1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <linux/module.h>
25#include <linux/platform_device.h>
26#include <linux/pm_runtime.h>
27#include <linux/device.h>
28#include <linux/io.h>
29#include <linux/sched/signal.h>
30#include <linux/dma-fence-array.h>
31
32#include <drm/drm_syncobj.h>
33
34#include "uapi/drm/vc4_drm.h"
35#include "vc4_drv.h"
36#include "vc4_regs.h"
37#include "vc4_trace.h"
38
39static void
40vc4_queue_hangcheck(struct drm_device *dev)
41{
42	struct vc4_dev *vc4 = to_vc4_dev(dev);
43
44	mod_timer(&vc4->hangcheck.timer,
45		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
46}
47
48struct vc4_hang_state {
49	struct drm_vc4_get_hang_state user_state;
50
51	u32 bo_count;
52	struct drm_gem_object **bo;
53};
54
55static void
56vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
57{
58	unsigned int i;
59
60	for (i = 0; i < state->user_state.bo_count; i++)
61		drm_gem_object_put(state->bo[i]);
62
63	kfree(state);
64}
65
66int
67vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
68			 struct drm_file *file_priv)
69{
70	struct drm_vc4_get_hang_state *get_state = data;
71	struct drm_vc4_get_hang_state_bo *bo_state;
72	struct vc4_hang_state *kernel_state;
73	struct drm_vc4_get_hang_state *state;
74	struct vc4_dev *vc4 = to_vc4_dev(dev);
75	unsigned long irqflags;
76	u32 i;
77	int ret = 0;
78
79	if (!vc4->v3d) {
80		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
81		return -ENODEV;
82	}
83
84	spin_lock_irqsave(&vc4->job_lock, irqflags);
85	kernel_state = vc4->hang_state;
86	if (!kernel_state) {
87		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
88		return -ENOENT;
89	}
90	state = &kernel_state->user_state;
91
92	/* If the user's array isn't big enough, just return the
93	 * required array size.
94	 */
95	if (get_state->bo_count < state->bo_count) {
96		get_state->bo_count = state->bo_count;
97		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
98		return 0;
99	}
100
101	vc4->hang_state = NULL;
102	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
103
104	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
105	state->bo = get_state->bo;
106	memcpy(get_state, state, sizeof(*state));
107
108	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
109	if (!bo_state) {
110		ret = -ENOMEM;
111		goto err_free;
112	}
113
114	for (i = 0; i < state->bo_count; i++) {
115		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
116		u32 handle;
117
118		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
119					    &handle);
120
121		if (ret) {
122			state->bo_count = i;
123			goto err_delete_handle;
124		}
125		bo_state[i].handle = handle;
126		bo_state[i].paddr = vc4_bo->base.paddr;
127		bo_state[i].size = vc4_bo->base.base.size;
128	}
129
130	if (copy_to_user(u64_to_user_ptr(get_state->bo),
131			 bo_state,
132			 state->bo_count * sizeof(*bo_state)))
133		ret = -EFAULT;
134
135err_delete_handle:
136	if (ret) {
137		for (i = 0; i < state->bo_count; i++)
138			drm_gem_handle_delete(file_priv, bo_state[i].handle);
139	}
140
141err_free:
142	vc4_free_hang_state(dev, kernel_state);
143	kfree(bo_state);
144
145	return ret;
146}
147
148static void
149vc4_save_hang_state(struct drm_device *dev)
150{
151	struct vc4_dev *vc4 = to_vc4_dev(dev);
152	struct drm_vc4_get_hang_state *state;
153	struct vc4_hang_state *kernel_state;
154	struct vc4_exec_info *exec[2];
155	struct vc4_bo *bo;
156	unsigned long irqflags;
157	unsigned int i, j, k, unref_list_count;
158
159	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
160	if (!kernel_state)
161		return;
162
163	state = &kernel_state->user_state;
164
165	spin_lock_irqsave(&vc4->job_lock, irqflags);
166	exec[0] = vc4_first_bin_job(vc4);
167	exec[1] = vc4_first_render_job(vc4);
168	if (!exec[0] && !exec[1]) {
169		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
170		return;
171	}
172
173	/* Get the bos from both binner and renderer into hang state. */
174	state->bo_count = 0;
175	for (i = 0; i < 2; i++) {
176		if (!exec[i])
177			continue;
178
179		unref_list_count = 0;
180		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
181			unref_list_count++;
182		state->bo_count += exec[i]->bo_count + unref_list_count;
183	}
184
185	kernel_state->bo = kcalloc(state->bo_count,
186				   sizeof(*kernel_state->bo), GFP_ATOMIC);
187
188	if (!kernel_state->bo) {
189		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
190		return;
191	}
192
193	k = 0;
194	for (i = 0; i < 2; i++) {
195		if (!exec[i])
196			continue;
197
198		for (j = 0; j < exec[i]->bo_count; j++) {
199			bo = to_vc4_bo(&exec[i]->bo[j]->base);
200
201			/* Retain BOs just in case they were marked purgeable.
202			 * This prevents the BO from being purged before
203			 * someone had a chance to dump the hang state.
