharmony_ci error = device_attach(&gameport->dev); 2438c2ecf20Sopenharmony_ci if (error < 0) 2448c2ecf20Sopenharmony_ci dev_warn(&gameport->dev, 2458c2ecf20Sopenharmony_ci "device_attach() failed for %s (%s), error: %d\n", 2468c2ecf20Sopenharmony_ci gameport->phys, gameport->name, error); 2478c2ecf20Sopenharmony_ci} 2488c2ecf20Sopenharmony_ci 2498c2ecf20Sopenharmony_ci 2508c2ecf20Sopenharmony_ci/* 2518c2ecf20Sopenharmony_ci * Gameport event processing. 2528c2ecf20Sopenharmony_ci */ 2538c2ecf20Sopenharmony_ci 2548c2ecf20Sopenharmony_cienum gameport_event_type { 2558c2ecf20Sopenharmony_ci GAMEPORT_REGISTER_PORT, 2568c2ecf20Sopenharmony_ci GAMEPORT_ATTACH_DRIVER, 2578c2ecf20Sopenharmony_ci}; 2588c2ecf20Sopenharmony_ci 2598c2ecf20Sopenharmony_cistruct gameport_event { 2608c2ecf20Sopenharmony_ci enum gameport_event_type type; 2618c2ecf20Sopenharmony_ci void *object; 2628c2ecf20Sopenharmony_ci struct module *owner; 2638c2ecf20Sopenharmony_ci struct list_head node; 2648c2ecf20Sopenharmony_ci}; 2658c2ecf20Sopenharmony_ci 2668c2ecf20Sopenharmony_cistatic DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 2678c2ecf20Sopenharmony_cistatic LIST_HEAD(gameport_event_list); 2688c2ecf20Sopenharmony_ci 2698c2ecf20Sopenharmony_cistatic struct gameport_event *gameport_get_event(void) 2708c2ecf20Sopenharmony_ci{ 2718c2ecf20Sopenharmony_ci struct gameport_event *event = NULL; 2728c2ecf20Sopenharmony_ci unsigned long flags; 2738c2ecf20Sopenharmony_ci 2748c2ecf20Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 2758c2ecf20Sopenharmony_ci 2768c2ecf20Sopenharmony_ci if (!list_empty(&gameport_event_list)) { 2778c2ecf20Sopenharmony_ci event = list_first_entry(&gameport_event_list, 2788c2ecf20Sopenharmony_ci struct gameport_event, node); 2798c2ecf20Sopenharmony_ci list_del_init(&event->node); 2808c2ecf20Sopenharmony_ci } 2818c2ecf20Sopenharmony_ci 2828c2ecf20Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 2838c2ecf20Sopenharmony_ci return event; 2848c2ecf20Sopenharmony_ci} 2858c2ecf20Sopenharmony_ci 2868c2ecf20Sopenharmony_cistatic void gameport_free_event(struct gameport_event *event) 2878c2ecf20Sopenharmony_ci{ 2888c2ecf20Sopenharmony_ci module_put(event->owner); 2898c2ecf20Sopenharmony_ci kfree(event); 2908c2ecf20Sopenharmony_ci} 2918c2ecf20Sopenharmony_ci 2928c2ecf20Sopenharmony_cistatic void gameport_remove_duplicate_events(struct gameport_event *event) 2938c2ecf20Sopenharmony_ci{ 2948c2ecf20Sopenharmony_ci struct gameport_event *e, *next; 2958c2ecf20Sopenharmony_ci unsigned long flags; 2968c2ecf20Sopenharmony_ci 2978c2ecf20Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 2988c2ecf20Sopenharmony_ci 2998c2ecf20Sopenharmony_ci list_for_each_entry_safe(e, next, &gameport_event_list, node) { 3008c2ecf20Sopenharmony_ci if (event->object == e->object) { 3018c2ecf20Sopenharmony_ci /* 3028c2ecf20Sopenharmony_ci * If this event is of different type we should not 3038c2ecf20Sopenharmony_ci * look further - we only suppress duplicate events 3048c2ecf20Sopenharmony_ci * that were sent back-to-back. 3058c2ecf20Sopenharmony_ci */ 3068c2ecf20Sopenharmony_ci if (event->type != e->type) 3078c2ecf20Sopenharmony_ci break; 3088c2ecf20Sopenharmony_ci 3098c2ecf20Sopenharmony_ci list_del_init(&e->node); 3108c2ecf20Sopenharmony_ci gameport_free_event(e); 3118c2ecf20Sopenharmony_ci } 3128c2ecf20Sopenharmony_ci } 3138c2ecf20Sopenharmony_ci 3148c2ecf20Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 3158c2ecf20Sopenharmony_ci} 3168c2ecf20Sopenharmony_ci 3178c2ecf20Sopenharmony_ci 3188c2ecf20Sopenharmony_cistatic void gameport_handle_events(struct work_struct *work) 3198c2ecf20Sopenharmony_ci{ 3208c2ecf20Sopenharmony_ci struct gameport_event *event; 3218c2ecf20Sopenharmony_ci 3228c2ecf20Sopenharmony_ci mutex_lock(&gameport_mutex); 