1/* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15#ifndef FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H 16#define FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H 17 18#include "base_state.h" 19 20namespace OHOS { 21namespace DevStandbyMgr { 22class IStateManagerAdapter; 23class NapState : public BaseState, public StateWithMaint, public std::enable_shared_from_this<NapState> { 24public: 25 NapState(uint32_t curState, uint32_t curPhase, const std::shared_ptr<IStateManagerAdapter>& 26 stateManager, std::shared_ptr<AppExecFwk::EventHandler>& handler); 27 ErrCode BeginState() override; 28 ErrCode EndState() override; 29 bool CheckTransitionValid(uint32_t nextState) override; 30 void EndEvalCurrentState(bool evalResult) override; 31 void OnStateBlocked() override; 32protected: 33 bool IsInFinalPhase() override; 34private: 35 void SetPhaseTransitTask(bool evalResult); 36 void HandleEvalResToSleepState(bool evalResult); 37}; 38} // namespace DevStandbyMgr 39} // namespace OHOS 40#endif // FOUNDATION_RESOURCESCHEDULE_STANDBY_SERVICE_SERVICES_CORE_INCLUDE_NAP_STATE_H