1/*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef OHOS_RENDER_3D_VEC4_PROXY_H
17#define OHOS_RENDER_3D_VEC4_PROXY_H
18
19#include <meta/interface/property/property.h>
20
21#include <base/math/vector.h>
22
23#include "PropertyProxy.h"
24class Vec4Proxy : public PropertyProxy {
25    BASE_NS::Math::Vec4 value;
26    void UpdateLocalValues() override;
27    void UpdateRemoteValues() override;
28
29public:
30    Vec4Proxy(napi_env env, META_NS::Property<BASE_NS::Math::Vec4> prop);
31    ~Vec4Proxy() override;
32    bool SetValue(NapiApi::Object obj) override;
33    void SetValue(const BASE_NS::Math::Vec4& v);
34    void SetValue(NapiApi::FunctionContext<>& info, BASE_NS::string_view memb) override;
35    napi_value GetValue(NapiApi::FunctionContext<>& info, BASE_NS::string_view memb) override;
36};
37#endif // OHOS_RENDER_3D_VEC4_PROXY_H