204			 */
205			WARN_ON(!refcount_read(&bo->usecnt));
206			refcount_inc(&bo->usecnt);
207			drm_gem_object_get(&exec[i]->bo[j]->base);
208			kernel_state->bo[k++] = &exec[i]->bo[j]->base;
209		}
210
211		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
212			/* No need to retain BOs coming from the ->unref_list
213			 * because they are naturally unpurgeable.
214			 */
215			drm_gem_object_get(&bo->base.base);
216			kernel_state->bo[k++] = &bo->base.base;
217		}
218	}
219
220	WARN_ON_ONCE(k != state->bo_count);
221
222	if (exec[0])
223		state->start_bin = exec[0]->ct0ca;
224	if (exec[1])
225		state->start_render = exec[1]->ct1ca;
226
227	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
228
229	state->ct0ca = V3D_READ(V3D_CTNCA(0));
230	state->ct0ea = V3D_READ(V3D_CTNEA(0));
231
232	state->ct1ca = V3D_READ(V3D_CTNCA(1));
233	state->ct1ea = V3D_READ(V3D_CTNEA(1));
234
235	state->ct0cs = V3D_READ(V3D_CTNCS(0));
236	state->ct1cs = V3D_READ(V3D_CTNCS(1));
237
238	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
239	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
240
241	state->bpca = V3D_READ(V3D_BPCA);
242	state->bpcs = V3D_READ(V3D_BPCS);
243	state->bpoa = V3D_READ(V3D_BPOA);
244	state->bpos = V3D_READ(V3D_BPOS);
245
246	state->vpmbase = V3D_READ(V3D_VPMBASE);
247
248	state->dbge = V3D_READ(V3D_DBGE);
249	state->fdbgo = V3D_READ(V3D_FDBGO);
250	state->fdbgb = V3D_READ(V3D_FDBGB);
251	state->fdbgr = V3D_READ(V3D_FDBGR);
252	state->fdbgs = V3D_READ(V3D_FDBGS);
253	state->errstat = V3D_READ(V3D_ERRSTAT);
254
255	/* We need to turn purgeable BOs into unpurgeable ones so that
256	 * userspace has a chance to dump the hang state before the kernel
257	 * decides to purge those BOs.
258	 * Note that BO consistency at dump time cannot be guaranteed. For
259	 * example, if the owner of these BOs decides to re-use them or mark
260	 * them purgeable again there's nothing we can do to prevent it.
261	 */
262	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
263		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
264
265		if (bo->madv == __VC4_MADV_NOTSUPP)
266			continue;
267
268		mutex_lock(&bo->madv_lock);
269		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
270			bo->madv = VC4_MADV_WILLNEED;
271		refcount_dec(&bo->usecnt);
272		mutex_unlock(&bo->madv_lock);
273	}
274
275	spin_lock_irqsave(&vc4->job_lock, irqflags);
276	if (vc4->hang_state) {
277		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
278		vc4_free_hang_state(dev, kernel_state);
279	} else {
280		vc4->hang_state = kernel_state;
281		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
282	}
283}
284
285static void
286vc4_reset(struct drm_device *dev)
287{
288	struct vc4_dev *vc4 = to_vc4_dev(dev);
289
290	DRM_INFO("Resetting GPU.\n");
291
292	mutex_lock(&vc4->power_lock);
293	if (vc4->power_refcount) {
294		/* Power the device off and back on the by dropping the
295		 * reference on runtime PM.
296		 */
297		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
298		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
299	}
300	mutex_unlock(&vc4->power_lock);
301
302	vc4_irq_reset(dev);
303
304	/* Rearm the hangcheck -- another job might have been waiting
305	 * for our hung one to get kicked off, and vc4_irq_reset()
306	 * would have started it.
307	 */
308	vc4_queue_hangcheck(dev);
309}
310
311static void
312vc4_reset_work(struct work_struct *work)
313{
314	struct vc4_dev *vc4 =
315		container_of(work, struct vc4_dev, hangcheck.reset_work);
316
317	vc4_save_hang_state(&vc4->base);
318
319	vc4_reset(&vc4->base);
320}
321
322static void
323vc4_hangcheck_elapsed(struct timer_list *t)
324{
325	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
326	struct drm_device *dev = &vc4->base;
327	uint32_t ct0ca, ct1ca;
328	unsigned long irqflags;
329	struct vc4_exec_info *bin_exec, *render_exec;
330
331	spin_lock_irqsave(&vc4->job_lock, irqflags);
332
333	bin_exec = vc4_first_bin_job(vc4);
334	render_exec = vc4_first_render_job(vc4);
335
336	/* If idle, we can stop watching for hangs. */
337	if (!bin_exec && !render_exec) {
338		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
339		return;
340	}
341
342	ct0ca = V3D_READ(V3D_CTNCA(0));
343	ct1ca = V3D_READ(V3D_CTNCA(1));
344
345	/* If we've made any progress in execution, rearm the timer
346	 * and wait.
