18c2ecf20Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0-only
28c2ecf20Sopenharmony_ci/*
38c2ecf20Sopenharmony_ci * Generic gameport layer
48c2ecf20Sopenharmony_ci *
58c2ecf20Sopenharmony_ci * Copyright (c) 1999-2002 Vojtech Pavlik
68c2ecf20Sopenharmony_ci * Copyright (c) 2005 Dmitry Torokhov
78c2ecf20Sopenharmony_ci */
88c2ecf20Sopenharmony_ci
98c2ecf20Sopenharmony_ci
108c2ecf20Sopenharmony_ci#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
118c2ecf20Sopenharmony_ci
128c2ecf20Sopenharmony_ci#include <linux/stddef.h>
138c2ecf20Sopenharmony_ci#include <linux/module.h>
148c2ecf20Sopenharmony_ci#include <linux/ioport.h>
158c2ecf20Sopenharmony_ci#include <linux/init.h>
168c2ecf20Sopenharmony_ci#include <linux/gameport.h>
178c2ecf20Sopenharmony_ci#include <linux/slab.h>
188c2ecf20Sopenharmony_ci#include <linux/delay.h>
198c2ecf20Sopenharmony_ci#include <linux/workqueue.h>
208c2ecf20Sopenharmony_ci#include <linux/sched.h>	/* HZ */
218c2ecf20Sopenharmony_ci#include <linux/mutex.h>
228c2ecf20Sopenharmony_ci#include <linux/timekeeping.h>
238c2ecf20Sopenharmony_ci
248c2ecf20Sopenharmony_ci/*#include <asm/io.h>*/
258c2ecf20Sopenharmony_ci
268c2ecf20Sopenharmony_ciMODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
278c2ecf20Sopenharmony_ciMODULE_DESCRIPTION("Generic gameport layer");
288c2ecf20Sopenharmony_ciMODULE_LICENSE("GPL");
298c2ecf20Sopenharmony_ci
308c2ecf20Sopenharmony_cistatic bool use_ktime = true;
318c2ecf20Sopenharmony_cimodule_param(use_ktime, bool, 0400);
328c2ecf20Sopenharmony_ciMODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
338c2ecf20Sopenharmony_ci
348c2ecf20Sopenharmony_ci/*
358c2ecf20Sopenharmony_ci * gameport_mutex protects entire gameport subsystem and is taken
368c2ecf20Sopenharmony_ci * every time gameport port or driver registrered or unregistered.
378c2ecf20Sopenharmony_ci */
388c2ecf20Sopenharmony_cistatic DEFINE_MUTEX(gameport_mutex);
398c2ecf20Sopenharmony_ci
408c2ecf20Sopenharmony_cistatic LIST_HEAD(gameport_list);
418c2ecf20Sopenharmony_ci
428c2ecf20Sopenharmony_cistatic struct bus_type gameport_bus;
438c2ecf20Sopenharmony_ci
448c2ecf20Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport);
458c2ecf20Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv);
468c2ecf20Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport);
478c2ecf20Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport);
488c2ecf20Sopenharmony_ci
498c2ecf20Sopenharmony_ci#if defined(__i386__)
508c2ecf20Sopenharmony_ci
518c2ecf20Sopenharmony_ci#include <linux/i8253.h>
528c2ecf20Sopenharmony_ci
538c2ecf20Sopenharmony_ci#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
548c2ecf20Sopenharmony_ci#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
558c2ecf20Sopenharmony_ci
568c2ecf20Sopenharmony_cistatic unsigned int get_time_pit(void)
578c2ecf20Sopenharmony_ci{
588c2ecf20Sopenharmony_ci	unsigned long flags;
598c2ecf20Sopenharmony_ci	unsigned int count;
608c2ecf20Sopenharmony_ci
618c2ecf20Sopenharmony_ci	raw_spin_lock_irqsave(&i8253_lock, flags);
628c2ecf20Sopenharmony_ci	outb_p(0x00, 0x43);
638c2ecf20Sopenharmony_ci	count = inb_p(0x40);
648c2ecf20Sopenharmony_ci	count |= inb_p(0x40) << 8;
658c2ecf20Sopenharmony_ci	raw_spin_unlock_irqrestore(&i8253_lock, flags);
668c2ecf20Sopenharmony_ci
678c2ecf20Sopenharmony_ci	return count;
688c2ecf20Sopenharmony_ci}
698c2ecf20Sopenharmony_ci
708c2ecf20Sopenharmony_ci#endif
718c2ecf20Sopenharmony_ci
728c2ecf20Sopenharmony_ci
738c2ecf20Sopenharmony_ci
748c2ecf20Sopenharmony_ci/*
758c2ecf20Sopenharmony_ci * gameport_measure_speed() measures the gameport i/o speed.
768c2ecf20Sopenharmony_ci */
778c2ecf20Sopenharmony_ci
788c2ecf20Sopenharmony_cistatic int gameport_measure_speed(struct gameport *gameport)
798c2ecf20Sopenharmony_ci{
808c2ecf20Sopenharmony_ci	unsigned int i, t, tx;
818c2ecf20Sopenharmony_ci	u64 t1, t2, t3;
828c2ecf20Sopenharmony_ci	unsigned long flags;
838c2ecf20Sopenharmony_ci
848c2ecf20Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
858c2ecf20Sopenharmony_ci		return 0;
868c2ecf20Sopenharmony_ci
878c2ecf20Sopenharmony_ci	tx = ~0;
888c2ecf20Sopenharmony_ci
898c2ecf20Sopenharmony_ci	for (i = 0; i < 50; i++) {
908c2ecf20Sopenharmony_ci		local_irq_save(flags);
918c2ecf20Sopenharmony_ci		t1 = ktime_get_ns();
928c2ecf20Sopenharmony_ci		for (t = 0; t < 50; t++)
938c2ecf20Sopenharmony_ci			gameport_read(gameport);
948c2ecf20Sopenharmony_ci		t2 = ktime_get_ns();
958c2ecf20Sopenharmony_ci		t3 = ktime_get_ns();
968c2ecf20Sopenharmony_ci		local_irq_restore(flags);
978c2ecf20Sopenharmony_ci		udelay(i * 10);
988c2ecf20Sopenharmony_ci		t = (t2 - t1) - (t3 - t2);
998c2ecf20Sopenharmony_ci		if (t < tx)
1008c2ecf20Sopenharmony_ci			tx = t;
1018c2ecf20Sopenharmony_ci	}
1028c2ecf20Sopenharmony_ci
1038c2ecf20Sopenharmony_ci	gameport_close(gameport);
1048c2ecf20Sopenharmony_ci	t = 1000000 * 50;
1058c2ecf20Sopenharmony_ci	if (tx)
1068c2ecf20Sopenharmony_ci		t /= tx;
1078c2ecf20Sopenharmony_ci	return t;
1088c2ecf20Sopenharmony_ci}
1098c2ecf20Sopenharmony_ci
1108c2ecf20Sopenharmony_cistatic int old_gameport_measure_speed(struct gameport *gameport)
1118c2ecf20Sopenharmony_ci{
1128c2ecf20Sopenharmony_ci#if defined(__i386__)
1138c2ecf20Sopenharmony_ci
1148c2ecf20Sopenharmony_ci	unsigned int i, t, t1, t2, t3, tx;
1158c2ecf20Sopenharmony_ci	unsigned long flags;
1168c2ecf20Sopenharmony_ci
1178c2ecf20Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
1188c2ecf20Sopenharmony_ci		return 0;
1198c2ecf20Sopenharmony_ci
1208c2ecf20Sopenharmony_ci	tx = 1 << 30;
1218c2ecf20Sopenharmony_ci
1228c2ecf20Sopenharmony_ci	for(i = 0; i < 50; i++) {
1238c2ecf20Sopenharmony_ci		local_irq_save(flags);
1248c2ecf20Sopenharmony_ci		GET_TIME(t1);
1258c2ecf20Sopenharmony_ci		for (t = 0; t < 50; t++) gameport_read(gameport);
1268c2ecf20Sopenharmony_ci		GET_TIME(t2);
1278c2ecf20Sopenharmony_ci		GET_TIME(t3);
