1#ifndef __gles2_gl2_h_ 2#define __gles2_gl2_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright 2013-2020 The Khronos Group Inc. 10** SPDX-License-Identifier: MIT 11** 12** This header is generated from the Khronos OpenGL / OpenGL ES XML 13** API Registry. The current version of the Registry, generator scripts 14** used to make the header, and the header can be found at 15** https://github.com/KhronosGroup/OpenGL-Registry 16*/ 17 18#include <GLES2/gl2platform.h> 19 20#ifndef GL_APIENTRYP 21#define GL_APIENTRYP GL_APIENTRY* 22#endif 23 24#ifndef GL_GLES_PROTOTYPES 25#define GL_GLES_PROTOTYPES 1 26#endif 27 28/* Generated on date 20230220 */ 29 30/* Generated C header for: 31 * API: gles2 32 * Profile: common 33 * Versions considered: 2\.[0-9] 34 * Versions emitted: .* 35 * Default extensions included: None 36 * Additional extensions included: _nomatch_^ 37 * Extensions removed: _nomatch_^ 38 */ 39 40#ifndef GL_ES_VERSION_2_0 41#define GL_ES_VERSION_2_0 1 42#include <KHR/khrplatform.h> 43typedef khronos_int8_t GLbyte; 44typedef khronos_float_t GLclampf; 45typedef khronos_int32_t GLfixed; 46typedef khronos_int16_t GLshort; 47typedef khronos_uint16_t GLushort; 48typedef void GLvoid; 49typedef struct __GLsync *GLsync; 50typedef khronos_int64_t GLint64; 51typedef khronos_uint64_t GLuint64; 52typedef unsigned int GLenum; 53typedef unsigned int GLuint; 54typedef char GLchar; 55typedef khronos_float_t GLfloat; 56typedef khronos_ssize_t GLsizeiptr; 57typedef khronos_intptr_t GLintptr; 58typedef unsigned int GLbitfield; 59typedef int GLint; 60typedef unsigned char GLboolean; 61typedef int GLsizei; 62typedef khronos_uint8_t GLubyte; 63#define GL_DEPTH_BUFFER_BIT 0x00000100 64#define GL_STENCIL_BUFFER_BIT 0x00000400 65#define GL_COLOR_BUFFER_BIT 0x00004000 66#define GL_FALSE 0 67#define GL_TRUE 1 68#define GL_POINTS 0x0000 69#define GL_LINES 0x0001 70#define GL_LINE_LOOP 0x0002 71#define GL_LINE_STRIP 0x0003 72#define GL_TRIANGLES 0x0004 73#define GL_TRIANGLE_STRIP 0x0005 74#define GL_TRIANGLE_FAN 0x0006 75#define GL_ZERO 0 76#define GL_ONE 1 77#define GL_SRC_COLOR 0x0300 78#define GL_ONE_MINUS_SRC_COLOR 0x0301 79#define GL_SRC_ALPHA 0x0302 80#define GL_ONE_MINUS_SRC_ALPHA 0x0303 81#define GL_DST_ALPHA 0x0304 82#define GL_ONE_MINUS_DST_ALPHA 0x0305 83#define GL_DST_COLOR 0x0306 84#define GL_ONE_MINUS_DST_COLOR 0x0307 85#define GL_SRC_ALPHA_SATURATE 0x0308 86#define GL_FUNC_ADD 0x8006 87#define GL_BLEND_EQUATION 0x8009 88#define GL_BLEND_EQUATION_RGB 0x8009 89#define GL_BLEND_EQUATION_ALPHA 0x883D 90#define GL_FUNC_SUBTRACT 0x800A 91#define GL_FUNC_REVERSE_SUBTRACT 0x800B 92#define GL_BLEND_DST_RGB 0x80C8 93#define GL_BLEND_SRC_RGB 0x80C9 94#define GL_BLEND_DST_ALPHA 0x80CA 95#define GL_BLEND_SRC_ALPHA 0x80CB 96#define GL_CONSTANT_COLOR 0x8001 97#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98#define