347	 */
348	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
349	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
350		if (bin_exec)
351			bin_exec->last_ct0ca = ct0ca;
352		if (render_exec)
353			render_exec->last_ct1ca = ct1ca;
354		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
355		vc4_queue_hangcheck(dev);
356		return;
357	}
358
359	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
360
361	/* We've gone too long with no progress, reset.  This has to
362	 * be done from a work struct, since resetting can sleep and
363	 * this timer hook isn't allowed to.
364	 */
365	schedule_work(&vc4->hangcheck.reset_work);
366}
367
368static void
369submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
370{
371	struct vc4_dev *vc4 = to_vc4_dev(dev);
372
373	/* Set the current and end address of the control list.
374	 * Writing the end register is what starts the job.
375	 */
376	V3D_WRITE(V3D_CTNCA(thread), start);
377	V3D_WRITE(V3D_CTNEA(thread), end);
378}
379
380int
381vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
382		   bool interruptible)
383{
384	struct vc4_dev *vc4 = to_vc4_dev(dev);
385	int ret = 0;
386	unsigned long timeout_expire;
387	DEFINE_WAIT(wait);
388
389	if (vc4->finished_seqno >= seqno)
390		return 0;
391
392	if (timeout_ns == 0)
393		return -ETIME;
394
395	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
396
397	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
398	for (;;) {
399		prepare_to_wait(&vc4->job_wait_queue, &wait,
400				interruptible ? TASK_INTERRUPTIBLE :
401				TASK_UNINTERRUPTIBLE);
402
403		if (interruptible && signal_pending(current)) {
404			ret = -ERESTARTSYS;
405			break;
406		}
407
408		if (vc4->finished_seqno >= seqno)
409			break;
410
411		if (timeout_ns != ~0ull) {
412			if (time_after_eq(jiffies, timeout_expire)) {
413				ret = -ETIME;
414				break;
415			}
416			schedule_timeout(timeout_expire - jiffies);
417		} else {
418			schedule();
419		}
420	}
421
422	finish_wait(&vc4->job_wait_queue, &wait);
423	trace_vc4_wait_for_seqno_end(dev, seqno);
424
425	return ret;
426}
427
428static void
429vc4_flush_caches(struct drm_device *dev)
430{
431	struct vc4_dev *vc4 = to_vc4_dev(dev);
432
433	/* Flush the GPU L2 caches.  These caches sit on top of system
434	 * L3 (the 128kb or so shared with the CPU), and are
435	 * non-allocating in the L3.
436	 */
437	V3D_WRITE(V3D_L2CACTL,
438		  V3D_L2CACTL_L2CCLR);
439
440	V3D_WRITE(V3D_SLCACTL,
441		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
442		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
443		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
444		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
445}
446
447static void
448vc4_flush_texture_caches(struct drm_device *dev)
449{
450	struct vc4_dev *vc4 = to_vc4_dev(dev);
451
452	V3D_WRITE(V3D_L2CACTL,
453		  V3D_L2CACTL_L2CCLR);
454
455	V3D_WRITE(V3D_SLCACTL,
456		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
457		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
458}
459
460/* Sets the registers for the next job to be actually be executed in
461 * the hardware.
462 *
463 * The job_lock should be held during this.
464 */
465void
466vc4_submit_next_bin_job(struct drm_device *dev)
467{
468	struct vc4_dev *vc4 = to_vc4_dev(dev);
469	struct vc4_exec_info *exec;
470
471again:
472	exec = vc4_first_bin_job(vc4);
473	if (!exec)
474		return;
475
476	vc4_flush_caches(dev);
477
478	/* Only start the perfmon if it was not already started by a previous
479	 * job.
480	 */
481	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
482		vc4_perfmon_start(vc4, exec->perfmon);
483
484	/* Either put the job in the binner if it uses the binner, or
485	 * immediately move it to the to-be-rendered queue.
486	 */
487	if (exec->ct0ca != exec->ct0ea) {
488		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
489	} else {
490		struct vc4_exec_info *next;
491
492		vc4_move_job_to_render(dev, exec);
493		next = vc4_first_bin_job(vc4);
494
495		/* We can't start the next bin job if the previous job had a
496		 * different perfmon instance attached to it. The same goes
497		 * if one of them had a perfmon attached to it and the other
498		 * one doesn't.
499		 */
500		if (next && next->perfmon == exec->perfmon)
501			goto again;
502	}
503}
504
505void
506vc4_submit_next_render_job(struct drm_device *dev)
507{
508	struct vc4_dev *vc4 = to_vc4_dev(dev);
509	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
510
511	if (!exec)
512		return;
513
514	/* A previous RCL may have written to one of our textures, and
515	 * our full cache flush at bin time may have occurred before
516	 * that RCL completed.  Flush the texture cache now, but not
517	 * the instructions or uniforms (since we don't write those
518	 * from an RCL).