3238c2ecf20Sopenharmony_ci 3248c2ecf20Sopenharmony_ci /* 3258c2ecf20Sopenharmony_ci * Note that we handle only one event here to give swsusp 3268c2ecf20Sopenharmony_ci * a chance to freeze kgameportd thread. Gameport events 3278c2ecf20Sopenharmony_ci * should be pretty rare so we are not concerned about 3288c2ecf20Sopenharmony_ci * taking performance hit. 3298c2ecf20Sopenharmony_ci */ 3308c2ecf20Sopenharmony_ci if ((event = gameport_get_event())) { 3318c2ecf20Sopenharmony_ci 3328c2ecf20Sopenharmony_ci switch (event->type) { 3338c2ecf20Sopenharmony_ci 3348c2ecf20Sopenharmony_ci case GAMEPORT_REGISTER_PORT: 3358c2ecf20Sopenharmony_ci gameport_add_port(event->object); 3368c2ecf20Sopenharmony_ci break; 3378c2ecf20Sopenharmony_ci 3388c2ecf20Sopenharmony_ci case GAMEPORT_ATTACH_DRIVER: 3398c2ecf20Sopenharmony_ci gameport_attach_driver(event->object); 3408c2ecf20Sopenharmony_ci break; 3418c2ecf20Sopenharmony_ci } 3428c2ecf20Sopenharmony_ci 3438c2ecf20Sopenharmony_ci gameport_remove_duplicate_events(event); 3448c2ecf20Sopenharmony_ci gameport_free_event(event); 3458c2ecf20Sopenharmony_ci } 3468c2ecf20Sopenharmony_ci 3478c2ecf20Sopenharmony_ci mutex_unlock(&gameport_mutex); 3488c2ecf20Sopenharmony_ci} 3498c2ecf20Sopenharmony_ci 3508c2ecf20Sopenharmony_cistatic DECLARE_WORK(gameport_event_work, gameport_handle_events); 3518c2ecf20Sopenharmony_ci 3528c2ecf20Sopenharmony_cistatic int gameport_queue_event(void *object, struct module *owner, 3538c2ecf20Sopenharmony_ci enum gameport_event_type event_type) 3548c2ecf20Sopenharmony_ci{ 3558c2ecf20Sopenharmony_ci unsigned long flags; 3568c2ecf20Sopenharmony_ci struct gameport_event *event; 3578c2ecf20Sopenharmony_ci int retval = 0; 3588c2ecf20Sopenharmony_ci 3598c2ecf20Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 3608c2ecf20Sopenharmony_ci 3618c2ecf20Sopenharmony_ci /* 3628c2ecf20Sopenharmony_ci * Scan event list for the other events for the same gameport port, 3638c2ecf20Sopenharmony_ci * starting with the most recent one. If event is the same we 3648c2ecf20Sopenharmony_ci * do not need add new one. If event is of different type we 3658c2ecf20Sopenharmony_ci * need to add this event and should not look further because 3668c2ecf20Sopenharmony_ci * we need to preserve sequence of distinct events. 3678c2ecf20Sopenharmony_ci */ 3688c2ecf20Sopenharmony_ci list_for_each_entry_reverse(event, &gameport_event_list, node) { 3698c2ecf20Sopenharmony_ci if (event->object == object) { 3708c2ecf20Sopenharmony_ci if (event->type == event_type) 3718c2ecf20Sopenharmony_ci goto out; 3728c2ecf20Sopenharmony_ci break; 3738c2ecf20Sopenharmony_ci } 3748c2ecf20Sopenharmony_ci } 3758c2ecf20Sopenharmony_ci 3768c2ecf20Sopenharmony_ci event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 3778c2ecf20Sopenharmony_ci if (!event) { 3788c2ecf20Sopenharmony_ci pr_err("Not enough memory to queue event %d\n", event_type); 3798c2ecf20Sopenharmony_ci retval = -ENOMEM; 3808c2ecf20Sopenharmony_ci goto out; 3818c2ecf20Sopenharmony_ci } 3828c2ecf20Sopenharmony_ci 3838c2ecf20Sopenharmony_ci if (!try_module_get(owner)) { 3848c2ecf20Sopenharmony_ci pr_warn("Can't get module reference, dropping event %d\n", 3858c2ecf20Sopenharmony_ci event_type); 3868c2ecf20Sopenharmony_ci kfree(event); 3878c2ecf20Sopenharmony_ci retval = -EINVAL; 3888c2ecf20Sopenharmony_ci goto out; 3898c2ecf20Sopenharmony_ci } 3908c2ecf20Sopenharmony_ci 3918c2ecf20Sopenharmony_ci event->type = event_type; 3928c2ecf20Sopenharmony_ci event->object = object; 3938c2ecf20Sopenharmony_ci event->owner = owner; 3948c2ecf20Sopenharmony_ci 3958c2ecf20Sopenharmony_ci list_add_tail(&event->node, &gameport_event_list); 3968c2ecf20Sopenharmony_ci queue_work(system_long_wq, &gameport_event_work); 3978c2ecf20Sopenharmony_ci 3988c2ecf20Sopenharmony_ciout: 3998c2ecf20Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 4008c2ecf20Sopenharmony_ci return retval; 4018c2ecf20Sopenharmony_ci} 4028c2ecf20Sopenharmony_ci 4038c2ecf20Sopenharmony_ci/* 4048c2ecf20Sopenharmony_ci * Remove all events that have been submitted for a given object, 4058c2ecf20Sopenharmony_ci * be it a gameport port or a driver. 