1// SPDX-License-Identifier: GPL-2.0 OR MIT
2/**************************************************************************
3 *
4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27/*
28 * This file implements the vmwgfx context binding manager,
29 * The sole reason for having to use this code is that vmware guest
30 * backed contexts can be swapped out to their backing mobs by the device
31 * at any time, also swapped in at any time. At swapin time, the device
32 * validates the context bindings to make sure they point to valid resources.
33 * It's this outside-of-drawcall validation (that can happen at any time),
34 * that makes this code necessary.
35 *
36 * We therefore need to kill any context bindings pointing to a resource
37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38 * swapped out the context we can't swap it in again to kill bindings because
39 * of backing mob reservation lockdep violations, so as part of
40 * context swapout, also kill all bindings of a context, so that they are
41 * already killed if a resource to which a binding points
42 * needs to be swapped out.
43 *
44 * Note that a resource can be pointed to by bindings from multiple contexts,
45 * Therefore we can't easily protect this data by a per context mutex
46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47 * to protect all binding manager data.
48 *
49 * Finally, any association between a context and a global resource
50 * (surface, shader or even DX query) is conceptually a context binding that
51 * needs to be tracked by this code.
52 */
53
54#include "vmwgfx_drv.h"
55#include "vmwgfx_binding.h"
56#include "device_include/svga3d_reg.h"
57
58#define VMW_BINDING_RT_BIT     0
59#define VMW_BINDING_PS_BIT     1
60#define VMW_BINDING_SO_T_BIT   2
61#define VMW_BINDING_VB_BIT     3
62#define VMW_BINDING_UAV_BIT    4
63#define VMW_BINDING_CS_UAV_BIT 5
64#define VMW_BINDING_NUM_BITS   6
65
66#define VMW_BINDING_PS_SR_BIT  0
67
68/**
69 * struct vmw_ctx_binding_state - per context binding state
70 *
71 * @dev_priv: Pointer to device private structure.
72 * @list: linked list of individual active bindings.
73 * @render_targets: Render target bindings.
74 * @texture_units: Texture units bindings.
75 * @ds_view: Depth-stencil view binding.
76 * @so_targets: StreamOutput target bindings.
77 * @vertex_buffers: Vertex buffer bindings.
78 * @index_buffer: Index buffer binding.
79 * @per_shader: Per shader-type bindings.
80 * @ua_views: UAV bindings.
81 * @so_state: StreamOutput bindings.
82 * @dirty: Bitmap tracking per binding-type changes that have not yet
83 * been emitted to the device.
84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85 * have not yet been emitted to the device.
86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89 * device binding slot of the first command data entry in @bind_cmd_buffer.
90 *
91 * Note that this structure also provides storage space for the individual
92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93 * for individual bindings.
94 *
95 */
96struct vmw_ctx_binding_state {
97	struct vmw_private *dev_priv;
98	struct list_head list;
99	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101	struct vmw_ctx_bindinfo_view ds_view;
102	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104	struct vmw_ctx_bindinfo_ib index_buffer;
105	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107	struct vmw_ctx_bindinfo_so so_state;
108
109	unsigned long dirty;
110	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111
112	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113	u32 bind_cmd_count;
114	u32 bind_first_slot;
115};
116
117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119					   bool rebind);
120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127				       bool rebind);
128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133
134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135
136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137
138/**
139 * struct vmw_binding_info - Per binding type information for the binding
140 * manager
141 *
142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143 * @offsets: array[shader_slot] of offsets to the array[slot]
144 * of struct bindings for the binding type.
145 * @scrub_func: Pointer to the scrub function for this binding type.
146 *
147 * Holds static information to help optimize the binding manager and avoid
148 * an excessive amount of switch statements.