GL_CONSTANT_ALPHA 0x8003 99#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100#define GL_BLEND_COLOR 0x8005 101#define GL_ARRAY_BUFFER 0x8892 102#define GL_ELEMENT_ARRAY_BUFFER 0x8893 103#define GL_ARRAY_BUFFER_BINDING 0x8894 104#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105#define GL_STREAM_DRAW 0x88E0 106#define GL_STATIC_DRAW 0x88E4 107#define GL_DYNAMIC_DRAW 0x88E8 108#define GL_BUFFER_SIZE 0x8764 109#define GL_BUFFER_USAGE 0x8765 110#define GL_CURRENT_VERTEX_ATTRIB 0x8626 111#define GL_FRONT 0x0404 112#define GL_BACK 0x0405 113#define GL_FRONT_AND_BACK 0x0408 114#define GL_TEXTURE_2D 0x0DE1 115#define GL_CULL_FACE 0x0B44 116#define GL_BLEND 0x0BE2 117#define GL_DITHER 0x0BD0 118#define GL_STENCIL_TEST 0x0B90 119#define GL_DEPTH_TEST 0x0B71 120#define GL_SCISSOR_TEST 0x0C11 121#define GL_POLYGON_OFFSET_FILL 0x8037 122#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123#define GL_SAMPLE_COVERAGE 0x80A0 124#define GL_NO_ERROR 0 125#define GL_INVALID_ENUM 0x0500 126#define GL_INVALID_VALUE 0x0501 127#define GL_INVALID_OPERATION 0x0502 128#define GL_OUT_OF_MEMORY 0x0505 129#define GL_CW 0x0900 130#define GL_CCW 0x0901 131#define GL_LINE_WIDTH 0x0B21 132#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134#define GL_CULL_FACE_MODE 0x0B45 135#define GL_FRONT_FACE 0x0B46 136#define GL_DEPTH_RANGE 0x0B70 137#define GL_DEPTH_WRITEMASK 0x0B72 138#define GL_DEPTH_CLEAR_VALUE 0x0B73 139#define GL_DEPTH_FUNC 0x0B74 140#define GL_STENCIL_CLEAR_VALUE 0x0B91 141#define GL_STENCIL_FUNC 0x0B92 142#define GL_STENCIL_FAIL 0x0B94 143#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145#define GL_STENCIL_REF 0x0B97 146#define GL_STENCIL_VALUE_MASK 0x0B93 147#define GL_STENCIL_WRITEMASK 0x0B98 148#define GL_STENCIL_BACK_FUNC 0x8800 149#define GL_STENCIL_BACK_FAIL 0x8801 150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152#define GL_STENCIL_BACK_REF 0x8CA3 153#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155#define GL_VIEWPORT 0x0BA2 156#define GL_SCISSOR_BOX 0x0C10 157#define GL_COLOR_CLEAR_VALUE 0x0C22 158#define GL_COLOR_WRITEMASK 0x0C23 159#define GL_UNPACK_ALIGNMENT 0x0CF5 160#define GL_PACK_ALIGNMENT 0x0D05 161#define GL_MAX_TEXTURE_SIZE 0x0D33 162#define GL_MAX_VIEWPORT_DIMS 0x0D3A 163#define GL_SUBPIXEL_BITS 0x0D50 164#define GL_RED_BITS 0x0D52 165#define GL_GREEN_BITS 0x0D53 166#define GL_BLUE_BITS 0x0D54 167#define GL_ALPHA_BITS 0x0D55 168#define GL_DEPTH_BITS 0x0D56 169#define GL_STENCIL_BITS 0x0D57 170#define GL_POLYGON_OFFSET_UNITS 0x2A00 171#define GL_POLYGON_OFFSET_FACTOR 0x8038 172#define GL_TEXTURE_BINDING_2D 0x8069 173#define GL_SAMPLE_BUFFERS 0x80A8 174#define GL_SAMPLES 0x80A9 175#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179#define GL_DONT_CARE 0x1100 180#define GL_FASTEST 0x1101 181#define GL_NICEST 