4068c2ecf20Sopenharmony_ci */ 4078c2ecf20Sopenharmony_cistatic void gameport_remove_pending_events(void *object) 4088c2ecf20Sopenharmony_ci{ 4098c2ecf20Sopenharmony_ci struct gameport_event *event, *next; 4108c2ecf20Sopenharmony_ci unsigned long flags; 4118c2ecf20Sopenharmony_ci 4128c2ecf20Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 4138c2ecf20Sopenharmony_ci 4148c2ecf20Sopenharmony_ci list_for_each_entry_safe(event, next, &gameport_event_list, node) { 4158c2ecf20Sopenharmony_ci if (event->object == object) { 4168c2ecf20Sopenharmony_ci list_del_init(&event->node); 4178c2ecf20Sopenharmony_ci gameport_free_event(event); 4188c2ecf20Sopenharmony_ci } 4198c2ecf20Sopenharmony_ci } 4208c2ecf20Sopenharmony_ci 4218c2ecf20Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 4228c2ecf20Sopenharmony_ci} 4238c2ecf20Sopenharmony_ci 4248c2ecf20Sopenharmony_ci/* 4258c2ecf20Sopenharmony_ci * Destroy child gameport port (if any) that has not been fully registered yet. 4268c2ecf20Sopenharmony_ci * 4278c2ecf20Sopenharmony_ci * Note that we rely on the fact that port can have only one child and therefore 4288c2ecf20Sopenharmony_ci * only one child registration request can be pending. Additionally, children 4298c2ecf20Sopenharmony_ci * are registered by driver's connect() handler so there can't be a grandchild 4308c2ecf20Sopenharmony_ci * pending registration together with a child. 4318c2ecf20Sopenharmony_ci */ 4328c2ecf20Sopenharmony_cistatic struct gameport *gameport_get_pending_child(struct gameport *parent) 4338c2ecf20Sopenharmony_ci{ 4348c2ecf20Sopenharmony_ci struct gameport_event *event; 4358c2ecf20Sopenharmony_ci struct gameport *gameport, *child = NULL; 4368c2ecf20Sopenharmony_ci unsigned long flags; 4378c2ecf20Sopenharmony_ci 4388c2ecf20Sopenharmony_ci spin_lock_irqsave(&gameport_event_lock, flags); 4398c2ecf20Sopenharmony_ci 4408c2ecf20Sopenharmony_ci list_for_each_entry(event, &gameport_event_list, node) { 4418c2ecf20Sopenharmony_ci if (event->type == GAMEPORT_REGISTER_PORT) { 4428c2ecf20Sopenharmony_ci gameport = event->object; 4438c2ecf20Sopenharmony_ci if (gameport->parent == parent) { 4448c2ecf20Sopenharmony_ci child = gameport; 4458c2ecf20Sopenharmony_ci break; 4468c2ecf20Sopenharmony_ci } 4478c2ecf20Sopenharmony_ci } 4488c2ecf20Sopenharmony_ci } 4498c2ecf20Sopenharmony_ci 4508c2ecf20Sopenharmony_ci spin_unlock_irqrestore(&gameport_event_lock, flags); 4518c2ecf20Sopenharmony_ci return child; 4528c2ecf20Sopenharmony_ci} 4538c2ecf20Sopenharmony_ci 4548c2ecf20Sopenharmony_ci/* 4558c2ecf20Sopenharmony_ci * Gameport port operations 4568c2ecf20Sopenharmony_ci */ 4578c2ecf20Sopenharmony_ci 4588c2ecf20Sopenharmony_cistatic ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) 4598c2ecf20Sopenharmony_ci{ 4608c2ecf20Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 4618c2ecf20Sopenharmony_ci 4628c2ecf20Sopenharmony_ci return sprintf(buf, "%s\n", gameport->name); 4638c2ecf20Sopenharmony_ci} 4648c2ecf20Sopenharmony_cistatic DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); 4658c2ecf20Sopenharmony_ci 4668c2ecf20Sopenharmony_cistatic ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 4678c2ecf20Sopenharmony_ci{ 4688c2ecf20Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 4698c2ecf20Sopenharmony_ci struct device_driver *drv; 4708c2ecf20Sopenharmony_ci int error; 4718c2ecf20Sopenharmony_ci 4728c2ecf20Sopenharmony_ci error = mutex_lock_interruptible(&gameport_mutex); 4738c2ecf20Sopenharmony_ci if (error) 4748c2ecf20Sopenharmony_ci return error; 4758c2ecf20Sopenharmony_ci 4768c2ecf20Sopenharmony_ci if (!strncmp(buf, "none", count)) { 4778c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 4788c2ecf20Sopenharmony_ci } else if (!strncmp(buf, "reconnect", count)) { 4798c2ecf20Sopenharmony_ci gameport_reconnect_port(gameport); 4808c2ecf20Sopenharmony_ci } else if (!strncmp(buf, "rescan", count)) { 4818c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 4828c2ecf20Sopenharmony_ci gameport_find_driver(gameport); 4838c2ecf20Sopenharmony_ci } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 4848c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 4858c2ecf20Sopenharmony_ci error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 4868c2ecf20Sopenharmony_ci } else { 4878c2ecf20Sopenharmony_ci error = -EINVAL; 4888c2ecf20Sopenharmony_ci } 4898c2ecf20Sopenharmony_ci 4908c2ecf20Sopenharmony_ci mutex_unlock(&gameport_mutex); 4918c2ecf20Sopenharmony_ci 4928c2ecf20Sopenharmony_ci return error ? error : count; 4938c2ecf20Sopenharmony_ci} 4948c2ecf20Sopenharmony_cistatic DEVICE_ATTR_WO(drvctl); 4958c2ecf20Sopenharmony_ci 4968c2ecf20Sopenharmony_cistatic struct attribute *gameport_device_attrs[] = { 4978c2ecf20Sopenharmony_ci &dev_attr_description.attr, 4988c2ecf20Sopenharmony_ci &dev_attr_drvctl.attr, 4998c2ecf20Sopenharmony_ci NULL, 5008c2ecf20Sopenharmony_ci}; 5018c2ecf20Sopenharmony_ciATTRIBUTE_GROUPS(gameport_device); 5028c2ecf20Sopenharmony_ci 5038c2ecf20Sopenharmony_cistatic void gameport_release_port(struct device *dev) 5048c2ecf20Sopenharmony_ci{ 5058c2ecf20Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 5068c2ecf20Sopenharmony_ci 5078c2ecf20Sopenharmony_ci kfree(gameport); 5088c2ecf20Sopenharmony_ci module_put(THIS_MODULE); 5098c2ecf20Sopenharmony_ci} 5108c2ecf20Sopenharmony_ci 5118c2ecf20Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 5128c2ecf20Sopenharmony_ci{ 5138c2ecf20Sopenharmony_ci va_list args; 5148c2ecf20Sopenharmony_ci 5158c2ecf20Sopenharmony_ci va_start(args, fmt); 5168c2ecf20Sopenharmony_ci vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 5178c2ecf20Sopenharmony_ci va_end(args); 5188c2ecf20Sopenharmony_ci} 5198c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_set_phys); 5208c2ecf20Sopenharmony_ci 5218c2ecf20Sopenharmony_ci/* 5228c2ecf20Sopenharmony_ci * Prepare gameport port for registration. 5238c2ecf20Sopenharmony_ci */ 5248c2ecf20Sopenharmony_cistatic void gameport_init_port(struct gameport *gameport) 5258c2ecf20Sopenharmony_ci{ 5268c2ecf20Sopenharmony_ci static atomic_t gameport_no = ATOMIC_INIT(-1); 5278c2ecf20Sopenharmony_ci 5288c2ecf20Sopenharmony_ci __module_get(THIS_MODULE); 5298c2ecf20Sopenharmony_ci 5308c2ecf20Sopenharmony_ci mutex_init(&gameport->drv_mutex); 5318c2ecf20Sopenharmony_ci device_initialize(&gameport->dev); 5328c2ecf20Sopenharmony_ci dev_set_name(&gameport->dev, "gameport%lu", 5338c2ecf20Sopenharmony_ci (unsigned long)atomic_inc_return(&gameport_no)); 5348c2ecf20Sopenharmony_ci gameport->dev.bus = &gameport_bus; 5358c2ecf20Sopenharmony_ci gameport->dev.release = gameport_release_port; 5368c2ecf20Sopenharmony_ci if (gameport->parent) 5378c2ecf20Sopenharmony_ci gameport->dev.parent = &gameport->parent->dev; 5388c2ecf20Sopenharmony_ci 5398c2ecf20Sopenharmony_ci INIT_LIST_HEAD(&gameport->node); 5408c2ecf20Sopenharmony_ci spin_lock_init(&gameport->timer_lock); 5418c2ecf20Sopenharmony_ci timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0); 5428c2ecf20Sopenharmony_ci} 5438c2ecf20Sopenharmony_ci 5448c2ecf20Sopenharmony_ci/* 5458c2ecf20Sopenharmony_ci * Complete gameport port registration. 