519	 */
520	vc4_flush_texture_caches(dev);
521
522	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
523}
524
525void
526vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
527{
528	struct vc4_dev *vc4 = to_vc4_dev(dev);
529	bool was_empty = list_empty(&vc4->render_job_list);
530
531	list_move_tail(&exec->head, &vc4->render_job_list);
532	if (was_empty)
533		vc4_submit_next_render_job(dev);
534}
535
536static void
537vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
538{
539	struct vc4_bo *bo;
540	unsigned i;
541
542	for (i = 0; i < exec->bo_count; i++) {
543		bo = to_vc4_bo(&exec->bo[i]->base);
544		bo->seqno = seqno;
545
546		dma_resv_add_shared_fence(bo->base.base.resv, exec->fence);
547	}
548
549	list_for_each_entry(bo, &exec->unref_list, unref_head) {
550		bo->seqno = seqno;
551	}
552
553	for (i = 0; i < exec->rcl_write_bo_count; i++) {
554		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
555		bo->write_seqno = seqno;
556
557		dma_resv_add_excl_fence(bo->base.base.resv, exec->fence);
558	}
559}
560
561static void
562vc4_unlock_bo_reservations(struct drm_device *dev,
563			   struct vc4_exec_info *exec,
564			   struct ww_acquire_ctx *acquire_ctx)
565{
566	int i;
567
568	for (i = 0; i < exec->bo_count; i++) {
569		struct drm_gem_object *bo = &exec->bo[i]->base;
570
571		dma_resv_unlock(bo->resv);
572	}
573
574	ww_acquire_fini(acquire_ctx);
575}
576
577/* Takes the reservation lock on all the BOs being referenced, so that
578 * at queue submit time we can update the reservations.
579 *
580 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
581 * (all of which are on exec->unref_list).  They're entirely private
582 * to vc4, so we don't attach dma-buf fences to them.
583 */
584static int
585vc4_lock_bo_reservations(struct drm_device *dev,
586			 struct vc4_exec_info *exec,
587			 struct ww_acquire_ctx *acquire_ctx)
588{
589	int contended_lock = -1;
590	int i, ret;
591	struct drm_gem_object *bo;
592
593	ww_acquire_init(acquire_ctx, &reservation_ww_class);
594
595retry:
596	if (contended_lock != -1) {
597		bo = &exec->bo[contended_lock]->base;
598		ret = dma_resv_lock_slow_interruptible(bo->resv, acquire_ctx);
599		if (ret) {
600			ww_acquire_done(acquire_ctx);
601			return ret;
602		}
603	}
604
605	for (i = 0; i < exec->bo_count; i++) {
606		if (i == contended_lock)
607			continue;
608
609		bo = &exec->bo[i]->base;
610
611		ret = dma_resv_lock_interruptible(bo->resv, acquire_ctx);
612		if (ret) {
613			int j;
614
615			for (j = 0; j < i; j++) {
616				bo = &exec->bo[j]->base;
617				dma_resv_unlock(bo->resv);
618			}
619
620			if (contended_lock != -1 && contended_lock >= i) {
621				bo = &exec->bo[contended_lock]->base;
622
623				dma_resv_unlock(bo->resv);
624			}
625
626			if (ret == -EDEADLK) {
627				contended_lock = i;
628				goto retry;
629			}
630
631			ww_acquire_done(acquire_ctx);
632			return ret;
633		}
634	}
635
636	ww_acquire_done(acquire_ctx);
637
638	/* Reserve space for our shared (read-only) fence references,
639	 * before we commit the CL to the hardware.
640	 */
641	for (i = 0; i < exec->bo_count; i++) {
642		bo = &exec->bo[i]->base;
643
644		ret = dma_resv_reserve_shared(bo->resv, 1);
645		if (ret) {
646			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
647			return ret;
648		}
649	}
650
651	return 0;
652}
653
654/* Queues a struct vc4_exec_info for execution.  If no job is
655 * currently executing, then submits it.
656 *
657 * Unlike most GPUs, our hardware only handles one command list at a
658 * time.  To queue multiple jobs at once, we'd need to edit the
659 * previous command list to have a jump to the new one at the end, and
660 * then bump the end address.  That's a change for a later date,
661 * though.
662 */
663static int
664vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
665		 struct ww_acquire_ctx *acquire_ctx,
666		 struct drm_syncobj *out_sync)
667{
668	struct vc4_dev *vc4 = to_vc4_dev(dev);
669	struct vc4_exec_info *renderjob;
670	uint64_t seqno;
671	unsigned long irqflags;
672	struct vc4_fence *fence;
673
674	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
675	if (!fence)
676		return -ENOMEM;
677	fence->dev = dev;
678
679	spin_lock_irqsave(&vc4->job_lock, irqflags);
680
681	seqno = ++vc4->emit_seqno;
682	exec->seqno = seqno;
683
684	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
685		       vc4->dma_fence_context, exec->seqno);
686	fence->seqno = exec->seqno;
687	exec->fence = &fence->base;
688
689	if (out_sync)
690		drm_syncobj_replace_fence(out_sync, exec->fence);
691
692	vc4_update_bo_seqnos(exec, seqno);
693
694	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
695
696	list_add_tail(&exec->head, &vc4->bin_job_list);
697
698	/* If no bin job was executing and if the render job (if any) has the
699	 * same perfmon as our job attached to it (or if both jobs don't have
700	 * perfmon activated), then kick ours off.  Otherwise, it'll get
701	 * started when the previous job's flush/render done interrupt occurs.