149 */
150struct vmw_binding_info {
151	size_t size;
152	const size_t *offsets;
153	vmw_scrub_func scrub_func;
154};
155
156/*
157 * A number of static variables that help determine the scrub func and the
158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
159 */
160static const size_t vmw_binding_shader_offsets[] = {
161	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167};
168static const size_t vmw_binding_rt_offsets[] = {
169	offsetof(struct vmw_ctx_binding_state, render_targets),
170};
171static const size_t vmw_binding_tex_offsets[] = {
172	offsetof(struct vmw_ctx_binding_state, texture_units),
173};
174static const size_t vmw_binding_cb_offsets[] = {
175	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181};
182static const size_t vmw_binding_dx_ds_offsets[] = {
183	offsetof(struct vmw_ctx_binding_state, ds_view),
184};
185static const size_t vmw_binding_sr_offsets[] = {
186	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192};
193static const size_t vmw_binding_so_target_offsets[] = {
194	offsetof(struct vmw_ctx_binding_state, so_targets),
195};
196static const size_t vmw_binding_vb_offsets[] = {
197	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198};
199static const size_t vmw_binding_ib_offsets[] = {
200	offsetof(struct vmw_ctx_binding_state, index_buffer),
201};
202static const size_t vmw_binding_uav_offsets[] = {
203	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204};
205static const size_t vmw_binding_cs_uav_offsets[] = {
206	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207};
208static const size_t vmw_binding_so_offsets[] = {
209	offsetof(struct vmw_ctx_binding_state, so_state),
210};
211
212static const struct vmw_binding_info vmw_binding_infos[] = {
213	[vmw_ctx_binding_shader] = {
214		.size = sizeof(struct vmw_ctx_bindinfo_shader),
215		.offsets = vmw_binding_shader_offsets,
216		.scrub_func = vmw_binding_scrub_shader},
217	[vmw_ctx_binding_rt] = {
218		.size = sizeof(struct vmw_ctx_bindinfo_view),
219		.offsets = vmw_binding_rt_offsets,
220		.scrub_func = vmw_binding_scrub_render_target},
221	[vmw_ctx_binding_tex] = {
222		.size = sizeof(struct vmw_ctx_bindinfo_tex),
223		.offsets = vmw_binding_tex_offsets,
224		.scrub_func = vmw_binding_scrub_texture},
225	[vmw_ctx_binding_cb] = {
226		.size = sizeof(struct vmw_ctx_bindinfo_cb),
227		.offsets = vmw_binding_cb_offsets,
228		.scrub_func = vmw_binding_scrub_cb},
229	[vmw_ctx_binding_dx_shader] = {
230		.size = sizeof(struct vmw_ctx_bindinfo_shader),
231		.offsets = vmw_binding_shader_offsets,
232		.scrub_func = vmw_binding_scrub_dx_shader},
233	[vmw_ctx_binding_dx_rt] = {
234		.size = sizeof(struct vmw_ctx_bindinfo_view),
235		.offsets = vmw_binding_rt_offsets,
236		.scrub_func = vmw_binding_scrub_dx_rt},
237	[vmw_ctx_binding_sr] = {
238		.size = sizeof(struct vmw_ctx_bindinfo_view),
239		.offsets = vmw_binding_sr_offsets,
240		.scrub_func = vmw_binding_scrub_sr},
241	[vmw_ctx_binding_ds] = {
242		.size = sizeof(struct vmw_ctx_bindinfo_view),
243		.offsets = vmw_binding_dx_ds_offsets,
244		.scrub_func = vmw_binding_scrub_dx_rt},
245	[vmw_ctx_binding_so_target] = {
246		.size = sizeof(struct vmw_ctx_bindinfo_so_target),
247		.offsets = vmw_binding_so_target_offsets,
248		.scrub_func = vmw_binding_scrub_so_target},
249	[vmw_ctx_binding_vb] = {
250		.size = sizeof(struct vmw_ctx_bindinfo_vb),
251		.offsets = vmw_binding_vb_offsets,
252		.scrub_func = vmw_binding_scrub_vb},
253	[vmw_ctx_binding_ib] = {
254		.size = sizeof(struct vmw_ctx_bindinfo_ib),
255		.offsets = vmw_binding_ib_offsets,
256		.scrub_func = vmw_binding_scrub_ib},
257	[vmw_ctx_binding_uav] = {
258		.size = sizeof(struct vmw_ctx_bindinfo_view),
259		.offsets = vmw_binding_uav_offsets,
260		.scrub_func = vmw_binding_scrub_uav},
261	[vmw_ctx_binding_cs_uav] = {
262		.size = sizeof(struct vmw_ctx_bindinfo_view),
263		.offsets = vmw_binding_cs_uav_offsets,
264		.scrub_func = vmw_binding_scrub_cs_uav},
265	[vmw_ctx_binding_so] = {
266		.size = sizeof(struct vmw_ctx_bindinfo_so),
267		.offsets = vmw_binding_so_offsets,
268		.scrub_func = vmw_binding_scrub_so},
269};
270
271/**
272 * vmw_cbs_context - Return a pointer to the context resource of a
273 * context binding state tracker.
274 *
275 * @cbs: The context binding state tracker.
276 *
277 * Provided there are any active bindings, this function will return an
278 * unreferenced pointer to the context resource that owns the context
279 * binding state tracker. If there are no active bindings, this function
280 * will return NULL. Note that the caller must somehow ensure that a reference
281 * is held on the context resource prior to calling this function.
282 */
283static const struct vmw_resource *
284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285{
286	if (list_empty(&cbs->list))
287		return NULL;
288
289	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290				ctx_list)->ctx;
291}
292
293/**
294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295 *
296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297 * @bt: The binding type.
298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
299 * @slot: The slot of the binding.
300 */
301static struct vmw_ctx_bindinfo *
302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304{
305	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306	size_t offset = b->offsets[shader_slot] + b->size*slot;
307
308	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309}
310
311/**
312 * vmw_binding_drop: Stop tracking a context binding
313 *
314 * @bi: Pointer to binding tracker storage.
315 *
316 * Stops tracking a context binding, and re-initializes its storage.
317 * Typically used when the context binding is replaced with a binding to
318 * another (or the same, for that matter) resource.
319 */
320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321{
322	list_del(&bi->ctx_list);
323	if (!list_empty(&bi->res_list))
324		list_del(&bi->res_list);
325	bi->ctx = NULL;
326}
327
328/**
329 * vmw_binding_add: Start tracking a context binding
330 *
331 * @cbs: Pointer to the context binding state tracker.