5468c2ecf20Sopenharmony_ci * Driver core will attempt to find appropriate driver for the port. 5478c2ecf20Sopenharmony_ci */ 5488c2ecf20Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport) 5498c2ecf20Sopenharmony_ci{ 5508c2ecf20Sopenharmony_ci int error; 5518c2ecf20Sopenharmony_ci 5528c2ecf20Sopenharmony_ci if (gameport->parent) 5538c2ecf20Sopenharmony_ci gameport->parent->child = gameport; 5548c2ecf20Sopenharmony_ci 5558c2ecf20Sopenharmony_ci gameport->speed = use_ktime ? 5568c2ecf20Sopenharmony_ci gameport_measure_speed(gameport) : 5578c2ecf20Sopenharmony_ci old_gameport_measure_speed(gameport); 5588c2ecf20Sopenharmony_ci 5598c2ecf20Sopenharmony_ci list_add_tail(&gameport->node, &gameport_list); 5608c2ecf20Sopenharmony_ci 5618c2ecf20Sopenharmony_ci if (gameport->io) 5628c2ecf20Sopenharmony_ci dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", 5638c2ecf20Sopenharmony_ci gameport->name, gameport->phys, gameport->io, gameport->speed); 5648c2ecf20Sopenharmony_ci else 5658c2ecf20Sopenharmony_ci dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", 5668c2ecf20Sopenharmony_ci gameport->name, gameport->phys, gameport->speed); 5678c2ecf20Sopenharmony_ci 5688c2ecf20Sopenharmony_ci error = device_add(&gameport->dev); 5698c2ecf20Sopenharmony_ci if (error) 5708c2ecf20Sopenharmony_ci dev_err(&gameport->dev, 5718c2ecf20Sopenharmony_ci "device_add() failed for %s (%s), error: %d\n", 5728c2ecf20Sopenharmony_ci gameport->phys, gameport->name, error); 5738c2ecf20Sopenharmony_ci} 5748c2ecf20Sopenharmony_ci 5758c2ecf20Sopenharmony_ci/* 5768c2ecf20Sopenharmony_ci * gameport_destroy_port() completes deregistration process and removes 5778c2ecf20Sopenharmony_ci * port from the system 5788c2ecf20Sopenharmony_ci */ 5798c2ecf20Sopenharmony_cistatic void gameport_destroy_port(struct gameport *gameport) 5808c2ecf20Sopenharmony_ci{ 5818c2ecf20Sopenharmony_ci struct gameport *child; 5828c2ecf20Sopenharmony_ci 5838c2ecf20Sopenharmony_ci child = gameport_get_pending_child(gameport); 5848c2ecf20Sopenharmony_ci if (child) { 5858c2ecf20Sopenharmony_ci gameport_remove_pending_events(child); 5868c2ecf20Sopenharmony_ci put_device(&child->dev); 5878c2ecf20Sopenharmony_ci } 5888c2ecf20Sopenharmony_ci 5898c2ecf20Sopenharmony_ci if (gameport->parent) { 5908c2ecf20Sopenharmony_ci gameport->parent->child = NULL; 5918c2ecf20Sopenharmony_ci gameport->parent = NULL; 5928c2ecf20Sopenharmony_ci } 5938c2ecf20Sopenharmony_ci 5948c2ecf20Sopenharmony_ci if (device_is_registered(&gameport->dev)) 5958c2ecf20Sopenharmony_ci device_del(&gameport->dev); 5968c2ecf20Sopenharmony_ci 5978c2ecf20Sopenharmony_ci list_del_init(&gameport->node); 5988c2ecf20Sopenharmony_ci 5998c2ecf20Sopenharmony_ci gameport_remove_pending_events(gameport); 6008c2ecf20Sopenharmony_ci put_device(&gameport->dev); 6018c2ecf20Sopenharmony_ci} 6028c2ecf20Sopenharmony_ci 6038c2ecf20Sopenharmony_ci/* 6048c2ecf20Sopenharmony_ci * Reconnect gameport port and all its children (re-initialize attached devices) 6058c2ecf20Sopenharmony_ci */ 6068c2ecf20Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport) 6078c2ecf20Sopenharmony_ci{ 6088c2ecf20Sopenharmony_ci do { 6098c2ecf20Sopenharmony_ci if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 6108c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 6118c2ecf20Sopenharmony_ci gameport_find_driver(gameport); 6128c2ecf20Sopenharmony_ci /* Ok, old children are now gone, we are done */ 6138c2ecf20Sopenharmony_ci break; 6148c2ecf20Sopenharmony_ci } 6158c2ecf20Sopenharmony_ci gameport = gameport->child; 6168c2ecf20Sopenharmony_ci } while (gameport); 6178c2ecf20Sopenharmony_ci} 6188c2ecf20Sopenharmony_ci 6198c2ecf20Sopenharmony_ci/* 6208c2ecf20Sopenharmony_ci * gameport_disconnect_port() unbinds a port from its driver. As a side effect 6218c2ecf20Sopenharmony_ci * all child ports are unbound and destroyed. 