1/*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef OHOS_WINDOW_FRAME_TRACE_H
17#define OHOS_WINDOW_FRAME_TRACE_H
18
19#include <string>
20namespace FRAME_TRACE {
21
22struct TraceHandle;
23
24class WindowFrameTrace {
25public:
26    WindowFrameTrace() = default;
27    virtual ~WindowFrameTrace() = default;
28    virtual void VsyncStartFrameTrace() {}
29    virtual void VsyncStopFrameTrace() {}
30};
31
32class WindowFrameTraceImpl : public WindowFrameTrace {
33public:
34    WindowFrameTraceImpl() = default;
35    ~WindowFrameTraceImpl() override = default;
36    static WindowFrameTraceImpl* GetInstance();
37#ifdef FRAME_TRACE_ENABLE
38    void VsyncStartFrameTrace() override;
39    void VsyncStopFrameTrace() override;
40
41private:
42    struct TraceHandle* handleUI_ = nullptr;
43    std::string intervalName_ = "ui";
44
45    bool AccessFrameTrace();
46#endif
47};
48} // namespace FRAME_TRACE
49#endif // OHOS_WINDOW_FRAME_TRACE_H
50