332 * @bi: Information about the binding to track.
333 *
334 * Starts tracking the binding in the context binding
335 * state structure @cbs.
336 */
337void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
338		    const struct vmw_ctx_bindinfo *bi,
339		    u32 shader_slot, u32 slot)
340{
341	struct vmw_ctx_bindinfo *loc =
342		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
343	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
344
345	if (loc->ctx != NULL)
346		vmw_binding_drop(loc);
347
348	memcpy(loc, bi, b->size);
349	loc->scrubbed = false;
350	list_add(&loc->ctx_list, &cbs->list);
351	INIT_LIST_HEAD(&loc->res_list);
352}
353
354/**
355 * vmw_binding_add_uav_index - Add UAV index for tracking.
356 * @cbs: Pointer to the context binding state tracker.
357 * @slot: UAV type to which bind this index.
358 * @index: The splice index to track.
359 */
360void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
361			       uint32 index)
362{
363	cbs->ua_views[slot].index = index;
364}
365
366/**
367 * vmw_binding_transfer: Transfer a context binding tracking entry.
368 *
369 * @cbs: Pointer to the persistent context binding state tracker.
370 * @bi: Information about the binding to track.
371 *
372 */
373static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
374				 const struct vmw_ctx_binding_state *from,
375				 const struct vmw_ctx_bindinfo *bi)
376{
377	size_t offset = (unsigned long)bi - (unsigned long)from;
378	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
379		((unsigned long) cbs + offset);
380
381	if (loc->ctx != NULL) {
382		WARN_ON(bi->scrubbed);
383
384		vmw_binding_drop(loc);
385	}
386
387	if (bi->res != NULL) {
388		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
389		list_add_tail(&loc->ctx_list, &cbs->list);
390		list_add_tail(&loc->res_list, &loc->res->binding_head);
391	}
392}
393
394/**
395 * vmw_binding_state_kill - Kill all bindings associated with a
396 * struct vmw_ctx_binding state structure, and re-initialize the structure.
397 *
398 * @cbs: Pointer to the context binding state tracker.
399 *
400 * Emits commands to scrub all bindings associated with the
401 * context binding state tracker. Then re-initializes the whole structure.
402 */
403void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
404{
405	struct vmw_ctx_bindinfo *entry, *next;
406
407	vmw_binding_state_scrub(cbs);
408	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
409		vmw_binding_drop(entry);
410}
411
412/**
413 * vmw_binding_state_scrub - Scrub all bindings associated with a
414 * struct vmw_ctx_binding state structure.
415 *
416 * @cbs: Pointer to the context binding state tracker.
417 *
418 * Emits commands to scrub all bindings associated with the
419 * context binding state tracker.
420 */
421void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
422{
423	struct vmw_ctx_bindinfo *entry;
424
425	list_for_each_entry(entry, &cbs->list, ctx_list) {
426		if (!entry->scrubbed) {
427			(void) vmw_binding_infos[entry->bt].scrub_func
428				(entry, false);
429			entry->scrubbed = true;
430		}
431	}
432
433	(void) vmw_binding_emit_dirty(cbs);
434}
435
436/**
437 * vmw_binding_res_list_kill - Kill all bindings on a
438 * resource binding list
439 *
440 * @head: list head of resource binding list
441 *
442 * Kills all bindings associated with a specific resource. Typically
443 * called before the resource is destroyed.
444 */
445void vmw_binding_res_list_kill(struct list_head *head)
446{
447	struct vmw_ctx_bindinfo *entry, *next;
448
449	vmw_binding_res_list_scrub(head);
450	list_for_each_entry_safe(entry, next, head, res_list)
451		vmw_binding_drop(entry);
452}
453
454/**
455 * vmw_binding_res_list_scrub - Scrub all bindings on a
456 * resource binding list
457 *
458 * @head: list head of resource binding list
459 *
460 * Scrub all bindings associated with a specific resource. Typically
461 * called before the resource is evicted.
462 */
463void vmw_binding_res_list_scrub(struct list_head *head)
464{
465	struct vmw_ctx_bindinfo *entry;
466
467	list_for_each_entry(entry, head, res_list) {
468		if (!entry->scrubbed) {
469			(void) vmw_binding_infos[entry->bt].scrub_func
470				(entry, false);
471			entry->scrubbed = true;
472		}
473	}
474
475	list_for_each_entry(entry, head, res_list) {
476		struct vmw_ctx_binding_state *cbs =
477			vmw_context_binding_state(entry->ctx);
478
479		(void) vmw_binding_emit_dirty(cbs);
480	}
481}
482
483
484/**
485 * vmw_binding_state_commit - Commit staged binding info
486 *
487 * @ctx: Pointer to context to commit the staged binding info to.
488 * @from: Staged binding info built during execbuf.
489 * @scrubbed: Transfer only scrubbed bindings.