0x1102 182#define GL_GENERATE_MIPMAP_HINT 0x8192 183#define GL_BYTE 0x1400 184#define GL_UNSIGNED_BYTE 0x1401 185#define GL_SHORT 0x1402 186#define GL_UNSIGNED_SHORT 0x1403 187#define GL_INT 0x1404 188#define GL_UNSIGNED_INT 0x1405 189#define GL_FLOAT 0x1406 190#define GL_FIXED 0x140C 191#define GL_DEPTH_COMPONENT 0x1902 192#define GL_ALPHA 0x1906 193#define GL_RGB 0x1907 194#define GL_RGBA 0x1908 195#define GL_LUMINANCE 0x1909 196#define GL_LUMINANCE_ALPHA 0x190A 197#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199#define GL_UNSIGNED_SHORT_5_6_5 0x8363 200#define GL_FRAGMENT_SHADER 0x8B30 201#define GL_VERTEX_SHADER 0x8B31 202#define GL_MAX_VERTEX_ATTRIBS 0x8869 203#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204#define GL_MAX_VARYING_VECTORS 0x8DFC 205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209#define GL_SHADER_TYPE 0x8B4F 210#define GL_DELETE_STATUS 0x8B80 211#define GL_LINK_STATUS 0x8B82 212#define GL_VALIDATE_STATUS 0x8B83 213#define GL_ATTACHED_SHADERS 0x8B85 214#define GL_ACTIVE_UNIFORMS 0x8B86 215#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216#define GL_ACTIVE_ATTRIBUTES 0x8B89 217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219#define GL_CURRENT_PROGRAM 0x8B8D 220#define GL_NEVER 0x0200 221#define GL_LESS 0x0201 222#define GL_EQUAL 0x0202 223#define GL_LEQUAL 0x0203 224#define GL_GREATER 0x0204 225#define GL_NOTEQUAL 0x0205 226#define GL_GEQUAL 0x0206 227#define GL_ALWAYS 0x0207 228#define GL_KEEP 0x1E00 229#define GL_REPLACE 0x1E01 230#define GL_INCR 0x1E02 231#define GL_DECR 0x1E03 232#define GL_INVERT 0x150A 233#define GL_INCR_WRAP 0x8507 234#define GL_DECR_WRAP 0x8508 235#define GL_VENDOR 0x1F00 236#define GL_RENDERER 0x1F01 237#define GL_VERSION 0x1F02 238#define GL_EXTENSIONS 0x1F03 239#define GL_NEAREST 0x2600 240#define GL_LINEAR 0x2601 241#define GL_NEAREST_MIPMAP_NEAREST 0x2700 242#define GL_LINEAR_MIPMAP_NEAREST 0x2701 243#define GL_NEAREST_MIPMAP_LINEAR 0x2702 244#define GL_LINEAR_MIPMAP_LINEAR 0x2703 245#define GL_TEXTURE_MAG_FILTER 0x2800 246#define GL_TEXTURE_MIN_FILTER 0x2801 247#define GL_TEXTURE_WRAP_S 0x2802 248#define GL_TEXTURE_WRAP_T 0x2803 249#define GL_TEXTURE 0x1702 250#define GL_TEXTURE_CUBE_MAP 0x8513 251#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259#define GL_TEXTURE0 0x84C0 260#define GL_TEXTURE1 0x84C1 261#define GL_TEXTURE2 0x84C2 262#define GL_TEXTURE3 0x84C3 263#define GL_TEXTURE4 0x84C4 264#define GL_TEXTURE5 0x84C5 265#define GL_TEXTURE6 0x84C6 266#define GL_TEXTURE7 0x84C7 267#define GL_TEXTURE8 0x84C8 268#define GL_TEXTURE9 0x84C9 269#define GL_TEXTURE10 0x84CA 270#define GL_TEXTURE11 0x84CB 271#define GL_TEXTURE12 0x84CC 272#define GL_TEXTURE13 0x84CD 273#define GL_TEXTURE14 0x84CE 274#define GL_TEXTURE15 0x84CF 275#define GL_TEXTURE16 0x84D0 276#define GL_TEXTURE17 0x84D1 