1288c2ecf20Sopenharmony_ci		local_irq_restore(flags);
1298c2ecf20Sopenharmony_ci		udelay(i * 10);
1308c2ecf20Sopenharmony_ci		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
1318c2ecf20Sopenharmony_ci	}
1328c2ecf20Sopenharmony_ci
1338c2ecf20Sopenharmony_ci	gameport_close(gameport);
1348c2ecf20Sopenharmony_ci	return 59659 / (tx < 1 ? 1 : tx);
1358c2ecf20Sopenharmony_ci
1368c2ecf20Sopenharmony_ci#elif defined (__x86_64__)
1378c2ecf20Sopenharmony_ci
1388c2ecf20Sopenharmony_ci	unsigned int i, t;
1398c2ecf20Sopenharmony_ci	unsigned long tx, t1, t2, flags;
1408c2ecf20Sopenharmony_ci
1418c2ecf20Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
1428c2ecf20Sopenharmony_ci		return 0;
1438c2ecf20Sopenharmony_ci
1448c2ecf20Sopenharmony_ci	tx = 1 << 30;
1458c2ecf20Sopenharmony_ci
1468c2ecf20Sopenharmony_ci	for(i = 0; i < 50; i++) {
1478c2ecf20Sopenharmony_ci		local_irq_save(flags);
1488c2ecf20Sopenharmony_ci		t1 = rdtsc();
1498c2ecf20Sopenharmony_ci		for (t = 0; t < 50; t++) gameport_read(gameport);
1508c2ecf20Sopenharmony_ci		t2 = rdtsc();
1518c2ecf20Sopenharmony_ci		local_irq_restore(flags);
1528c2ecf20Sopenharmony_ci		udelay(i * 10);
1538c2ecf20Sopenharmony_ci		if (t2 - t1 < tx) tx = t2 - t1;
1548c2ecf20Sopenharmony_ci	}
1558c2ecf20Sopenharmony_ci
1568c2ecf20Sopenharmony_ci	gameport_close(gameport);
1578c2ecf20Sopenharmony_ci	return (this_cpu_read(cpu_info.loops_per_jiffy) *
1588c2ecf20Sopenharmony_ci		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
1598c2ecf20Sopenharmony_ci
1608c2ecf20Sopenharmony_ci#else
1618c2ecf20Sopenharmony_ci
1628c2ecf20Sopenharmony_ci	unsigned int j, t = 0;
1638c2ecf20Sopenharmony_ci
1648c2ecf20Sopenharmony_ci	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
1658c2ecf20Sopenharmony_ci		return 0;
1668c2ecf20Sopenharmony_ci
1678c2ecf20Sopenharmony_ci	j = jiffies; while (j == jiffies);
1688c2ecf20Sopenharmony_ci	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
1698c2ecf20Sopenharmony_ci
1708c2ecf20Sopenharmony_ci	gameport_close(gameport);
1718c2ecf20Sopenharmony_ci	return t * HZ / 1000;
1728c2ecf20Sopenharmony_ci
1738c2ecf20Sopenharmony_ci#endif
1748c2ecf20Sopenharmony_ci}
1758c2ecf20Sopenharmony_ci
1768c2ecf20Sopenharmony_civoid gameport_start_polling(struct gameport *gameport)
1778c2ecf20Sopenharmony_ci{
1788c2ecf20Sopenharmony_ci	spin_lock(&gameport->timer_lock);
1798c2ecf20Sopenharmony_ci
1808c2ecf20Sopenharmony_ci	if (!gameport->poll_cnt++) {
1818c2ecf20Sopenharmony_ci		BUG_ON(!gameport->poll_handler);
1828c2ecf20Sopenharmony_ci		BUG_ON(!gameport->poll_interval);
1838c2ecf20Sopenharmony_ci		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
1848c2ecf20Sopenharmony_ci	}
1858c2ecf20Sopenharmony_ci
1868c2ecf20Sopenharmony_ci	spin_unlock(&gameport->timer_lock);
1878c2ecf20Sopenharmony_ci}
1888c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_start_polling);
1898c2ecf20Sopenharmony_ci
1908c2ecf20Sopenharmony_civoid gameport_stop_polling(struct gameport *gameport)
1918c2ecf20Sopenharmony_ci{
1928c2ecf20Sopenharmony_ci	spin_lock(&gameport->timer_lock);
1938c2ecf20Sopenharmony_ci
1948c2ecf20Sopenharmony_ci	if (!--gameport->poll_cnt)
1958c2ecf20Sopenharmony_ci		del_timer(&gameport->poll_timer);
1968c2ecf20Sopenharmony_ci
1978c2ecf20Sopenharmony_ci	spin_unlock(&gameport->timer_lock);
1988c2ecf20Sopenharmony_ci}
1998c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_stop_polling);
2008c2ecf20Sopenharmony_ci
2018c2ecf20Sopenharmony_cistatic void gameport_run_poll_handler(struct timer_list *t)
2028c2ecf20Sopenharmony_ci{
2038c2ecf20Sopenharmony_ci	struct gameport *gameport = from_timer(gameport, t, poll_timer);
2048c2ecf20Sopenharmony_ci
2058c2ecf20Sopenharmony_ci	gameport->poll_handler(gameport);
2068c2ecf20Sopenharmony_ci	if (gameport->poll_cnt)
2078c2ecf20Sopenharmony_ci		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
2088c2ecf20Sopenharmony_ci}
2098c2ecf20Sopenharmony_ci
2108c2ecf20Sopenharmony_ci/*
2118c2ecf20Sopenharmony_ci * Basic gameport -> driver core mappings
2128c2ecf20Sopenharmony_ci */
2138c2ecf20Sopenharmony_ci
2148c2ecf20Sopenharmony_cistatic int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
2158c2ecf20Sopenharmony_ci{
2168c2ecf20Sopenharmony_ci	int error;
2178c2ecf20Sopenharmony_ci
2188c2ecf20Sopenharmony_ci	gameport->dev.driver = &drv->driver;
2198c2ecf20Sopenharmony_ci	if (drv->connect(gameport, drv)) {
2208c2ecf20Sopenharmony_ci		gameport->dev.driver = NULL;
2218c2ecf20Sopenharmony_ci		return -ENODEV;
2228c2ecf20Sopenharmony_ci	}
2238c2ecf20Sopenharmony_ci
2248c2ecf20Sopenharmony_ci	error = device_bind_driver(&gameport->dev);
2258c2ecf20Sopenharmony_ci	if (error) {
2268c2ecf20Sopenharmony_ci		dev_warn(&gameport->dev,
2278c2ecf20Sopenharmony_ci			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
2288c2ecf20Sopenharmony_ci			gameport->phys, gameport->name,
2298c2ecf20Sopenharmony_ci			drv->description, error);
2308c2ecf20Sopenharmony_ci		drv->disconnect(gameport);
2318c2ecf20Sopenharmony_ci		gameport->dev.driver = NULL;
2328c2ecf20Sopenharmony_ci		return error;
2338c2ecf20Sopenharmony_ci	}
2348c2ecf20Sopenharmony_ci
2358c2ecf20Sopenharmony_ci	return 0;
2368c2ecf20Sopenharmony_ci}
2378c2ecf20Sopenharmony_ci
2388c2ecf20Sopenharmony_cistatic void gameport_find_driver(struct gameport *gameport)
2398c2ecf20Sopenharmony_ci{
2408c2ecf20Sopenharmony_ci	int error;
2418c2ecf20Sopenharmony_ci
2428c2ecf20Sopenharmony_ci	error = device_attach(&gameport->dev);
2438c2ecf20Sopenharmony_ci	if (error < 0)
2448c2ecf20Sopenharmony_ci		dev_warn(&gameport->dev,
2458c2ecf20Sopenharmony_ci			 "device_attach() failed for %s (%s), error: %d\n",
2468c2ecf20Sopenharmony_ci			 gameport->phys, gameport->name, error);
2478c2ecf20Sopenharmony_ci}
2488c2ecf20Sopenharmony_ci
2498c2ecf20Sopenharmony_ci
2508c2ecf20Sopenharmony_ci/*
2518c2ecf20Sopenharmony_ci * Gameport event processing.