490 *
491 * Transfers binding info from a temporary structure
492 * (typically used by execbuf) to the persistent
493 * structure in the context. This can be done once commands have been
494 * submitted to hardware
495 */
496void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
497			      struct vmw_ctx_binding_state *from)
498{
499	struct vmw_ctx_bindinfo *entry, *next;
500
501	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
502		vmw_binding_transfer(to, from, entry);
503		vmw_binding_drop(entry);
504	}
505
506	/* Also transfer uav splice indices */
507	to->ua_views[0].index = from->ua_views[0].index;
508	to->ua_views[1].index = from->ua_views[1].index;
509}
510
511/**
512 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
513 *
514 * @ctx: The context resource
515 *
516 * Walks through the context binding list and rebinds all scrubbed
517 * resources.
518 */
519int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
520{
521	struct vmw_ctx_bindinfo *entry;
522	int ret;
523
524	list_for_each_entry(entry, &cbs->list, ctx_list) {
525		if (likely(!entry->scrubbed))
526			continue;
527
528		if ((entry->res == NULL || entry->res->id ==
529			    SVGA3D_INVALID_ID))
530			continue;
531
532		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
533		if (unlikely(ret != 0))
534			return ret;
535
536		entry->scrubbed = false;
537	}
538
539	return vmw_binding_emit_dirty(cbs);
540}
541
542/**
543 * vmw_binding_scrub_shader - scrub a shader binding from a context.
544 *
545 * @bi: single binding information.
546 * @rebind: Whether to issue a bind instead of scrub command.
547 */
548static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
549{
550	struct vmw_ctx_bindinfo_shader *binding =
551		container_of(bi, typeof(*binding), bi);
552	struct vmw_private *dev_priv = bi->ctx->dev_priv;
553	struct {
554		SVGA3dCmdHeader header;
555		SVGA3dCmdSetShader body;
556	} *cmd;
557
558	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
559	if (unlikely(cmd == NULL))
560		return -ENOMEM;
561
562	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
563	cmd->header.size = sizeof(cmd->body);
564	cmd->body.cid = bi->ctx->id;
565	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
566	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
567	vmw_fifo_commit(dev_priv, sizeof(*cmd));
568
569	return 0;
570}
571
572/**
573 * vmw_binding_scrub_render_target - scrub a render target binding
574 * from a context.
575 *
576 * @bi: single binding information.
577 * @rebind: Whether to issue a bind instead of scrub command.
578 */
579static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
580					   bool rebind)
581{
582	struct vmw_ctx_bindinfo_view *binding =
583		container_of(bi, typeof(*binding), bi);
584	struct vmw_private *dev_priv = bi->ctx->dev_priv;
585	struct {
586		SVGA3dCmdHeader header;
587		SVGA3dCmdSetRenderTarget body;
588	} *cmd;
589
590	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
591	if (unlikely(cmd == NULL))
592		return -ENOMEM;
593
594	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
595	cmd->header.size = sizeof(cmd->body);
596	cmd->body.cid = bi->ctx->id;
597	cmd->body.type = binding->slot;
598	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
599	cmd->body.target.face = 0;
600	cmd->body.target.mipmap = 0;
601	vmw_fifo_commit(dev_priv, sizeof(*cmd));
602
603	return 0;
604}
605
606/**
607 * vmw_binding_scrub_texture - scrub a texture binding from a context.
608 *
609 * @bi: single binding information.
610 * @rebind: Whether to issue a bind instead of scrub command.
611 *
612 * TODO: Possibly complement this function with a function that takes
613 * a list of texture bindings and combines them to a single command.
614 */
615static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
616				     bool rebind)
617{
618	struct vmw_ctx_bindinfo_tex *binding =
619		container_of(bi, typeof(*binding), bi);
620	struct vmw_private *dev_priv = bi->ctx->dev_priv;
621	struct {
622		SVGA3dCmdHeader header;
623		struct {
624			SVGA3dCmdSetTextureState c;
625			SVGA3dTextureState s1;
626		} body;
627	} *cmd;
628
629	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
630	if (unlikely(cmd == NULL))
631		return -ENOMEM;
632
633	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
634	cmd->header.size = sizeof(cmd->body);
635	cmd->body.c.cid = bi->ctx->id;
636	cmd->body.s1.stage = binding->texture_stage;
637	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
638	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
639	vmw_fifo_commit(dev_priv, sizeof(*cmd));
640
641	return 0;
642}
643
644/**
645 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
646 *
647 * @bi: single binding information.
648 * @rebind: Whether to issue a bind instead of scrub command.
649 */
650static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
651{
652	struct vmw_ctx_bindinfo_shader *binding =
653		container_of(bi, typeof(*binding), bi);
654	struct vmw_private *dev_priv = bi->ctx->dev_priv;
655	struct {
656		SVGA3dCmdHeader header;
657		SVGA3dCmdDXSetShader body;
658	} *cmd;
659
660	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
661	if (unlikely(cmd == NULL))
662		return -ENOMEM;
663
664	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
665	cmd->header.size = sizeof(cmd->body);
666	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
667	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
668	vmw_fifo_commit(dev_priv, sizeof(*cmd));
669
670	return 0;
671}
672
673/**
674 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
675 *
676 * @bi: single binding information.
677 * @rebind: Whether to issue a bind instead of scrub command.
