1/*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15#ifndef FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H
16#define FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H
17
18#include "base_state.h"
19
20namespace OHOS {
21namespace DevStandbyMgr {
22class IStateManagerAdapter;
23class NapState : public BaseState, public StateWithMaint, public std::enable_shared_from_this<NapState> {
24public:
25    NapState(uint32_t curState, uint32_t curPhase, const std::shared_ptr<IStateManagerAdapter>&
26        stateManager, std::shared_ptr<AppExecFwk::EventHandler>& handler);
27    ErrCode BeginState() override;
28    ErrCode EndState() override;
29    bool CheckTransitionValid(uint32_t nextState) override;
30    void EndEvalCurrentState(bool evalResult) override;
31    void OnStateBlocked() override;
32protected:
33    bool IsInFinalPhase() override;
34private:
35    void SetPhaseTransitTask(bool evalResult);
36    void HandleEvalResToSleepState(bool evalResult);
37};
38}  // namespace DevStandbyMgr
39}  // namespace OHOS
40#endif  // FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H