2528c2ecf20Sopenharmony_ci */
2538c2ecf20Sopenharmony_ci
2548c2ecf20Sopenharmony_cienum gameport_event_type {
2558c2ecf20Sopenharmony_ci	GAMEPORT_REGISTER_PORT,
2568c2ecf20Sopenharmony_ci	GAMEPORT_ATTACH_DRIVER,
2578c2ecf20Sopenharmony_ci};
2588c2ecf20Sopenharmony_ci
2598c2ecf20Sopenharmony_cistruct gameport_event {
2608c2ecf20Sopenharmony_ci	enum gameport_event_type type;
2618c2ecf20Sopenharmony_ci	void *object;
2628c2ecf20Sopenharmony_ci	struct module *owner;
2638c2ecf20Sopenharmony_ci	struct list_head node;
2648c2ecf20Sopenharmony_ci};
2658c2ecf20Sopenharmony_ci
2668c2ecf20Sopenharmony_cistatic DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
2678c2ecf20Sopenharmony_cistatic LIST_HEAD(gameport_event_list);
2688c2ecf20Sopenharmony_ci
2698c2ecf20Sopenharmony_cistatic struct gameport_event *gameport_get_event(void)
2708c2ecf20Sopenharmony_ci{
2718c2ecf20Sopenharmony_ci	struct gameport_event *event = NULL;
2728c2ecf20Sopenharmony_ci	unsigned long flags;
2738c2ecf20Sopenharmony_ci
2748c2ecf20Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
2758c2ecf20Sopenharmony_ci
2768c2ecf20Sopenharmony_ci	if (!list_empty(&gameport_event_list)) {
2778c2ecf20Sopenharmony_ci		event = list_first_entry(&gameport_event_list,
2788c2ecf20Sopenharmony_ci					 struct gameport_event, node);
2798c2ecf20Sopenharmony_ci		list_del_init(&event->node);
2808c2ecf20Sopenharmony_ci	}
2818c2ecf20Sopenharmony_ci
2828c2ecf20Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
2838c2ecf20Sopenharmony_ci	return event;
2848c2ecf20Sopenharmony_ci}
2858c2ecf20Sopenharmony_ci
2868c2ecf20Sopenharmony_cistatic void gameport_free_event(struct gameport_event *event)
2878c2ecf20Sopenharmony_ci{
2888c2ecf20Sopenharmony_ci	module_put(event->owner);
2898c2ecf20Sopenharmony_ci	kfree(event);
2908c2ecf20Sopenharmony_ci}
2918c2ecf20Sopenharmony_ci
2928c2ecf20Sopenharmony_cistatic void gameport_remove_duplicate_events(struct gameport_event *event)
2938c2ecf20Sopenharmony_ci{
2948c2ecf20Sopenharmony_ci	struct gameport_event *e, *next;
2958c2ecf20Sopenharmony_ci	unsigned long flags;
2968c2ecf20Sopenharmony_ci
2978c2ecf20Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
2988c2ecf20Sopenharmony_ci
2998c2ecf20Sopenharmony_ci	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
3008c2ecf20Sopenharmony_ci		if (event->object == e->object) {
3018c2ecf20Sopenharmony_ci			/*
3028c2ecf20Sopenharmony_ci			 * If this event is of different type we should not
3038c2ecf20Sopenharmony_ci			 * look further - we only suppress duplicate events
3048c2ecf20Sopenharmony_ci			 * that were sent back-to-back.
3058c2ecf20Sopenharmony_ci			 */
3068c2ecf20Sopenharmony_ci			if (event->type != e->type)
3078c2ecf20Sopenharmony_ci				break;
3088c2ecf20Sopenharmony_ci
3098c2ecf20Sopenharmony_ci			list_del_init(&e->node);
3108c2ecf20Sopenharmony_ci			gameport_free_event(e);
3118c2ecf20Sopenharmony_ci		}
3128c2ecf20Sopenharmony_ci	}
3138c2ecf20Sopenharmony_ci
3148c2ecf20Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
3158c2ecf20Sopenharmony_ci}
3168c2ecf20Sopenharmony_ci
3178c2ecf20Sopenharmony_ci
3188c2ecf20Sopenharmony_cistatic void gameport_handle_events(struct work_struct *work)
3198c2ecf20Sopenharmony_ci{
3208c2ecf20Sopenharmony_ci	struct gameport_event *event;
3218c2ecf20Sopenharmony_ci
3228c2ecf20Sopenharmony_ci	mutex_lock(&gameport_mutex);
3238c2ecf20Sopenharmony_ci
3248c2ecf20Sopenharmony_ci	/*
3258c2ecf20Sopenharmony_ci	 * Note that we handle only one event here to give swsusp
3268c2ecf20Sopenharmony_ci	 * a chance to freeze kgameportd thread. Gameport events
3278c2ecf20Sopenharmony_ci	 * should be pretty rare so we are not concerned about
3288c2ecf20Sopenharmony_ci	 * taking performance hit.