678 */
679static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
680{
681	struct vmw_ctx_bindinfo_cb *binding =
682		container_of(bi, typeof(*binding), bi);
683	struct vmw_private *dev_priv = bi->ctx->dev_priv;
684	struct {
685		SVGA3dCmdHeader header;
686		SVGA3dCmdDXSetSingleConstantBuffer body;
687	} *cmd;
688
689	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
690	if (unlikely(cmd == NULL))
691		return -ENOMEM;
692
693	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
694	cmd->header.size = sizeof(cmd->body);
695	cmd->body.slot = binding->slot;
696	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
697	if (rebind) {
698		cmd->body.offsetInBytes = binding->offset;
699		cmd->body.sizeInBytes = binding->size;
700		cmd->body.sid = bi->res->id;
701	} else {
702		cmd->body.offsetInBytes = 0;
703		cmd->body.sizeInBytes = 0;
704		cmd->body.sid = SVGA3D_INVALID_ID;
705	}
706	vmw_fifo_commit(dev_priv, sizeof(*cmd));
707
708	return 0;
709}
710
711/**
712 * vmw_collect_view_ids - Build view id data for a view binding command
713 * without checking which bindings actually need to be emitted
714 *
715 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
716 * @bi: Pointer to where the binding info array is stored in @cbs
717 * @max_num: Maximum number of entries in the @bi array.
718 *
719 * Scans the @bi array for bindings and builds a buffer of view id data.
720 * Stops at the first non-existing binding in the @bi array.
721 * On output, @cbs->bind_cmd_count contains the number of bindings to be
722 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
723 * contains the command data.
724 */
725static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
726				 const struct vmw_ctx_bindinfo *bi,
727				 u32 max_num)
728{
729	const struct vmw_ctx_bindinfo_view *biv =
730		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
731	unsigned long i;
732
733	cbs->bind_cmd_count = 0;
734	cbs->bind_first_slot = 0;
735
736	for (i = 0; i < max_num; ++i, ++biv) {
737		if (!biv->bi.ctx)
738			break;
739
740		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
741			((biv->bi.scrubbed) ?
742			 SVGA3D_INVALID_ID : biv->bi.res->id);
743	}
744}
745
746/**
747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
748 *
749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750 * @bi: Pointer to where the binding info array is stored in @cbs
751 * @dirty: Bitmap indicating which bindings need to be emitted.
752 * @max_num: Maximum number of entries in the @bi array.
753 *
754 * Scans the @bi array for bindings that need to be emitted and
755 * builds a buffer of view id data.
756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
758 * binding, and @cbs->bind_cmd_buffer contains the command data.
759 */
760static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
761				       const struct vmw_ctx_bindinfo *bi,
762				       unsigned long *dirty,
763				       u32 max_num)
764{
765	const struct vmw_ctx_bindinfo_view *biv =
766		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
767	unsigned long i, next_bit;
768
769	cbs->bind_cmd_count = 0;
770	i = find_first_bit(dirty, max_num);
771	next_bit = i;
772	cbs->bind_first_slot = i;
773
774	biv += i;
775	for (; i < max_num; ++i, ++biv) {
776		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
777			((!biv->bi.ctx || biv->bi.scrubbed) ?
778			 SVGA3D_INVALID_ID : biv->bi.res->id);
779
780		if (next_bit == i) {
781			next_bit = find_next_bit(dirty, max_num, i + 1);
782			if (next_bit >= max_num)
783				break;
784		}
785	}
786}
787
788/**
789 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
790 *
791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
792 */
793static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
794			   int shader_slot)
795{
796	const struct vmw_ctx_bindinfo *loc =
797		&cbs->per_shader[shader_slot].shader_res[0].bi;
798	struct {
799		SVGA3dCmdHeader header;
800		SVGA3dCmdDXSetShaderResources body;
801	} *cmd;
802	size_t cmd_size, view_id_size;
803	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
804
805	vmw_collect_dirty_view_ids(cbs, loc,
806				   cbs->per_shader[shader_slot].dirty_sr,
807				   SVGA3D_DX_MAX_SRVIEWS);
808	if (cbs->bind_cmd_count == 0)
809		return 0;
810
811	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
812	cmd_size = sizeof(*cmd) + view_id_size;
813	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
814	if (unlikely(cmd == NULL))
815		return -ENOMEM;
816
817	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
818	cmd->header.size = sizeof(cmd->body) + view_id_size;
819	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
820	cmd->body.startView = cbs->bind_first_slot;
821
822	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
823
824	vmw_fifo_commit(ctx->dev_priv, cmd_size);
825	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
826		     cbs->bind_first_slot, cbs->bind_cmd_count);
827
828	return 0;
829}
830
831/**
832 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
833 *
834 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
835 */
836static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
837{
838	const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
839	struct {
840		SVGA3dCmdHeader header;
841		SVGA3dCmdDXSetRenderTargets body;
842	} *cmd;
843	size_t cmd_size, view_id_size;
844	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
845
846	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
847	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
848	cmd_size = sizeof(*cmd) + view_id_size;
849	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
850	if (unlikely(cmd == NULL))
851		return -ENOMEM;
852
853	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
854	cmd->header.size = sizeof(cmd->body) + view_id_size;
855
856	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
857		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
858	else
859		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
860
861	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
862
863	vmw_fifo_commit(ctx->dev_priv, cmd_size);
864
865	return 0;
866
867}
868
869/**
870 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
871 * without checking which bindings actually need to be emitted
872 *
873 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
874 * @bi: Pointer to where the binding info array is stored in @cbs
875 * @max_num: Maximum number of entries in the @bi array.