702	 */
703	renderjob = vc4_first_render_job(vc4);
704	if (vc4_first_bin_job(vc4) == exec &&
705	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
706		vc4_submit_next_bin_job(dev);
707		vc4_queue_hangcheck(dev);
708	}
709
710	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
711
712	return 0;
713}
714
715/**
716 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
717 * referenced by the job.
718 * @dev: DRM device
719 * @file_priv: DRM file for this fd
720 * @exec: V3D job being set up
721 *
722 * The command validator needs to reference BOs by their index within
723 * the submitted job's BO list.  This does the validation of the job's
724 * BO list and reference counting for the lifetime of the job.
725 */
726static int
727vc4_cl_lookup_bos(struct drm_device *dev,
728		  struct drm_file *file_priv,
729		  struct vc4_exec_info *exec)
730{
731	struct drm_vc4_submit_cl *args = exec->args;
732	uint32_t *handles;
733	int ret = 0;
734	int i;
735
736	exec->bo_count = args->bo_handle_count;
737
738	if (!exec->bo_count) {
739		/* See comment on bo_index for why we have to check
740		 * this.
741		 */
742		DRM_DEBUG("Rendering requires BOs to validate\n");
743		return -EINVAL;
744	}
745
746	exec->bo = kvmalloc_array(exec->bo_count,
747				    sizeof(struct drm_gem_cma_object *),
748				    GFP_KERNEL | __GFP_ZERO);
749	if (!exec->bo) {
750		DRM_ERROR("Failed to allocate validated BO pointers\n");
751		return -ENOMEM;
752	}
753
754	handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
755	if (!handles) {
756		ret = -ENOMEM;
757		DRM_ERROR("Failed to allocate incoming GEM handles\n");
758		goto fail;
759	}
760
761	if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
762			   exec->bo_count * sizeof(uint32_t))) {
763		ret = -EFAULT;
764		DRM_ERROR("Failed to copy in GEM handles\n");
765		goto fail;
766	}
767
768	spin_lock(&file_priv->table_lock);
769	for (i = 0; i < exec->bo_count; i++) {
770		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
771						     handles[i]);
772		if (!bo) {
773			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
774				  i, handles[i]);
775			ret = -EINVAL;
776			break;
777		}
778
779		drm_gem_object_get(bo);
780		exec->bo[i] = (struct drm_gem_cma_object *)bo;
781	}
782	spin_unlock(&file_priv->table_lock);
783
784	if (ret)
785		goto fail_put_bo;
786
787	for (i = 0; i < exec->bo_count; i++) {
788		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
789		if (ret)
790			goto fail_dec_usecnt;
791	}
792
793	kvfree(handles);
794	return 0;
795
796fail_dec_usecnt:
797	/* Decrease usecnt on acquired objects.
798	 * We cannot rely on  vc4_complete_exec() to release resources here,
799	 * because vc4_complete_exec() has no information about which BO has
800	 * had its ->usecnt incremented.
801	 * To make things easier we just free everything explicitly and set
802	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
803	 * step.
804	 */
805	for (i-- ; i >= 0; i--)
806		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
807
808fail_put_bo:
809	/* Release any reference to acquired objects. */
810	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
811		drm_gem_object_put(&exec->bo[i]->base);
812
813fail:
814	kvfree(handles);
815	kvfree(exec->bo);
816	exec->bo = NULL;
817	return ret;
818}
819
820static int
821vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
822{
823	struct drm_vc4_submit_cl *args = exec->args;
824	struct vc4_dev *vc4 = to_vc4_dev(dev);
825	void *temp = NULL;
826	void *bin;
827	int ret = 0;
828	uint32_t bin_offset = 0;
829	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
830					     16);
831	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
832	uint32_t exec_size = uniforms_offset + args->uniforms_size;
833	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
834					  args->shader_rec_count);
835	struct vc4_bo *bo;
836
837	if (shader_rec_offset < args->bin_cl_size ||
838	    uniforms_offset < shader_rec_offset ||
839	    exec_size < uniforms_offset ||
840	    args->shader_rec_count >= (UINT_MAX /
841					  sizeof(struct vc4_shader_state)) ||
842	    temp_size < exec_size) {
843		DRM_DEBUG("overflow in exec arguments\n");
844		ret = -EINVAL;
845		goto fail;
846	}
847
848	/* Allocate space where we'll store the copied in user command lists
849	 * and shader records.
850	 *
851	 * We don't just copy directly into the BOs because we need to
852	 * read the contents back for validation, and I think the
853	 * bo->vaddr is uncached access.
