1/*
2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#include "display_info.h"
17
18#include <new>
19#include <parcel.h>
20
21
22namespace OHOS::Rosen {
23bool DisplayInfo::Marshalling(Parcel &parcel) const
24{
25    return parcel.WriteString(name_) && parcel.WriteUint64(id_) && parcel.WriteUint32(static_cast<uint32_t>(type_)) &&
26        parcel.WriteInt32(width_) && parcel.WriteInt32(height_) &&
27        parcel.WriteInt32(physicalWidth_) && parcel.WriteInt32(physicalHeight_) &&
28        parcel.WriteUint32(refreshRate_) && parcel.WriteUint64(screenId_) &&
29        parcel.WriteFloat(virtualPixelRatio_) && parcel.WriteFloat(densityInCurResolution_) &&
30        parcel.WriteFloat(defaultVirtualPixelRatio_) &&
31        parcel.WriteFloat(xDpi_) && parcel.WriteFloat(yDpi_) &&
32        parcel.WriteUint32(static_cast<uint32_t>(rotation_)) &&
33        parcel.WriteUint32(static_cast<uint32_t>(orientation_)) &&
34        parcel.WriteInt32(offsetX_) && parcel.WriteInt32(offsetY_) &&
35        parcel.WriteUint32(static_cast<uint32_t>(displayState_)) &&
36        parcel.WriteBool(waterfallDisplayCompressionStatus_) &&
37        parcel.WriteInt32(dpi_) && parcel.WriteUint32(static_cast<uint32_t>(displayOrientation_)) &&
38        parcel.WriteUInt32Vector(colorSpaces_) && parcel.WriteUInt32Vector(hdrFormats_) &&
39        parcel.WriteUint32(defaultDeviceRotationOffset_) &&
40        parcel.WriteUint32(availableWidth_) &&
41        parcel.WriteUint32(availableHeight_) && parcel.WriteFloat(scaleX_) &&
42        parcel.WriteFloat(scaleY_) && parcel.WriteFloat(pivotX_) && parcel.WriteFloat(pivotY_) &&
43        parcel.WriteFloat(translateX_) && parcel.WriteFloat(translateY_);
44}
45
46DisplayInfo *DisplayInfo::Unmarshalling(Parcel &parcel)
47{
48    DisplayInfo *displayInfo = new(std::nothrow) DisplayInfo();
49    if (displayInfo == nullptr) {
50        return nullptr;
51    }
52    uint32_t type = (uint32_t)DisplayType::DEFAULT;
53    uint32_t rotation;
54    uint32_t orientation;
55    uint32_t displayState;
56    uint32_t displayOrientation;
57    bool res = parcel.ReadString(displayInfo->name_) &&
58        parcel.ReadUint64(displayInfo->id_) && parcel.ReadUint32(type) &&
59        parcel.ReadInt32(displayInfo->width_) && parcel.ReadInt32(displayInfo->height_) &&
60        parcel.ReadInt32(displayInfo->physicalWidth_) && parcel.ReadInt32(displayInfo->physicalHeight_) &&
61        parcel.ReadUint32(displayInfo->refreshRate_) && parcel.ReadUint64(displayInfo->screenId_) &&
62        parcel.ReadFloat(displayInfo->virtualPixelRatio_) && parcel.ReadFloat(displayInfo->densityInCurResolution_) &&
63        parcel.ReadFloat(displayInfo->defaultVirtualPixelRatio_) &&
64        parcel.ReadFloat(displayInfo->xDpi_) && parcel.ReadFloat(displayInfo->yDpi_) &&
65        parcel.ReadUint32(rotation) && parcel.ReadUint32(orientation) &&
66        parcel.ReadInt32(displayInfo->offsetX_) && parcel.ReadInt32(displayInfo->offsetY_) &&
67        parcel.ReadUint32(displayState) && parcel.ReadBool(displayInfo->waterfallDisplayCompressionStatus_) &&
68        parcel.ReadInt32(displayInfo->dpi_) && parcel.ReadUint32(displayOrientation) &&
69        parcel.ReadUInt32Vector(&(displayInfo->colorSpaces_)) &&
70        parcel.ReadUInt32Vector(&(displayInfo->hdrFormats_)) &&
71        parcel.ReadUint32(displayInfo->defaultDeviceRotationOffset_) &&
72        parcel.ReadUint32(displayInfo->availableWidth_) &&
73        parcel.ReadUint32(displayInfo->availableHeight_) && parcel.ReadFloat(displayInfo->scaleX_) &&
74        parcel.ReadFloat(displayInfo->scaleY_) && parcel.ReadFloat(displayInfo->pivotX_) &&
75        parcel.ReadFloat(displayInfo->pivotY_) && parcel.ReadFloat(displayInfo->translateX_) &&
76        parcel.ReadFloat(displayInfo->translateY_);
77    if (!res) {
78        delete displayInfo;
79        return nullptr;
80    }
81    displayInfo->type_ = (DisplayType)type;
82    displayInfo->rotation_ = static_cast<Rotation>(rotation);
83    displayInfo->orientation_ = static_cast<Orientation>(orientation);
84    displayInfo->displayState_ = static_cast<DisplayState>(displayState);
85    displayInfo->displayOrientation_ = static_cast<DisplayOrientation>(displayOrientation);
86    return displayInfo;
87}
88} // namespace OHOS::Rosen