876 *
877 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
878 * Stops at the first non-existing binding in the @bi array.
879 * On output, @cbs->bind_cmd_count contains the number of bindings to be
880 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
881 * contains the command data.
882 */
883static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
884				   const struct vmw_ctx_bindinfo *bi,
885				   u32 max_num)
886{
887	const struct vmw_ctx_bindinfo_so_target *biso =
888		container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
889	unsigned long i;
890	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
891
892	cbs->bind_cmd_count = 0;
893	cbs->bind_first_slot = 0;
894
895	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
896		    ++cbs->bind_cmd_count) {
897		if (!biso->bi.ctx)
898			break;
899
900		if (!biso->bi.scrubbed) {
901			so_buffer->sid = biso->bi.res->id;
902			so_buffer->offset = biso->offset;
903			so_buffer->sizeInBytes = biso->size;
904		} else {
905			so_buffer->sid = SVGA3D_INVALID_ID;
906			so_buffer->offset = 0;
907			so_buffer->sizeInBytes = 0;
908		}
909	}
910}
911
912/**
913 * vmw_emit_set_so_target - Issue delayed streamout binding commands
914 *
915 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
916 */
917static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
918{
919	const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
920	struct {
921		SVGA3dCmdHeader header;
922		SVGA3dCmdDXSetSOTargets body;
923	} *cmd;
924	size_t cmd_size, so_target_size;
925	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
926
927	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
928	if (cbs->bind_cmd_count == 0)
929		return 0;
930
931	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
932	cmd_size = sizeof(*cmd) + so_target_size;
933	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
934	if (unlikely(cmd == NULL))
935		return -ENOMEM;
936
937	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
938	cmd->header.size = sizeof(cmd->body) + so_target_size;
939	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
940
941	vmw_fifo_commit(ctx->dev_priv, cmd_size);
942
943	return 0;
944
945}
946
947/**
948 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
949 *
950 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
951 *
952 */
953static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
954{
955	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
956	u32 i;
957	int ret;
958
959	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
960		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
961			continue;
962
963		ret = vmw_emit_set_sr(cbs, i);
964		if (ret)
965			break;
966
967		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
968	}
969
970	return 0;
971}
972
973/**
974 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
975 * SVGA3dCmdDXSetVertexBuffers command
976 *
977 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
978 * @bi: Pointer to where the binding info array is stored in @cbs
979 * @dirty: Bitmap indicating which bindings need to be emitted.
980 * @max_num: Maximum number of entries in the @bi array.
981 *
982 * Scans the @bi array for bindings that need to be emitted and
983 * builds a buffer of SVGA3dVertexBuffer data.
984 * On output, @cbs->bind_cmd_count contains the number of bindings to be
985 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
986 * binding, and @cbs->bind_cmd_buffer contains the command data.
987 */
988static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
989				  const struct vmw_ctx_bindinfo *bi,
990				  unsigned long *dirty,
991				  u32 max_num)
992{
993	const struct vmw_ctx_bindinfo_vb *biv =
994		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
995	unsigned long i, next_bit;
996	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
997
998	cbs->bind_cmd_count = 0;
999	i = find_first_bit(dirty, max_num);
1000	next_bit = i;
1001	cbs->bind_first_slot = i;
1002
1003	biv += i;
1004	for (; i < max_num; ++i, ++biv, ++vbs) {
1005		if (!biv->bi.ctx || biv->bi.scrubbed) {
1006			vbs->sid = SVGA3D_INVALID_ID;
1007			vbs->stride = 0;
1008			vbs->offset = 0;
1009		} else {
1010			vbs->sid = biv->bi.res->id;
1011			vbs->stride = biv->stride;
1012			vbs->offset = biv->offset;
1013		}
1014		cbs->bind_cmd_count++;
1015		if (next_bit == i) {
1016			next_bit = find_next_bit(dirty, max_num, i + 1);
1017			if (next_bit >= max_num)
1018				break;
1019		}
1020	}
1021}
1022
1023/**
1024 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1025 *
1026 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1027 *
1028 */
1029static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1030{
1031	const struct vmw_ctx_bindinfo *loc =
1032		&cbs->vertex_buffers[0].bi;
1033	struct {
1034		SVGA3dCmdHeader header;
1035		SVGA3dCmdDXSetVertexBuffers body;
1036	} *cmd;
1037	size_t cmd_size, set_vb_size;
1038	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1039
1040	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1041			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1042	if (cbs->bind_cmd_count == 0)
1043		return 0;
1044
1045	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1046	cmd_size = sizeof(*cmd) + set_vb_size;
1047	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1048	if (unlikely(cmd == NULL))
1049		return -ENOMEM;
1050
1051	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1052	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1053	cmd->body.startBuffer = cbs->bind_first_slot;
1054
1055	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1056
1057	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1058	bitmap_clear(cbs->dirty_vb,
