18bf80f4bSopenharmony_ci/*
28bf80f4bSopenharmony_ci * Copyright (c) 2024 Huawei Device Co., Ltd.
38bf80f4bSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
48bf80f4bSopenharmony_ci * you may not use this file except in compliance with the License.
58bf80f4bSopenharmony_ci * You may obtain a copy of the License at
68bf80f4bSopenharmony_ci *
78bf80f4bSopenharmony_ci *     http://www.apache.org/licenses/LICENSE-2.0
88bf80f4bSopenharmony_ci *
98bf80f4bSopenharmony_ci * Unless required by applicable law or agreed to in writing, software
108bf80f4bSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
118bf80f4bSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
128bf80f4bSopenharmony_ci * See the License for the specific language governing permissions and
138bf80f4bSopenharmony_ci * limitations under the License.
148bf80f4bSopenharmony_ci */
158bf80f4bSopenharmony_ci
168bf80f4bSopenharmony_ci#ifndef DEVICE_GPU_BUFFER_H
178bf80f4bSopenharmony_ci#define DEVICE_GPU_BUFFER_H
188bf80f4bSopenharmony_ci
198bf80f4bSopenharmony_ci#include <render/namespace.h>
208bf80f4bSopenharmony_ci
218bf80f4bSopenharmony_ciRENDER_BEGIN_NAMESPACE()
228bf80f4bSopenharmony_cistruct GpuBufferDesc;
238bf80f4bSopenharmony_ci
248bf80f4bSopenharmony_ci/** Gpu buffer.
258bf80f4bSopenharmony_ci * Immutable platform gpu buffer wrapper.
268bf80f4bSopenharmony_ci */
278bf80f4bSopenharmony_ciclass GpuBuffer {
288bf80f4bSopenharmony_cipublic:
298bf80f4bSopenharmony_ci    GpuBuffer() = default;
308bf80f4bSopenharmony_ci    virtual ~GpuBuffer() = default;
318bf80f4bSopenharmony_ci
328bf80f4bSopenharmony_ci    GpuBuffer(const GpuBuffer&) = delete;
338bf80f4bSopenharmony_ci    GpuBuffer& operator=(const GpuBuffer&) = delete;
348bf80f4bSopenharmony_ci
358bf80f4bSopenharmony_ci    virtual const GpuBufferDesc& GetDesc() const = 0;
368bf80f4bSopenharmony_ci
378bf80f4bSopenharmony_ci    // Map will return a pointer to the data.
388bf80f4bSopenharmony_ci    // If mapBufferingCount is bigger than 1, the pointer advances to next block with every call (ring buffer)
398bf80f4bSopenharmony_ci    virtual void* Map() = 0;
408bf80f4bSopenharmony_ci    // Maps always from the beginning of the buffer. Does not advance dynamic ring buffer.
418bf80f4bSopenharmony_ci    virtual void* MapMemory() = 0;
428bf80f4bSopenharmony_ci
438bf80f4bSopenharmony_ci    virtual void Unmap() const = 0;
448bf80f4bSopenharmony_ci};
458bf80f4bSopenharmony_ciRENDER_END_NAMESPACE()
468bf80f4bSopenharmony_ci
478bf80f4bSopenharmony_ci#endif // DEVICE_GPU_BUFFER_H
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