3298c2ecf20Sopenharmony_ci	 */
3308c2ecf20Sopenharmony_ci	if ((event = gameport_get_event())) {
3318c2ecf20Sopenharmony_ci
3328c2ecf20Sopenharmony_ci		switch (event->type) {
3338c2ecf20Sopenharmony_ci
3348c2ecf20Sopenharmony_ci		case GAMEPORT_REGISTER_PORT:
3358c2ecf20Sopenharmony_ci			gameport_add_port(event->object);
3368c2ecf20Sopenharmony_ci			break;
3378c2ecf20Sopenharmony_ci
3388c2ecf20Sopenharmony_ci		case GAMEPORT_ATTACH_DRIVER:
3398c2ecf20Sopenharmony_ci			gameport_attach_driver(event->object);
3408c2ecf20Sopenharmony_ci			break;
3418c2ecf20Sopenharmony_ci		}
3428c2ecf20Sopenharmony_ci
3438c2ecf20Sopenharmony_ci		gameport_remove_duplicate_events(event);
3448c2ecf20Sopenharmony_ci		gameport_free_event(event);
3458c2ecf20Sopenharmony_ci	}
3468c2ecf20Sopenharmony_ci
3478c2ecf20Sopenharmony_ci	mutex_unlock(&gameport_mutex);
3488c2ecf20Sopenharmony_ci}
3498c2ecf20Sopenharmony_ci
3508c2ecf20Sopenharmony_cistatic DECLARE_WORK(gameport_event_work, gameport_handle_events);
3518c2ecf20Sopenharmony_ci
3528c2ecf20Sopenharmony_cistatic int gameport_queue_event(void *object, struct module *owner,
3538c2ecf20Sopenharmony_ci				enum gameport_event_type event_type)
3548c2ecf20Sopenharmony_ci{
3558c2ecf20Sopenharmony_ci	unsigned long flags;
3568c2ecf20Sopenharmony_ci	struct gameport_event *event;
3578c2ecf20Sopenharmony_ci	int retval = 0;
3588c2ecf20Sopenharmony_ci
3598c2ecf20Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
3608c2ecf20Sopenharmony_ci
3618c2ecf20Sopenharmony_ci	/*
3628c2ecf20Sopenharmony_ci	 * Scan event list for the other events for the same gameport port,
3638c2ecf20Sopenharmony_ci	 * starting with the most recent one. If event is the same we
3648c2ecf20Sopenharmony_ci	 * do not need add new one. If event is of different type we
3658c2ecf20Sopenharmony_ci	 * need to add this event and should not look further because
3668c2ecf20Sopenharmony_ci	 * we need to preserve sequence of distinct events.
3678c2ecf20Sopenharmony_ci	 */
3688c2ecf20Sopenharmony_ci	list_for_each_entry_reverse(event, &gameport_event_list, node) {
3698c2ecf20Sopenharmony_ci		if (event->object == object) {
3708c2ecf20Sopenharmony_ci			if (event->type == event_type)
3718c2ecf20Sopenharmony_ci				goto out;
3728c2ecf20Sopenharmony_ci			break;
3738c2ecf20Sopenharmony_ci		}
3748c2ecf20Sopenharmony_ci	}
3758c2ecf20Sopenharmony_ci
3768c2ecf20Sopenharmony_ci	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
3778c2ecf20Sopenharmony_ci	if (!event) {
3788c2ecf20Sopenharmony_ci		pr_err("Not enough memory to queue event %d\n", event_type);
3798c2ecf20Sopenharmony_ci		retval = -ENOMEM;
3808c2ecf20Sopenharmony_ci		goto out;
3818c2ecf20Sopenharmony_ci	}
3828c2ecf20Sopenharmony_ci
3838c2ecf20Sopenharmony_ci	if (!try_module_get(owner)) {
3848c2ecf20Sopenharmony_ci		pr_warn("Can't get module reference, dropping event %d\n",
3858c2ecf20Sopenharmony_ci			event_type);
3868c2ecf20Sopenharmony_ci		kfree(event);
3878c2ecf20Sopenharmony_ci		retval = -EINVAL;
3888c2ecf20Sopenharmony_ci		goto out;
3898c2ecf20Sopenharmony_ci	}
3908c2ecf20Sopenharmony_ci
3918c2ecf20Sopenharmony_ci	event->type = event_type;
3928c2ecf20Sopenharmony_ci	event->object = object;
3938c2ecf20Sopenharmony_ci	event->owner = owner;
3948c2ecf20Sopenharmony_ci
3958c2ecf20Sopenharmony_ci	list_add_tail(&event->node, &gameport_event_list);
3968c2ecf20Sopenharmony_ci	queue_work(system_long_wq, &gameport_event_work);
3978c2ecf20Sopenharmony_ci
3988c2ecf20Sopenharmony_ciout:
3998c2ecf20Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
4008c2ecf20Sopenharmony_ci	return retval;
4018c2ecf20Sopenharmony_ci}
4028c2ecf20Sopenharmony_ci
4038c2ecf20Sopenharmony_ci/*
4048c2ecf20Sopenharmony_ci * Remove all events that have been submitted for a given object,
4058c2ecf20Sopenharmony_ci * be it a gameport port or a driver.
4068c2ecf20Sopenharmony_ci */
4078c2ecf20Sopenharmony_cistatic void gameport_remove_pending_events(void *object)
4088c2ecf20Sopenharmony_ci{
4098c2ecf20Sopenharmony_ci	struct gameport_event *event, *next;
4108c2ecf20Sopenharmony_ci	unsigned long flags;
4118c2ecf20Sopenharmony_ci
4128c2ecf20Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
4138c2ecf20Sopenharmony_ci
4148c2ecf20Sopenharmony_ci	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
4158c2ecf20Sopenharmony_ci		if (event->object == object) {
4168c2ecf20Sopenharmony_ci			list_del_init(&event->node);
4178c2ecf20Sopenharmony_ci			gameport_free_event(event);
4188c2ecf20Sopenharmony_ci		}
4198c2ecf20Sopenharmony_ci	}
4208c2ecf20Sopenharmony_ci
4218c2ecf20Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
4228c2ecf20Sopenharmony_ci}
4238c2ecf20Sopenharmony_ci
4248c2ecf20Sopenharmony_ci/*
4258c2ecf20Sopenharmony_ci * Destroy child gameport port (if any) that has not been fully registered yet.
4268c2ecf20Sopenharmony_ci *
4278c2ecf20Sopenharmony_ci * Note that we rely on the fact that port can have only one child and therefore
4288c2ecf20Sopenharmony_ci * only one child registration request can be pending. Additionally, children
4298c2ecf20Sopenharmony_ci * are registered by driver's connect() handler so there can't be a grandchild
4308c2ecf20Sopenharmony_ci * pending registration together with a child.
