1/*
2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef GRAPHIC_LITE_ISURFACE_H
17#define GRAPHIC_LITE_ISURFACE_H
18
19#include "gfx_utils/geometry2d.h"
20
21namespace OHOS {
22/**
23 * @brief The ISurface class is an abstract definition of surface.
24 *        Interface to a surface object, being a graphics context for rendering and state control,
25 *        buffer operations, palette access.
26 */
27class ISurface {
28public:
29    ISurface() {}
30
31    virtual ~ISurface() {}
32
33    virtual void Lock(void** buf, void** phyMem, uint32_t* strideLen) = 0;
34
35    /**
36     * @brief Unlock the surface.
37     */
38    virtual void Unlock() = 0;
39};
40} // namespace OHOS
41#endif // GRAPHIC_LITE_ISURFACE_H