854	 */
855	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
856	if (!temp) {
857		DRM_ERROR("Failed to allocate storage for copying "
858			  "in bin/render CLs.\n");
859		ret = -ENOMEM;
860		goto fail;
861	}
862	bin = temp + bin_offset;
863	exec->shader_rec_u = temp + shader_rec_offset;
864	exec->uniforms_u = temp + uniforms_offset;
865	exec->shader_state = temp + exec_size;
866	exec->shader_state_size = args->shader_rec_count;
867
868	if (copy_from_user(bin,
869			   u64_to_user_ptr(args->bin_cl),
870			   args->bin_cl_size)) {
871		ret = -EFAULT;
872		goto fail;
873	}
874
875	if (copy_from_user(exec->shader_rec_u,
876			   u64_to_user_ptr(args->shader_rec),
877			   args->shader_rec_size)) {
878		ret = -EFAULT;
879		goto fail;
880	}
881
882	if (copy_from_user(exec->uniforms_u,
883			   u64_to_user_ptr(args->uniforms),
884			   args->uniforms_size)) {
885		ret = -EFAULT;
886		goto fail;
887	}
888
889	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
890	if (IS_ERR(bo)) {
891		DRM_ERROR("Couldn't allocate BO for binning\n");
892		ret = PTR_ERR(bo);
893		goto fail;
894	}
895	exec->exec_bo = &bo->base;
896
897	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
898		      &exec->unref_list);
899
900	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
901
902	exec->bin_u = bin;
903
904	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
905	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
906	exec->shader_rec_size = args->shader_rec_size;
907
908	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
909	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
910	exec->uniforms_size = args->uniforms_size;
911
912	ret = vc4_validate_bin_cl(dev,
913				  exec->exec_bo->vaddr + bin_offset,
914				  bin,
915				  exec);
916	if (ret)
917		goto fail;
918
919	ret = vc4_validate_shader_recs(dev, exec);
920	if (ret)
921		goto fail;
922
923	if (exec->found_tile_binning_mode_config_packet) {
924		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
925		if (ret)
926			goto fail;
927	}
928
929	/* Block waiting on any previous rendering into the CS's VBO,
930	 * IB, or textures, so that pixels are actually written by the
931	 * time we try to read them.
932	 */
933	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
934
935fail:
936	kvfree(temp);
937	return ret;
938}
939
940static void
941vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
942{
943	struct vc4_dev *vc4 = to_vc4_dev(dev);
944	unsigned long irqflags;
945	unsigned i;
946
947	/* If we got force-completed because of GPU reset rather than
948	 * through our IRQ handler, signal the fence now.
949	 */
950	if (exec->fence) {
951		dma_fence_signal(exec->fence);
952		dma_fence_put(exec->fence);
953	}
954
955	if (exec->bo) {
956		for (i = 0; i < exec->bo_count; i++) {
957			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
958
959			vc4_bo_dec_usecnt(bo);
960			drm_gem_object_put(&exec->bo[i]->base);
961		}
962		kvfree(exec->bo);
963	}
964
965	while (!list_empty(&exec->unref_list)) {
966		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
967						     struct vc4_bo, unref_head);
968		list_del(&bo->unref_head);
969		drm_gem_object_put(&bo->base.base);
970	}
971
972	/* Free up the allocation of any bin slots we used. */
973	spin_lock_irqsave(&vc4->job_lock, irqflags);
974	vc4->bin_alloc_used &= ~exec->bin_slots;
975	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
976
977	/* Release the reference on the binner BO if needed. */
978	if (exec->bin_bo_used)
979		vc4_v3d_bin_bo_put(vc4);
980
981	/* Release the reference we had on the perf monitor. */
982	vc4_perfmon_put(exec->perfmon);
983
984	vc4_v3d_pm_put(vc4);
985
986	kfree(exec);
987}
988
989void
990vc4_job_handle_completed(struct vc4_dev *vc4)
991{
992	unsigned long irqflags;
993	struct vc4_seqno_cb *cb, *cb_temp;
994
995	spin_lock_irqsave(&vc4->job_lock, irqflags);
996	while (!list_empty(&vc4->job_done_list)) {
997		struct vc4_exec_info *exec =
998			list_first_entry(&vc4->job_done_list,
999					 struct vc4_exec_info, head);
1000		list_del(&exec->head);
1001
1002		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1003		vc4_complete_exec(&vc4->base, exec);
1004		spin_lock_irqsave(&vc4->job_lock, irqflags);
1005	}
1006
1007	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1008		if (cb->seqno <= vc4->finished_seqno) {
1009			list_del_init(&cb->work.entry);
1010			schedule_work(&cb->work);
1011		}
1012	}
1013
1014	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1015}
1016
1017static void vc4_seqno_cb_work(struct work_struct *work)
1018{
1019	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1020
1021	cb->func(cb);
1022}
1023
1024int vc4_queue_seqno_cb(struct drm_device *dev,
1025		       struct vc4_seqno_cb *cb, uint64_t seqno,
1026		       void (*func)(struct vc4_seqno_cb *cb))
1027{
1028	struct vc4_dev *vc4 = to_vc4_dev(dev);
1029	int ret = 0;
1030	unsigned long irqflags;
1031
1032	cb->func = func;
1033	INIT_WORK(&cb->work, vc4_seqno_cb_work);
1034
1035	spin_lock_irqsave(&vc4->job_lock, irqflags);
1036	if (seqno > vc4->finished_seqno) {
1037		cb->seqno = seqno;
1038		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1039	} else {
1040		schedule_work(&cb->work);
1041	}
1042	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1043
1044	return ret;
1045}
1046
1047/* Scheduled when any job has been completed, this walks the list of
1048 * jobs that had completed and unrefs their BOs and frees their exec
1049 * structs.