4318c2ecf20Sopenharmony_ci */
4328c2ecf20Sopenharmony_cistatic struct gameport *gameport_get_pending_child(struct gameport *parent)
4338c2ecf20Sopenharmony_ci{
4348c2ecf20Sopenharmony_ci	struct gameport_event *event;
4358c2ecf20Sopenharmony_ci	struct gameport *gameport, *child = NULL;
4368c2ecf20Sopenharmony_ci	unsigned long flags;
4378c2ecf20Sopenharmony_ci
4388c2ecf20Sopenharmony_ci	spin_lock_irqsave(&gameport_event_lock, flags);
4398c2ecf20Sopenharmony_ci
4408c2ecf20Sopenharmony_ci	list_for_each_entry(event, &gameport_event_list, node) {
4418c2ecf20Sopenharmony_ci		if (event->type == GAMEPORT_REGISTER_PORT) {
4428c2ecf20Sopenharmony_ci			gameport = event->object;
4438c2ecf20Sopenharmony_ci			if (gameport->parent == parent) {
4448c2ecf20Sopenharmony_ci				child = gameport;
4458c2ecf20Sopenharmony_ci				break;
4468c2ecf20Sopenharmony_ci			}
4478c2ecf20Sopenharmony_ci		}
4488c2ecf20Sopenharmony_ci	}
4498c2ecf20Sopenharmony_ci
4508c2ecf20Sopenharmony_ci	spin_unlock_irqrestore(&gameport_event_lock, flags);
4518c2ecf20Sopenharmony_ci	return child;
4528c2ecf20Sopenharmony_ci}
4538c2ecf20Sopenharmony_ci
4548c2ecf20Sopenharmony_ci/*
4558c2ecf20Sopenharmony_ci * Gameport port operations
4568c2ecf20Sopenharmony_ci */
4578c2ecf20Sopenharmony_ci
4588c2ecf20Sopenharmony_cistatic ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
4598c2ecf20Sopenharmony_ci{
4608c2ecf20Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
4618c2ecf20Sopenharmony_ci
4628c2ecf20Sopenharmony_ci	return sprintf(buf, "%s\n", gameport->name);
4638c2ecf20Sopenharmony_ci}
4648c2ecf20Sopenharmony_cistatic DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
4658c2ecf20Sopenharmony_ci
4668c2ecf20Sopenharmony_cistatic ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
4678c2ecf20Sopenharmony_ci{
4688c2ecf20Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
4698c2ecf20Sopenharmony_ci	struct device_driver *drv;
4708c2ecf20Sopenharmony_ci	int error;
4718c2ecf20Sopenharmony_ci
4728c2ecf20Sopenharmony_ci	error = mutex_lock_interruptible(&gameport_mutex);
4738c2ecf20Sopenharmony_ci	if (error)
4748c2ecf20Sopenharmony_ci		return error;
4758c2ecf20Sopenharmony_ci
4768c2ecf20Sopenharmony_ci	if (!strncmp(buf, "none", count)) {
4778c2ecf20Sopenharmony_ci		gameport_disconnect_port(gameport);
4788c2ecf20Sopenharmony_ci	} else if (!strncmp(buf, "reconnect", count)) {
4798c2ecf20Sopenharmony_ci		gameport_reconnect_port(gameport);
4808c2ecf20Sopenharmony_ci	} else if (!strncmp(buf, "rescan", count)) {
4818c2ecf20Sopenharmony_ci		gameport_disconnect_port(gameport);
4828c2ecf20Sopenharmony_ci		gameport_find_driver(gameport);
4838c2ecf20Sopenharmony_ci	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
4848c2ecf20Sopenharmony_ci		gameport_disconnect_port(gameport);
4858c2ecf20Sopenharmony_ci		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
4868c2ecf20Sopenharmony_ci	} else {
4878c2ecf20Sopenharmony_ci		error = -EINVAL;
4888c2ecf20Sopenharmony_ci	}
4898c2ecf20Sopenharmony_ci
4908c2ecf20Sopenharmony_ci	mutex_unlock(&gameport_mutex);
4918c2ecf20Sopenharmony_ci
4928c2ecf20Sopenharmony_ci	return error ? error : count;
4938c2ecf20Sopenharmony_ci}
4948c2ecf20Sopenharmony_cistatic DEVICE_ATTR_WO(drvctl);
4958c2ecf20Sopenharmony_ci
4968c2ecf20Sopenharmony_cistatic struct attribute *gameport_device_attrs[] = {
4978c2ecf20Sopenharmony_ci	&dev_attr_description.attr,
4988c2ecf20Sopenharmony_ci	&dev_attr_drvctl.attr,
4998c2ecf20Sopenharmony_ci	NULL,
5008c2ecf20Sopenharmony_ci};
5018c2ecf20Sopenharmony_ciATTRIBUTE_GROUPS(gameport_device);
5028c2ecf20Sopenharmony_ci
5038c2ecf20Sopenharmony_cistatic void gameport_release_port(struct device *dev)
5048c2ecf20Sopenharmony_ci{
5058c2ecf20Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
5068c2ecf20Sopenharmony_ci
5078c2ecf20Sopenharmony_ci	kfree(gameport);
5088c2ecf20Sopenharmony_ci	module_put(THIS_MODULE);
5098c2ecf20Sopenharmony_ci}
5108c2ecf20Sopenharmony_ci
5118c2ecf20Sopenharmony_civoid gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
5128c2ecf20Sopenharmony_ci{
5138c2ecf20Sopenharmony_ci	va_list args;
5148c2ecf20Sopenharmony_ci
5158c2ecf20Sopenharmony_ci	va_start(args, fmt);
5168c2ecf20Sopenharmony_ci	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
5178c2ecf20Sopenharmony_ci	va_end(args);
5188c2ecf20Sopenharmony_ci}
5198c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_set_phys);
5208c2ecf20Sopenharmony_ci
5218c2ecf20Sopenharmony_ci/*
5228c2ecf20Sopenharmony_ci * Prepare gameport port for registration.
5238c2ecf20Sopenharmony_ci */
5248c2ecf20Sopenharmony_cistatic void gameport_init_port(struct gameport *gameport)
5258c2ecf20Sopenharmony_ci{
5268c2ecf20Sopenharmony_ci	static atomic_t gameport_no = ATOMIC_INIT(-1);
5278c2ecf20Sopenharmony_ci
5288c2ecf20Sopenharmony_ci	__module_get(THIS_MODULE);
5298c2ecf20Sopenharmony_ci
5308c2ecf20Sopenharmony_ci	mutex_init(&gameport->drv_mutex);
5318c2ecf20Sopenharmony_ci	device_initialize(&gameport->dev);
5328c2ecf20Sopenharmony_ci	dev_set_name(&gameport->dev, "gameport%lu",
5338c2ecf20Sopenharmony_ci			(unsigned long)atomic_inc_return(&gameport_no));
5348c2ecf20Sopenharmony_ci	gameport->dev.bus = &gameport_bus;
5358c2ecf20Sopenharmony_ci	gameport->dev.release = gameport_release_port;
5368c2ecf20Sopenharmony_ci	if (gameport->parent)
5378c2ecf20Sopenharmony_ci		gameport->dev.parent = &gameport->parent->dev;
5388c2ecf20Sopenharmony_ci
5398c2ecf20Sopenharmony_ci	INIT_LIST_HEAD(&gameport->node);
5408c2ecf20Sopenharmony_ci	spin_lock_init(&gameport->timer_lock);
5418c2ecf20Sopenharmony_ci	timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
5428c2ecf20Sopenharmony_ci}
5438c2ecf20Sopenharmony_ci
5448c2ecf20Sopenharmony_ci/*
5458c2ecf20Sopenharmony_ci * Complete gameport port registration.