1059		     cbs->bind_first_slot, cbs->bind_cmd_count);
1060
1061	return 0;
1062}
1063
1064static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1065{
1066	const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1067	struct {
1068		SVGA3dCmdHeader header;
1069		SVGA3dCmdDXSetUAViews body;
1070	} *cmd;
1071	size_t cmd_size, view_id_size;
1072	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1073
1074	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1075	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1076	cmd_size = sizeof(*cmd) + view_id_size;
1077	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1078	if (!cmd)
1079		return -ENOMEM;
1080
1081	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1082	cmd->header.size = sizeof(cmd->body) + view_id_size;
1083
1084	/* Splice index is specified user-space   */
1085	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1086
1087	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1088
1089	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1090
1091	return 0;
1092}
1093
1094static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1095{
1096	const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1097	struct {
1098		SVGA3dCmdHeader header;
1099		SVGA3dCmdDXSetCSUAViews body;
1100	} *cmd;
1101	size_t cmd_size, view_id_size;
1102	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1103
1104	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1105	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1106	cmd_size = sizeof(*cmd) + view_id_size;
1107	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1108	if (!cmd)
1109		return -ENOMEM;
1110
1111	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1112	cmd->header.size = sizeof(cmd->body) + view_id_size;
1113
1114	/* Start index is specified user-space */
1115	cmd->body.startIndex = cbs->ua_views[1].index;
1116
1117	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1118
1119	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1120
1121	return 0;
1122}
1123
1124/**
1125 * vmw_binding_emit_dirty - Issue delayed binding commands
1126 *
1127 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1128 *
1129 * This function issues the delayed binding commands that arise from
1130 * previous scrub / unscrub calls. These binding commands are typically
1131 * commands that batch a number of bindings and therefore it makes sense
1132 * to delay them.
1133 */
1134static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1135{
1136	int ret = 0;
1137	unsigned long hit = 0;
1138
1139	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1140	      < VMW_BINDING_NUM_BITS) {
1141
1142		switch (hit) {
1143		case VMW_BINDING_RT_BIT:
1144			ret = vmw_emit_set_rt(cbs);
1145			break;
1146		case VMW_BINDING_PS_BIT:
1147			ret = vmw_binding_emit_dirty_ps(cbs);
1148			break;
1149		case VMW_BINDING_SO_T_BIT:
1150			ret = vmw_emit_set_so_target(cbs);
1151			break;
1152		case VMW_BINDING_VB_BIT:
1153			ret = vmw_emit_set_vb(cbs);
1154			break;
1155		case VMW_BINDING_UAV_BIT:
1156			ret = vmw_emit_set_uav(cbs);
1157			break;
1158		case VMW_BINDING_CS_UAV_BIT:
1159			ret = vmw_emit_set_cs_uav(cbs);
1160			break;
1161		default:
1162			BUG();
1163		}
1164		if (ret)
1165			return ret;
1166
1167		__clear_bit(hit, &cbs->dirty);
1168		hit++;
1169	}
1170
1171	return 0;
1172}
1173
1174/**
1175 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1176 * scrub from a context
1177 *
1178 * @bi: single binding information.
1179 * @rebind: Whether to issue a bind instead of scrub command.
1180 */
1181static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1182{
1183	struct vmw_ctx_bindinfo_view *biv =
1184		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1185	struct vmw_ctx_binding_state *cbs =
1186		vmw_context_binding_state(bi->ctx);
1187
1188	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1189	__set_bit(VMW_BINDING_PS_SR_BIT,
1190		  &cbs->per_shader[biv->shader_slot].dirty);
1191	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1192
1193	return 0;
1194}
1195
1196/**
1197 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1198 * scrub from a context
1199 *
1200 * @bi: single binding information.
1201 * @rebind: Whether to issue a bind instead of scrub command.
1202 */
1203static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1204{
1205	struct vmw_ctx_binding_state *cbs =
1206		vmw_context_binding_state(bi->ctx);
1207
1208	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1209
1210	return 0;
1211}
1212
1213/**
1214 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1215 * scrub from a context
1216 *
1217 * @bi: single binding information.
1218 * @rebind: Whether to issue a bind instead of scrub command.
1219 */
1220static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1221{
1222	struct vmw_ctx_binding_state *cbs =
1223		vmw_context_binding_state(bi->ctx);
1224
1225	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1226
1227	return 0;
1228}
1229
1230/**
1231 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1232 * scrub from a context
1233 *
1234 * @bi: single binding information.
1235 * @rebind: Whether to issue a bind instead of scrub command.
1236 */
1237static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1238{
1239	struct vmw_ctx_bindinfo_vb *bivb =
1240		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1241	struct vmw_ctx_binding_state *cbs =
1242		vmw_context_binding_state(bi->ctx);
1243
1244	__set_bit(bivb->slot, cbs->dirty_vb);
1245	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1246
1247	return 0;
1248}
1249
1250/**
1251 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1252 *
1253 * @bi: single binding information.