1050 */
1051static void
1052vc4_job_done_work(struct work_struct *work)
1053{
1054	struct vc4_dev *vc4 =
1055		container_of(work, struct vc4_dev, job_done_work);
1056
1057	vc4_job_handle_completed(vc4);
1058}
1059
1060static int
1061vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1062				uint64_t seqno,
1063				uint64_t *timeout_ns)
1064{
1065	unsigned long start = jiffies;
1066	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1067
1068	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1069		uint64_t delta = jiffies_to_nsecs(jiffies - start);
1070
1071		if (*timeout_ns >= delta)
1072			*timeout_ns -= delta;
1073	}
1074
1075	return ret;
1076}
1077
1078int
1079vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1080		     struct drm_file *file_priv)
1081{
1082	struct drm_vc4_wait_seqno *args = data;
1083
1084	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1085					       &args->timeout_ns);
1086}
1087
1088int
1089vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1090		  struct drm_file *file_priv)
1091{
1092	int ret;
1093	struct drm_vc4_wait_bo *args = data;
1094	struct drm_gem_object *gem_obj;
1095	struct vc4_bo *bo;
1096
1097	if (args->pad != 0)
1098		return -EINVAL;
1099
1100	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1101	if (!gem_obj) {
1102		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1103		return -EINVAL;
1104	}
1105	bo = to_vc4_bo(gem_obj);
1106
1107	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1108					      &args->timeout_ns);
1109
1110	drm_gem_object_put(gem_obj);
1111	return ret;
1112}
1113
1114/**
1115 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1116 * @dev: DRM device
1117 * @data: ioctl argument
1118 * @file_priv: DRM file for this fd
1119 *
1120 * This is the main entrypoint for userspace to submit a 3D frame to
1121 * the GPU.  Userspace provides the binner command list (if
1122 * applicable), and the kernel sets up the render command list to draw
1123 * to the framebuffer described in the ioctl, using the command lists
1124 * that the 3D engine's binner will produce.
1125 */
1126int
1127vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1128		    struct drm_file *file_priv)
1129{
1130	struct vc4_dev *vc4 = to_vc4_dev(dev);
1131	struct vc4_file *vc4file = file_priv->driver_priv;
1132	struct drm_vc4_submit_cl *args = data;
1133	struct drm_syncobj *out_sync = NULL;
1134	struct vc4_exec_info *exec;
1135	struct ww_acquire_ctx acquire_ctx;
1136	struct dma_fence *in_fence;
1137	int ret = 0;
1138
1139	if (!vc4->v3d) {
1140		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1141		return -ENODEV;
1142	}
1143
1144	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1145			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1146			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1147			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1148		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1149		return -EINVAL;
1150	}
1151
1152	if (args->pad2 != 0) {
1153		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1154		return -EINVAL;
1155	}
1156
1157	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1158	if (!exec) {
1159		DRM_ERROR("malloc failure on exec struct\n");
1160		return -ENOMEM;
1161	}
1162
1163	ret = vc4_v3d_pm_get(vc4);
1164	if (ret) {
1165		kfree(exec);
1166		return ret;
1167	}
1168
1169	exec->args = args;
1170	INIT_LIST_HEAD(&exec->unref_list);
1171
1172	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1173	if (ret)
1174		goto fail;
1175
1176	if (args->perfmonid) {
1177		exec->perfmon = vc4_perfmon_find(vc4file,
1178						 args->perfmonid);
1179		if (!exec->perfmon) {
1180			ret = -ENOENT;
1181			goto fail;
1182		}
1183	}
1184
1185	if (args->in_sync) {
1186		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1187					     0, 0, &in_fence);
1188		if (ret)
1189			goto fail;
1190
1191		/* When the fence (or fence array) is exclusively from our
1192		 * context we can skip the wait since jobs are executed in
1193		 * order of their submission through this ioctl and this can
1194		 * only have fences from a prior job.
1195		 */
1196		if (!dma_fence_match_context(in_fence,
1197					     vc4->dma_fence_context)) {
1198			ret = dma_fence_wait(in_fence, true);
1199			if (ret) {
1200				dma_fence_put(in_fence);
1201				goto fail;
1202			}
1203		}
1204
1205		dma_fence_put(in_fence);
1206	}
1207
1208	if (exec->args->bin_cl_size != 0) {
1209		ret = vc4_get_bcl(dev, exec);
1210		if (ret)
1211			goto fail;
1212	} else {
1213		exec->ct0ca = 0;
1214		exec->ct0ea = 0;
1215	}
1216
1217	ret = vc4_get_rcl(dev, exec);
1218	if (ret)
1219		goto fail;
1220
1221	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1222	if (ret)
1223		goto fail;
1224
1225	if (args->out_sync) {
1226		out_sync = drm_syncobj_find(file_priv, args->out_sync);
1227		if (!out_sync) {
1228			ret = -EINVAL;
1229			goto fail;
1230		}
1231
1232		/* We replace the fence in out_sync in vc4_queue_submit since
1233		 * the render job could execute immediately after that call.