277#define GL_TEXTURE18 0x84D2 278#define GL_TEXTURE19 0x84D3 279#define GL_TEXTURE20 0x84D4 280#define GL_TEXTURE21 0x84D5 281#define GL_TEXTURE22 0x84D6 282#define GL_TEXTURE23 0x84D7 283#define GL_TEXTURE24 0x84D8 284#define GL_TEXTURE25 0x84D9 285#define GL_TEXTURE26 0x84DA 286#define GL_TEXTURE27 0x84DB 287#define GL_TEXTURE28 0x84DC 288#define GL_TEXTURE29 0x84DD 289#define GL_TEXTURE30 0x84DE 290#define GL_TEXTURE31 0x84DF 291#define GL_ACTIVE_TEXTURE 0x84E0 292#define GL_REPEAT 0x2901 293#define GL_CLAMP_TO_EDGE 0x812F 294#define GL_MIRRORED_REPEAT 0x8370 295#define GL_FLOAT_VEC2 0x8B50 296#define GL_FLOAT_VEC3 0x8B51 297#define GL_FLOAT_VEC4 0x8B52 298#define GL_INT_VEC2 0x8B53 299#define GL_INT_VEC3 0x8B54 300#define GL_INT_VEC4 0x8B55 301#define GL_BOOL 0x8B56 302#define GL_BOOL_VEC2 0x8B57 303#define GL_BOOL_VEC3 0x8B58 304#define GL_BOOL_VEC4 0x8B59 305#define GL_FLOAT_MAT2 0x8B5A 306#define GL_FLOAT_MAT3 0x8B5B 307#define GL_FLOAT_MAT4 0x8B5C 308#define GL_SAMPLER_2D 0x8B5E 309#define GL_SAMPLER_CUBE 0x8B60 310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319#define GL_COMPILE_STATUS 0x8B81 320#define GL_INFO_LOG_LENGTH 0x8B84 321#define GL_SHADER_SOURCE_LENGTH 0x8B88 322#define GL_SHADER_COMPILER 0x8DFA 323#define GL_SHADER_BINARY_FORMATS 0x8DF8 324#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325#define GL_LOW_FLOAT 0x8DF0 326#define GL_MEDIUM_FLOAT 0x8DF1 327#define GL_HIGH_FLOAT 0x8DF2 328#define GL_LOW_INT 0x8DF3 329#define GL_MEDIUM_INT 0x8DF4 330#define GL_HIGH_INT 0x8DF5 331#define GL_FRAMEBUFFER 0x8D40 332#define GL_RENDERBUFFER 0x8D41 333#define GL_RGBA4 0x8056 334#define GL_RGB5_A1 0x8057 335#define GL_RGB565 0x8D62 336#define GL_DEPTH_COMPONENT16 0x81A5 337#define GL_STENCIL_INDEX8 0x8D48 338#define GL_RENDERBUFFER_WIDTH 0x8D42 339#define GL_RENDERBUFFER_HEIGHT 0x8D43 340#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341#define GL_RENDERBUFFER_RED_SIZE 0x8D50 342#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351#define GL_COLOR_ATTACHMENT0 0x8CE0 352#define GL_DEPTH_ATTACHMENT 0x8D00 353#define GL_STENCIL_ATTACHMENT 0x8D20 354#define GL_NONE 0 355#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360#define GL_FRAMEBUFFER_BINDING 0x8CA6 361#define GL_RENDERBUFFER_BINDING 0x8CA7 362#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506#if GL_GLES_PROTOTYPES 507GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551GL_APICALL void GL_APIENTRY glFinish (void); 552GL_APICALL void GL_APIENTRY glFlush (void); 553GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567GL_APICALL GLenum GL_APIENTRY glGetError (void); 568GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 605GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649#endif 650#endif /* GL_ES_VERSION_2_0 */ 651 652#ifdef __cplusplus 653} 654#endif 655 656#endif 657