6228c2ecf20Sopenharmony_ci */ 6238c2ecf20Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport) 6248c2ecf20Sopenharmony_ci{ 6258c2ecf20Sopenharmony_ci struct gameport *s, *parent; 6268c2ecf20Sopenharmony_ci 6278c2ecf20Sopenharmony_ci if (gameport->child) { 6288c2ecf20Sopenharmony_ci /* 6298c2ecf20Sopenharmony_ci * Children ports should be disconnected and destroyed 6308c2ecf20Sopenharmony_ci * first, staring with the leaf one, since we don't want 6318c2ecf20Sopenharmony_ci * to do recursion 6328c2ecf20Sopenharmony_ci */ 6338c2ecf20Sopenharmony_ci for (s = gameport; s->child; s = s->child) 6348c2ecf20Sopenharmony_ci /* empty */; 6358c2ecf20Sopenharmony_ci 6368c2ecf20Sopenharmony_ci do { 6378c2ecf20Sopenharmony_ci parent = s->parent; 6388c2ecf20Sopenharmony_ci 6398c2ecf20Sopenharmony_ci device_release_driver(&s->dev); 6408c2ecf20Sopenharmony_ci gameport_destroy_port(s); 6418c2ecf20Sopenharmony_ci } while ((s = parent) != gameport); 6428c2ecf20Sopenharmony_ci } 6438c2ecf20Sopenharmony_ci 6448c2ecf20Sopenharmony_ci /* 6458c2ecf20Sopenharmony_ci * Ok, no children left, now disconnect this port 6468c2ecf20Sopenharmony_ci */ 6478c2ecf20Sopenharmony_ci device_release_driver(&gameport->dev); 6488c2ecf20Sopenharmony_ci} 6498c2ecf20Sopenharmony_ci 6508c2ecf20Sopenharmony_ci/* 6518c2ecf20Sopenharmony_ci * Submits register request to kgameportd for subsequent execution. 6528c2ecf20Sopenharmony_ci * Note that port registration is always asynchronous. 6538c2ecf20Sopenharmony_ci */ 6548c2ecf20Sopenharmony_civoid __gameport_register_port(struct gameport *gameport, struct module *owner) 6558c2ecf20Sopenharmony_ci{ 6568c2ecf20Sopenharmony_ci gameport_init_port(gameport); 6578c2ecf20Sopenharmony_ci gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 6588c2ecf20Sopenharmony_ci} 6598c2ecf20Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_port); 6608c2ecf20Sopenharmony_ci 6618c2ecf20Sopenharmony_ci/* 6628c2ecf20Sopenharmony_ci * Synchronously unregisters gameport port. 6638c2ecf20Sopenharmony_ci */ 6648c2ecf20Sopenharmony_civoid gameport_unregister_port(struct gameport *gameport) 6658c2ecf20Sopenharmony_ci{ 6668c2ecf20Sopenharmony_ci mutex_lock(&gameport_mutex); 6678c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 6688c2ecf20Sopenharmony_ci gameport_destroy_port(gameport); 6698c2ecf20Sopenharmony_ci mutex_unlock(&gameport_mutex); 6708c2ecf20Sopenharmony_ci} 6718c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_port); 6728c2ecf20Sopenharmony_ci 6738c2ecf20Sopenharmony_ci 6748c2ecf20Sopenharmony_ci/* 6758c2ecf20Sopenharmony_ci * Gameport driver operations 6768c2ecf20Sopenharmony_ci */ 6778c2ecf20Sopenharmony_ci 6788c2ecf20Sopenharmony_cistatic ssize_t description_show(struct device_driver *drv, char *buf) 6798c2ecf20Sopenharmony_ci{ 6808c2ecf20Sopenharmony_ci struct gameport_driver *driver = to_gameport_driver(drv); 6818c2ecf20Sopenharmony_ci return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 6828c2ecf20Sopenharmony_ci} 6838c2ecf20Sopenharmony_cistatic DRIVER_ATTR_RO(description); 6848c2ecf20Sopenharmony_ci 6858c2ecf20Sopenharmony_cistatic struct attribute *gameport_driver_attrs[] = { 6868c2ecf20Sopenharmony_ci &driver_attr_description.attr, 6878c2ecf20Sopenharmony_ci NULL 6888c2ecf20Sopenharmony_ci}; 6898c2ecf20Sopenharmony_ciATTRIBUTE_GROUPS(gameport_driver); 6908c2ecf20Sopenharmony_ci 6918c2ecf20Sopenharmony_cistatic int gameport_driver_probe(struct device *dev) 6928c2ecf20Sopenharmony_ci{ 6938c2ecf20Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 6948c2ecf20Sopenharmony_ci struct gameport_driver *drv = to_gameport_driver(dev->driver); 6958c2ecf20Sopenharmony_ci 6968c2ecf20Sopenharmony_ci drv->connect(gameport, drv); 6978c2ecf20Sopenharmony_ci return gameport->drv ? 