1254 * @rebind: Whether to issue a bind instead of scrub command.
1255 */
1256static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1257{
1258	struct vmw_ctx_bindinfo_ib *binding =
1259		container_of(bi, typeof(*binding), bi);
1260	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1261	struct {
1262		SVGA3dCmdHeader header;
1263		SVGA3dCmdDXSetIndexBuffer body;
1264	} *cmd;
1265
1266	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1267	if (unlikely(cmd == NULL))
1268		return -ENOMEM;
1269
1270	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1271	cmd->header.size = sizeof(cmd->body);
1272	if (rebind) {
1273		cmd->body.sid = bi->res->id;
1274		cmd->body.format = binding->format;
1275		cmd->body.offset = binding->offset;
1276	} else {
1277		cmd->body.sid = SVGA3D_INVALID_ID;
1278		cmd->body.format = 0;
1279		cmd->body.offset = 0;
1280	}
1281
1282	vmw_fifo_commit(dev_priv, sizeof(*cmd));
1283
1284	return 0;
1285}
1286
1287static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1288{
1289	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1290
1291	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1292	return 0;
1293}
1294
1295static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1296{
1297	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1298
1299	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1300	return 0;
1301}
1302
1303/**
1304 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1305 * @bi: Single binding information.
1306 * @rebind: Whether to issue a bind instead of scrub command.
1307 */
1308static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1309{
1310	struct vmw_ctx_bindinfo_so *binding =
1311		container_of(bi, typeof(*binding), bi);
1312	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1313	struct {
1314		SVGA3dCmdHeader header;
1315		SVGA3dCmdDXSetStreamOutput body;
1316	} *cmd;
1317
1318	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1319	if (!cmd)
1320		return -ENOMEM;
1321
1322	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1323	cmd->header.size = sizeof(cmd->body);
1324	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1325	vmw_fifo_commit(dev_priv, sizeof(*cmd));
1326
1327	return 0;
1328}
1329
1330/**
1331 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1332 * memory accounting.
1333 *
1334 * @dev_priv: Pointer to a device private structure.
1335 *
1336 * Returns a pointer to a newly allocated struct or an error pointer on error.
1337 */
1338struct vmw_ctx_binding_state *
1339vmw_binding_state_alloc(struct vmw_private *dev_priv)
1340{
1341	struct vmw_ctx_binding_state *cbs;
1342	struct ttm_operation_ctx ctx = {
1343		.interruptible = false,
1344		.no_wait_gpu = false
1345	};
1346	int ret;
1347
1348	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1349				&ctx);
1350	if (ret)
1351		return ERR_PTR(ret);
1352
1353	cbs = vzalloc(sizeof(*cbs));
1354	if (!cbs) {
1355		ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1356		return ERR_PTR(-ENOMEM);
1357	}
1358
1359	cbs->dev_priv = dev_priv;
1360	INIT_LIST_HEAD(&cbs->list);
1361
1362	return cbs;
1363}
1364
1365/**
1366 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1367 * memory accounting info.
1368 *
1369 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1370 */
1371void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1372{
1373	struct vmw_private *dev_priv = cbs->dev_priv;
1374
1375	vfree(cbs);
1376	ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1377}
1378
1379/**
1380 * vmw_binding_state_list - Get the binding list of a
1381 * struct vmw_ctx_binding_state
1382 *
1383 * @cbs: Pointer to the struct vmw_ctx_binding_state
1384 *
1385 * Returns the binding list which can be used to traverse through the bindings
1386 * and access the resource information of all bindings.
1387 */
1388struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1389{
1390	return &cbs->list;
1391}
1392
1393/**
1394 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1395 *
1396 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1397 *
1398 * Drops all bindings registered in @cbs. No device binding actions are
1399 * performed.
1400 */
1401void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1402{
1403	struct vmw_ctx_bindinfo *entry, *next;
1404
1405	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1406		vmw_binding_drop(entry);
1407}
1408
1409/**
1410 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1411 * @binding_type: The binding type
1412 *
1413 * Each time a resource is put on the validation list as the result of a
1414 * context binding referencing it, we need to determine whether that resource
1415 * will be dirtied (written to by the GPU) as a result of the corresponding
1416 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1417 * and unordered access view bindings are capable of dirtying its resource.
1418 *
1419 * Return: Whether the binding type dirties the resource its binding points to.
1420 */
1421u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1422{
1423	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1424		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1425		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1426		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1427		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1428		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1429		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1430	};
1431
1432	/* Review this function as new bindings are added. */
1433	BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1434	return is_binding_dirtying[binding_type];
1435}
1436
1437/*
1438 * This function is unused at run-time, and only used to hold various build
1439 * asserts important for code optimization assumptions.
1440 */
1441static void vmw_binding_build_asserts(void)
1442{
1443	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1444	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1445	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1446
1447	/*
1448	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1449	 * view id arrays.
1450	 */
1451	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1452	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1453	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1454
1455	/*
1456	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1457	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1458	 */
1459	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1460		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1461	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1462		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1463}
1464