5468c2ecf20Sopenharmony_ci * Driver core will attempt to find appropriate driver for the port.
5478c2ecf20Sopenharmony_ci */
5488c2ecf20Sopenharmony_cistatic void gameport_add_port(struct gameport *gameport)
5498c2ecf20Sopenharmony_ci{
5508c2ecf20Sopenharmony_ci	int error;
5518c2ecf20Sopenharmony_ci
5528c2ecf20Sopenharmony_ci	if (gameport->parent)
5538c2ecf20Sopenharmony_ci		gameport->parent->child = gameport;
5548c2ecf20Sopenharmony_ci
5558c2ecf20Sopenharmony_ci	gameport->speed = use_ktime ?
5568c2ecf20Sopenharmony_ci		gameport_measure_speed(gameport) :
5578c2ecf20Sopenharmony_ci		old_gameport_measure_speed(gameport);
5588c2ecf20Sopenharmony_ci
5598c2ecf20Sopenharmony_ci	list_add_tail(&gameport->node, &gameport_list);
5608c2ecf20Sopenharmony_ci
5618c2ecf20Sopenharmony_ci	if (gameport->io)
5628c2ecf20Sopenharmony_ci		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
5638c2ecf20Sopenharmony_ci			 gameport->name, gameport->phys, gameport->io, gameport->speed);
5648c2ecf20Sopenharmony_ci	else
5658c2ecf20Sopenharmony_ci		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
5668c2ecf20Sopenharmony_ci			gameport->name, gameport->phys, gameport->speed);
5678c2ecf20Sopenharmony_ci
5688c2ecf20Sopenharmony_ci	error = device_add(&gameport->dev);
5698c2ecf20Sopenharmony_ci	if (error)
5708c2ecf20Sopenharmony_ci		dev_err(&gameport->dev,
5718c2ecf20Sopenharmony_ci			"device_add() failed for %s (%s), error: %d\n",
5728c2ecf20Sopenharmony_ci			gameport->phys, gameport->name, error);
5738c2ecf20Sopenharmony_ci}
5748c2ecf20Sopenharmony_ci
5758c2ecf20Sopenharmony_ci/*
5768c2ecf20Sopenharmony_ci * gameport_destroy_port() completes deregistration process and removes
5778c2ecf20Sopenharmony_ci * port from the system
5788c2ecf20Sopenharmony_ci */
5798c2ecf20Sopenharmony_cistatic void gameport_destroy_port(struct gameport *gameport)
5808c2ecf20Sopenharmony_ci{
5818c2ecf20Sopenharmony_ci	struct gameport *child;
5828c2ecf20Sopenharmony_ci
5838c2ecf20Sopenharmony_ci	child = gameport_get_pending_child(gameport);
5848c2ecf20Sopenharmony_ci	if (child) {
5858c2ecf20Sopenharmony_ci		gameport_remove_pending_events(child);
5868c2ecf20Sopenharmony_ci		put_device(&child->dev);
5878c2ecf20Sopenharmony_ci	}
5888c2ecf20Sopenharmony_ci
5898c2ecf20Sopenharmony_ci	if (gameport->parent) {
5908c2ecf20Sopenharmony_ci		gameport->parent->child = NULL;
5918c2ecf20Sopenharmony_ci		gameport->parent = NULL;
5928c2ecf20Sopenharmony_ci	}
5938c2ecf20Sopenharmony_ci
5948c2ecf20Sopenharmony_ci	if (device_is_registered(&gameport->dev))
5958c2ecf20Sopenharmony_ci		device_del(&gameport->dev);
5968c2ecf20Sopenharmony_ci
5978c2ecf20Sopenharmony_ci	list_del_init(&gameport->node);
5988c2ecf20Sopenharmony_ci
5998c2ecf20Sopenharmony_ci	gameport_remove_pending_events(gameport);
6008c2ecf20Sopenharmony_ci	put_device(&gameport->dev);
6018c2ecf20Sopenharmony_ci}
6028c2ecf20Sopenharmony_ci
6038c2ecf20Sopenharmony_ci/*
6048c2ecf20Sopenharmony_ci * Reconnect gameport port and all its children (re-initialize attached devices)
6058c2ecf20Sopenharmony_ci */
6068c2ecf20Sopenharmony_cistatic void gameport_reconnect_port(struct gameport *gameport)
6078c2ecf20Sopenharmony_ci{
6088c2ecf20Sopenharmony_ci	do {
6098c2ecf20Sopenharmony_ci		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
6108c2ecf20Sopenharmony_ci			gameport_disconnect_port(gameport);
6118c2ecf20Sopenharmony_ci			gameport_find_driver(gameport);
6128c2ecf20Sopenharmony_ci			/* Ok, old children are now gone, we are done */
6138c2ecf20Sopenharmony_ci			break;
6148c2ecf20Sopenharmony_ci		}
6158c2ecf20Sopenharmony_ci		gameport = gameport->child;
6168c2ecf20Sopenharmony_ci	} while (gameport);
6178c2ecf20Sopenharmony_ci}
6188c2ecf20Sopenharmony_ci
6198c2ecf20Sopenharmony_ci/*
6208c2ecf20Sopenharmony_ci * gameport_disconnect_port() unbinds a port from its driver. As a side effect
6218c2ecf20Sopenharmony_ci * all child ports are unbound and destroyed.
6228c2ecf20Sopenharmony_ci */
6238c2ecf20Sopenharmony_cistatic void gameport_disconnect_port(struct gameport *gameport)
6248c2ecf20Sopenharmony_ci{
6258c2ecf20Sopenharmony_ci	struct gameport *s, *parent;
6268c2ecf20Sopenharmony_ci
6278c2ecf20Sopenharmony_ci	if (gameport->child) {
6288c2ecf20Sopenharmony_ci		/*
6298c2ecf20Sopenharmony_ci		 * Children ports should be disconnected and destroyed
6308c2ecf20Sopenharmony_ci		 * first, staring with the leaf one, since we don't want
6318c2ecf20Sopenharmony_ci		 * to do recursion
6328c2ecf20Sopenharmony_ci		 */
6338c2ecf20Sopenharmony_ci		for (s = gameport; s->child; s = s->child)
6348c2ecf20Sopenharmony_ci			/* empty */;
6358c2ecf20Sopenharmony_ci
6368c2ecf20Sopenharmony_ci		do {
6378c2ecf20Sopenharmony_ci			parent = s->parent;
6388c2ecf20Sopenharmony_ci
6398c2ecf20Sopenharmony_ci			device_release_driver(&s->dev);
6408c2ecf20Sopenharmony_ci			gameport_destroy_port(s);
6418c2ecf20Sopenharmony_ci		} while ((s = parent) != gameport);
6428c2ecf20Sopenharmony_ci	}
6438c2ecf20Sopenharmony_ci
6448c2ecf20Sopenharmony_ci	/*
6458c2ecf20Sopenharmony_ci	 * Ok, no children left, now disconnect this port
6468c2ecf20Sopenharmony_ci	 */
6478c2ecf20Sopenharmony_ci	device_release_driver(&gameport->dev);
6488c2ecf20Sopenharmony_ci}
6498c2ecf20Sopenharmony_ci
6508c2ecf20Sopenharmony_ci/*
6518c2ecf20Sopenharmony_ci * Submits register request to kgameportd for subsequent execution.