1234		 * If it finishes before our ioctl processing resumes the
1235		 * render job fence could already have been freed.
1236		 */
1237	}
1238
1239	/* Clear this out of the struct we'll be putting in the queue,
1240	 * since it's part of our stack.
1241	 */
1242	exec->args = NULL;
1243
1244	ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1245
1246	/* The syncobj isn't part of the exec data and we need to free our
1247	 * reference even if job submission failed.
1248	 */
1249	if (out_sync)
1250		drm_syncobj_put(out_sync);
1251
1252	if (ret)
1253		goto fail;
1254
1255	/* Return the seqno for our job. */
1256	args->seqno = vc4->emit_seqno;
1257
1258	return 0;
1259
1260fail:
1261	vc4_complete_exec(&vc4->base, exec);
1262
1263	return ret;
1264}
1265
1266static void vc4_gem_destroy(struct drm_device *dev, void *unused);
1267int vc4_gem_init(struct drm_device *dev)
1268{
1269	struct vc4_dev *vc4 = to_vc4_dev(dev);
1270
1271	vc4->dma_fence_context = dma_fence_context_alloc(1);
1272
1273	INIT_LIST_HEAD(&vc4->bin_job_list);
1274	INIT_LIST_HEAD(&vc4->render_job_list);
1275	INIT_LIST_HEAD(&vc4->job_done_list);
1276	INIT_LIST_HEAD(&vc4->seqno_cb_list);
1277	spin_lock_init(&vc4->job_lock);
1278
1279	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1280	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1281
1282	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1283
1284	mutex_init(&vc4->power_lock);
1285
1286	INIT_LIST_HEAD(&vc4->purgeable.list);
1287	mutex_init(&vc4->purgeable.lock);
1288
1289	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1290}
1291
1292static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1293{
1294	struct vc4_dev *vc4 = to_vc4_dev(dev);
1295
1296	/* Waiting for exec to finish would need to be done before
1297	 * unregistering V3D.
1298	 */
1299	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1300
1301	/* V3D should already have disabled its interrupt and cleared
1302	 * the overflow allocation registers.  Now free the object.
1303	 */
1304	if (vc4->bin_bo) {
1305		drm_gem_object_put(&vc4->bin_bo->base.base);
1306		vc4->bin_bo = NULL;
1307	}
1308
1309	if (vc4->hang_state)
1310		vc4_free_hang_state(dev, vc4->hang_state);
1311}
1312
1313int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1314			  struct drm_file *file_priv)
1315{
1316	struct drm_vc4_gem_madvise *args = data;
1317	struct drm_gem_object *gem_obj;
1318	struct vc4_bo *bo;
1319	int ret;
1320
1321	switch (args->madv) {
1322	case VC4_MADV_DONTNEED:
1323	case VC4_MADV_WILLNEED:
1324		break;
1325	default:
1326		return -EINVAL;
1327	}
1328
1329	if (args->pad != 0)
1330		return -EINVAL;
1331
1332	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1333	if (!gem_obj) {
1334		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1335		return -ENOENT;
1336	}
1337
1338	bo = to_vc4_bo(gem_obj);
1339
1340	/* Only BOs exposed to userspace can be purged. */
1341	if (bo->madv == __VC4_MADV_NOTSUPP) {
1342		DRM_DEBUG("madvise not supported on this BO\n");
1343		ret = -EINVAL;
1344		goto out_put_gem;
1345	}
1346
1347	/* Not sure it's safe to purge imported BOs. Let's just assume it's
1348	 * not until proven otherwise.
1349	 */
1350	if (gem_obj->import_attach) {
1351		DRM_DEBUG("madvise not supported on imported BOs\n");
1352		ret = -EINVAL;
1353		goto out_put_gem;
1354	}
1355
1356	mutex_lock(&bo->madv_lock);
1357
1358	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1359	    !refcount_read(&bo->usecnt)) {
1360		/* If the BO is about to be marked as purgeable, is not used
1361		 * and is not already purgeable or purged, add it to the
1362		 * purgeable list.
1363		 */
1364		vc4_bo_add_to_purgeable_pool(bo);
1365	} else if (args->madv == VC4_MADV_WILLNEED &&
1366		   bo->madv == VC4_MADV_DONTNEED &&
1367		   !refcount_read(&bo->usecnt)) {
1368		/* The BO has not been purged yet, just remove it from
1369		 * the purgeable list.
1370		 */
1371		vc4_bo_remove_from_purgeable_pool(bo);
1372	}
1373
1374	/* Save the purged state. */
1375	args->retained = bo->madv != __VC4_MADV_PURGED;
1376
1377	/* Update internal madv state only if the bo was not purged. */
1378	if (bo->madv != __VC4_MADV_PURGED)
1379		bo->madv = args->madv;
1380
1381	mutex_unlock(&bo->madv_lock);
1382
1383	ret = 0;
1384
1385out_put_gem:
1386	drm_gem_object_put(gem_obj);
1387
1388	return ret;
1389}
1390