0 : -ENODEV; 6988c2ecf20Sopenharmony_ci} 6998c2ecf20Sopenharmony_ci 7008c2ecf20Sopenharmony_cistatic int gameport_driver_remove(struct device *dev) 7018c2ecf20Sopenharmony_ci{ 7028c2ecf20Sopenharmony_ci struct gameport *gameport = to_gameport_port(dev); 7038c2ecf20Sopenharmony_ci struct gameport_driver *drv = to_gameport_driver(dev->driver); 7048c2ecf20Sopenharmony_ci 7058c2ecf20Sopenharmony_ci drv->disconnect(gameport); 7068c2ecf20Sopenharmony_ci return 0; 7078c2ecf20Sopenharmony_ci} 7088c2ecf20Sopenharmony_ci 7098c2ecf20Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv) 7108c2ecf20Sopenharmony_ci{ 7118c2ecf20Sopenharmony_ci int error; 7128c2ecf20Sopenharmony_ci 7138c2ecf20Sopenharmony_ci error = driver_attach(&drv->driver); 7148c2ecf20Sopenharmony_ci if (error) 7158c2ecf20Sopenharmony_ci pr_err("driver_attach() failed for %s, error: %d\n", 7168c2ecf20Sopenharmony_ci drv->driver.name, error); 7178c2ecf20Sopenharmony_ci} 7188c2ecf20Sopenharmony_ci 7198c2ecf20Sopenharmony_ciint __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 7208c2ecf20Sopenharmony_ci const char *mod_name) 7218c2ecf20Sopenharmony_ci{ 7228c2ecf20Sopenharmony_ci int error; 7238c2ecf20Sopenharmony_ci 7248c2ecf20Sopenharmony_ci drv->driver.bus = &gameport_bus; 7258c2ecf20Sopenharmony_ci drv->driver.owner = owner; 7268c2ecf20Sopenharmony_ci drv->driver.mod_name = mod_name; 7278c2ecf20Sopenharmony_ci 7288c2ecf20Sopenharmony_ci /* 7298c2ecf20Sopenharmony_ci * Temporarily disable automatic binding because probing 7308c2ecf20Sopenharmony_ci * takes long time and we are better off doing it in kgameportd 7318c2ecf20Sopenharmony_ci */ 7328c2ecf20Sopenharmony_ci drv->ignore = true; 7338c2ecf20Sopenharmony_ci 7348c2ecf20Sopenharmony_ci error = driver_register(&drv->driver); 7358c2ecf20Sopenharmony_ci if (error) { 7368c2ecf20Sopenharmony_ci pr_err("driver_register() failed for %s, error: %d\n", 7378c2ecf20Sopenharmony_ci drv->driver.name, error); 7388c2ecf20Sopenharmony_ci return error; 7398c2ecf20Sopenharmony_ci } 7408c2ecf20Sopenharmony_ci 7418c2ecf20Sopenharmony_ci /* 7428c2ecf20Sopenharmony_ci * Reset ignore flag and let kgameportd bind the driver to free ports 7438c2ecf20Sopenharmony_ci */ 7448c2ecf20Sopenharmony_ci drv->ignore = false; 7458c2ecf20Sopenharmony_ci error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 7468c2ecf20Sopenharmony_ci if (error) { 7478c2ecf20Sopenharmony_ci driver_unregister(&drv->driver); 7488c2ecf20Sopenharmony_ci return error; 7498c2ecf20Sopenharmony_ci } 7508c2ecf20Sopenharmony_ci 7518c2ecf20Sopenharmony_ci return 0; 7528c2ecf20Sopenharmony_ci} 7538c2ecf20Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_driver); 7548c2ecf20Sopenharmony_ci 7558c2ecf20Sopenharmony_civoid gameport_unregister_driver(struct gameport_driver *drv) 7568c2ecf20Sopenharmony_ci{ 7578c2ecf20Sopenharmony_ci struct gameport *gameport; 7588c2ecf20Sopenharmony_ci 7598c2ecf20Sopenharmony_ci mutex_lock(&gameport_mutex); 7608c2ecf20Sopenharmony_ci 7618c2ecf20Sopenharmony_ci drv->ignore = true; /* so gameport_find_driver ignores it */ 7628c2ecf20Sopenharmony_ci gameport_remove_pending_events(drv); 7638c2ecf20Sopenharmony_ci 7648c2ecf20Sopenharmony_cistart_over: 7658c2ecf20Sopenharmony_ci list_for_each_entry(gameport, &gameport_list, node) { 7668c2ecf20Sopenharmony_ci if (gameport->drv == drv) { 7678c2ecf20Sopenharmony_ci gameport_disconnect_port(gameport); 7688c2ecf20Sopenharmony_ci gameport_find_driver(gameport); 7698c2ecf20Sopenharmony_ci /* we could've deleted some ports, restart */ 7708c2ecf20Sopenharmony_ci goto start_over; 7718c2ecf20Sopenharmony_ci } 7728c2ecf20Sopenharmony_ci } 7738c2ecf20Sopenharmony_ci 7748c2ecf20Sopenharmony_ci driver_unregister(&drv->driver); 7758c2ecf20Sopenharmony_ci 7768c2ecf20Sopenharmony_ci mutex_unlock(&gameport_mutex); 