6528c2ecf20Sopenharmony_ci * Note that port registration is always asynchronous.
6538c2ecf20Sopenharmony_ci */
6548c2ecf20Sopenharmony_civoid __gameport_register_port(struct gameport *gameport, struct module *owner)
6558c2ecf20Sopenharmony_ci{
6568c2ecf20Sopenharmony_ci	gameport_init_port(gameport);
6578c2ecf20Sopenharmony_ci	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
6588c2ecf20Sopenharmony_ci}
6598c2ecf20Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_port);
6608c2ecf20Sopenharmony_ci
6618c2ecf20Sopenharmony_ci/*
6628c2ecf20Sopenharmony_ci * Synchronously unregisters gameport port.
6638c2ecf20Sopenharmony_ci */
6648c2ecf20Sopenharmony_civoid gameport_unregister_port(struct gameport *gameport)
6658c2ecf20Sopenharmony_ci{
6668c2ecf20Sopenharmony_ci	mutex_lock(&gameport_mutex);
6678c2ecf20Sopenharmony_ci	gameport_disconnect_port(gameport);
6688c2ecf20Sopenharmony_ci	gameport_destroy_port(gameport);
6698c2ecf20Sopenharmony_ci	mutex_unlock(&gameport_mutex);
6708c2ecf20Sopenharmony_ci}
6718c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_port);
6728c2ecf20Sopenharmony_ci
6738c2ecf20Sopenharmony_ci
6748c2ecf20Sopenharmony_ci/*
6758c2ecf20Sopenharmony_ci * Gameport driver operations
6768c2ecf20Sopenharmony_ci */
6778c2ecf20Sopenharmony_ci
6788c2ecf20Sopenharmony_cistatic ssize_t description_show(struct device_driver *drv, char *buf)
6798c2ecf20Sopenharmony_ci{
6808c2ecf20Sopenharmony_ci	struct gameport_driver *driver = to_gameport_driver(drv);
6818c2ecf20Sopenharmony_ci	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
6828c2ecf20Sopenharmony_ci}
6838c2ecf20Sopenharmony_cistatic DRIVER_ATTR_RO(description);
6848c2ecf20Sopenharmony_ci
6858c2ecf20Sopenharmony_cistatic struct attribute *gameport_driver_attrs[] = {
6868c2ecf20Sopenharmony_ci	&driver_attr_description.attr,
6878c2ecf20Sopenharmony_ci	NULL
6888c2ecf20Sopenharmony_ci};
6898c2ecf20Sopenharmony_ciATTRIBUTE_GROUPS(gameport_driver);
6908c2ecf20Sopenharmony_ci
6918c2ecf20Sopenharmony_cistatic int gameport_driver_probe(struct device *dev)
6928c2ecf20Sopenharmony_ci{
6938c2ecf20Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
6948c2ecf20Sopenharmony_ci	struct gameport_driver *drv = to_gameport_driver(dev->driver);
6958c2ecf20Sopenharmony_ci
6968c2ecf20Sopenharmony_ci	drv->connect(gameport, drv);
6978c2ecf20Sopenharmony_ci	return gameport->drv ? 0 : -ENODEV;
6988c2ecf20Sopenharmony_ci}
6998c2ecf20Sopenharmony_ci
7008c2ecf20Sopenharmony_cistatic int gameport_driver_remove(struct device *dev)
7018c2ecf20Sopenharmony_ci{
7028c2ecf20Sopenharmony_ci	struct gameport *gameport = to_gameport_port(dev);
7038c2ecf20Sopenharmony_ci	struct gameport_driver *drv = to_gameport_driver(dev->driver);
7048c2ecf20Sopenharmony_ci
7058c2ecf20Sopenharmony_ci	drv->disconnect(gameport);
7068c2ecf20Sopenharmony_ci	return 0;
7078c2ecf20Sopenharmony_ci}
7088c2ecf20Sopenharmony_ci
7098c2ecf20Sopenharmony_cistatic void gameport_attach_driver(struct gameport_driver *drv)
7108c2ecf20Sopenharmony_ci{
7118c2ecf20Sopenharmony_ci	int error;
7128c2ecf20Sopenharmony_ci
7138c2ecf20Sopenharmony_ci	error = driver_attach(&drv->driver);
7148c2ecf20Sopenharmony_ci	if (error)
7158c2ecf20Sopenharmony_ci		pr_err("driver_attach() failed for %s, error: %d\n",
7168c2ecf20Sopenharmony_ci			drv->driver.name, error);
7178c2ecf20Sopenharmony_ci}
7188c2ecf20Sopenharmony_ci
7198c2ecf20Sopenharmony_ciint __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
7208c2ecf20Sopenharmony_ci				const char *mod_name)
7218c2ecf20Sopenharmony_ci{
7228c2ecf20Sopenharmony_ci	int error;
7238c2ecf20Sopenharmony_ci
7248c2ecf20Sopenharmony_ci	drv->driver.bus = &gameport_bus;
7258c2ecf20Sopenharmony_ci	drv->driver.owner = owner;
7268c2ecf20Sopenharmony_ci	drv->driver.mod_name = mod_name;
7278c2ecf20Sopenharmony_ci
7288c2ecf20Sopenharmony_ci	/*
7298c2ecf20Sopenharmony_ci	 * Temporarily disable automatic binding because probing
7308c2ecf20Sopenharmony_ci	 * takes long time and we are better off doing it in kgameportd
7318c2ecf20Sopenharmony_ci	 */
7328c2ecf20Sopenharmony_ci	drv->ignore = true;
7338c2ecf20Sopenharmony_ci
7348c2ecf20Sopenharmony_ci	error = driver_register(&drv->driver);
7358c2ecf20Sopenharmony_ci	if (error) {
7368c2ecf20Sopenharmony_ci		pr_err("driver_register() failed for %s, error: %d\n",
7378c2ecf20Sopenharmony_ci			drv->driver.name, error);
7388c2ecf20Sopenharmony_ci		return error;
7398c2ecf20Sopenharmony_ci	}
7408c2ecf20Sopenharmony_ci
7418c2ecf20Sopenharmony_ci	/*
7428c2ecf20Sopenharmony_ci	 * Reset ignore flag and let kgameportd bind the driver to free ports
7438c2ecf20Sopenharmony_ci	 */
7448c2ecf20Sopenharmony_ci	drv->ignore = false;
7458c2ecf20Sopenharmony_ci	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
7468c2ecf20Sopenharmony_ci	if (error) {
7478c2ecf20Sopenharmony_ci		driver_unregister(&drv->driver);
7488c2ecf20Sopenharmony_ci		return error;
7498c2ecf20Sopenharmony_ci	}
7508c2ecf20Sopenharmony_ci
7518c2ecf20Sopenharmony_ci	return 0;
7528c2ecf20Sopenharmony_ci}
