1/* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#ifndef OHOS_WINDOW_FRAME_TRACE_H 17#define OHOS_WINDOW_FRAME_TRACE_H 18 19#include <string> 20namespace FRAME_TRACE { 21 22struct TraceHandle; 23 24class WindowFrameTrace { 25public: 26 WindowFrameTrace() = default; 27 virtual ~WindowFrameTrace() = default; 28 virtual void VsyncStartFrameTrace() {} 29 virtual void VsyncStopFrameTrace() {} 30}; 31 32class WindowFrameTraceImpl : public WindowFrameTrace { 33public: 34 WindowFrameTraceImpl() = default; 35 ~WindowFrameTraceImpl() override = default; 36 static WindowFrameTraceImpl* GetInstance(); 37#ifdef FRAME_TRACE_ENABLE 38 void VsyncStartFrameTrace() override; 39 void VsyncStopFrameTrace() override; 40 41private: 42 struct TraceHandle* handleUI_ = nullptr; 43 std::string intervalName_ = "ui"; 44 45 bool AccessFrameTrace(); 46#endif 47}; 48} // namespace FRAME_TRACE 49#endif // OHOS_WINDOW_FRAME_TRACE_H 50