7778c2ecf20Sopenharmony_ci} 7788c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_driver); 7798c2ecf20Sopenharmony_ci 7808c2ecf20Sopenharmony_cistatic int gameport_bus_match(struct device *dev, struct device_driver *drv) 7818c2ecf20Sopenharmony_ci{ 7828c2ecf20Sopenharmony_ci struct gameport_driver *gameport_drv = to_gameport_driver(drv); 7838c2ecf20Sopenharmony_ci 7848c2ecf20Sopenharmony_ci return !gameport_drv->ignore; 7858c2ecf20Sopenharmony_ci} 7868c2ecf20Sopenharmony_ci 7878c2ecf20Sopenharmony_cistatic struct bus_type gameport_bus = { 7888c2ecf20Sopenharmony_ci .name = "gameport", 7898c2ecf20Sopenharmony_ci .dev_groups = gameport_device_groups, 7908c2ecf20Sopenharmony_ci .drv_groups = gameport_driver_groups, 7918c2ecf20Sopenharmony_ci .match = gameport_bus_match, 7928c2ecf20Sopenharmony_ci .probe = gameport_driver_probe, 7938c2ecf20Sopenharmony_ci .remove = gameport_driver_remove, 7948c2ecf20Sopenharmony_ci}; 7958c2ecf20Sopenharmony_ci 7968c2ecf20Sopenharmony_cistatic void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 7978c2ecf20Sopenharmony_ci{ 7988c2ecf20Sopenharmony_ci mutex_lock(&gameport->drv_mutex); 7998c2ecf20Sopenharmony_ci gameport->drv = drv; 8008c2ecf20Sopenharmony_ci mutex_unlock(&gameport->drv_mutex); 8018c2ecf20Sopenharmony_ci} 8028c2ecf20Sopenharmony_ci 8038c2ecf20Sopenharmony_ciint gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 8048c2ecf20Sopenharmony_ci{ 8058c2ecf20Sopenharmony_ci if (gameport->open) { 8068c2ecf20Sopenharmony_ci if (gameport->open(gameport, mode)) { 8078c2ecf20Sopenharmony_ci return -1; 8088c2ecf20Sopenharmony_ci } 8098c2ecf20Sopenharmony_ci } else { 8108c2ecf20Sopenharmony_ci if (mode != GAMEPORT_MODE_RAW) 8118c2ecf20Sopenharmony_ci return -1; 8128c2ecf20Sopenharmony_ci } 8138c2ecf20Sopenharmony_ci 8148c2ecf20Sopenharmony_ci gameport_set_drv(gameport, drv); 8158c2ecf20Sopenharmony_ci return 0; 8168c2ecf20Sopenharmony_ci} 8178c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_open); 8188c2ecf20Sopenharmony_ci 8198c2ecf20Sopenharmony_civoid gameport_close(struct gameport *gameport) 8208c2ecf20Sopenharmony_ci{ 8218c2ecf20Sopenharmony_ci del_timer_sync(&gameport->poll_timer); 8228c2ecf20Sopenharmony_ci gameport->poll_handler = NULL; 8238c2ecf20Sopenharmony_ci gameport->poll_interval = 0; 8248c2ecf20Sopenharmony_ci gameport_set_drv(gameport, NULL); 8258c2ecf20Sopenharmony_ci if (gameport->close) 8268c2ecf20Sopenharmony_ci gameport->close(gameport); 8278c2ecf20Sopenharmony_ci} 8288c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_close); 8298c2ecf20Sopenharmony_ci 8308c2ecf20Sopenharmony_cistatic int __init gameport_init(void) 8318c2ecf20Sopenharmony_ci{ 8328c2ecf20Sopenharmony_ci int error; 8338c2ecf20Sopenharmony_ci 8348c2ecf20Sopenharmony_ci error = bus_register(&gameport_bus); 8358c2ecf20Sopenharmony_ci if (error) { 8368c2ecf20Sopenharmony_ci pr_err("failed to register gameport bus, error: %d\n", error); 8378c2ecf20Sopenharmony_ci return error; 8388c2ecf20Sopenharmony_ci } 8398c2ecf20Sopenharmony_ci 8408c2ecf20Sopenharmony_ci 8418c2ecf20Sopenharmony_ci return 0; 8428c2ecf20Sopenharmony_ci} 8438c2ecf20Sopenharmony_ci 8448c2ecf20Sopenharmony_cistatic void __exit gameport_exit(void) 8458c2ecf20Sopenharmony_ci{ 8468c2ecf20Sopenharmony_ci bus_unregister(&gameport_bus); 8478c2ecf20Sopenharmony_ci 8488c2ecf20Sopenharmony_ci /* 8498c2ecf20Sopenharmony_ci * There should not be any outstanding events but work may 8508c2ecf20Sopenharmony_ci * still be scheduled so simply cancel it. 8518c2ecf20Sopenharmony_ci */ 8528c2ecf20Sopenharmony_ci cancel_work_sync(&gameport_event_work); 8538c2ecf20Sopenharmony_ci} 8548c2ecf20Sopenharmony_ci 8558c2ecf20Sopenharmony_cisubsys_initcall(gameport_init); 8568c2ecf20Sopenharmony_cimodule_exit(gameport_exit); 857