7538c2ecf20Sopenharmony_ciEXPORT_SYMBOL(__gameport_register_driver);
7548c2ecf20Sopenharmony_ci
7558c2ecf20Sopenharmony_civoid gameport_unregister_driver(struct gameport_driver *drv)
7568c2ecf20Sopenharmony_ci{
7578c2ecf20Sopenharmony_ci	struct gameport *gameport;
7588c2ecf20Sopenharmony_ci
7598c2ecf20Sopenharmony_ci	mutex_lock(&gameport_mutex);
7608c2ecf20Sopenharmony_ci
7618c2ecf20Sopenharmony_ci	drv->ignore = true;	/* so gameport_find_driver ignores it */
7628c2ecf20Sopenharmony_ci	gameport_remove_pending_events(drv);
7638c2ecf20Sopenharmony_ci
7648c2ecf20Sopenharmony_cistart_over:
7658c2ecf20Sopenharmony_ci	list_for_each_entry(gameport, &gameport_list, node) {
7668c2ecf20Sopenharmony_ci		if (gameport->drv == drv) {
7678c2ecf20Sopenharmony_ci			gameport_disconnect_port(gameport);
7688c2ecf20Sopenharmony_ci			gameport_find_driver(gameport);
7698c2ecf20Sopenharmony_ci			/* we could've deleted some ports, restart */
7708c2ecf20Sopenharmony_ci			goto start_over;
7718c2ecf20Sopenharmony_ci		}
7728c2ecf20Sopenharmony_ci	}
7738c2ecf20Sopenharmony_ci
7748c2ecf20Sopenharmony_ci	driver_unregister(&drv->driver);
7758c2ecf20Sopenharmony_ci
7768c2ecf20Sopenharmony_ci	mutex_unlock(&gameport_mutex);
7778c2ecf20Sopenharmony_ci}
7788c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_unregister_driver);
7798c2ecf20Sopenharmony_ci
7808c2ecf20Sopenharmony_cistatic int gameport_bus_match(struct device *dev, struct device_driver *drv)
7818c2ecf20Sopenharmony_ci{
7828c2ecf20Sopenharmony_ci	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
7838c2ecf20Sopenharmony_ci
7848c2ecf20Sopenharmony_ci	return !gameport_drv->ignore;
7858c2ecf20Sopenharmony_ci}
7868c2ecf20Sopenharmony_ci
7878c2ecf20Sopenharmony_cistatic struct bus_type gameport_bus = {
7888c2ecf20Sopenharmony_ci	.name		= "gameport",
7898c2ecf20Sopenharmony_ci	.dev_groups	= gameport_device_groups,
7908c2ecf20Sopenharmony_ci	.drv_groups	= gameport_driver_groups,
7918c2ecf20Sopenharmony_ci	.match		= gameport_bus_match,
7928c2ecf20Sopenharmony_ci	.probe		= gameport_driver_probe,
7938c2ecf20Sopenharmony_ci	.remove		= gameport_driver_remove,
7948c2ecf20Sopenharmony_ci};
7958c2ecf20Sopenharmony_ci
7968c2ecf20Sopenharmony_cistatic void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
7978c2ecf20Sopenharmony_ci{
7988c2ecf20Sopenharmony_ci	mutex_lock(&gameport->drv_mutex);
7998c2ecf20Sopenharmony_ci	gameport->drv = drv;
8008c2ecf20Sopenharmony_ci	mutex_unlock(&gameport->drv_mutex);
8018c2ecf20Sopenharmony_ci}
8028c2ecf20Sopenharmony_ci
8038c2ecf20Sopenharmony_ciint gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
8048c2ecf20Sopenharmony_ci{
8058c2ecf20Sopenharmony_ci	if (gameport->open) {
8068c2ecf20Sopenharmony_ci		if (gameport->open(gameport, mode)) {
8078c2ecf20Sopenharmony_ci			return -1;
8088c2ecf20Sopenharmony_ci		}
8098c2ecf20Sopenharmony_ci	} else {
8108c2ecf20Sopenharmony_ci		if (mode != GAMEPORT_MODE_RAW)
8118c2ecf20Sopenharmony_ci			return -1;
8128c2ecf20Sopenharmony_ci	}
8138c2ecf20Sopenharmony_ci
8148c2ecf20Sopenharmony_ci	gameport_set_drv(gameport, drv);
8158c2ecf20Sopenharmony_ci	return 0;
8168c2ecf20Sopenharmony_ci}
8178c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_open);
8188c2ecf20Sopenharmony_ci
8198c2ecf20Sopenharmony_civoid gameport_close(struct gameport *gameport)
8208c2ecf20Sopenharmony_ci{
8218c2ecf20Sopenharmony_ci	del_timer_sync(&gameport->poll_timer);
8228c2ecf20Sopenharmony_ci	gameport->poll_handler = NULL;
8238c2ecf20Sopenharmony_ci	gameport->poll_interval = 0;
8248c2ecf20Sopenharmony_ci	gameport_set_drv(gameport, NULL);
8258c2ecf20Sopenharmony_ci	if (gameport->close)
8268c2ecf20Sopenharmony_ci		gameport->close(gameport);
8278c2ecf20Sopenharmony_ci}
8288c2ecf20Sopenharmony_ciEXPORT_SYMBOL(gameport_close);
8298c2ecf20Sopenharmony_ci
8308c2ecf20Sopenharmony_cistatic int __init gameport_init(void)
8318c2ecf20Sopenharmony_ci{
8328c2ecf20Sopenharmony_ci	int error;
8338c2ecf20Sopenharmony_ci
8348c2ecf20Sopenharmony_ci	error = bus_register(&gameport_bus);
8358c2ecf20Sopenharmony_ci	if (error) {
8368c2ecf20Sopenharmony_ci		pr_err("failed to register gameport bus, error: %d\n", error);
8378c2ecf20Sopenharmony_ci		return error;
8388c2ecf20Sopenharmony_ci	}
8398c2ecf20Sopenharmony_ci
8408c2ecf20Sopenharmony_ci
8418c2ecf20Sopenharmony_ci	return 0;
8428c2ecf20Sopenharmony_ci}
8438c2ecf20Sopenharmony_ci
8448c2ecf20Sopenharmony_cistatic void __exit gameport_exit(void)
8458c2ecf20Sopenharmony_ci{
8468c2ecf20Sopenharmony_ci	bus_unregister(&gameport_bus);
8478c2ecf20Sopenharmony_ci
8488c2ecf20Sopenharmony_ci	/*
8498c2ecf20Sopenharmony_ci	 * There should not be any outstanding events but work may
8508c2ecf20Sopenharmony_ci	 * still be scheduled so simply cancel it.
8518c2ecf20Sopenharmony_ci	 */
8528c2ecf20Sopenharmony_ci	cancel_work_sync(&gameport_event_work);
8538c2ecf20Sopenharmony_ci}
8548c2ecf20Sopenharmony_ci
8558c2ecf20Sopenharmony_cisubsys_initcall(gameport_init);
8568c2ecf20Sopenharmony_cimodule_exit(gameport_exit);
857